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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Luinnar" data-source="post: 5977511" data-attributes="member: 44459"><p>[GM]Put Dorn at U14 since Jax is in U15 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/GM]</p><p></p><p><span style="color: Gray"><span style="font-size: 12px">they say i am batty, but i disagree. <span style="font-size: 10px"><span style="color: White">Count TenSixEx says, turning into a bat and flying towards the other side of the deck.</span></span> male genasi warlord are you related to female </span></span><span style="color: Gray"><span style="font-size: 12px">genasi death domain cleric? because if your not- hey get back here! <span style="font-size: 10px"><span style="color: White">he shouts trying to slash Andras as Sir ExSixTen rushes in to defend and gets hit instead.</span></span></span></span></p><p><span style="color: Gray"><span style="font-size: 12px"><span style="font-size: 10px"><span style="color: White"></span></span></span></span></p><p><span style="color: Gray"><span style="font-size: 12px"><span style="font-size: 10px"><span style="color: White"></span></span>male warforged fighter let me sire you</span></span><span style="color: Gray"><span style="font-size: 12px">. you will become hybrid gangrel|fighter and join the masquerade! it gives good benefits like 401K and an extended lifetime plan!</span> </span>the Warforged says.</p><p></p><p><span style="color: Indigo"><strong><em>LESS TALKING, MORE FIGHTING! </em></strong></span> Hasting yells. </p><p><strong><span style="color: Indigo"></span></strong></p><p><strong><span style="color: Indigo"><em>I spit on your questionable heritage Hobgoblin!</em></span></strong> Hasting says distracting Quagmire, rushing in and stabing Quagmire with his rapier striking a vital organ, then following up with an attack with his main-gauche. He attacks again, but fails to penetrate Quagmire's armor.</p><p></p><p><span style="color: DarkOrange"><strong>Heheheh...Boom, boom!</strong></span> Dorm Wellington shouts, summoning up a giant fireball and flinging it at the party, lighting Jax, Dorn and Uncle Jax on fire, but failing to effect Andras.</p><p></p><p><strong><span style="color: MediumTurquoise">Heal bosssss mannn!</span></strong> The Goblyn says, summoning up magic from the dark powers of Ravenloft to heal Hastings.</p><p></p><p><strong><span style="color: MediumTurquoise">Eat tasty kobold!</span></strong> he shouts attacking Uncle Jax with his double axe and biting onto him with his teeth.</p><p></p><p><span style="color: Green">Ahh! Get this thing off me!</span> Uncle Jax cries trying to shake Glugyug off.</p><p></p><p><span style="color: SeaGreen">Ummm...take this! </span>Cousin Dak says, stealthy moving over next to Uncle Jaz and throwing dirt in the party's eyes. Only Jax fails to close his eyes in time.</p><p></p><p><span style="color: SeaGreen">Oh-oh that did not work out well...</span></p><p></p><p><strong><span style="color: Red">You are going to need more healing than that sweety. </span></strong><span style="color: Red"><span style="color: White">Sardna says, healing the rest of Hasting's wounds with her powers. </span></span><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red">Your magic is nothing compared to mine! Darkness come to me!</span></strong> the female fire Genasi shouts at Dorn, summoning a shadowy aura around her and blocking out most of the enemies from view. </p><p></p><p>[sblock=actions]</p><p>Count TenSixEx:</p><p> Minor: Form of Bat</p><p> Move: Fly to W17 around OA.</p><p> Free: Change back</p><p> </p><p> Standard: Dominator's Strike vs Andras </p><p> Sir ExSixTen: Guardian's Counter switches places.: vs Sir ExSixTen <a href="http://invisiblecastle.com/roller/view/3623107/" target="_blank">29 vs AC</a> 22 damage Count TenSixEx gains 10 THP</p><p>Free: Dread Smite: Sir ExSixTen takes an additional 12 cold and necrotic damage and 10 ongoing cold and necrotic damage (save ends).</p><p> </p><p> Sir ExSixTen's MBA <a href="http://invisiblecastle.com/roller/view/3623114/" target="_blank">hit</a> for 22 damage Count is marked and Sir gets 5 THP.</p><p></p><p>Hastings:</p><p>When hit by Jax:</p><p>Infernal Wraith: Jax takes <a href="http://invisiblecastle.com/roller/view/3623070/" target="_blank">21 fire damage.</a></p><p></p><p>Minor: Cruel Taunt burst 5 south vs Quagmire.</p><p><a href="http://invisiblecastle.com/roller/view/3623072/" target="_blank">31 vs will </a>hit Quagmire is pulled 1 square north and grants CA to Hastings EONT.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3623075/" target="_blank">rolls</a></p><p>Standard: Charge Quagmire 34 vs AC 30 damage + 12 sneak attack damage.</p><p>Minor: Low slash 31 vs AC 19 damage.</p><p></p><p>AP Standard:Rapier vs Quagmire miss and Hastings shifts 1 square north.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3623079/" target="_blank">saved vs ongoing</a></p><p></p><p>Dorm the Destroyer:</p><p>Standard: Maximized fireball area 1 U14</p><p>Note: Dorm ignores all resistance from being a pyromancer.</p><p><a href="http://invisiblecastle.com/roller/view/3623088/" target="_blank">rolls</a></p><p>Jaz: 31 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends)</p><p>Jax: 31 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends)</p><p>Sir ExSixTen: miss</p><p>Dorn: 34 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends)</p><p></p><p>Glugyug:</p><p>Minor: Inspiring word Hasting heals <a href="http://invisiblecastle.com/roller/view/3623096/" target="_blank">82</a> hp</p><p></p><p>Move:S15</p><p></p><p>Standard:Sweeping assault vs Uncle Jaz, makes two attacks.</p><p><a href="http://invisiblecastle.com/roller/view/3623102/" target="_blank">rolls</a></p><p>34 vs AC hit for 22 damage</p><p>Free:Feast, Uncle Jaz is grabbed (save ends)</p><p>27 vs AC miss because of Dorn's aura.</p><p></p><p>Cousin Dak:</p><p>Move:T17</p><p>Minor: Shifty to S16</p><p>Standard: Dirt in your Eyes Burst 3 SW.</p><p><a href="http://invisiblecastle.com/roller/view/3624543/" target="_blank">rolls</a></p><p>Jaz: 25 vs ref miss</p><p>Jax: 35 vs ref hit for 15 damage and is blinded EONT Dak</p><p>Andras: 18 miss</p><p>Dorn: 19 miss</p><p></p><p>Sardna:</p><p>Minor: Healing Word on Hastings</p><p>he heals for <a href="http://invisiblecastle.com/roller/view/3624556/" target="_blank">83</a> hp and is at full health</p><p>Move:Q15</p><p>Standard: Deep Shroud. Sardna gains an aura 2:</p><p>Effect: Aura 2; thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Combatants (Count Count TenSixEx stats updated)]</p><p><strong>Hastings <span style="color: White"><span style="font-family: 'Arial'">Wellington</span></span></strong>, Male Tiefling, vulnerability 5 cold TENT Jax, slowed TENT Jax, Grants CA and +5 to damage rolls against SONT Quagmire, <span style="color: White"><span style="font-family: 'Arial'">concealment </span></span></p><p><span style="color: White"> <span style="font-family: 'Arial'">HP282/282; Bloodied 141, </span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 26; Reflex 30; Will 29</span></span> <span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">Saving Throws </span></span> <span style="color: White"><span style="font-family: 'Arial'">+2; Action Points 1</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Dorm</strong> <strong>(The Destroyer) Wellington</strong>, Male Mul</span></span><span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">HP 166; Bloodied 83</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 25; Reflex 27; Will 26</span></span></p><p></p><p><strong>Count TenSixEx</strong>, Male Warforged </p><p>HP 143/189; Bloodied 95, -1 to AC (save ends), marked by Sir ExSixTen EONT</p><p>AC 32; Fortitude 32; Reflex 24; Will 24</p><p>Resistant: 10 Necrotic</p><p>Variability: 10 Radiant</p><p></p><p><strong>Sardna,</strong> Female Firesoul Genasi, <span style="color: White"><span style="font-family: 'Arial'">concealment</span></span></p><p>HP 143; Bloodied 72</p><p>AC 31; Fortitude 26; Reflex 27; Will 29</p><p>Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn.</p><p></p><p><strong>Cousin Dak,</strong> Male Kobold, <span style="color: White"><span style="font-family: 'Arial'">concealment </span></span></p><p>HP 150; Bloodied 75</p><p>AC 31; Fortitude 26; Reflex 27; Will 29</p><p></p><p><strong>Glugyug</strong>, Male Goblyn, <span style="color: White"><span style="font-family: 'Arial'">concealment </span></span></p><p>HP 171; Bloodied 86</p><p>AC 30; Fortitude 29; Reflex 26; Will 28</p><p></p><p>Sir ExSixTen:<span style="color: White"><span style="color: DarkOrange">5</span>+114</span>/116.</p><p>Dorn: <span style="color: White">76</span>/93, <span style="color: White">Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2</span>, 10 ongoing fire damage (save ends)</p><p>Jax:30/88, 10 ongoing fire damage (save ends), blinded EONT Dak, </p><p>Andras:81/81</p><p>Quagmire: 21/82, +2 to defenses SONT, grants CA to Hastings EONT</p><p>Uncle Jaz: 47/91, 10 ongoing fire damage (save ends), grabbed by Glugyug (save ends)</p><p><span style="color: White"> [/sblock]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span>[sblock=Uncle Jaz (updated with more to hit and extra backstab usage)]</p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Uncle Jaz (Male Kobold Thief)</span></strong></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Level 13 Elite Skirmisher</span></strong></span> <span style="color: white"><span style="font-family: 'Arial'">Small </span></span></p><p><span style="color: white"></span> <span style="color: White"><strong><span style="font-family: 'Arial'">HP </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">91<strong>; Bloodied </strong>46</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">27; <strong>Fortitude </strong>25; <strong>Reflex </strong>29; <strong>Will </strong>24</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Speed </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">6</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Saving Throws </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">+2; <strong>Action Points </strong>1</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Initiative</span></strong></span><span style="color: White"><span style="font-family: 'Arial'"> +17</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Perception </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">+19</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Traits:</span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong><strong><span style="font-family: 'Arial'">Sneak Attack</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Masterful Action</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"> (Note: Jaz does not have to reload his crossbow).</span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><span style="font-family: 'Arial'"><strong>RBA: </strong></span></span><strong><span style="font-family: 'Arial'">Custom Made Hand Crossbow • At-Will</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5; <strong>+22</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d8 + 8.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong><span style="font-family: 'Arial'">MBA: Dagger</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span><span style="color: White"><span style="font-family: 'Arial'">Melee 1; <strong>+18</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d4</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Move Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Technical Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Trapmaker's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Coward's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Minor Actions</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'">R </span><strong><span style="font-family: 'Arial'">Sneak in the Attack • Encounter</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Shifty • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 1 square.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Free Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Backstab • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Special: Jaz can use this twice per encounter.</strong></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Triggered Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">It's a Trap! • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Requirements: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">An enemy hits Jaz with a melee attack.</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect (Immediate Reaction): </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 5 squares and makes an RBA against the target.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Skills </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20</span></span></p><p><span style="color: White"></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Alignment: </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">unaligned<strong> Languages: </strong>Common, Draconic</span></span></p><p>[/sblock]</p><p><span style="color: White"> [sblock=Terrain]</span></p><p><span style="color: White">The barrels, cannons, boxes etc. are difficult terrain.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The round wooden things is the mast, You can pass through but not end your turn in the square. </span></p><p><span style="color: White">[/sblock]</span></p></blockquote><p></p>
[QUOTE="Luinnar, post: 5977511, member: 44459"] [GM]Put Dorn at U14 since Jax is in U15 :)[/GM] [COLOR=Gray][SIZE=3]they say i am batty, but i disagree. [SIZE=2][COLOR=White]Count TenSixEx says, turning into a bat and flying towards the other side of the deck.[/COLOR][/SIZE] male genasi warlord are you related to female [/SIZE][/COLOR][COLOR=Gray][SIZE=3]genasi death domain cleric? because if your not- hey get back here! [SIZE=2][COLOR=White]he shouts trying to slash Andras as Sir ExSixTen rushes in to defend and gets hit instead. [/COLOR][/SIZE]male warforged fighter let me sire you[/SIZE][/COLOR][COLOR=Gray][SIZE=3]. you will become hybrid gangrel|fighter and join the masquerade! it gives good benefits like 401K and an extended lifetime plan![/SIZE] [/COLOR]the Warforged says. [COLOR=Indigo][B][I]LESS TALKING, MORE FIGHTING! [/I][/B][/COLOR] Hasting yells. [B][COLOR=Indigo] [I]I spit on your questionable heritage Hobgoblin![/I][/COLOR][/B] Hasting says distracting Quagmire, rushing in and stabing Quagmire with his rapier striking a vital organ, then following up with an attack with his main-gauche. He attacks again, but fails to penetrate Quagmire's armor. [COLOR=DarkOrange][B]Heheheh...Boom, boom![/B][/COLOR] Dorm Wellington shouts, summoning up a giant fireball and flinging it at the party, lighting Jax, Dorn and Uncle Jax on fire, but failing to effect Andras. [B][COLOR=MediumTurquoise]Heal bosssss mannn![/COLOR][/B] The Goblyn says, summoning up magic from the dark powers of Ravenloft to heal Hastings. [B][COLOR=MediumTurquoise]Eat tasty kobold![/COLOR][/B] he shouts attacking Uncle Jax with his double axe and biting onto him with his teeth. [COLOR=Green]Ahh! Get this thing off me![/COLOR] Uncle Jax cries trying to shake Glugyug off. [COLOR=SeaGreen]Ummm...take this! [/COLOR]Cousin Dak says, stealthy moving over next to Uncle Jaz and throwing dirt in the party's eyes. Only Jax fails to close his eyes in time. [COLOR=SeaGreen]Oh-oh that did not work out well...[/COLOR] [B][COLOR=Red]You are going to need more healing than that sweety. [/COLOR][/B][COLOR=Red][COLOR=White]Sardna says, healing the rest of Hasting's wounds with her powers. [/COLOR][/COLOR][B][COLOR=Red] Your magic is nothing compared to mine! Darkness come to me![/COLOR][/B] the female fire Genasi shouts at Dorn, summoning a shadowy aura around her and blocking out most of the enemies from view. [sblock=actions] Count TenSixEx: Minor: Form of Bat Move: Fly to W17 around OA. Free: Change back Standard: Dominator's Strike vs Andras Sir ExSixTen: Guardian's Counter switches places.: vs Sir ExSixTen [URL="http://invisiblecastle.com/roller/view/3623107/"]29 vs AC[/URL] 22 damage Count TenSixEx gains 10 THP Free: Dread Smite: Sir ExSixTen takes an additional 12 cold and necrotic damage and 10 ongoing cold and necrotic damage (save ends). Sir ExSixTen's MBA [URL="http://invisiblecastle.com/roller/view/3623114/"]hit[/URL] for 22 damage Count is marked and Sir gets 5 THP. Hastings: When hit by Jax: Infernal Wraith: Jax takes [URL="http://invisiblecastle.com/roller/view/3623070/"]21 fire damage.[/URL] Minor: Cruel Taunt burst 5 south vs Quagmire. [URL="http://invisiblecastle.com/roller/view/3623072/"]31 vs will [/URL]hit Quagmire is pulled 1 square north and grants CA to Hastings EONT. [URL="http://invisiblecastle.com/roller/view/3623075/"]rolls[/URL] Standard: Charge Quagmire 34 vs AC 30 damage + 12 sneak attack damage. Minor: Low slash 31 vs AC 19 damage. AP Standard:Rapier vs Quagmire miss and Hastings shifts 1 square north. [URL="http://invisiblecastle.com/roller/view/3623079/"]saved vs ongoing[/URL] Dorm the Destroyer: Standard: Maximized fireball area 1 U14 Note: Dorm ignores all resistance from being a pyromancer. [URL="http://invisiblecastle.com/roller/view/3623088/"]rolls[/URL] Jaz: 31 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends) Jax: 31 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends) Sir ExSixTen: miss Dorn: 34 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends) Glugyug: Minor: Inspiring word Hasting heals [URL="http://invisiblecastle.com/roller/view/3623096/"]82[/URL] hp Move:S15 Standard:Sweeping assault vs Uncle Jaz, makes two attacks. [URL="http://invisiblecastle.com/roller/view/3623102/"]rolls[/URL] 34 vs AC hit for 22 damage Free:Feast, Uncle Jaz is grabbed (save ends) 27 vs AC miss because of Dorn's aura. Cousin Dak: Move:T17 Minor: Shifty to S16 Standard: Dirt in your Eyes Burst 3 SW. [URL="http://invisiblecastle.com/roller/view/3624543/"]rolls[/URL] Jaz: 25 vs ref miss Jax: 35 vs ref hit for 15 damage and is blinded EONT Dak Andras: 18 miss Dorn: 19 miss Sardna: Minor: Healing Word on Hastings he heals for [URL="http://invisiblecastle.com/roller/view/3624556/"]83[/URL] hp and is at full health Move:Q15 Standard: Deep Shroud. Sardna gains an aura 2: Effect: Aura 2; thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn. [/sblock] [sblock=Combatants (Count Count TenSixEx stats updated)] [B]Hastings [COLOR=White][FONT=Arial]Wellington[/FONT][/COLOR][/B], Male Tiefling, vulnerability 5 cold TENT Jax, slowed TENT Jax, Grants CA and +5 to damage rolls against SONT Quagmire, [COLOR=White][FONT=Arial]concealment [/FONT][/COLOR] [COLOR=White] [FONT=Arial]HP282/282; Bloodied 141, AC 29; Fortitude 26; Reflex 30; Will 29[/FONT][/COLOR] [COLOR=White] [FONT=Arial]Saving Throws [/FONT][/COLOR] [COLOR=White][FONT=Arial]+2; Action Points 1 [/FONT][/COLOR][COLOR=White][FONT=Arial] [B]Dorm[/B] [B](The Destroyer) Wellington[/B], Male Mul[/FONT][/COLOR][COLOR=White] [FONT=Arial]HP 166; Bloodied 83 AC 29; Fortitude 25; Reflex 27; Will 26[/FONT][/COLOR] [B]Count TenSixEx[/B], Male Warforged HP 143/189; Bloodied 95, -1 to AC (save ends), marked by Sir ExSixTen EONT AC 32; Fortitude 32; Reflex 24; Will 24 Resistant: 10 Necrotic Variability: 10 Radiant [B]Sardna,[/B] Female Firesoul Genasi, [COLOR=White][FONT=Arial]concealment[/FONT][/COLOR] HP 143; Bloodied 72 AC 31; Fortitude 26; Reflex 27; Will 29 Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn. [B]Cousin Dak,[/B] Male Kobold, [COLOR=White][FONT=Arial]concealment [/FONT][/COLOR] HP 150; Bloodied 75 AC 31; Fortitude 26; Reflex 27; Will 29 [B]Glugyug[/B], Male Goblyn, [COLOR=White][FONT=Arial]concealment [/FONT][/COLOR] HP 171; Bloodied 86 AC 30; Fortitude 29; Reflex 26; Will 28 Sir ExSixTen:[COLOR=White][COLOR=DarkOrange]5[/COLOR]+114[/COLOR]/116. Dorn: [COLOR=White]76[/COLOR]/93, [COLOR=White]Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2[/COLOR], 10 ongoing fire damage (save ends) Jax:30/88, 10 ongoing fire damage (save ends), blinded EONT Dak, Andras:81/81 Quagmire: 21/82, +2 to defenses SONT, grants CA to Hastings EONT Uncle Jaz: 47/91, 10 ongoing fire damage (save ends), grabbed by Glugyug (save ends) [COLOR=White] [/sblock] [/COLOR][sblock=Uncle Jaz (updated with more to hit and extra backstab usage)] [COLOR=White][B][FONT=Arial]Uncle Jaz (Male Kobold Thief)[/FONT][/B][/COLOR][COLOR=White][B][FONT=Arial] Level 13 Elite Skirmisher[/FONT][/B][/COLOR] [COLOR=white][FONT=Arial]Small [/FONT] [/COLOR] [COLOR=White][B][FONT=Arial]HP [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]91[B]; Bloodied [/B]46[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]27; [B]Fortitude [/B]25; [B]Reflex [/B]29; [B]Will [/B]24[/FONT] [B][FONT=Arial]Speed [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]6[/FONT] [B][FONT=Arial]Saving Throws [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]+2; [B]Action Points [/B]1[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Initiative[/FONT][/B][/COLOR][COLOR=White][FONT=Arial] +17[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Perception [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]+19[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Traits: [/FONT][/B][B][FONT=Arial]Sneak Attack[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round. [/FONT][B][FONT=Arial]Masterful Action[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn. [/FONT][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] (Note: Jaz does not have to reload his crossbow). [/COLOR] [COLOR=White][FONT=DnD4Attack][FONT=Arial][B]RBA: [/B][/FONT][/FONT][B][FONT=Arial]Custom Made Hand Crossbow • At-Will[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5; [B]+22[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d8 + 8. [/FONT][/COLOR][COLOR=White][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] [/COLOR][COLOR=White][B][FONT=Arial]MBA: Dagger[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR][COLOR=White][FONT=Arial]Melee 1; [B]+18[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d4 [/FONT][/COLOR] [COLOR=White][B][FONT=Arial]Move Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Technical Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him. [/FONT][B][FONT=Arial]Trapmaker's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Coward's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Minor Actions[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=DnD4Attack]R [/FONT][B][FONT=Arial]Sneak in the Attack • Encounter[/FONT][/B] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy. [/FONT][B][FONT=Arial]Shifty • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 1 square. [/FONT][B][FONT=Arial]Free Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Backstab • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits. [B]Special: Jaz can use this twice per encounter.[/B] [/FONT][B][FONT=Arial]Triggered Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]It's a Trap! • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Requirements: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]An enemy hits Jaz with a melee attack.[/FONT] [I][FONT=Arial]Effect (Immediate Reaction): [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 5 squares and makes an RBA against the target. [/FONT][B][FONT=Arial]Skills [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20[/FONT] [/COLOR][COLOR=White] [B][FONT=Arial]Alignment: [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]unaligned[B] Languages: [/B]Common, Draconic[/FONT][/COLOR] [/sblock] [COLOR=White] [sblock=Terrain] The barrels, cannons, boxes etc. are difficult terrain. The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check. Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action. The round wooden things is the mast, You can pass through but not end your turn in the square. [/sblock][/COLOR] [COLOR=White][/COLOR] [/QUOTE]
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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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