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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 6068209" data-attributes="member: 75065"><p>As the larger unicorn watches the dance it begins to move itself as though it were imagining being part of the dance himself, shying, skipping, moving and ducking imaginary blows. When the dance concludes it rears up onto its hind legs and whinnies with glee. When it lands it bows its head towards both dancers, raising it only when Rain begins to talk. The unicorn meets her eyes with no sign of fear in them when she reveals her infernal origins. He seems about to reply when all of a sudden a striking dark haired nymph in a red dress enters the glade.</p><p><span style="color: #ff0000"></span></p><p><span style="color: #ff0000">"Halt intruders!"</span> she shouts holding a gnarled staff aloft. <span style="color: #ff0000">"What do you think you are doing?" </span>The unicorns shy away at the sound of her voice.</p><p></p><p></p><p>[sblock= Insight (DC 9)]The nymph's aggressiveness confuses and agitates the unicorns. [/sblock]</p><p>[sblock= Perception (DC 19); Passive or otherwise make an active check] Creeping through the tall grass and brush are three tiny winged humanoids armed with bows. When the nymph shouts they take aim. [/sblock]</p><p></p><p>[GM] <strong>Skill challenge: Approaching the Unicorns: Complete!</strong></p><p></p><p>Benefit: During the display the PCs are able to draw near to the unicorns; you can place yourself ANYWHERE on the map, not just the starting area</p><p></p><p>Roll initiative and perception checks: If you beat <a href="http://invisiblecastle.com/roller/view/3847374/" target="_blank">Fey Initiative: 12</a> then take your turn. (Yes, this Skill challenge will run during <strong>combat</strong>)</p><p><u>Please give your start location</u></p><p></p><p><strong>New Skill Challenge: Finish</strong></p><p><strong></strong>Find a way to get the unicorns to cross over into Ragnar's territory. </p><p>Level 2 challenge, complexity 2: Requires 6 successes before 3 failures (3 successful checks per unicorn)</p><p>Speaking Elven still provides a +2 bonus to Charisma based checks</p><p>As you have not had a chance to take a short rest I consider Inspire Competence to remain in effect:</p><p>You all have +2 bonus to Diplomacy during this encounter (though only when dealing with the Unicorns)</p><p></p><p><strong>All DCs currently DC 13</strong></p><p><u>Primary Skills:</u> Due to the success of the prior skill challenge: Currently requires a MOVE action not a STANDARD action</p><p>The spoken path: Diplomacy; Bluff (to coax unicorn closer)</p><p>The ridden path: Athletics; Acrobatics (to ride upon Unicorn its speed)</p><p>The rope or light handed path: Thievery (to lasso) or if you are adjacent (to shift Unicorn with you your speed)</p><p></p><p><u>Secondary Skills:</u> Due to success of prior skill challenge: Currently a MINOR action </p><p>Arcana (Arcane magic) or Nature checks (Primal magic) to continue to impress larger unicorn</p><p>Religion (Divine magic), or Arcana/Nature checks to continue to impress smaller unicorn</p><p>Sabynha may also use Acrobatics to impress either (Dance fighting)</p><p>Rain may make a free check when she uses her Aegis of Shielding to defend an attack and award the bonus to the ally she defended</p><p><u>Benefit: +2 to next Primary check PC makes to convince unicorn</u></p><p><u></u></p><p><strong>Status:</strong></p><p>Larger unicorn: 0/3 successes</p><p>Small Unicorn 0/3 successes</p><p>[/GM]</p><p></p><p>[ATTACH]55834[/ATTACH]</p></blockquote><p></p>
[QUOTE="jbear, post: 6068209, member: 75065"] As the larger unicorn watches the dance it begins to move itself as though it were imagining being part of the dance himself, shying, skipping, moving and ducking imaginary blows. When the dance concludes it rears up onto its hind legs and whinnies with glee. When it lands it bows its head towards both dancers, raising it only when Rain begins to talk. The unicorn meets her eyes with no sign of fear in them when she reveals her infernal origins. He seems about to reply when all of a sudden a striking dark haired nymph in a red dress enters the glade. [COLOR=#ff0000] "Halt intruders!"[/COLOR] she shouts holding a gnarled staff aloft. [COLOR=#ff0000]"What do you think you are doing?" [/COLOR]The unicorns shy away at the sound of her voice. [sblock= Insight (DC 9)]The nymph's aggressiveness confuses and agitates the unicorns. [/sblock] [sblock= Perception (DC 19); Passive or otherwise make an active check] Creeping through the tall grass and brush are three tiny winged humanoids armed with bows. When the nymph shouts they take aim. [/sblock] [GM] [B]Skill challenge: Approaching the Unicorns: Complete![/B] Benefit: During the display the PCs are able to draw near to the unicorns; you can place yourself ANYWHERE on the map, not just the starting area Roll initiative and perception checks: If you beat [URL="http://invisiblecastle.com/roller/view/3847374/"]Fey Initiative: 12[/URL] then take your turn. (Yes, this Skill challenge will run during [B]combat[/B]) [U]Please give your start location[/U] [B]New Skill Challenge: Finish [/B]Find a way to get the unicorns to cross over into Ragnar's territory. Level 2 challenge, complexity 2: Requires 6 successes before 3 failures (3 successful checks per unicorn) Speaking Elven still provides a +2 bonus to Charisma based checks As you have not had a chance to take a short rest I consider Inspire Competence to remain in effect: You all have +2 bonus to Diplomacy during this encounter (though only when dealing with the Unicorns) [B]All DCs currently DC 13[/B] [U]Primary Skills:[/U] Due to the success of the prior skill challenge: Currently requires a MOVE action not a STANDARD action The spoken path: Diplomacy; Bluff (to coax unicorn closer) The ridden path: Athletics; Acrobatics (to ride upon Unicorn its speed) The rope or light handed path: Thievery (to lasso) or if you are adjacent (to shift Unicorn with you your speed) [U]Secondary Skills:[/U] Due to success of prior skill challenge: Currently a MINOR action Arcana (Arcane magic) or Nature checks (Primal magic) to continue to impress larger unicorn Religion (Divine magic), or Arcana/Nature checks to continue to impress smaller unicorn Sabynha may also use Acrobatics to impress either (Dance fighting) Rain may make a free check when she uses her Aegis of Shielding to defend an attack and award the bonus to the ally she defended [U]Benefit: +2 to next Primary check PC makes to convince unicorn [/U] [B]Status:[/B] Larger unicorn: 0/3 successes Small Unicorn 0/3 successes [/GM] [ATTACH=CONFIG]55834._xfImport[/ATTACH] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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