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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 6096602" data-attributes="member: 75065"><p>As Shandra connects and calms the Barkburr tree beside the group, the mortally injured vine horror turns and flees, evading Zuri's sharp blade with a giggle of glee. Wrapping itself around the trunks and branches of the more distant trees it quickly disappears with a mocking laugh. <span style="color: #ee82ee">"Mwuhahaha fools! You may yet live but your friends are"</span> <span style="font-size: 18px">BOOM! <span style="font-size: 10px">Whatever it was the vile creature was about to say is lost in the distant thunderous explosion which engulfs its words. As Rain's skin hardens into unmoving bark as Sabynha and Gray before her, it is the swordmage who has the final say.</span></span></p><p><span style="font-size: 18px"><span style="font-size: 10px"></span></span></p><p>As the glade grows still in the aftermath of the brief but deadly battle, the wind pushes a faint song from somewhere ahead through the trees. The mysterious elf woman contemplates the grotesque figures that Gray and the others now present in their twisted tree form. <span style="color: #008000">"I am sorry ... I saw you too late ... Perhaps there is hope for your friends yet. The Spirit of the Hill ... maybe she can help you. That is where I was told I need go in any case. We should go, without delay. Before ... this state becomes permanent." </span>She heads off through the trees in the same direction you were headed before, towards the faint song that still hangs upon the breeze. The blade that drew you to the glade in the first place remains twinkling invitingly upon the ground.</p><p></p><p>[GM] Sorry to hijack your PC there for a moment CFW. All for the greater good! I will PM you with the changes I need you to make to your hook into the adventure before you begin explaining how you got here to anyone.</p><p></p><p>Combat over! Success? </p><p>You have earned a short rest!</p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=100292" target="_blank">Neil1889</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=98255" target="_blank">Nemesis Destiny</a></u></strong></em> No need to roll up new characters just yet. Your friends may yet be able to reverse what has happened. Neil, feel free to continue to run Zuri meanwhile if you don't want to sit on the fence for the next little bit until SoM and CFW try and resolve the situation. [/GM]</p><p></p><p>[sblock=Combat] Vine Horror takes 5 thunder dmg</p><p>It flees in terror:</p><p>Booming Blade: <a href="http://invisiblecastle.com/roller/view/3956052/" target="_blank">4 thunder dmg</a></p><p>Zuri Otk: <a href="http://invisiblecastle.com/roller/view/3956054/" target="_blank">14 vs AC=Miss</a></p><p><a href="http://invisiblecastle.com/roller/view/3956055/" target="_blank">Save vs ongoing Thunder dmg=1</a> Lol! Love it!</p><p></p><p>Vine Horror succesfully flees, at the start of its next turn however ... boom ... it dies! [/sblock]</p><p></p><p>[sblock=Status]</p><p><span style="color: #8b4513">Rain: 19/37 HPs (+1THP) Conditions: Lignified Notes: Used Healing Potion</span></p><p><span style="color: #8b4513">Sabynha: 8/33 HPs Conditions: Lignified (Used 2nd Wind)</span></p><p>Zuri: 19/29 HPs Conditions: Notes: Used 2nd Wind</p><p>Shandra: 21/30 HPs Conditions: Notes: Second Wind Used</p><p>Wat: 21/32 HPs Conditions: Buffs: </p><p></p><p><span style="color: #696969">Bloodthorn Vine 1 (Green): -3/41 HPs = DEAD</span></p><p><span style="color: #696969">Bloodthorn Vine 2 (Yellow): -4/41 HPs; = Dead</span></p><p><span style="color: #ff0000">Vine Horror: 3/63 HPs: Vicious Vines USED; Marked Aegis; Oath of Emnity; Ongoing 5 thunder (save ends): Flees ... and DIES!</span></p><p></p><p><span style="color: #008000">Barkburr 1 2/34 HPs Bloodied 3/3 successes: CALM</span></p><p>Barkburr 2 ??/?? HPs 0/3 successes</p><p>OATK: +8 vs Ref; 1d10 dmg and ongoing 5 poison dmg and slowed (save ends both) trigger: end turn within 4 squares of it</p><p>Calm: Minor Action DC 13 no atk for 1 turn; DC 21 gain success</p><p>Standard Action: DC 13 gain success (+ no atk for 1 turn)</p><p>[/sblock]</p><p></p><p>[sblock=Monsters]</p><p>Bloodthorn Vines AC 18 F/R/W 15/12/14 MBA: +7 1d8+5 dmg</p><p>Barkburr trees <span style="color: #979797">AC 16 F/R/W 16/10/NA Immune: Poison and all conditions Vulnerable: Fire 5</span></p><p><span style="color: #979797"></span>Vine Horror AC 19, Fortitude 17, Reflex 18, Will 16</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6096602, member: 75065"] As Shandra connects and calms the Barkburr tree beside the group, the mortally injured vine horror turns and flees, evading Zuri's sharp blade with a giggle of glee. Wrapping itself around the trunks and branches of the more distant trees it quickly disappears with a mocking laugh. [COLOR=#ee82ee]"Mwuhahaha fools! You may yet live but your friends are"[/COLOR] [SIZE=5]BOOM! [SIZE=2]Whatever it was the vile creature was about to say is lost in the distant thunderous explosion which engulfs its words. As Rain's skin hardens into unmoving bark as Sabynha and Gray before her, it is the swordmage who has the final say. [/SIZE][/SIZE] As the glade grows still in the aftermath of the brief but deadly battle, the wind pushes a faint song from somewhere ahead through the trees. The mysterious elf woman contemplates the grotesque figures that Gray and the others now present in their twisted tree form. [COLOR=#008000]"I am sorry ... I saw you too late ... Perhaps there is hope for your friends yet. The Spirit of the Hill ... maybe she can help you. That is where I was told I need go in any case. We should go, without delay. Before ... this state becomes permanent." [/COLOR]She heads off through the trees in the same direction you were headed before, towards the faint song that still hangs upon the breeze. The blade that drew you to the glade in the first place remains twinkling invitingly upon the ground. [GM] Sorry to hijack your PC there for a moment CFW. All for the greater good! I will PM you with the changes I need you to make to your hook into the adventure before you begin explaining how you got here to anyone. Combat over! Success? You have earned a short rest! @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=100292"]Neil1889[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=98255"]Nemesis Destiny[/URL][/U][/B][/I] No need to roll up new characters just yet. Your friends may yet be able to reverse what has happened. Neil, feel free to continue to run Zuri meanwhile if you don't want to sit on the fence for the next little bit until SoM and CFW try and resolve the situation. [/GM] [sblock=Combat] Vine Horror takes 5 thunder dmg It flees in terror: Booming Blade: [URL="http://invisiblecastle.com/roller/view/3956052/"]4 thunder dmg[/URL] Zuri Otk: [URL="http://invisiblecastle.com/roller/view/3956054/"]14 vs AC=Miss[/URL] [URL="http://invisiblecastle.com/roller/view/3956055/"]Save vs ongoing Thunder dmg=1[/URL] Lol! Love it! Vine Horror succesfully flees, at the start of its next turn however ... boom ... it dies! [/sblock] [sblock=Status] [COLOR=#8b4513]Rain: 19/37 HPs (+1THP) Conditions: Lignified Notes: Used Healing Potion[/COLOR] [COLOR=#8b4513]Sabynha: 8/33 HPs Conditions: Lignified (Used 2nd Wind)[/COLOR] Zuri: 19/29 HPs Conditions: Notes: Used 2nd Wind Shandra: 21/30 HPs Conditions: Notes: Second Wind Used Wat: 21/32 HPs Conditions: Buffs: [COLOR=#696969]Bloodthorn Vine 1 (Green): -3/41 HPs = DEAD[/COLOR] [COLOR=#696969]Bloodthorn Vine 2 (Yellow): -4/41 HPs; = Dead[/COLOR] [COLOR=#ff0000]Vine Horror: 3/63 HPs: Vicious Vines USED; Marked Aegis; Oath of Emnity; Ongoing 5 thunder (save ends): Flees ... and DIES![/COLOR] [COLOR=#008000]Barkburr 1 2/34 HPs Bloodied 3/3 successes: CALM[/COLOR] Barkburr 2 ??/?? HPs 0/3 successes OATK: +8 vs Ref; 1d10 dmg and ongoing 5 poison dmg and slowed (save ends both) trigger: end turn within 4 squares of it Calm: Minor Action DC 13 no atk for 1 turn; DC 21 gain success Standard Action: DC 13 gain success (+ no atk for 1 turn) [/sblock] [sblock=Monsters] Bloodthorn Vines AC 18 F/R/W 15/12/14 MBA: +7 1d8+5 dmg Barkburr trees [COLOR=#979797]AC 16 F/R/W 16/10/NA Immune: Poison and all conditions Vulnerable: Fire 5 [/COLOR]Vine Horror AC 19, Fortitude 17, Reflex 18, Will 16 [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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