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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Neil1889" data-source="post: 6095070" data-attributes="member: 100292"><p>Like Rain before, Zuri suddenly disapprears and in the blink of an eye re-appears behind the Vine Horror as it reels backwards from Wat's attack.</p><p></p><p>Unfortunately, the Vine Horror is ready for such an occurrence and it blocks Zuri's attack.</p><p></p><p>[sblock=actions]Move action: Using Fey Step, Zuri teleports to O4. Only way she could get there.</p><p></p><p>Standard action: Vine Horror in new location of N4 grants Combat Advantage to Zuri's Riposte Strike - Total to Hit = <a href="http://invisiblecastle.com/roller/view/3955455/" target="_blank">16</a>. Missed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.[/sblock]</p><p></p><p>[sblock=Zuri Stats]</p><p>Eladrin Rogue lvl 2 </p><p>19/+ 5 THP 29 HPs 6/7 surges Surge Value 7 (8) (Moonstone Gem added)</p><p>AC 17 F/R/W 13/17/14 </p><p>Init +5 Speed 6 </p><p>Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14</p><p></p><p>MBA: Dagger +7, 1d4+3 dmg</p><p>RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg</p><p></p><p>Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6</p><p>Feats: Weapon Focus: Light Blades; Backstabber</p><p></p><p>[sblock=At Will Powers]</p><p>Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt</p><p>Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT</p><p>(Ranged: +8 vs AC; 1d6+5)</p><p>Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv</p><p>[/sblock]</p><p>[sblock=Encounter Powers]</p><p>Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [Used]</p><p>Fey Step [Used ]</p><p>Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [Used]</p><p>[/sblock]</p><p>[sblock=Daily Powers]</p><p>Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]</p><p></p><p>Used Second Wind.</p><p>[/sblock][/sblock]</p><p></p><p>[ooc]OK, so Rain is actually immobilised and maybe about to go down.</p><p></p><p>I'll run Rain's go and see how it goes before deciding what to do with Zuri (I later moved Zuri's turn to just before Rain and after Wat to give Zuri combat advantage).</p><p></p><p>There's a strong chance Rain won't be around to follow up an Intimidate attempt even if successsful (though Rain would have had a good chance normally). </p><p></p><p>Logically, Rain would use Sabynha's Skald's Aura.</p><p></p><p>Rain can't get a use out of Zuri's Sneak in the Attack, due to lack of Combat Advantage and the timing of it's ending doesn't let her use it.[/ooc]</p><p></p><p>Rain could feel the poison taking over, so she dropped the pouch with the key's to Soryth's lair on to the ground. </p><p></p><p>She threw her strength into driving the point of her blade in to the Vine Horror.</p><p></p><p>[sblock=actions]At the start of the round, Rain is on 11, hit points, but takes 5 points of ongoing damage.</p><p></p><p>Minor action: Uses Sabynha's Skald's Aura. I'm doing this before the save on the off chance I get lucky. Rain spends a surge (normally recovers 9 and +1 with Moonstone gem hit points) and rolls a 4. Rain's hit point total is now 20 (not bloodied).</p><p></p><p><span style="color: #ff0000"><strong><u>Skald's Aura</u></strong></span><span style="color: #ff0000"> (Encounter Minor Personal </span><span style="color: #ff0000">✦</span><span style="color: #ff0000"> Aura, Healing, Martial)</span><span style="color: #ff0000"></span></p><p><span style="color: #ff0000"><strong>Effect:</strong></span><span style="color: #ff0000"> You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action.</span></p><p><span style="color: #ff0000">Twice per encounter but only once per turn, you or any ally in the aura can use a minor action to spend a healing surge and regain 1d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit points.</span></p><p></p><p>Move action: Finds the pouch with the keys to Soryth's lair.</p><p></p><p>Free action: Drops the pouch with the keys to Soryth's lair on to the ground in square M4.</p><p></p><p>Standard action: Attack the Vine Horror with Booming Blade. It is blooded, so I'll include Rain's Bloodhunt and Shandra's <span style="color: #ff0000">Divine Guidance</span> to make two hit rolls. (Best of two) Total to Hit = <a href="http://invisiblecastle.com/roller/view/3949515/" target="_blank">26, damage = 12.</a></p><p><a href="http://invisiblecastle.com/roller/view/3949515/" target="_blank"></a></p><p>Bloodhunt: You gain a +1 on attacks against bloodied foes.</p><p></p><p><span style="color: #ff0000"><strong><u>Divine Guidance</u></strong></span><span style="color: #ff0000"> (Encounter Immediate Interrupt Close Burst 10 </span><span style="color: #ff0000">✦</span><span style="color: #ff0000"> Divine</span><span style="color: #ff0000">)</span><span style="color: #ff0000"></span></p><p><span style="color: #ff0000"><strong>Target: </strong></span><span style="color: #ff0000">The triggering ally</span><span style="color: #ff0000"></span></p><p><span style="color: #ff0000"><strong>Trigger: </strong></span><span style="color: #ff0000">An ally within 10 squares of Shandra makes an attack roll against her Oath of Enmity target.</span><span style="color: #ff0000"></span></p><p><span style="color: #ff0000"><strong>Effect: </strong></span><span style="color: #ff0000">The target makes a second attack roll and uses either result</span><span style="color: #ff0000">.</span><span style="color: #ff0000"></span></p><p><span style="color: #ff0000"><strong>Channel Divinity:</strong></span><span style="color: #ff0000"> Shandra can use only one channel divinity power per encounter.</span></p><p></p><p><span style="color: #008000"><strong><u>Booming Blade</u></strong></span><span style="color: #008000"> (At Will Standard Melee 1 </span><span style="color: #008000">✦</span><span style="color: #008000"> Arcane, Thunder, Weapon)</span><span style="color: #008000"></span></p><p><span style="color: #008000"><strong>Target:</strong></span><span style="color: #008000"> One creature</span><span style="color: #008000"></span></p><p><span style="color: #008000"><strong>Attack:</strong></span><span style="color: #008000"> +8 vs. AC</span><span style="color: #008000"></span></p><p><span style="color: #008000"><strong>Hit:</strong></span><span style="color: #008000"> 1d8+4 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.</span><span style="color: #008000"></span></p><p><span style="color: #008000"></span></p><p>Vine Horror is still marked with Rain's -</p><p></p><p><span style="color: #008000"><strong><u>Aegis of Shielding</u></strong> (Minor Close burst 2 ✦ Arcane)</span></p><p><span style="color: #008000"><strong>Target:</strong> One creature in burst</span></p><p><span style="color: #008000"><strong>Effect:</strong> You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.</span></p><p></p><p><u>End of Round.</u></p><p><u></u>Saving Throws attempt vs. poison = <a href="http://invisiblecastle.com/roller/view/3949522/" target="_blank">6. </a>Fail</p><p>[/sblock]</p><p></p><p>[sblock=Ministats]</p><p><strong><span style="color: royalblue">Rain</span></strong></p><p></p><p></p><p>Female Tiefling Swordmage, Level 2.</p><p>Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.</p><p>AC: 21, Fort: 14, Reflex: 15, Will: 15.</p><p>HP: <span style="color: red">20</span>/37 +5 THP, Bloodied: 18, Surge Value: 9 (10 with Moonstone Gem), Surges left: <span style="color: red">6</span>/11</p><p>Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.</p><p>Saving Throw Bonuses: Nothing to report.</p><p>Action Points: 0</p><p>Powers:</p><p><span style="color: darkred">Infernal Wrath [used]</span></p><p><span style="color: darkred">Second Wind</span></p><p><span style="color: red">Guardian's Counter</span></p><p><span style="color: green">Aegis of Shielding</span></p><p><span style="color: green">Sword Burst</span></p><p><span style="color: green">Booming Blade</span></p><p><span style="color: red">Sword of Sigils</span></p><p><span style="color: gray">Dimensional Thunder [used]</span></p><p><span style="color: red">Arcane Mutterings</span></p><p><span style="color: gold">Leather Armour of Aegis Expansion</span> - <span style="color: red">Encounter Power</span></p><p>Conditions: Immobilised and suffering Ongoing 5 Damage from Poison, probably dead or petrified.[/sblock]</p><p></p><p>[ooc]Failed the save. The adventure keys are in square M4.</p><p></p><p>Post edit: Zuri tried to get a sneak attack, but she failed to land a hit. Rain had already used Shandra's Divine Guidance before the edit.[/ooc]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6095070, member: 100292"] Like Rain before, Zuri suddenly disapprears and in the blink of an eye re-appears behind the Vine Horror as it reels backwards from Wat's attack. Unfortunately, the Vine Horror is ready for such an occurrence and it blocks Zuri's attack. [sblock=actions]Move action: Using Fey Step, Zuri teleports to O4. Only way she could get there. Standard action: Vine Horror in new location of N4 grants Combat Advantage to Zuri's Riposte Strike - Total to Hit = [URL="http://invisiblecastle.com/roller/view/3955455/"]16[/URL]. Missed. :( Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.[/sblock] [sblock=Zuri Stats] Eladrin Rogue lvl 2 19/+ 5 THP 29 HPs 6/7 surges Surge Value 7 (8) (Moonstone Gem added) AC 17 F/R/W 13/17/14 Init +5 Speed 6 Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14 MBA: Dagger +7, 1d4+3 dmg RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6 Feats: Weapon Focus: Light Blades; Backstabber [sblock=At Will Powers] Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT (Ranged: +8 vs AC; 1d6+5) Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv [/sblock] [sblock=Encounter Powers] Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [Used] Fey Step [Used ] Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [Used] [/sblock] [sblock=Daily Powers] Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ] Used Second Wind. [/sblock][/sblock] [ooc]OK, so Rain is actually immobilised and maybe about to go down. I'll run Rain's go and see how it goes before deciding what to do with Zuri (I later moved Zuri's turn to just before Rain and after Wat to give Zuri combat advantage). There's a strong chance Rain won't be around to follow up an Intimidate attempt even if successsful (though Rain would have had a good chance normally). Logically, Rain would use Sabynha's Skald's Aura. Rain can't get a use out of Zuri's Sneak in the Attack, due to lack of Combat Advantage and the timing of it's ending doesn't let her use it.[/ooc] Rain could feel the poison taking over, so she dropped the pouch with the key's to Soryth's lair on to the ground. She threw her strength into driving the point of her blade in to the Vine Horror. [sblock=actions]At the start of the round, Rain is on 11, hit points, but takes 5 points of ongoing damage. Minor action: Uses Sabynha's Skald's Aura. I'm doing this before the save on the off chance I get lucky. Rain spends a surge (normally recovers 9 and +1 with Moonstone gem hit points) and rolls a 4. Rain's hit point total is now 20 (not bloodied). [COLOR=#ff0000][B][U]Skald's Aura[/U][/B][/COLOR][COLOR=#ff0000] (Encounter Minor Personal [/COLOR][COLOR=#ff0000]✦[/COLOR][COLOR=#ff0000] Aura, Healing, Martial)[/COLOR][COLOR=#ff0000] [B]Effect:[/B][/COLOR][COLOR=#ff0000] You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action. Twice per encounter but only once per turn, you or any ally in the aura can use a minor action to spend a healing surge and regain 1d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit points.[/COLOR] Move action: Finds the pouch with the keys to Soryth's lair. Free action: Drops the pouch with the keys to Soryth's lair on to the ground in square M4. Standard action: Attack the Vine Horror with Booming Blade. It is blooded, so I'll include Rain's Bloodhunt and Shandra's [COLOR=#ff0000]Divine Guidance[/COLOR] to make two hit rolls. (Best of two) Total to Hit = [URL="http://invisiblecastle.com/roller/view/3949515/"]26, damage = 12. [/URL] Bloodhunt: You gain a +1 on attacks against bloodied foes. [COLOR=#ff0000][B][U]Divine Guidance[/U][/B][/COLOR][COLOR=#ff0000] (Encounter Immediate Interrupt Close Burst 10 [/COLOR][COLOR=#ff0000]✦[/COLOR][COLOR=#ff0000] Divine[/COLOR][COLOR=#ff0000])[/COLOR][COLOR=#ff0000] [B]Target: [/B][/COLOR][COLOR=#ff0000]The triggering ally[/COLOR][COLOR=#ff0000] [B]Trigger: [/B][/COLOR][COLOR=#ff0000]An ally within 10 squares of Shandra makes an attack roll against her Oath of Enmity target.[/COLOR][COLOR=#ff0000] [B]Effect: [/B][/COLOR][COLOR=#ff0000]The target makes a second attack roll and uses either result[/COLOR][COLOR=#ff0000].[/COLOR][COLOR=#ff0000] [B]Channel Divinity:[/B][/COLOR][COLOR=#ff0000] Shandra can use only one channel divinity power per encounter.[/COLOR] [COLOR=#008000][B][U]Booming Blade[/U][/B][/COLOR][COLOR=#008000] (At Will Standard Melee 1 [/COLOR][COLOR=#008000]✦[/COLOR][COLOR=#008000] Arcane, Thunder, Weapon)[/COLOR][COLOR=#008000] [B]Target:[/B][/COLOR][COLOR=#008000] One creature[/COLOR][COLOR=#008000] [B]Attack:[/B][/COLOR][COLOR=#008000] +8 vs. AC[/COLOR][COLOR=#008000] [B]Hit:[/B][/COLOR][COLOR=#008000] 1d8+4 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.[/COLOR][COLOR=#008000] [/COLOR] Vine Horror is still marked with Rain's - [COLOR=#008000][B][U]Aegis of Shielding[/U][/B] (Minor Close burst 2 ✦ Arcane) [B]Target:[/B] One creature in burst [B]Effect:[/B] You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.[/COLOR] [U]End of Round. [/U]Saving Throws attempt vs. poison = [URL="http://invisiblecastle.com/roller/view/3949522/"]6. [/URL]Fail [/sblock] [sblock=Ministats] [B][COLOR=royalblue]Rain[/COLOR][/B] Female Tiefling Swordmage, Level 2. Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision. AC: 21, Fort: 14, Reflex: 15, Will: 15. HP: [COLOR=red]20[/COLOR]/37 +5 THP, Bloodied: 18, Surge Value: 9 (10 with Moonstone Gem), Surges left: [COLOR=red]6[/COLOR]/11 Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian. Saving Throw Bonuses: Nothing to report. Action Points: 0 Powers: [COLOR=darkred]Infernal Wrath [used][/COLOR] [COLOR=darkred]Second Wind[/COLOR] [COLOR=red]Guardian's Counter[/COLOR] [COLOR=green]Aegis of Shielding[/COLOR] [COLOR=green]Sword Burst[/COLOR] [COLOR=green]Booming Blade[/COLOR] [COLOR=red]Sword of Sigils[/COLOR] [COLOR=gray]Dimensional Thunder [used][/COLOR] [COLOR=red]Arcane Mutterings[/COLOR] [COLOR=gold]Leather Armour of Aegis Expansion[/COLOR] - [COLOR=red]Encounter Power[/COLOR] Conditions: Immobilised and suffering Ongoing 5 Damage from Poison, probably dead or petrified.[/sblock] [ooc]Failed the save. The adventure keys are in square M4. Post edit: Zuri tried to get a sneak attack, but she failed to land a hit. Rain had already used Shandra's Divine Guidance before the edit.[/ooc] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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