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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 6127578" data-attributes="member: 75065"><p>The pixie, eyes glazed, hovers out over the water and, with a single movement of his tiny arms, summon forth a tempest of cutting buffeting winds which rolls over the party balanced on the raft with terrible power. The raft is pushed away swiftly by the power of the small storm wizard which sends both Rain and Water sprawling over the side of the raft into the water with a mighty splash.</p><p></p><p>The waterspouts glide over the water with deadly decision, pummelling the heroes fallen into the water and almost pulling Shandra in as well. The elf throws her self to the ground and releases the pole in order to save herself. Rain is dragged further away form the raft and Wat is dragged under.</p><p></p><p>A third water spout spins around the other side of the raft and nearly rip both Zuri and Sabynha from the raft but they also throw themselves to the ground and hold on for dear life. The last spout heads straight for the fallen and fragile figure of Zuri, caught in the cold buffeting wind of the wind wizard's power, picking her body up like a leaf and slamming her back to the raft roughly.</p><p></p><p>The calm has turned to deadly chaos once more.</p><p></p><p>[GM] Wat is hit for a total of 31 dmg and pushed of the Raft, and slid to K2, and then slid 2 squares below the surface</p><p>(As Wat has taken dmg and is underwater he needs to make Endurance check DC 20 to hold breath or lose a Surge)</p><p>Rain is hit for a total of 21 dmg and pushed of the Raft, and slid to H2</p><p>Shandra takes a total of 5 dmg but saves vs being knocked over board: Prone</p><p>Zuri takes a total of 11 dmg but saves vs being knocked over board: Prone</p><p>Sabynha takes a total of 5 dmg but saves vs being knocked over board: Prone</p><p></p><p>The Raft takes a total of 11 dmg and no one is now DRIFTING</p><p></p><p>This looks quite nasty ... Good luck! You are up!!</p><p>[/GM]</p><p></p><p>[sblock=Combat] pixie Wind Wizard: Move 1 and uses Tempest (encounter power) in a blast 5:</p><p><a href="http://invisiblecastle.com/roller/view/4036209/" target="_blank">Rain: 16 vs Ref=Hit; Wat: 23 vs Ref=hit; Sabynha: 14 vs Ref=miss; Zuri: 8 vs Ref=miss; Shandra: 17 vs Ref=miss; Raft: 23 vs Ref=hit</a> <a href="http://invisiblecastle.com/roller/view/4036236/" target="_blank">Damage: 11 dmg</a> </p><p>Rain, Wat and the Raft take 11 dmg and are pushed 3 squares: Rain and Wat get a saving throw to fall prone at edge of the raft or be pushed off into the water: <a href="http://invisiblecastle.com/roller/view/4036249/" target="_blank">Rain save 7=fail</a> <a href="http://invisiblecastle.com/roller/view/4036251/" target="_blank">Wat save 8=Fail</a> Result: both are pushed off raft and into the water.</p><p>Sabynha, Zuri, and Shandra take 1/2 dmg = 5 dmg</p><p>Blast creates a zone which the pixie can sustain: enemies that start turn in zone are slowed TENT</p><p></p><p>Water spout 1: Move: fly to L4 Standard: Spinning Spout: Shift 4 and make 1 atk vs each enemy it moves adjacent to:</p><p>+5 VS FORT <a href="http://invisiblecastle.com/roller/view/4036308/" target="_blank">Wat 23=Hit; Shandra 6=miss; Rain 24=Hit</a> (wrote zuri in dice accidently)</p><p><a href="http://invisiblecastle.com/roller/view/4036312/" target="_blank">Wat is hit for 7 and Rain is hit for 10 dmg</a>; Wat is slid 1 to K2, Rain is slid 2 to H2</p><p></p><p>Waterspout 2: Fly to L3 Standard: Spinning Spout: Shift 4 and make 1 atk vs each enemy it moves adjacent to:</p><p>+5 VS FORT <a href="http://invisiblecastle.com/roller/view/4036330/" target="_blank">Wat 24=Hit; Shandra 20=Hit, Rain 13=miss</a> </p><p>Wat is hit for <a href="http://invisiblecastle.com/roller/view/4036334/" target="_blank">13 dmg</a> and slid 2 below the water to the bottom of the lake.</p><p>Shandra is hit and slid 2 off the raft and knocked prone (no dmg); allowed a save: <a href="http://invisiblecastle.com/roller/view/4036344/" target="_blank">16=success</a> Result: prone on edge of raft and no longer in control of pole.</p><p></p><p>Waterspout 3: Fly to K8 Standard: Spinning Spout: Shift 4 and make 1 atk vs each enemy it moves adjacent to:</p><p>+5 VS FORT <a href="http://invisiblecastle.com/roller/view/4036360/" target="_blank">Zuri 15=Hit</a>; <a href="http://invisiblecastle.com/roller/view/4036361/" target="_blank">Sabynha 15= Hit</a> Both are hit and slid 2 off raft and knocked prone; Both make saves to not fall in water:</p><p>Zuri save <a href="http://invisiblecastle.com/roller/view/4036362/" target="_blank">16=success</a> Prone on raft; Sabynha save <a href="http://invisiblecastle.com/roller/view/4036364/" target="_blank">15=success</a> Both are Prone on raft</p><p></p><p>Waterspout 4: Move 6 and charge Zuri with slam attack: <a href="http://invisiblecastle.com/roller/view/4036366/" target="_blank">24 vs AC=Hit</a> Dmg: <a href="http://invisiblecastle.com/roller/view/4036368/" target="_blank">6 dmg</a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Rain: 21/37 HPs Conditions: In Water</p><p>Sabynha: 33/33 HPs Conditions: Prone</p><p>Zuri: 23/29 HPs Conditions: Notes: Prone</p><p>Shandra: 30/30 HPs Conditions: Prone</p><p>Wat: 6/32 HPs Conditions: Buffs: under water 2 squares (Needs to make Endurance check DC 20 to hold breath or lose a Surge)</p><p></p><p>Raft: 34/45 No Pilot</p><p></p><p><span style="color: #979797">Waterspout 1 Used Spinning Spout; </span></p><p><span style="color: #979797">Waterspout 2 </span><span style="color: #979797">Used Spinning Spout; </span></p><p><span style="color: #979797">Waterspout 3 </span><span style="color: #979797">Used Spinning Spout; </span></p><p><span style="color: #979797">Waterspout 4</span></p><p><span style="color: #979797">Pixie Wind Wizard Used Tempest </span>[/sblock]<span style="color: #979797"></span></p><p><span style="color: #979797"></span></p><p><span style="color: #979797"></span>[sblock=Bad Guys]<span style="color: #979797">Pixie AC 18 F/R/W 15/17/16</span></p><p><span style="color: #979797">Water Spouts AC 16 F/R/W 14/15/13</span>[/sblock]<span style="color: #979797"></span></p><p><span style="color: #979797"></span>[sblock=Features of the Area]<span style="color: #979797">Illumination: Bright daylight.</span></p><p><span style="color: #979797">Lake Water: The water is 8 feet deep and calm (Athletics DC 9 to swim). </span></p><p><span style="color: #979797">Raft: The raft sinks if it is reduced to 0 hit points. (Huge vehicle)HP 45 AC 10, Fortitude 10, Reflex 5</span></p><p><span style="color: #979797">Immune necrotic, poison, all conditions</span></p><p><span style="color: #979797">Speed swim 3</span></p><p><span style="color: #979797">Pilot: The pilot must stand at the stern, wielding a 10-foot pole.</span></p><p><span style="color: #979797">load: Six Medium creatures; 600 pounds of gear.</span></p><p><span style="color: #979797">Out of Control: If not piloted, the raft moves 1d3 - 1 squares in a random direction (minimum 0). </span>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6127578, member: 75065"] The pixie, eyes glazed, hovers out over the water and, with a single movement of his tiny arms, summon forth a tempest of cutting buffeting winds which rolls over the party balanced on the raft with terrible power. The raft is pushed away swiftly by the power of the small storm wizard which sends both Rain and Water sprawling over the side of the raft into the water with a mighty splash. The waterspouts glide over the water with deadly decision, pummelling the heroes fallen into the water and almost pulling Shandra in as well. The elf throws her self to the ground and releases the pole in order to save herself. Rain is dragged further away form the raft and Wat is dragged under. A third water spout spins around the other side of the raft and nearly rip both Zuri and Sabynha from the raft but they also throw themselves to the ground and hold on for dear life. The last spout heads straight for the fallen and fragile figure of Zuri, caught in the cold buffeting wind of the wind wizard's power, picking her body up like a leaf and slamming her back to the raft roughly. The calm has turned to deadly chaos once more. [GM] Wat is hit for a total of 31 dmg and pushed of the Raft, and slid to K2, and then slid 2 squares below the surface (As Wat has taken dmg and is underwater he needs to make Endurance check DC 20 to hold breath or lose a Surge) Rain is hit for a total of 21 dmg and pushed of the Raft, and slid to H2 Shandra takes a total of 5 dmg but saves vs being knocked over board: Prone Zuri takes a total of 11 dmg but saves vs being knocked over board: Prone Sabynha takes a total of 5 dmg but saves vs being knocked over board: Prone The Raft takes a total of 11 dmg and no one is now DRIFTING This looks quite nasty ... Good luck! You are up!! [/GM] [sblock=Combat] pixie Wind Wizard: Move 1 and uses Tempest (encounter power) in a blast 5: [URL="http://invisiblecastle.com/roller/view/4036209/"]Rain: 16 vs Ref=Hit; Wat: 23 vs Ref=hit; Sabynha: 14 vs Ref=miss; Zuri: 8 vs Ref=miss; Shandra: 17 vs Ref=miss; Raft: 23 vs Ref=hit[/URL] [URL="http://invisiblecastle.com/roller/view/4036236/"]Damage: 11 dmg[/URL] Rain, Wat and the Raft take 11 dmg and are pushed 3 squares: Rain and Wat get a saving throw to fall prone at edge of the raft or be pushed off into the water: [URL="http://invisiblecastle.com/roller/view/4036249/"]Rain save 7=fail[/URL] [URL="http://invisiblecastle.com/roller/view/4036251/"]Wat save 8=Fail[/URL] Result: both are pushed off raft and into the water. Sabynha, Zuri, and Shandra take 1/2 dmg = 5 dmg Blast creates a zone which the pixie can sustain: enemies that start turn in zone are slowed TENT Water spout 1: Move: fly to L4 Standard: Spinning Spout: Shift 4 and make 1 atk vs each enemy it moves adjacent to: +5 VS FORT [URL="http://invisiblecastle.com/roller/view/4036308/"]Wat 23=Hit; Shandra 6=miss; Rain 24=Hit[/URL] (wrote zuri in dice accidently) [URL="http://invisiblecastle.com/roller/view/4036312/"]Wat is hit for 7 and Rain is hit for 10 dmg[/URL]; Wat is slid 1 to K2, Rain is slid 2 to H2 Waterspout 2: Fly to L3 Standard: Spinning Spout: Shift 4 and make 1 atk vs each enemy it moves adjacent to: +5 VS FORT [URL="http://invisiblecastle.com/roller/view/4036330/"]Wat 24=Hit; Shandra 20=Hit, Rain 13=miss[/URL] Wat is hit for [URL="http://invisiblecastle.com/roller/view/4036334/"]13 dmg[/URL] and slid 2 below the water to the bottom of the lake. Shandra is hit and slid 2 off the raft and knocked prone (no dmg); allowed a save: [URL="http://invisiblecastle.com/roller/view/4036344/"]16=success[/URL] Result: prone on edge of raft and no longer in control of pole. Waterspout 3: Fly to K8 Standard: Spinning Spout: Shift 4 and make 1 atk vs each enemy it moves adjacent to: +5 VS FORT [URL="http://invisiblecastle.com/roller/view/4036360/"]Zuri 15=Hit[/URL]; [URL="http://invisiblecastle.com/roller/view/4036361/"]Sabynha 15= Hit[/URL] Both are hit and slid 2 off raft and knocked prone; Both make saves to not fall in water: Zuri save [URL="http://invisiblecastle.com/roller/view/4036362/"]16=success[/URL] Prone on raft; Sabynha save [URL="http://invisiblecastle.com/roller/view/4036364/"]15=success[/URL] Both are Prone on raft Waterspout 4: Move 6 and charge Zuri with slam attack: [URL="http://invisiblecastle.com/roller/view/4036366/"]24 vs AC=Hit[/URL] Dmg: [URL="http://invisiblecastle.com/roller/view/4036368/"]6 dmg[/URL] [/sblock] [sblock=Status] Rain: 21/37 HPs Conditions: In Water Sabynha: 33/33 HPs Conditions: Prone Zuri: 23/29 HPs Conditions: Notes: Prone Shandra: 30/30 HPs Conditions: Prone Wat: 6/32 HPs Conditions: Buffs: under water 2 squares (Needs to make Endurance check DC 20 to hold breath or lose a Surge) Raft: 34/45 No Pilot [COLOR=#979797]Waterspout 1 Used Spinning Spout; [/COLOR] [COLOR=#979797]Waterspout 2 [/COLOR][COLOR=#979797]Used Spinning Spout; [/COLOR] [COLOR=#979797]Waterspout 3 [/COLOR][COLOR=#979797]Used Spinning Spout; [/COLOR] [COLOR=#979797]Waterspout 4[/COLOR] [COLOR=#979797]Pixie Wind Wizard Used Tempest [/COLOR][/sblock][COLOR=#979797] [/COLOR][sblock=Bad Guys][COLOR=#979797]Pixie AC 18 F/R/W 15/17/16[/COLOR] [COLOR=#979797]Water Spouts AC 16 F/R/W 14/15/13[/COLOR][/sblock][COLOR=#979797] [/COLOR][sblock=Features of the Area][COLOR=#979797]Illumination: Bright daylight.[/COLOR] [COLOR=#979797]Lake Water: The water is 8 feet deep and calm (Athletics DC 9 to swim). [/COLOR] [COLOR=#979797]Raft: The raft sinks if it is reduced to 0 hit points. (Huge vehicle)HP 45 AC 10, Fortitude 10, Reflex 5[/COLOR] [COLOR=#979797]Immune necrotic, poison, all conditions[/COLOR] [COLOR=#979797]Speed swim 3[/COLOR] [COLOR=#979797]Pilot: The pilot must stand at the stern, wielding a 10-foot pole.[/COLOR] [COLOR=#979797]load: Six Medium creatures; 600 pounds of gear.[/COLOR] [COLOR=#979797]Out of Control: If not piloted, the raft moves 1d3 - 1 squares in a random direction (minimum 0). [/COLOR][/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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