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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Neil1889" data-source="post: 6257001" data-attributes="member: 100292"><p>In shock and sorely wounded, Zuri goes through the motion of loading her hand-crossbow before she's able to rally somewhat, though the marks of her wounds are still on her face. Changing her mind, she drops the hand-crossbow to her feet, the business end aiming at a statue.</p><p></p><p>Readying a dagger, the rogue uses her Eladrin heritage to teleport into the bush behind Soryth. </p><p></p><p>There, Zuri slashes at the Dream Queen's side with her dagger, <span style="color: Plum">"All or nothing, witch!"</span> she hisses!</p><p></p><p>[sblock=Zuri's actions]Start on H15.</p><p></p><p>Free Action: Load hand-crossbow.</p><p></p><p>Standard Action: Second Wind - recovers from 8 HP's to 17 HP's + 1 THP.</p><p></p><p>Free Action: Drop hand-crossbow in H15, facing a statue point first.</p><p></p><p>Minor Action: Draw dagger.</p><p></p><p>Move action: Teleports from from H15 to the bush in I19.</p><p></p><p>ACTION POINT!</p><p></p><p>Standard Action: Precise Incision attack on Soryth - Total to Hit = <a href="http://invisiblecastle.com/roller/view/4392826/" target="_blank">21</a> (Maybe 24 - see below), Potential Damage is <a href="http://invisiblecastle.com/roller/view/4392826/" target="_blank">16.</a></p><p></p><p>Now, Sabynha's Skald's aura and Disruptive Words may be in play so the hit roll above would be +2 higher and Soryth will grant Combat Advantage, so if possible I'll add some possible Sneak Attack Damage here separately - +<a href="http://invisiblecastle.com/roller/view/4392833/" target="_blank">6</a> damage extra (poo, but every little helps).</p><p></p><p>Sabynha's Disruptive Words Encounter feature for Soryth as well, please: Once before the end of the encounter, when an enemy in the aura takes damage from any source, you can choose for that enemy to be <u>dazed (save ends). </u></p><p><u></u></p><p>If Sabynha's Song of Savagery is available, then +4 damage (think it is).</p><p></p><p>Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg </p><p></p><p>Reliable keyword might be important here, as it is not expended on a miss.</p><p></p><p>Possible total damage is 26, with Soryth dazed (save ends).</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Zuri Stats]</p><p> Eladrin Rogue lvl 4 </p><p> 17 + 1 THP's / 39 (+5 THP per encounter) HPs. 2/7 surges. Surge Value 9 +1 THP</p><p> AC 18 F/R/W 14/18/15 (Zuri used Second Wind: +2 Defences)</p><p> Init +6 Speed 6 </p><p> Str 15 Con 12 Dex 19 Int 14 Wis 10 Cha 14</p><p></p><p> MBA: Dagger +8, 1d4+3 (+4 if dagger in each hand) dmg</p><p> RBA: Dagger +10, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +9, 1d6+5 dmg</p><p></p><p> Skills: Stealth +11, Thievery +11, Athletics +9, Bluff +11, Intimidate +9, Streetwise +9, Arcana +6, History +6, Perception +7</p><p> Feats: Weapon Focus: Light Blades; Backstabber; Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon;</p><p></p><p> Action Points: 0</p><p></p><p>USED SECOND WIND.</p><p> </p><p> [sblock=At Will Powers]</p><p> Riposte Strike: +10 vs AC; 1d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.</p><p></p><p> Disheartening Strike: Melee: +10 vs AC; 1d4+5 (+6 if dagger in each hand)dmg and target takes -2 to atks TENT</p><p> (Ranged: +9 vs AC; 1d6+5).</p><p></p><p> Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.</p><p> [/sblock]</p><p> [sblock=Encounter Powers]</p><p> Guarded Attack: Melee: +10 vs AC; 2d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]</p><p></p><p> Fey Step [ ]</p><p></p><p> Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]</p><p></p><p> Low Slash: (minor action) Melee: +10 vs Reflex; 1d4+5 (+6 if dagger in each hand) dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]</p><p></p><p> Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]</p><p> [/sblock]</p><p> [sblock=Daily Powers]</p><p> Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg [X]</p><p></p><p> [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6257001, member: 100292"] In shock and sorely wounded, Zuri goes through the motion of loading her hand-crossbow before she's able to rally somewhat, though the marks of her wounds are still on her face. Changing her mind, she drops the hand-crossbow to her feet, the business end aiming at a statue. Readying a dagger, the rogue uses her Eladrin heritage to teleport into the bush behind Soryth. There, Zuri slashes at the Dream Queen's side with her dagger, [color=Plum]"All or nothing, witch!"[/color] she hisses! [sblock=Zuri's actions]Start on H15. Free Action: Load hand-crossbow. Standard Action: Second Wind - recovers from 8 HP's to 17 HP's + 1 THP. Free Action: Drop hand-crossbow in H15, facing a statue point first. Minor Action: Draw dagger. Move action: Teleports from from H15 to the bush in I19. ACTION POINT! Standard Action: Precise Incision attack on Soryth - Total to Hit = [URL="http://invisiblecastle.com/roller/view/4392826/"]21[/URL] (Maybe 24 - see below), Potential Damage is [URL="http://invisiblecastle.com/roller/view/4392826/"]16.[/URL] Now, Sabynha's Skald's aura and Disruptive Words may be in play so the hit roll above would be +2 higher and Soryth will grant Combat Advantage, so if possible I'll add some possible Sneak Attack Damage here separately - +[URL="http://invisiblecastle.com/roller/view/4392833/"]6[/URL] damage extra (poo, but every little helps). Sabynha's Disruptive Words Encounter feature for Soryth as well, please: Once before the end of the encounter, when an enemy in the aura takes damage from any source, you can choose for that enemy to be [U]dazed (save ends). [/U] If Sabynha's Song of Savagery is available, then +4 damage (think it is). Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg Reliable keyword might be important here, as it is not expended on a miss. Possible total damage is 26, with Soryth dazed (save ends). [/sblock] [sblock=Zuri Stats] Eladrin Rogue lvl 4 17 + 1 THP's / 39 (+5 THP per encounter) HPs. 2/7 surges. Surge Value 9 +1 THP AC 18 F/R/W 14/18/15 (Zuri used Second Wind: +2 Defences) Init +6 Speed 6 Str 15 Con 12 Dex 19 Int 14 Wis 10 Cha 14 MBA: Dagger +8, 1d4+3 (+4 if dagger in each hand) dmg RBA: Dagger +10, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +9, 1d6+5 dmg Skills: Stealth +11, Thievery +11, Athletics +9, Bluff +11, Intimidate +9, Streetwise +9, Arcana +6, History +6, Perception +7 Feats: Weapon Focus: Light Blades; Backstabber; Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon; Action Points: 0 USED SECOND WIND. [sblock=At Will Powers] Riposte Strike: +10 vs AC; 1d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt. Disheartening Strike: Melee: +10 vs AC; 1d4+5 (+6 if dagger in each hand)dmg and target takes -2 to atks TENT (Ranged: +9 vs AC; 1d6+5). Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv. [/sblock] [sblock=Encounter Powers] Guarded Attack: Melee: +10 vs AC; 2d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ] Fey Step [ ] Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ] Low Slash: (minor action) Melee: +10 vs Reflex; 1d4+5 (+6 if dagger in each hand) dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ] Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ] [/sblock] [sblock=Daily Powers] Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg [X] [/sblock][/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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