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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6093995" data-attributes="member: 6684473"><p>Shandra feels the rumbling thunder generated when Wat channels Joven's wrath and sees the object of her enmity thrown forcefully away. Every instinct in her told her to charge after her foe, but looking about the field of battle, it was obvious that some of in this party of humanoids might not survive without dealing with the natural instincts of the Barkburr trees. Quickly moving over to the shaking tree near Rain, Shandra gently strokes the tree's limbs and trunk and speaks softly in the elven language, careful not to touch any of the poisoned spines all along the large plant. Soon, the tree's limbs go limp, falling to the sides of the dangerous plant.</p><p></p><p><span style="color: #008000">"I've seen these near my home town. They are quite dangerous, but they have a weakness for light touches and vibrations. You can soothe them like so and it will pacify them long enough for you to get by them." </span>Shandra says to the others, hoping they would be able to copy her example on the other tree. Shandra kept an eye out for the man-shaped tangle of vines, in case it decided it would continue making itself her enemy.</p><p></p><p>[sblock=Actions]</p><p></p><p>-- Move Action: Shandra moves from M7 to J4.</p><p></p><p>-- Standard Action: Nature check to soothe Barkburr 1: CRIT for <a href="http://invisiblecastle.com/roller/view/3946239/" target="_blank">28</a>! That's 2 successes!</p><p></p><p>-- Minor: Nature check to soothe Barkburr 1: <a href="http://invisiblecastle.com/roller/view/3946187/" target="_blank">24</a>! So that's 3 successes! Barkburr 1 should be fully soothed now.</p><p></p><p>End of Turn: No attacks from Barkburr 1 due to successful soothing, and Barkburr 2 is out of range to attack Shandra at the end of her turn.</p><p></p><p>[/sblock]</p><p></p><p>[ooc] Barkburr 1 is fully soothed (3 of 3 successes).</p><p></p><p>NOTE: <span style="color: #ff0000">Divine Guidance</span> is still up for grabs[/ooc]</p><p></p><p>[sblock=Shandra's Stats]</p><p><strong>Shandra</strong> - Wood Elf Avenger 2</p><p>STATUS: Normal; +2 to all defenses until start of next turn (Second Wind)</p><p>Passive Perception 25, Passive Insight 16</p><p>AC 19, Fort 12, Reflex 16, Will 17</p><p>HP 21/30, Bloodied 15, Surge Value 7, Surges 6/7</p><p>Speed 7, Initiative +5 (Perception: +15)</p><p>Action Points: 1, <span style="color: red">Second Wind</span> [x]</p><p>MBA - +5 vs AC, 2d4+3 damage</p><p>At-Will Powers: </p><p><span style="color: Green">Bond of Pursuit</span></p><p><span style="color: Green">Overwhelming Strike</span></p><p>Encounter Powers: </p><p>[x] <span style="color: red">Iaijutsu</span></p><p>[x] <span style="color: red">Oath of Enmity</span> (Used on Vine Horror)</p><p>[x] <span style="color: red">Angelic Alacrity</span></p><p>[] <span style="color: red">Divine Guidance / Abjure Undead</span></p><p>[x] <span style="color: red">Loyal Sanction</span></p><p>Daily Powers:</p><p>[]<span style="color: Gray">Wings of Light</span></p><p></p><p>POSSIBLE INTERRUPTS:</p><p><span style="color: #ff0000">Divine Guidance</span>: If an ally of Shandra (within 10 squares of her) attacks her Oath of Enmity target (Vine Horror), that ally rolls a 2nd attack roll and uses either result. (Any one of Shandra's allies is free to take this if needed.)</p><p></p><p>Items of Note:</p><p></p><p> </p><p></p><p></p><ul> <li data-xf-list-type="ul"> When Shandra attacks a target of her Oath of Enmity with a weapon attack, she treats all rolls of 1 or 2 on the damage dice as though the result were a 3 on the die - Avenging Resolution Feat </li> <li data-xf-list-type="ul"> If Shandra's Oath of Enmity target moves away from her willingly, she gains a +6 bonus to damage rolls against the target until the end of her next turn. </li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6093995, member: 6684473"] Shandra feels the rumbling thunder generated when Wat channels Joven's wrath and sees the object of her enmity thrown forcefully away. Every instinct in her told her to charge after her foe, but looking about the field of battle, it was obvious that some of in this party of humanoids might not survive without dealing with the natural instincts of the Barkburr trees. Quickly moving over to the shaking tree near Rain, Shandra gently strokes the tree's limbs and trunk and speaks softly in the elven language, careful not to touch any of the poisoned spines all along the large plant. Soon, the tree's limbs go limp, falling to the sides of the dangerous plant. [COLOR=#008000]"I've seen these near my home town. They are quite dangerous, but they have a weakness for light touches and vibrations. You can soothe them like so and it will pacify them long enough for you to get by them." [/COLOR]Shandra says to the others, hoping they would be able to copy her example on the other tree. Shandra kept an eye out for the man-shaped tangle of vines, in case it decided it would continue making itself her enemy. [sblock=Actions] -- Move Action: Shandra moves from M7 to J4. -- Standard Action: Nature check to soothe Barkburr 1: CRIT for [URL="http://invisiblecastle.com/roller/view/3946239/"]28[/URL]! That's 2 successes! -- Minor: Nature check to soothe Barkburr 1: [URL="http://invisiblecastle.com/roller/view/3946187/"]24[/URL]! So that's 3 successes! Barkburr 1 should be fully soothed now. End of Turn: No attacks from Barkburr 1 due to successful soothing, and Barkburr 2 is out of range to attack Shandra at the end of her turn. [/sblock] [ooc] Barkburr 1 is fully soothed (3 of 3 successes). NOTE: [COLOR=#ff0000]Divine Guidance[/COLOR] is still up for grabs[/ooc] [sblock=Shandra's Stats] [B]Shandra[/B] - Wood Elf Avenger 2 STATUS: Normal; +2 to all defenses until start of next turn (Second Wind) Passive Perception 25, Passive Insight 16 AC 19, Fort 12, Reflex 16, Will 17 HP 21/30, Bloodied 15, Surge Value 7, Surges 6/7 Speed 7, Initiative +5 (Perception: +15) Action Points: 1, [COLOR=red]Second Wind[/COLOR] [x] MBA - +5 vs AC, 2d4+3 damage At-Will Powers: [COLOR=Green]Bond of Pursuit[/COLOR] [COLOR=Green]Overwhelming Strike[/COLOR] Encounter Powers: [x] [COLOR=red]Iaijutsu[/COLOR] [x] [COLOR=red]Oath of Enmity[/COLOR] (Used on Vine Horror) [x] [COLOR=red]Angelic Alacrity[/COLOR] [] [COLOR=red]Divine Guidance / Abjure Undead[/COLOR] [x] [COLOR=red]Loyal Sanction[/COLOR] Daily Powers: [][COLOR=Gray]Wings of Light[/COLOR] POSSIBLE INTERRUPTS: [COLOR=#ff0000]Divine Guidance[/COLOR]: If an ally of Shandra (within 10 squares of her) attacks her Oath of Enmity target (Vine Horror), that ally rolls a 2nd attack roll and uses either result. (Any one of Shandra's allies is free to take this if needed.) Items of Note: [LIST] [*] When Shandra attacks a target of her Oath of Enmity with a weapon attack, she treats all rolls of 1 or 2 on the damage dice as though the result were a 3 on the die - Avenging Resolution Feat [*] If Shandra's Oath of Enmity target moves away from her willingly, she gains a +6 bonus to damage rolls against the target until the end of her next turn. [/LIST] [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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