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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6014284" data-attributes="member: 6684473"><p><span style="color: DimGray">"You can run...but I am faster!" <span style="color: White">Gray says to the mud man who had escaped the majority of his fiery wrath. Moving once again through the mud</span></span>, body exuding dry heat, Gray assaults the mud creature with a flurry of super heated fists and feet that quickly boil away any moisture on the mud creature where it is hit, creating a cracked surface where the mud became dry and brittle.</p><p></p><p>[sblock=Actions]</p><p>- Movement: <span style="color: Lime">Blistering Flourish [Movement]</span>: Gray moves from L10 to M8; Any creature that hits Gray with an OAtk during this movement takes <span style="color: Red">6 fire damage</span>.</p><p></p><p>- Standard: <span style="color: Lime">Blistering Flourish</span> vs <span style="color: DeepSkyBlue">MM2</span>'s reflex; Gray rolls <a href="http://invisiblecastle.com/roller/view/3694025/" target="_blank">21</a>, hitting for <span style="color: Red">8 fire damage</span>. Until the end of his next turn, Gray's melee attacks deal an extra +4 fire damage.</p><p></p><p>- Free Action: <span style="color: Lime">Desert Wind Flurry of Blows</span>, targeting <span style="color: DeepSkyBlue">MM2</span>; Deals <span style="color: Red">10 fire damage</span> to MM2.</p><p>[/sblock]</p><p>[ooc]<strong>Summary</strong>:</p><p>- Gray moves to M8.</p><p></p><p>- Gray hits MM2 with Blistering Flourish and Desert Wind Flurry of Blows for <span style="color: Red">18</span> fire damage. Until the end of Gray's next turn, his melee attacks deal an extra +4 fire damage.</p><p></p><p>- MM2 has now taken 44/43 damage and should now be dead (unless it has the ability to interrupt my attacks or has some form of damage reduction)</p><p>[/ooc]</p><p>[sblock=Gray's Stats] <strong>Gray</strong> - Hengeyokai Monk 1</p><p>Status: Normal</p><p>Passive Perception 10, Passive Insight 10</p><p>AC 17, Fort 11, Reflex 16, Will 15</p><p>HP 17/22, Bloodied 11, Surge Value 5, Surges 5/7</p><p>Speed 7, Initiative +5</p><p>Action Points: 0, <span style="color: red">Second Wind</span> []</p><p>At-Will Powers: <span style="color: Green">Blistering Flourish</span>, <span style="color: Green">Steel Wind</span>, <span style="color: Green">Desert Wind Flurry of Blows</span>, <span style="color: Green">Nature's Mask</span> </p><p>Encounter Powers: <span style="color: red">Light the Fire</span>[x], <span style="color: red">Surefooted Stride</span>[x]</p><p>Daily Powers: <span style="color: DimGray">Risen Sun</span> [x]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6014284, member: 6684473"] [COLOR=DimGray]"You can run...but I am faster!" [COLOR=White]Gray says to the mud man who had escaped the majority of his fiery wrath. Moving once again through the mud[/COLOR][/COLOR], body exuding dry heat, Gray assaults the mud creature with a flurry of super heated fists and feet that quickly boil away any moisture on the mud creature where it is hit, creating a cracked surface where the mud became dry and brittle. [sblock=Actions] - Movement: [COLOR=Lime]Blistering Flourish [Movement][/COLOR]: Gray moves from L10 to M8; Any creature that hits Gray with an OAtk during this movement takes [COLOR=Red]6 fire damage[/COLOR]. - Standard: [COLOR=Lime]Blistering Flourish[/COLOR] vs [COLOR=DeepSkyBlue]MM2[/COLOR]'s reflex; Gray rolls [URL="http://invisiblecastle.com/roller/view/3694025/"]21[/URL], hitting for [COLOR=Red]8 fire damage[/COLOR]. Until the end of his next turn, Gray's melee attacks deal an extra +4 fire damage. - Free Action: [COLOR=Lime]Desert Wind Flurry of Blows[/COLOR], targeting [COLOR=DeepSkyBlue]MM2[/COLOR]; Deals [COLOR=Red]10 fire damage[/COLOR] to MM2. [/sblock] [ooc][B]Summary[/B]: - Gray moves to M8. - Gray hits MM2 with Blistering Flourish and Desert Wind Flurry of Blows for [COLOR=Red]18[/COLOR] fire damage. Until the end of Gray's next turn, his melee attacks deal an extra +4 fire damage. - MM2 has now taken 44/43 damage and should now be dead (unless it has the ability to interrupt my attacks or has some form of damage reduction) [/ooc] [sblock=Gray's Stats] [B]Gray[/B] - Hengeyokai Monk 1 Status: Normal Passive Perception 10, Passive Insight 10 AC 17, Fort 11, Reflex 16, Will 15 HP 17/22, Bloodied 11, Surge Value 5, Surges 5/7 Speed 7, Initiative +5 Action Points: 0, [COLOR=red]Second Wind[/COLOR] [] At-Will Powers: [COLOR=Green]Blistering Flourish[/COLOR], [COLOR=Green]Steel Wind[/COLOR], [COLOR=Green]Desert Wind Flurry of Blows[/COLOR], [COLOR=Green]Nature's Mask[/COLOR] Encounter Powers: [COLOR=red]Light the Fire[/COLOR][x], [COLOR=red]Surefooted Stride[/COLOR][x] Daily Powers: [COLOR=DimGray]Risen Sun[/COLOR] [x] [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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