Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luinnar" data-source="post: 5981767" data-attributes="member: 44459"><p><em><em><span style="color: White">@Iron Sky Your wolf form makes you <a href="http://www.enworld.org/forum/www.enworld.org/forum/living-4th-edition/305337-adventure-tale-two-domains-dm-luinnar-judge-renau1g-92.html#post5825143" target="_blank">lose you shield bonus to AC</a>, did you still want to use it or would you want to use your more powerful hybrid form which allows you to keep your shield? (as well as give you +2 power bonus to speed and damage and 6 regenerate when not bloodied). </span><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></em></p><p></p><p></p><p>[sblock=Dm notes please ignore][GM]<strong><em><span style="color: DimGray">All allies gain +3 to hit for <u>one</u> turn from Dorn.</span></em></strong> Only works once</p><p></p><p>I'll say anything underwater is heavily obscured. No sharks.. yet at least.[/GM]</p><p></p><p>[GM]<strong><em><span style="color: DimGray">All allies gain +3 to hit for <u>one</u> turn from Dorn.</span></em></strong> Only works once</p><p> </p><p> I'll say anything underwater is heavily obscured and it does not effect Quagmire. No sharks.. yet at least.[/GM]</p><p> </p><p> <span style="color: Gray"><span style="font-size: 12px">they say i am batty, but i disagree. <span style="font-size: 10px"><span style="color: White">Count TenSixEx says, turning into a bat and flying towards the other side of the deck.</span></span> male genasi warlord are you related to female </span></span><span style="color: Gray"><span style="font-size: 12px">genasi death domain cleric? because if your not- hey get back here! <span style="font-size: 10px"><span style="color: White">he shouts trying to slash Andras as Sir ExSixTen rushes in to defend and gets hit instead.</span></span></span></span></p><p><span style="color: Gray"><span style="font-size: 12px"><span style="font-size: 10px"><span style="color: White"></span></span></span></span></p><p><span style="color: Gray"><span style="font-size: 12px"><span style="font-size: 10px"><span style="color: White"></span></span>male warforged fighter let me sire you</span></span><span style="color: Gray"><span style="font-size: 12px">. you will become hybrid gangrel|fighter and join the masquerade! it gives good benefits like 401K and an extended lifetime plan!</span> </span>the Warforged says.</p><p> </p><p> <span style="color: Indigo"><strong><em>LESS TALKING, MORE FIGHTING! </em></strong></span> Hasting yells. </p><p> <strong><span style="color: Indigo"></span></strong></p><p><strong><span style="color: Indigo"><em>I spit on your questionable heritage Hobgoblin!</em></span></strong> Hasting says distracting Quagmire, rushing in and stabing Quagmire with his rapier striking a vital organ, then following up with an attack with his main-gauche. He attacks again, but fails to penetrate Quagmire's armor.</p><p> </p><p> <span style="color: DarkOrange"><strong>Heheheh...Boom, boom!</strong></span> Dorm Wellington shouts, summoning up a giant fireball and flinging it at the party, lighting Jax, Dorn and Uncle Jax on fire, but failing to effect Andras.</p><p> </p><p> <strong><span style="color: MediumTurquoise">Heal bosssss mannn!</span></strong> The Goblyn says, summoning up magic from the dark powers of Ravenloft to heal Hastings.</p><p> </p><p> <strong><span style="color: MediumTurquoise">Eat tasty kobold!</span></strong> he shouts attacking Uncle Jax with his double axe and biting onto him with his teeth.</p><p> </p><p> <span style="color: Green">Ahh! Get this thing off me!</span> Uncle Jax cries trying to shake Glugyug off.</p><p> </p><p> <span style="color: SeaGreen">Ummm...take this! </span>Cousin Dak says, stealthy moving over next to Uncle Jaz and throwing dirt in the party's eyes. Only Jax fails to close his eyes in time.</p><p> </p><p> <span style="color: SeaGreen">Oh-oh that did not work out well...</span></p><p> </p><p> <strong><span style="color: Red">You are going to need more healing than that sweety. </span></strong><span style="color: Red"><span style="color: White">Sardna says, healing the rest of Hasting's wounds with her powers. </span></span><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red">Your magic is nothing compared to mine! Darkness come to me!</span></strong> the female fire Genasi shouts at Dorn, summoning a shadowy aura around her and blocking out most of the enemies from view. </p><p> </p><p> [sblock=actions]</p><p> Count TenSixEx:</p><p> Move: R16</p><p> </p><p>Minor:Warforge's resolve, Count makes a save and gains 15 THP.</p><p><a href="http://invisiblecastle.com/roller/view/3636331/" target="_blank">saved vs AC penality</a></p><p></p><p> Standard: Taste of life vs Cur ExSixTen (Free spending 15 TP to add +15 to damage), <a href="http://invisiblecastle.com/roller/view/3636331/" target="_blank">41 vs AC, 35 damage </a>and Count gains 20 THP<a href="http://invisiblecastle.com/roller/view/3636331/" target="_blank">.</a></p><p>Free: Blood Drinker: the attack does an extra <a href="http://invisiblecastle.com/roller/view/3636335/" target="_blank">2</a> damage (37 damage) and the Count heals a surge worth of HP.</p><p> </p><p> Hastings:</p><p> Minor: Cruel Taunt burst 5 vs Quagmire.</p><p> <a href="http://invisiblecastle.com/roller/view/3636337/" target="_blank">miss</a></p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/3636339/" target="_blank">rolls</a></p><p> Standard: Rapier vs Quagmire 26 vs AC miss</p><p></p><p> Minor: Low slash 29 vs AC 17 damage.</p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/3636341/" target="_blank">saved vs ongoing</a></p><p> </p><p> Dorm the Destroyer:</p><p> Standard: Searing Ray, three attacks</p><p> Note: Dorm ignores all resistance from being a pyromancer.</p><p> <a href="http://invisiblecastle.com/roller/view/3636346/" target="_blank">rolls</a></p><p> Jax: 35 vs ref hit for 18 fire damage and healing surge value is halved (save ends)</p><p> Dorn: crit hit for 24 fire damage and healing surge value is halved (save ends)</p><p> Cur ExSixTen: miss</p><p> </p><p> Glugyug:</p><p> Move:Stand</p><p> </p><p> Standard:Sweeping assault vs CurExSixTen, 39 vs AC, 35 damage and Sardna spends a surge.</p><p> </p><p> Cousin Dak:</p><p> Move: Stand</p><p>Standard<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />agger vs Cur ExSixTen</p><p><a href="http://invisiblecastle.com/roller/view/3636352/" target="_blank">35 vs AC 26 damage</a> and Cur ExSixTen is slowed EONT</p><p> </p><p> Sardna:</p><p> Free:Mar's blessing on Dak, he heals 40 HP.</p><p> </p><p> Move:Crawl up to P14</p><p></p><p>Minor:Sustain deep shroud</p><p></p><p> Standard: Lance of Dark Faith vs Cur ExSIxTen <a href="http://invisiblecastle.com/roller/view/3636355/" target="_blank">34 vs ref 22</a> damage and Count TenExSix Gains +2 to the next attack against Cur ExSIxTen </p><p> </p><p> [/sblock]</p><p> </p><p> [sblock=Combatants]</p><p> <strong>Hastings <span style="color: White"><span style="font-family: 'Arial'">Wellington</span></span></strong>, Male Tiefling, marked EONT, -1 to AC (save ends)</p><p> <span style="color: White"> <span style="font-family: 'Arial'">HP172/282; Bloodied 141, </span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 26; Reflex 30; Will 29</span></span> <span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">Saving Throws </span></span> <span style="color: White"><span style="font-family: 'Arial'">+2; Action Points 1</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Dorm</strong> <strong>(The Destroyer) Wellington</strong>, Male Mul</span></span><span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">HP 166; Bloodied 83</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 25; Reflex 27; Will 26</span></span></p><p> </p><p> <strong>Count TenSixEx</strong>, Male Warforged </p><p> HP 143/189; Bloodied 95, marked by Sir ExSixTen EONT</p><p> AC 32; Fortitude 32; Reflex 24; Will 24</p><p> Resistant: 10 Necrotic</p><p> Variability: 10 Radiant</p><p> </p><p> <strong>Sardna,</strong> Female Firesoul Genasi, <span style="color: White"><span style="font-family: 'Arial'">concealment</span></span>, 10 ongoing, -2 to AC EONT Jaz.</p><p> HP 42/143; Bloodied 72</p><p> AC 31; Fortitude 26; Reflex 27; Will 29</p><p> Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn.</p><p> </p><p> <strong>Cousin Dak,</strong> Male Kobold, <span style="color: White"><span style="font-family: 'Arial'">concealment, 10 ongoing (save ends), prone</span></span>, marked EONT, -1 to AC (save ends)</p><p> HP 20/150; Bloodied 75</p><p> AC 31; Fortitude 26; Reflex 27; Will 29</p><p> </p><p> <strong>Glugyug</strong>, Male Goblyn, marked EONT, -1 to AC (save ends)</p><p> HP 106/171; Bloodied 86</p><p> AC 30; Fortitude 29; Reflex 26; Will 28</p><p> </p><p> Sir ExSixTen:<span style="color: White"><span style="color: DarkOrange">5</span>+116</span>/116, werewolf form (+2 power bonus to speed,+2 power bonus to damage, 6 regenerate when not bloodied).</p><p> Dorn: <span style="color: White">93</span>/93, <span style="color: White">Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2</span>, 10 ongoing fire damage (save ends), +3 to hit against EONT, flight EONT</p><p> Jax:49/88,</p><p> Andras:81/81</p><p> Quagmire: 51/82,</p><p> Uncle Jaz: 79/91</p><p> <span style="color: White"> [/sblock]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span>[sblock=Uncle Jaz (updated with more to hit and extra backstab usage)]</p><p> <span style="color: White"><strong><span style="font-family: 'Arial'">Uncle Jaz (Male Kobold Thief)</span></strong></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Level 13 Elite Skirmisher</span></strong></span> <span style="color: white"><span style="font-family: 'Arial'">Small </span></span></p><p><span style="color: white"></span> <span style="color: White"><strong><span style="font-family: 'Arial'">HP </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">91<strong>; Bloodied </strong>46</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">27; <strong>Fortitude </strong>25; <strong>Reflex </strong>29; <strong>Will </strong>24</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Speed </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">6</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Saving Throws </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">+2; <strong>Action Points </strong>1</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Initiative</span></strong></span><span style="color: White"><span style="font-family: 'Arial'"> +17</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Perception </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">+19</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Traits:</span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong><strong><span style="font-family: 'Arial'">Sneak Attack</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Masterful Action</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"> (Note: Jaz does not have to reload his crossbow).</span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><span style="font-family: 'Arial'"><strong>RBA: </strong></span></span><strong><span style="font-family: 'Arial'">Custom Made Hand Crossbow • At-Will</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5; <strong>+22</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d8 + 8.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong><span style="font-family: 'Arial'">MBA: Dagger</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span><span style="color: White"><span style="font-family: 'Arial'">Melee 1; <strong>+18</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d4</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p> <span style="color: White"><strong><span style="font-family: 'Arial'">Move Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Technical Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Trapmaker's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Coward's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Minor Actions</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'">R </span><strong><span style="font-family: 'Arial'">Sneak in the Attack • Encounter</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Shifty • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 1 square.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Free Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Backstab • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Special: Jaz can use this twice per encounter.</strong></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Triggered Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">It's a Trap! • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Requirements: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">An enemy hits Jaz with a melee attack.</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect (Immediate Reaction): </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 5 squares and makes an RBA against the target.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Skills </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20</span></span></p><p><span style="color: White"></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Alignment: </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">unaligned<strong> Languages: </strong>Common, Draconic</span></span></p><p> [/sblock]</p><p> <span style="color: White"> [sblock=Terrain]</span></p><p><span style="color: White">The barrels, cannons, boxes etc. are difficult terrain.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The round wooden things is the mast, You can pass through but not end your turn in the square. </span></p><p><span style="color: White"> </span></p><p><span style="color: White"></span>Underwater is heavily obscured and it does not effect Quagmire. No sharks yet at least.</p><p><span style="color: White"> [/sblock]</span></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5981767, member: 44459"] [I][I][COLOR=White]@Iron Sky Your wolf form makes you [URL="http://www.enworld.org/forum/www.enworld.org/forum/living-4th-edition/305337-adventure-tale-two-domains-dm-luinnar-judge-renau1g-92.html#post5825143"]lose you shield bonus to AC[/URL], did you still want to use it or would you want to use your more powerful hybrid form which allows you to keep your shield? (as well as give you +2 power bonus to speed and damage and 6 regenerate when not bloodied). [/COLOR]:)[/I][/I] [sblock=Dm notes please ignore][GM][B][I][COLOR=DimGray]All allies gain +3 to hit for [U]one[/U] turn from Dorn.[/COLOR][/I][/B] Only works once I'll say anything underwater is heavily obscured. No sharks.. yet at least.[/GM] [GM][B][I][COLOR=DimGray]All allies gain +3 to hit for [U]one[/U] turn from Dorn.[/COLOR][/I][/B] Only works once I'll say anything underwater is heavily obscured and it does not effect Quagmire. No sharks.. yet at least.[/GM] [COLOR=Gray][SIZE=3]they say i am batty, but i disagree. [SIZE=2][COLOR=White]Count TenSixEx says, turning into a bat and flying towards the other side of the deck.[/COLOR][/SIZE] male genasi warlord are you related to female [/SIZE][/COLOR][COLOR=Gray][SIZE=3]genasi death domain cleric? because if your not- hey get back here! [SIZE=2][COLOR=White]he shouts trying to slash Andras as Sir ExSixTen rushes in to defend and gets hit instead. [/COLOR][/SIZE]male warforged fighter let me sire you[/SIZE][/COLOR][COLOR=Gray][SIZE=3]. you will become hybrid gangrel|fighter and join the masquerade! it gives good benefits like 401K and an extended lifetime plan![/SIZE] [/COLOR]the Warforged says. [COLOR=Indigo][B][I]LESS TALKING, MORE FIGHTING! [/I][/B][/COLOR] Hasting yells. [B][COLOR=Indigo] [I]I spit on your questionable heritage Hobgoblin![/I][/COLOR][/B] Hasting says distracting Quagmire, rushing in and stabing Quagmire with his rapier striking a vital organ, then following up with an attack with his main-gauche. He attacks again, but fails to penetrate Quagmire's armor. [COLOR=DarkOrange][B]Heheheh...Boom, boom![/B][/COLOR] Dorm Wellington shouts, summoning up a giant fireball and flinging it at the party, lighting Jax, Dorn and Uncle Jax on fire, but failing to effect Andras. [B][COLOR=MediumTurquoise]Heal bosssss mannn![/COLOR][/B] The Goblyn says, summoning up magic from the dark powers of Ravenloft to heal Hastings. [B][COLOR=MediumTurquoise]Eat tasty kobold![/COLOR][/B] he shouts attacking Uncle Jax with his double axe and biting onto him with his teeth. [COLOR=Green]Ahh! Get this thing off me![/COLOR] Uncle Jax cries trying to shake Glugyug off. [COLOR=SeaGreen]Ummm...take this! [/COLOR]Cousin Dak says, stealthy moving over next to Uncle Jaz and throwing dirt in the party's eyes. Only Jax fails to close his eyes in time. [COLOR=SeaGreen]Oh-oh that did not work out well...[/COLOR] [B][COLOR=Red]You are going to need more healing than that sweety. [/COLOR][/B][COLOR=Red][COLOR=White]Sardna says, healing the rest of Hasting's wounds with her powers. [/COLOR][/COLOR][B][COLOR=Red] Your magic is nothing compared to mine! Darkness come to me![/COLOR][/B] the female fire Genasi shouts at Dorn, summoning a shadowy aura around her and blocking out most of the enemies from view. [sblock=actions] Count TenSixEx: Move: R16 Minor:Warforge's resolve, Count makes a save and gains 15 THP. [URL="http://invisiblecastle.com/roller/view/3636331/"]saved vs AC penality[/URL] Standard: Taste of life vs Cur ExSixTen (Free spending 15 TP to add +15 to damage), [URL="http://invisiblecastle.com/roller/view/3636331/"]41 vs AC, 35 damage [/URL]and Count gains 20 THP[URL="http://invisiblecastle.com/roller/view/3636331/"].[/URL] Free: Blood Drinker: the attack does an extra [URL="http://invisiblecastle.com/roller/view/3636335/"]2[/URL] damage (37 damage) and the Count heals a surge worth of HP. Hastings: Minor: Cruel Taunt burst 5 vs Quagmire. [URL="http://invisiblecastle.com/roller/view/3636337/"]miss[/URL] [URL="http://invisiblecastle.com/roller/view/3636339/"]rolls[/URL] Standard: Rapier vs Quagmire 26 vs AC miss Minor: Low slash 29 vs AC 17 damage. [URL="http://invisiblecastle.com/roller/view/3636341/"]saved vs ongoing[/URL] Dorm the Destroyer: Standard: Searing Ray, three attacks Note: Dorm ignores all resistance from being a pyromancer. [URL="http://invisiblecastle.com/roller/view/3636346/"]rolls[/URL] Jax: 35 vs ref hit for 18 fire damage and healing surge value is halved (save ends) Dorn: crit hit for 24 fire damage and healing surge value is halved (save ends) Cur ExSixTen: miss Glugyug: Move:Stand Standard:Sweeping assault vs CurExSixTen, 39 vs AC, 35 damage and Sardna spends a surge. Cousin Dak: Move: Stand Standard:Dagger vs Cur ExSixTen [URL="http://invisiblecastle.com/roller/view/3636352/"]35 vs AC 26 damage[/URL] and Cur ExSixTen is slowed EONT Sardna: Free:Mar's blessing on Dak, he heals 40 HP. Move:Crawl up to P14 Minor:Sustain deep shroud Standard: Lance of Dark Faith vs Cur ExSIxTen [URL="http://invisiblecastle.com/roller/view/3636355/"]34 vs ref 22[/URL] damage and Count TenExSix Gains +2 to the next attack against Cur ExSIxTen [/sblock] [sblock=Combatants] [B]Hastings [COLOR=White][FONT=Arial]Wellington[/FONT][/COLOR][/B], Male Tiefling, [COLOR=White][FONT=Arial] [/FONT][/COLOR]marked EONT, -1 to AC (save ends) [COLOR=White] [FONT=Arial]HP172/282; Bloodied 141, AC 29; Fortitude 26; Reflex 30; Will 29[/FONT][/COLOR] [COLOR=White] [FONT=Arial]Saving Throws [/FONT][/COLOR] [COLOR=White][FONT=Arial]+2; Action Points 1 [/FONT][/COLOR][COLOR=White][FONT=Arial] [B]Dorm[/B] [B](The Destroyer) Wellington[/B], Male Mul[/FONT][/COLOR][COLOR=White] [FONT=Arial]HP 166; Bloodied 83 AC 29; Fortitude 25; Reflex 27; Will 26[/FONT][/COLOR] [B]Count TenSixEx[/B], Male Warforged HP 143/189; Bloodied 95, marked by Sir ExSixTen EONT AC 32; Fortitude 32; Reflex 24; Will 24 Resistant: 10 Necrotic Variability: 10 Radiant [B]Sardna,[/B] Female Firesoul Genasi, [COLOR=White][FONT=Arial]concealment[/FONT][/COLOR], 10 ongoing, -2 to AC EONT Jaz. HP 42/143; Bloodied 72 AC 31; Fortitude 26; Reflex 27; Will 29 Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn. [B]Cousin Dak,[/B] Male Kobold, [COLOR=White][FONT=Arial]concealment, 10 ongoing (save ends), prone[/FONT][/COLOR], marked EONT, -1 to AC (save ends) HP 20/150; Bloodied 75 AC 31; Fortitude 26; Reflex 27; Will 29 [B]Glugyug[/B], Male Goblyn, marked EONT, -1 to AC (save ends) HP 106/171; Bloodied 86 AC 30; Fortitude 29; Reflex 26; Will 28 Sir ExSixTen:[COLOR=White][COLOR=DarkOrange]5[/COLOR]+116[/COLOR]/116, werewolf form (+2 power bonus to speed,+2 power bonus to damage, 6 regenerate when not bloodied). Dorn: [COLOR=White]93[/COLOR]/93, [COLOR=White]Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2[/COLOR], 10 ongoing fire damage (save ends), +3 to hit against EONT, flight EONT Jax:49/88, Andras:81/81 Quagmire: 51/82, Uncle Jaz: 79/91 [COLOR=White] [/sblock] [/COLOR][sblock=Uncle Jaz (updated with more to hit and extra backstab usage)] [COLOR=White][B][FONT=Arial]Uncle Jaz (Male Kobold Thief)[/FONT][/B][/COLOR][COLOR=White][B][FONT=Arial] Level 13 Elite Skirmisher[/FONT][/B][/COLOR] [COLOR=white][FONT=Arial]Small [/FONT] [/COLOR] [COLOR=White][B][FONT=Arial]HP [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]91[B]; Bloodied [/B]46[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]27; [B]Fortitude [/B]25; [B]Reflex [/B]29; [B]Will [/B]24[/FONT] [B][FONT=Arial]Speed [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]6[/FONT] [B][FONT=Arial]Saving Throws [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]+2; [B]Action Points [/B]1[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Initiative[/FONT][/B][/COLOR][COLOR=White][FONT=Arial] +17[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Perception [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]+19[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Traits: [/FONT][/B][B][FONT=Arial]Sneak Attack[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round. [/FONT][B][FONT=Arial]Masterful Action[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn. [/FONT][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] (Note: Jaz does not have to reload his crossbow). [/COLOR] [COLOR=White][FONT=DnD4Attack][FONT=Arial][B]RBA: [/B][/FONT][/FONT][B][FONT=Arial]Custom Made Hand Crossbow • At-Will[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5; [B]+22[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d8 + 8. [/FONT][/COLOR][COLOR=White][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] [/COLOR][COLOR=White][B][FONT=Arial]MBA: Dagger[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR][COLOR=White][FONT=Arial]Melee 1; [B]+18[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d4 [/FONT][/COLOR] [COLOR=White][B][FONT=Arial]Move Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Technical Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him. [/FONT][B][FONT=Arial]Trapmaker's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Coward's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Minor Actions[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=DnD4Attack]R [/FONT][B][FONT=Arial]Sneak in the Attack • Encounter[/FONT][/B] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy. [/FONT][B][FONT=Arial]Shifty • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 1 square. [/FONT][B][FONT=Arial]Free Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Backstab • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits. [B]Special: Jaz can use this twice per encounter.[/B] [/FONT][B][FONT=Arial]Triggered Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]It's a Trap! • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Requirements: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]An enemy hits Jaz with a melee attack.[/FONT] [I][FONT=Arial]Effect (Immediate Reaction): [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 5 squares and makes an RBA against the target. [/FONT][B][FONT=Arial]Skills [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20[/FONT] [/COLOR][COLOR=White] [B][FONT=Arial]Alignment: [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]unaligned[B] Languages: [/B]Common, Draconic[/FONT][/COLOR] [/sblock] [COLOR=White] [sblock=Terrain] The barrels, cannons, boxes etc. are difficult terrain. The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check. Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action. The round wooden things is the mast, You can pass through but not end your turn in the square. [/COLOR]Underwater is heavily obscured and it does not effect Quagmire. No sharks yet at least. [COLOR=White] [/sblock][/COLOR] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
Top