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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 6072656" data-attributes="member: 75065"><p>Chaos erupts into a deadly and confused game. Wat encourages the small unicorn to find somewhere safe and Sabynha spurs it on towards Ragnar's territory. She tosses her mane and gallops southward as Sabynha races across the glade turned battlefield with a flourish of skilled movement to mount the large unicorn and spur it southwards as well, though it heads for the middle of the ruckus, not the border. And then the echo of Wat's divine lightning bolts rings through the glade accompanied by a scream of agony from the pixie who had been severely electrocuted. The smaller unicorn stops in her tracks and turns to see what on earth had happened, sensing real pain and the game turned deadly. The larger unicorn reared up in fury and threw Sabynha roughly to the ground. <span style="color: #add8e6"><strong>"Do not bring your god of war and death into this, priest! Or I will cease to play!" </strong></span>He then gallops around the edge of the lake, pulling up next to the pixie that had cried out in pain and touches the fey with its glowing horn. The pixie's bloody wounds all but close and heal completely.</p><p></p><p>The pixies are swift to continue their deadly rain of arrows, now aimed with lethal intent. Two arrows strike Wat with deadly precision, piercing his armour and sinking into his soft flesh. One of the pixies, harried by Zuri and backed up against a large boulder, drops its bow and darts upwards where it draws a needle sharp rapier and stabs down at Zuri's head. The eladrin rogue is ready for the attack and makes a deft and powerful counterstrike with the hilt of her dagger that leaves the pixie spinning in the air end over end.</p><p></p><p>Meanwhile the hamadryad smiles thinly at Rain and calls out to the pixies in a strong voice: <span style="color: #ff0000">"Do not kill them! I want them taken alive!" </span>She then meets Rain's gaze with dazzling beauty. <span style="color: #ff0000">"Devil, walk away now and turn that blade upon yourself!" </span>Rain obediently walks off and runs her blade across her chest. Thankfully the strike only scores her armour lightly causing her no physical damage. The nymph strides confidently into the centre of the glade where she easily blends herself with the branches and leaves of one of the fruit trees where she coldly surveys what is going on.</p><p>[sblock=Combat Mechanics]</p><p>Recharge Rolls: Hamadryad: <a href="http://invisiblecastle.com/roller/view/3861966/" target="_blank">6=Success; P1, P2, P3: 2,2,4=fail</a></p><p></p><p>Small Unicorn: Stops and observes; depends on what LU does (This is the result of succeeding on a roll of 1; success but not full success)</p><p></p><p>Large Unicorn: When mounted: moved speed to I-J 12-13</p><p>On turn: Standard:Throws Sabynha: <a href="http://invisiblecastle.com/roller/view/3861969/" target="_blank">23 vs AC=Hit 14 dmg</a> Sabynha is prone; LU shifts 2 </p><p>Move: 8 around edge of lake</p><p>Minor: Heals Pixie 2: 10 HPs </p><p></p><p>Pixie 1 moves and fires long bow at Wat: <a href="http://invisiblecastle.com/roller/view/3861974/" target="_blank">29 vs AC=Crit! 14 MAX dmg</a></p><p>Pixie 2 moves and fires long bow at Wat: <a href="http://invisiblecastle.com/roller/view/3861975/" target="_blank">23 vs AC=Hit 10 dmg</a></p><p></p><p>Pixie 3 shifts up 1, drops bow, draws rapier and attacks Zuri</p><p>Zuri Immediate Interrupt (Guarded Atk): <a href="http://invisiblecastle.com/roller/view/3861976/" target="_blank">23 vs AC=Hit 11 non lethal dmg</a>; P3 atk takes -2 penalty</p><p>P3 rapier atk (-2) vs Zuri: <a href="http://invisiblecastle.com/roller/view/3861977/" target="_blank">6 vs AC=crit FAIL</a>; grants CAdv to Zuri TENT</p><p></p><p>Hamadryad: Minor: Beguiling Charm: gains CAdv vs all that can see her</p><p>Standard: close blast 3; Beguile with CAdv vs Will (Rain): <a href="http://invisiblecastle.com/roller/view/3861988/" target="_blank">21 vs Will=Hit</a>; slide Rain 3 and Rain makes a MBA vs herself: <a href="http://invisiblecastle.com/roller/view/3861989/" target="_blank">13 vs AC=Miss</a> Moves into fruit bush; lightly obscured (-2 to hit) [/sblock]</p><p></p><p>[GM] Skill Challenge Update: 5/6 successes 1/3 fails (bloodying pixie with lethal force)</p><p>DCs are now HARD: DC 20</p><p>SU is convinced 99%; she watches, waiting to see what LU is going to do</p><p>LU requires 1 more success</p><p>[/GM]</p><p></p><p>[sblock=Status]</p><p><span style="color: #ff0000">Wat: 8/32 hps; Bloodied</span></p><p>Rain: 31/37 hps (6 non lethal dmg); Second Wind: +2 defense TENT</p><p>Sabynha: 19/33 hps Prone</p><p>Zuri: 29/29 hps</p><p><span style="color: #696969">Gray: -27/27 hps; TKO (non-lethal dmg)</span></p><p></p><p>Nymph (Hamadryad) 35/45 hps (10 non lethal dmg) Used Spellbinding Beauty (recharge 5)</p><p>Pixie 1 used Fey Shot (recharge 5)</p><p>Pixie 2 used Fey Shot (recharge 5) 22/30 hps</p><p><span style="color: #ff0000">Pixie 3 used Fey Shot (recharge 5) 10/30 (20 non-lethal dmg) Marked by Aegis (Rain); Bloodied</span></p><p></p><p>SU 3/3 successes</p><p>LU 2/3 Success; Angry: DC Hard; used: Horn Touch</p><p>[/sblock]</p><p></p><p>[sblock=Fey Stats]</p><p>Nymph (Hamadryad) AC 17 F/R/W 14/15/16 45 hps</p><p>Pixies AC 16 F/R/W 13/15/14 30 hps</p><p>Unicorns AC 18 F/R/W 16/17/15</p><p>[/sblock]</p><p></p><p>[sblock=Terrain Features]</p><p>Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain</p><p>Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured.</p><p>Ponds: These pools contain shallow water, which is difficult terrain,</p><p>Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured.</p><p>[/sblock]</p><p></p><p>[sblock=Zuri Stats]</p><p>Eladrin Rogue lvl 2</p><p>29/29 HPs 7/7 surges Surge Value 7</p><p>AC 17 F/R/W 13/17/14 </p><p>Init +5 Speed 6 </p><p>Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14</p><p></p><p>MBA: Dagger +7, 1d4+3 dmg</p><p>RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg</p><p></p><p>Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6</p><p>Feats: Weapon Focus: Light Blades; Backstabber</p><p></p><p>[sblock=At Will Powers]</p><p>Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt</p><p>Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT</p><p>(Ranged: +8 vs AC; 1d6+5)</p><p>Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv</p><p>[/sblock]</p><p>[sblock=Encounter Powers]</p><p>Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]</p><p>Fey Step</p><p>Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg</p><p>[/sblock]</p><p>[sblock=Daily Powers]</p><p>Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg </p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6072656, member: 75065"] Chaos erupts into a deadly and confused game. Wat encourages the small unicorn to find somewhere safe and Sabynha spurs it on towards Ragnar's territory. She tosses her mane and gallops southward as Sabynha races across the glade turned battlefield with a flourish of skilled movement to mount the large unicorn and spur it southwards as well, though it heads for the middle of the ruckus, not the border. And then the echo of Wat's divine lightning bolts rings through the glade accompanied by a scream of agony from the pixie who had been severely electrocuted. The smaller unicorn stops in her tracks and turns to see what on earth had happened, sensing real pain and the game turned deadly. The larger unicorn reared up in fury and threw Sabynha roughly to the ground. [COLOR=#add8e6][B]"Do not bring your god of war and death into this, priest! Or I will cease to play!" [/B][/COLOR]He then gallops around the edge of the lake, pulling up next to the pixie that had cried out in pain and touches the fey with its glowing horn. The pixie's bloody wounds all but close and heal completely. The pixies are swift to continue their deadly rain of arrows, now aimed with lethal intent. Two arrows strike Wat with deadly precision, piercing his armour and sinking into his soft flesh. One of the pixies, harried by Zuri and backed up against a large boulder, drops its bow and darts upwards where it draws a needle sharp rapier and stabs down at Zuri's head. The eladrin rogue is ready for the attack and makes a deft and powerful counterstrike with the hilt of her dagger that leaves the pixie spinning in the air end over end. Meanwhile the hamadryad smiles thinly at Rain and calls out to the pixies in a strong voice: [COLOR=#ff0000]"Do not kill them! I want them taken alive!" [/COLOR]She then meets Rain's gaze with dazzling beauty. [COLOR=#ff0000]"Devil, walk away now and turn that blade upon yourself!" [/COLOR]Rain obediently walks off and runs her blade across her chest. Thankfully the strike only scores her armour lightly causing her no physical damage. The nymph strides confidently into the centre of the glade where she easily blends herself with the branches and leaves of one of the fruit trees where she coldly surveys what is going on. [sblock=Combat Mechanics] Recharge Rolls: Hamadryad: [URL="http://invisiblecastle.com/roller/view/3861966/"]6=Success; P1, P2, P3: 2,2,4=fail[/URL] Small Unicorn: Stops and observes; depends on what LU does (This is the result of succeeding on a roll of 1; success but not full success) Large Unicorn: When mounted: moved speed to I-J 12-13 On turn: Standard:Throws Sabynha: [URL="http://invisiblecastle.com/roller/view/3861969/"]23 vs AC=Hit 14 dmg[/URL] Sabynha is prone; LU shifts 2 Move: 8 around edge of lake Minor: Heals Pixie 2: 10 HPs Pixie 1 moves and fires long bow at Wat: [URL="http://invisiblecastle.com/roller/view/3861974/"]29 vs AC=Crit! 14 MAX dmg[/URL] Pixie 2 moves and fires long bow at Wat: [URL="http://invisiblecastle.com/roller/view/3861975/"]23 vs AC=Hit 10 dmg[/URL] Pixie 3 shifts up 1, drops bow, draws rapier and attacks Zuri Zuri Immediate Interrupt (Guarded Atk): [URL="http://invisiblecastle.com/roller/view/3861976/"]23 vs AC=Hit 11 non lethal dmg[/URL]; P3 atk takes -2 penalty P3 rapier atk (-2) vs Zuri: [URL="http://invisiblecastle.com/roller/view/3861977/"]6 vs AC=crit FAIL[/URL]; grants CAdv to Zuri TENT Hamadryad: Minor: Beguiling Charm: gains CAdv vs all that can see her Standard: close blast 3; Beguile with CAdv vs Will (Rain): [URL="http://invisiblecastle.com/roller/view/3861988/"]21 vs Will=Hit[/URL]; slide Rain 3 and Rain makes a MBA vs herself: [URL="http://invisiblecastle.com/roller/view/3861989/"]13 vs AC=Miss[/URL] Moves into fruit bush; lightly obscured (-2 to hit) [/sblock] [GM] Skill Challenge Update: 5/6 successes 1/3 fails (bloodying pixie with lethal force) DCs are now HARD: DC 20 SU is convinced 99%; she watches, waiting to see what LU is going to do LU requires 1 more success [/GM] [sblock=Status] [COLOR=#ff0000]Wat: 8/32 hps; Bloodied[/COLOR] Rain: 31/37 hps (6 non lethal dmg); Second Wind: +2 defense TENT Sabynha: 19/33 hps Prone Zuri: 29/29 hps [COLOR=#696969]Gray: -27/27 hps; TKO (non-lethal dmg)[/COLOR] Nymph (Hamadryad) 35/45 hps (10 non lethal dmg) Used Spellbinding Beauty (recharge 5) Pixie 1 used Fey Shot (recharge 5) Pixie 2 used Fey Shot (recharge 5) 22/30 hps [COLOR=#ff0000]Pixie 3 used Fey Shot (recharge 5) 10/30 (20 non-lethal dmg) Marked by Aegis (Rain); Bloodied[/COLOR] SU 3/3 successes LU 2/3 Success; Angry: DC Hard; used: Horn Touch [/sblock] [sblock=Fey Stats] Nymph (Hamadryad) AC 17 F/R/W 14/15/16 45 hps Pixies AC 16 F/R/W 13/15/14 30 hps Unicorns AC 18 F/R/W 16/17/15 [/sblock] [sblock=Terrain Features] Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured. Ponds: These pools contain shallow water, which is difficult terrain, Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured. [/sblock] [sblock=Zuri Stats] Eladrin Rogue lvl 2 29/29 HPs 7/7 surges Surge Value 7 AC 17 F/R/W 13/17/14 Init +5 Speed 6 Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14 MBA: Dagger +7, 1d4+3 dmg RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6 Feats: Weapon Focus: Light Blades; Backstabber [sblock=At Will Powers] Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT (Ranged: +8 vs AC; 1d6+5) Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv [/sblock] [sblock=Encounter Powers] Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X] Fey Step Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [/sblock] [sblock=Daily Powers] Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [/sblock][/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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