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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Neil1889" data-source="post: 6129732" data-attributes="member: 100292"><p>Zuri moves accross the raft to Sabynha's side and attacks the waterspout menacing her friend.</p><p></p><p>She apparently catches it by surprise with her attack, both disrupting it and scattering it accross the surface of the river.</p><p></p><p>She look at Sabynha, <span style="color: #DDA0DD">"Sabynha, go over to where I was, if you can."</span></p><p></p><p>[sblock=actions]Move action: Aboard the raft, Zuri moves to G4.</p><p></p><p>Standard action: Riposte Strike against the dazed Waterspout 2 - Total to Hit (inlcuding combat advantage) = <a href="http://invisiblecastle.com/roller/view/4043042/" target="_blank">22, Damage is 8.</a></p><p></p><p>Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt</p><p></p><p>Sneak Attack</p><ul> <li data-xf-list-type="ul">Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra 2d8+2 damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.</li> </ul><p></p><p>An extra <a href="http://invisiblecastle.com/roller/view/4043046/" target="_blank">15 damage.</a><u><strong></strong></u></p><p><u><strong></strong></u></p><p><u><strong>Waterspout 2 is no more.</strong></u></p><p>[/sblock]</p><p></p><p>[sblock=Zuri Stats]</p><p>Eladrin Rogue lvl 2 </p><p>23 /+ 5 THP 29 HPs 5/7 surges Surge Value 7 (8) (Moonstone Gem added)</p><p>AC 17 F/R/W 13/17/14 </p><p>Init +5 Speed 6 </p><p>Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14</p><p></p><p>MBA: Dagger +7, 1d4+3 dmg</p><p>RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg</p><p></p><p>Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6</p><p>Feats: Weapon Focus: Light Blades; Backstabber</p><p></p><p>Action Points: 2</p><p></p><p>[sblock=At Will Powers]</p><p>Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt</p><p>Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT</p><p>(Ranged: +8 vs AC; 1d6+5)</p><p>Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv</p><p>[/sblock]</p><p>[sblock=Encounter Powers]</p><p>Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [Used]</p><p>Fey Step [ ]</p><p>Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]</p><p>[/sblock]</p><p>[sblock=Daily Powers]</p><p>Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]</p><p></p><p>[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6129732, member: 100292"] Zuri moves accross the raft to Sabynha's side and attacks the waterspout menacing her friend. She apparently catches it by surprise with her attack, both disrupting it and scattering it accross the surface of the river. She look at Sabynha, [COLOR=#DDA0DD]"Sabynha, go over to where I was, if you can."[/COLOR] [sblock=actions]Move action: Aboard the raft, Zuri moves to G4. Standard action: Riposte Strike against the dazed Waterspout 2 - Total to Hit (inlcuding combat advantage) = [URL="http://invisiblecastle.com/roller/view/4043042/"]22, Damage is 8.[/URL] Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt Sneak Attack [LIST] [*]Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra 2d8+2 damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. [/LIST] An extra [URL="http://invisiblecastle.com/roller/view/4043046/"]15 damage.[/URL][U][B] Waterspout 2 is no more.[/B][/U] [/sblock] [sblock=Zuri Stats] Eladrin Rogue lvl 2 23 /+ 5 THP 29 HPs 5/7 surges Surge Value 7 (8) (Moonstone Gem added) AC 17 F/R/W 13/17/14 Init +5 Speed 6 Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14 MBA: Dagger +7, 1d4+3 dmg RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6 Feats: Weapon Focus: Light Blades; Backstabber Action Points: 2 [sblock=At Will Powers] Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT (Ranged: +8 vs AC; 1d6+5) Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv [/sblock] [sblock=Encounter Powers] Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [Used] Fey Step [ ] Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ] [/sblock] [sblock=Daily Powers] Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ] [/sblock] [/sblock] [/QUOTE]
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