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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 6091900" data-attributes="member: 75065"><p>Aware of the dangerous spray of burrs the party is able to defend themselves well against the next flurry of sprays, only a few piercing the guard of Zuri and Sabynha. All but the skald are able to resist the thickening of the blood caused by the toxins released into their blood stream. Sabynha's legs grow numb and her skin begins to harden and take on a barklike quality leaving her unable to move. It seems she begins to follow Gray down the unfortunate path of turning into some sort of tree...</p><p></p><p>As another of the plant abominations are felled the vine horror turns upon the the tiefling who distracts it with her thunderous appearance and rips her flesh with its savage claw. <span style="color: #800080">"Devil spawn! Elf kisser! Die!"</span></p><p><span style="color: #800080"></span></p><p>[GM] Barkburrs are immune to any conditions. The Vine Horror also does not have vulnerability to fire.</p><p></p><p>If you can make the OAtks from the Barkburrs as Son of Meepo kindly did, that would be awesome, thanks! </p><p></p><p>You're up! Give 'em hell!</p><p>[/GM]</p><p></p><p>[sblock=Combat]Sabynha First failed save condition becomes -> Immobilised and ongoing 5 poison dmg (save ends both)</p><p></p><p>Barburr Tree 1 (north) <a href="http://invisiblecastle.com/roller/view/3939943/" target="_blank">OAtk vs REF Zuri 11=Miss Rain 13=Miss Shandra 15=Miss Sabynha 14=Miss</a></p><p>Barkburr Tree 2 (south) OAtk vs REF <a href="http://invisiblecastle.com/roller/view/3939947/" target="_blank">Zuri 22=Hit Shandra 11=Miss Sabynha 21=Hit</a></p><p>Zuri takes 3 dmg and Sabynha takes <a href="http://invisiblecastle.com/roller/view/3939951/" target="_blank">2 dmg</a></p><p></p><p>Vinehorror shifts to L5 and claw atk vs Rain <a href="http://invisiblecastle.com/roller/view/3939964/" target="_blank">29 vs AC=Hit</a> <a href="http://invisiblecastle.com/roller/view/3939981/" target="_blank">dmg=10 dmg</a></p><p>save vs Ongoing dmg <a href="http://invisiblecastle.com/roller/view/3940000/" target="_blank">7=fail</a></p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Rain: 11/37 HPs Conditions: Notes: Used Healing Potion</p><p>Sabynha: 15/33 HPs Conditions: Imobilised & Ongoing 5 poison dmg (save ends)</p><p>Zuri: 19/29 HPs Conditions: Notes: Used 2nd Wind +2 defenses TENT</p><p>Shandra: 21/30 HPs Conditions: Notes: Second Wind Used: +2 defenses TENT</p><p>Wat: 21/32 HPs Conditions: Buffs: +2 saves TENT</p><p></p><p><span style="color: #696969">Bloodthorn Vine 1 (Green): -3/41 HPs = DEAD</span></p><p><span style="color: #696969">Bloodthorn Vine 2 (Yellow): -4/41 HPs; = Dead</span></p><p>Vine Horror: -13/?? HPs: Vicious Vines USED; Marked Aegis; Oath of Emnity; Ongoing 5 thunder (save ends); sneak in the attack TENT</p><p></p><p>Barkburr 1 -11/?? HPs 0/3 successes</p><p>Barkburr 2 ??/?? HPs 0/3 successes</p><p>OATK: +8 vs Ref; 1d10 dmg and ongoing 5 poison dmg and slowed (save ends both) trigger: end turn within 4 squares of it</p><p>Calm: Minor Action DC 13 no atk for 1 turn; DC 21 gain success</p><p>Standard Action: DC 13 gain success (+ no atk for 1 turn)</p><p>[/sblock]</p><p></p><p>[sblock=Monsters]</p><p>Bloodthorn Vines AC 18 F/R/W 15/12/14 MBA: +7 1d8+5 dmg</p><p>Barkburr trees <span style="color: #979797">AC 16 F/R/W 16/10/NA Immune: Poison and all conditions Vulnerable: Fire 5</span></p><p><span style="color: #979797"></span>Vine Horror AC 19, Fortitude 17, Reflex 18, Will 16</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6091900, member: 75065"] Aware of the dangerous spray of burrs the party is able to defend themselves well against the next flurry of sprays, only a few piercing the guard of Zuri and Sabynha. All but the skald are able to resist the thickening of the blood caused by the toxins released into their blood stream. Sabynha's legs grow numb and her skin begins to harden and take on a barklike quality leaving her unable to move. It seems she begins to follow Gray down the unfortunate path of turning into some sort of tree... As another of the plant abominations are felled the vine horror turns upon the the tiefling who distracts it with her thunderous appearance and rips her flesh with its savage claw. [COLOR=#800080]"Devil spawn! Elf kisser! Die!" [/COLOR] [GM] Barkburrs are immune to any conditions. The Vine Horror also does not have vulnerability to fire. If you can make the OAtks from the Barkburrs as Son of Meepo kindly did, that would be awesome, thanks! You're up! Give 'em hell! [/GM] [sblock=Combat]Sabynha First failed save condition becomes -> Immobilised and ongoing 5 poison dmg (save ends both) Barburr Tree 1 (north) [URL="http://invisiblecastle.com/roller/view/3939943/"]OAtk vs REF Zuri 11=Miss Rain 13=Miss Shandra 15=Miss Sabynha 14=Miss[/URL] Barkburr Tree 2 (south) OAtk vs REF [URL="http://invisiblecastle.com/roller/view/3939947/"]Zuri 22=Hit Shandra 11=Miss Sabynha 21=Hit[/URL] Zuri takes 3 dmg and Sabynha takes [URL="http://invisiblecastle.com/roller/view/3939951/"]2 dmg[/URL] Vinehorror shifts to L5 and claw atk vs Rain [URL="http://invisiblecastle.com/roller/view/3939964/"]29 vs AC=Hit[/URL] [URL="http://invisiblecastle.com/roller/view/3939981/"]dmg=10 dmg[/URL] save vs Ongoing dmg [URL="http://invisiblecastle.com/roller/view/3940000/"]7=fail[/URL] [/sblock] [sblock=Status] Rain: 11/37 HPs Conditions: Notes: Used Healing Potion Sabynha: 15/33 HPs Conditions: Imobilised & Ongoing 5 poison dmg (save ends) Zuri: 19/29 HPs Conditions: Notes: Used 2nd Wind +2 defenses TENT Shandra: 21/30 HPs Conditions: Notes: Second Wind Used: +2 defenses TENT Wat: 21/32 HPs Conditions: Buffs: +2 saves TENT [COLOR=#696969]Bloodthorn Vine 1 (Green): -3/41 HPs = DEAD[/COLOR] [COLOR=#696969]Bloodthorn Vine 2 (Yellow): -4/41 HPs; = Dead[/COLOR] Vine Horror: -13/?? HPs: Vicious Vines USED; Marked Aegis; Oath of Emnity; Ongoing 5 thunder (save ends); sneak in the attack TENT Barkburr 1 -11/?? HPs 0/3 successes Barkburr 2 ??/?? HPs 0/3 successes OATK: +8 vs Ref; 1d10 dmg and ongoing 5 poison dmg and slowed (save ends both) trigger: end turn within 4 squares of it Calm: Minor Action DC 13 no atk for 1 turn; DC 21 gain success Standard Action: DC 13 gain success (+ no atk for 1 turn) [/sblock] [sblock=Monsters] Bloodthorn Vines AC 18 F/R/W 15/12/14 MBA: +7 1d8+5 dmg Barkburr trees [COLOR=#979797]AC 16 F/R/W 16/10/NA Immune: Poison and all conditions Vulnerable: Fire 5 [/COLOR]Vine Horror AC 19, Fortitude 17, Reflex 18, Will 16 [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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