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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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<blockquote data-quote="Dekana" data-source="post: 5977944" data-attributes="member: 57009"><p>In an amazing feat of agility, Jax - still blinded - maneuvers toward Hastings and makes an uppercut-like dagger slash against him. But good as Jax is, even he can't hit the villain while he still has dirt in his eyes.</p><p></p><p>Sensing that he will be surrounded in a moment, Jax retreats back to the upper level of the ship.</p><p></p><p>[sblock=Jax actions / stats]<u>Jax</u></p><p>Start of turn: 10 fire damage from ongoing. Jax is at 20/89.</p><p></p><p>Free: I'll take the 5 shift to S18.</p><p></p><p>Standard: <span style="color: red">Running Slash</span> vs Hastings misses Reflex 24. Walk to Q17 for the attack and then back to U19, without provoking from Hastings. No damage from the aura because Jax has resist 5 necrotic. (<a href="http://invisiblecastle.com/roller/view/3625883/" target="_blank">1d20+20+3-5=24</a>)</p><p></p><p>End of turn: Save vs ongoing 10 fire succeeds. (<a href="http://invisiblecastle.com/roller/view/3625889/" target="_blank">1d20=15</a>)</p><p></p><p><u>Uncle Jaz</u></p><p> [MENTION=44459]Luinnar[/MENTION] Hmm... is that grab only save ends, or can Uncle Jaz make an attempt to escape from it?</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Jax_(Dekana)" target="_blank">PC:Jax (Dekana) - L4W Wiki</a></strong></u>- Male Kobold, 13 Rogue / Daggermaster</p><p>Passive Perception: 23, Passive Insight: 22</p><p>AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7</p><p>HP:20/89, Bloodied:44, Surge Value:22, Surges left:8/9</p><p>Initiative +14</p><p>Action Points: 1 (<span style="color: red">encounter</span>)</p><p></p><p><u>Conditions</u></p><p>Blind TENT Dak</p><p></p><p><u>Powers</u></p><p>MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)</p><p>RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)</p><p><span style="color: Green">Frost Dagger, Piercing Strike, Riposte Strike, Shifty</span></p><p><span style="color: red">Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, <s>Running Slash</s>, Second Wind, Sneak in the Attack, Stunning Strike</span></p><p><span style="color: gray">Battlemaster's Dagger, <s>Bloodbath, Frost Dagger, Knockout, Meditation of the Blade</s>, Press the Advantage, Raven Cloak, Royal Blood</span></p><p></p><p>Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5977944, member: 57009"] In an amazing feat of agility, Jax - still blinded - maneuvers toward Hastings and makes an uppercut-like dagger slash against him. But good as Jax is, even he can't hit the villain while he still has dirt in his eyes. Sensing that he will be surrounded in a moment, Jax retreats back to the upper level of the ship. [sblock=Jax actions / stats][u]Jax[/u] Start of turn: 10 fire damage from ongoing. Jax is at 20/89. Free: I'll take the 5 shift to S18. Standard: [color=red]Running Slash[/color] vs Hastings misses Reflex 24. Walk to Q17 for the attack and then back to U19, without provoking from Hastings. No damage from the aura because Jax has resist 5 necrotic. ([url=http://invisiblecastle.com/roller/view/3625883/]1d20+20+3-5=24[/url]) End of turn: Save vs ongoing 10 fire succeeds. ([url=http://invisiblecastle.com/roller/view/3625889/]1d20=15[/url]) [u]Uncle Jaz[/u] [MENTION=44459]Luinnar[/MENTION] Hmm... is that grab only save ends, or can Uncle Jaz make an attempt to escape from it? [U][B][url=http://l4w.wikia.com/wiki/PC:Jax_(Dekana)]PC:Jax (Dekana) - L4W Wiki[/url][/B][/U]- Male Kobold, 13 Rogue / Daggermaster Passive Perception: 23, Passive Insight: 22 AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7 HP:20/89, Bloodied:44, Surge Value:22, Surges left:8/9 Initiative +14 Action Points: 1 ([color=red]encounter[/color]) [u]Conditions[/u] Blind TENT Dak [u]Powers[/u] MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn) RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn) [color=Green]Frost Dagger, Piercing Strike, Riposte Strike, Shifty[/color] [color=red]Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, [s]Running Slash[/s], Second Wind, Sneak in the Attack, Stunning Strike[/color] [color=gray]Battlemaster's Dagger, [s]Bloodbath, Frost Dagger, Knockout, Meditation of the Blade[/s], Press the Advantage, Raven Cloak, Royal Blood[/color] Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage) [/sblock] [/QUOTE]
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