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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 6070780" data-attributes="member: 75065"><p>[OOC]It's not updated. The mini stats I posted are her updated stats. </p><p></p><p>Edit: in order to hopefully get things moving I'm going to update the round so far.[/OOC]</p><p></p><p>[GM] <strong>Mid Round Update </strong></p><p><strong></strong></p><p><strong></strong>Rain uses her second wind, marks pixie 3 with her Aegis of Shielding and moves to strike the hamadryad for 10 non lethal dmg</p><p></p><p>Wat coaxes the small unicorn to head south, which it does:</p><p>SU has 2/3 successes</p><p>Wat then blasts at the pixies striking pixie 2 for 18 dmg</p><p></p><p>Sabynha challenges the small unicorn to run on as fast as it can, which it does:</p><p>SU Complete: 3/3! Heading at a gallop across the 'border'</p><p>Sabynha impresses the large unicorn with her moves and then successfully mounts</p><p>LU has 2/3 successes</p><p></p><p>Gray is KO</p><p></p><p>Zuri to act</p><p></p><p>At this stage everything has happened nearly simultaneously, so I don't want to go into the consequences of this rounds actions until Zuri has acted, as it is happening simultaneously so she isn't yet affected by those consequences (to your advantage at this stage). [MENTION=6684473]CrimsonFlameWielder[/MENTION] I'll post Zuri's mini stats below; I think it is enough info to run her off. [/GM]</p><p></p><p>[sblock=Status]</p><p>Wat: 32/32 hps </p><p>Rain: 31/37 hps (6 non lethal dmg); Second Wind: +2 defense TENT</p><p>Sabynha: 33/33 hps</p><p>Zuri: 29/29 hps</p><p><span style="color: #696969">Gray: -27/27 hps; TKO (non-lethal dmg)</span></p><p></p><p>Nymph (Hamadryad) 10 non lethal dmg Used Spellbinding Beauty (recharge 5)</p><p>Pixie 1 used Fey Shot (recharge 5)</p><p>Pixie 2 used Fey Shot (recharge 5) 18 dmg</p><p>Pixie 3 used Fey Shot (recharge 5) Marked by Aegis (Rain)</p><p></p><p>SU 3/3 successes</p><p>LU 2/3 Success; mounted by Sabynha</p><p>[/sblock]</p><p></p><p>[sblock=Fey Stats]</p><p>Nymph (Hamadryad) AC 17 F/R/W 14/15/16</p><p>Pixies AC 16 F/R/W 13/15/14</p><p>Unicorns AC 18 F/R/W 16/17/15</p><p>[/sblock]</p><p></p><p>[sblock=Terrain Features]</p><p>Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain</p><p>Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured.</p><p>Ponds: These pools contain shallow water, which is difficult terrain,</p><p>Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured.</p><p>[/sblock]</p><p></p><p>[sblock=Zuri Stats]</p><p>Eladrin Rogue lvl 2</p><p>29/29 HPs 7/7 surges Surge Value 7</p><p>AC 17 F/R/W 13/17/14 </p><p>Init +5 Speed 6 </p><p>Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14</p><p></p><p>MBA: Dagger +7, 1d4+3 dmg</p><p>RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg</p><p></p><p>Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6</p><p>Feats: Weapon Focus: Light Blades; Backstabber</p><p></p><p>[sblock=At Will Powers]</p><p>Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt</p><p>Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT</p><p>(Ranged: +8 vs AC; 1d6+5)</p><p>Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv</p><p>[/sblock]</p><p>[sblock=Encounter Powers]</p><p>Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll</p><p>Fey Step</p><p>Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg</p><p>[/sblock]</p><p>[sblock=Daily Powers]</p><p>Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg </p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6070780, member: 75065"] [OOC]It's not updated. The mini stats I posted are her updated stats. Edit: in order to hopefully get things moving I'm going to update the round so far.[/OOC] [GM] [B]Mid Round Update [/B]Rain uses her second wind, marks pixie 3 with her Aegis of Shielding and moves to strike the hamadryad for 10 non lethal dmg Wat coaxes the small unicorn to head south, which it does: SU has 2/3 successes Wat then blasts at the pixies striking pixie 2 for 18 dmg Sabynha challenges the small unicorn to run on as fast as it can, which it does: SU Complete: 3/3! Heading at a gallop across the 'border' Sabynha impresses the large unicorn with her moves and then successfully mounts LU has 2/3 successes Gray is KO Zuri to act At this stage everything has happened nearly simultaneously, so I don't want to go into the consequences of this rounds actions until Zuri has acted, as it is happening simultaneously so she isn't yet affected by those consequences (to your advantage at this stage). [MENTION=6684473]CrimsonFlameWielder[/MENTION] I'll post Zuri's mini stats below; I think it is enough info to run her off. [/GM] [sblock=Status] Wat: 32/32 hps Rain: 31/37 hps (6 non lethal dmg); Second Wind: +2 defense TENT Sabynha: 33/33 hps Zuri: 29/29 hps [COLOR=#696969]Gray: -27/27 hps; TKO (non-lethal dmg)[/COLOR] Nymph (Hamadryad) 10 non lethal dmg Used Spellbinding Beauty (recharge 5) Pixie 1 used Fey Shot (recharge 5) Pixie 2 used Fey Shot (recharge 5) 18 dmg Pixie 3 used Fey Shot (recharge 5) Marked by Aegis (Rain) SU 3/3 successes LU 2/3 Success; mounted by Sabynha [/sblock] [sblock=Fey Stats] Nymph (Hamadryad) AC 17 F/R/W 14/15/16 Pixies AC 16 F/R/W 13/15/14 Unicorns AC 18 F/R/W 16/17/15 [/sblock] [sblock=Terrain Features] Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured. Ponds: These pools contain shallow water, which is difficult terrain, Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured. [/sblock] [sblock=Zuri Stats] Eladrin Rogue lvl 2 29/29 HPs 7/7 surges Surge Value 7 AC 17 F/R/W 13/17/14 Init +5 Speed 6 Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14 MBA: Dagger +7, 1d4+3 dmg RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6 Feats: Weapon Focus: Light Blades; Backstabber [sblock=At Will Powers] Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT (Ranged: +8 vs AC; 1d6+5) Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv [/sblock] [sblock=Encounter Powers] Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll Fey Step Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [/sblock] [sblock=Daily Powers] Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [/sblock][/sblock] [/QUOTE]
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