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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Neil1889" data-source="post: 6253794" data-attributes="member: 100292"><p>Zuri, not wanting to draw the attention of the statues again, kicks her dropped dagger through the door of the room that they started this fight in before going over to pick it up and sheathe it.</p><p></p><p>But before she does put the dagger away, Zuri twirls the dagger in her left hand and draw another into her right. Something about how the Caryatids had fought had intrigued her.</p><p></p><p><span style="color: Plum">"Well, why not,"</span> she says, twirling the daggers together.</p><p></p><p>Replacing the daggers to their sheathes, she heads over to the vicinity of the water staircase and waits.</p><p></p><p>[sblock=Zuri's actions]No particular actions. Her temp HP's will recover to +5.</p><p></p><p>I've edited her stat block below.</p><p></p><p>Summary of Changes:</p><p>* Ability Scores increases are +1 Dexterity (now 19), +1 Strength (now 15).</p><p>* +5 HP’s for levelling, bringing her total to 39 (surge adjusted).</p><p>* +1 to appropriate level scaling for hitting 4th Level.</p><p>* Feat choice – Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon.[/sblock]</p><p></p><p>[sblock=Zuri Stats]</p><p> Eladrin Rogue lvl 4 </p><p> 38 + 5 THP's / 39 (+5 THP per encounter) HPs. 3/7 surges. Surge Value 9 +1 THP</p><p> AC 18 F/R/W 14/18/15 </p><p> Init +6 Speed 6 </p><p> Str 15 Con 12 Dex 19 Int 14 Wis 10 Cha 14</p><p></p><p> MBA: Dagger +8, 1d4+3 (+4 if dagger in each hand) dmg</p><p> RBA: Dagger +10, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +9, 1d6+5 dmg</p><p></p><p> Skills: Stealth +11, Thievery +11, Athletics +9, Bluff +11, Intimidate +9, Streetwise +9, Arcana +6, History +6, Perception +7</p><p> Feats: Weapon Focus: Light Blades; Backstabber; Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon;</p><p></p><p> Action Points: 1 (assuming recovery after Kalbon's demise.)</p><p> </p><p> [sblock=At Will Powers]</p><p> Riposte Strike: +10 vs AC; 1d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.</p><p></p><p> Disheartening Strike: Melee: +10 vs AC; 1d4+5 (+6 if dagger in each hand)dmg and target takes -2 to atks TENT</p><p> (Ranged: +9 vs AC; 1d6+5).</p><p></p><p> Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.</p><p> [/sblock]</p><p> [sblock=Encounter Powers]</p><p> Guarded Attack: Melee: +10 vs AC; 2d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]</p><p></p><p> Fey Step [ ]</p><p></p><p> Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]</p><p></p><p> Low Slash: (minor action) Melee: +10 vs Reflex; 1d4+5 (+6 if dagger in each hand) dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]</p><p></p><p> Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]</p><p> [/sblock]</p><p> [sblock=Daily Powers]</p><p> Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg [ ]</p><p></p><p> [/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6253794, member: 100292"] Zuri, not wanting to draw the attention of the statues again, kicks her dropped dagger through the door of the room that they started this fight in before going over to pick it up and sheathe it. But before she does put the dagger away, Zuri twirls the dagger in her left hand and draw another into her right. Something about how the Caryatids had fought had intrigued her. [color=Plum]"Well, why not,"[/color] she says, twirling the daggers together. Replacing the daggers to their sheathes, she heads over to the vicinity of the water staircase and waits. [sblock=Zuri's actions]No particular actions. Her temp HP's will recover to +5. I've edited her stat block below. Summary of Changes: * Ability Scores increases are +1 Dexterity (now 19), +1 Strength (now 15). * +5 HP’s for levelling, bringing her total to 39 (surge adjusted). * +1 to appropriate level scaling for hitting 4th Level. * Feat choice – Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon.[/sblock] [sblock=Zuri Stats] Eladrin Rogue lvl 4 38 + 5 THP's / 39 (+5 THP per encounter) HPs. 3/7 surges. Surge Value 9 +1 THP AC 18 F/R/W 14/18/15 Init +6 Speed 6 Str 15 Con 12 Dex 19 Int 14 Wis 10 Cha 14 MBA: Dagger +8, 1d4+3 (+4 if dagger in each hand) dmg RBA: Dagger +10, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +9, 1d6+5 dmg Skills: Stealth +11, Thievery +11, Athletics +9, Bluff +11, Intimidate +9, Streetwise +9, Arcana +6, History +6, Perception +7 Feats: Weapon Focus: Light Blades; Backstabber; Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon; Action Points: 1 (assuming recovery after Kalbon's demise.) [sblock=At Will Powers] Riposte Strike: +10 vs AC; 1d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt. Disheartening Strike: Melee: +10 vs AC; 1d4+5 (+6 if dagger in each hand)dmg and target takes -2 to atks TENT (Ranged: +9 vs AC; 1d6+5). Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv. [/sblock] [sblock=Encounter Powers] Guarded Attack: Melee: +10 vs AC; 2d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ] Fey Step [ ] Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ] Low Slash: (minor action) Melee: +10 vs Reflex; 1d4+5 (+6 if dagger in each hand) dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ] Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ] [/sblock] [sblock=Daily Powers] Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg [ ] [/sblock] [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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