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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Neil1889" data-source="post: 6092719" data-attributes="member: 100292"><p>[ooc]Anyone have any further thoughts or comments? I've been rethinking options somewhat from earlier.</p><p></p><p>Nature skill checks on the Blackburr trees have to be made next to the pink lines (inside or outside will probably do). </p><p></p><p>Shandra's Heal is rated 6 and Nature is 8.</p><p></p><p>Wat's Heal is rated 5 and his Nature is also 5.</p><p></p><p>Zuri's Heal and Nature skills will be rated at 1. <em>(Zuri making an attack seems preferable, but keeping in her in reserve for save attempts and such is an option. Moving to E4 (under the tree) and conducting later missile attacks from relative safety is an option.)</em></p><p><em></em></p><p>Rain's Heal and Nature skills are rated 0. <em>(Rain is currently slowed, so making an attack on the Vine Horror makes sense, as does second wind.)</em></p><p><em></em></p><p>I now think Shandra should start, first of all moving to I6, then trying to use her standard action Heal on Sabynha to grant her a save isn't a bad idea (Wat will grant her a +2 save if this is done before hand). If it doesn't work, she could use action point to try again.</p><p></p><p>As a minor action, Shandra using her nature check on the northern blackburr isn't a bad idea. If the action point is still available, then using it for a standard action also isn't a bad plan (preference to action point standard action with Sabynha's <span style="color: #ff0000">Inspire Competence</span> - allies get +2 on their next check to calm the trees, though using Inspire Competence on the minor will do at a pinch).</p><p></p><p>Sabynha may be making a save attempt at this point.</p><p></p><p>Wat can see what Shandra's round looks like before committing. If Shandra can get a sucessful save from Sabynha, then it frees up his options somewhat. Minor action attempts on the southern tree is an option without moving. Potential heal attampts on Sabynha can be considered with the standard action. More nature checks or blasting the Vine Horror (possibly using Divine Guidance power from Shandra) can be considered.</p><p></p><p>Sabynha may be making another save attempt at this point.</p><p></p><p>Zuri, we'll see. Likely attacking and then moving to E4, but desperate attempts to heal can't be ruled out. Could possibly attempt to heal before Wat tries, but not liley to succeed the healing skill roll.</p><p></p><p>Sabynha may be making another save attempt at this point.</p><p></p><p>Rain; slowed and likely to attack. Minor action, should use Sabynha's last heal. Possibly also use Divine Guidance from Shandra if available. </p><p></p><p>Thoughts? Comments? I realise Shandra's Shandra uses <span style="color: #ff0000">Loyal Sanction</span> will go to waste with this turn order. [/ooc]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6092719, member: 100292"] [ooc]Anyone have any further thoughts or comments? I've been rethinking options somewhat from earlier. Nature skill checks on the Blackburr trees have to be made next to the pink lines (inside or outside will probably do). Shandra's Heal is rated 6 and Nature is 8. Wat's Heal is rated 5 and his Nature is also 5. Zuri's Heal and Nature skills will be rated at 1. [I](Zuri making an attack seems preferable, but keeping in her in reserve for save attempts and such is an option. Moving to E4 (under the tree) and conducting later missile attacks from relative safety is an option.) [/I] Rain's Heal and Nature skills are rated 0. [I](Rain is currently slowed, so making an attack on the Vine Horror makes sense, as does second wind.) [/I] I now think Shandra should start, first of all moving to I6, then trying to use her standard action Heal on Sabynha to grant her a save isn't a bad idea (Wat will grant her a +2 save if this is done before hand). If it doesn't work, she could use action point to try again. As a minor action, Shandra using her nature check on the northern blackburr isn't a bad idea. If the action point is still available, then using it for a standard action also isn't a bad plan (preference to action point standard action with Sabynha's [COLOR=#ff0000]Inspire Competence[/COLOR] - allies get +2 on their next check to calm the trees, though using Inspire Competence on the minor will do at a pinch). Sabynha may be making a save attempt at this point. Wat can see what Shandra's round looks like before committing. If Shandra can get a sucessful save from Sabynha, then it frees up his options somewhat. Minor action attempts on the southern tree is an option without moving. Potential heal attampts on Sabynha can be considered with the standard action. More nature checks or blasting the Vine Horror (possibly using Divine Guidance power from Shandra) can be considered. Sabynha may be making another save attempt at this point. Zuri, we'll see. Likely attacking and then moving to E4, but desperate attempts to heal can't be ruled out. Could possibly attempt to heal before Wat tries, but not liley to succeed the healing skill roll. Sabynha may be making another save attempt at this point. Rain; slowed and likely to attack. Minor action, should use Sabynha's last heal. Possibly also use Divine Guidance from Shandra if available. Thoughts? Comments? I realise Shandra's Shandra uses [COLOR=#ff0000]Loyal Sanction[/COLOR] will go to waste with this turn order. [/ooc] [/QUOTE]
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