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<blockquote data-quote="Luinnar" data-source="post: 5983196" data-attributes="member: 44459"><p>[GM]<span style="color: Black">All allies gain +3 to hit for <u>one</u> turn from Dorn. Only works once</span></p><p><span style="color: Black"></span> </p><p>I'll say anything underwater is heavily obscured. No sharks.. yet at least.[/GM]</p><p></p><p><span style="color: Gray"><span style="font-size: 12px">vampire vs werewolf, the battle of eternity! <span style="font-size: 10px"><span style="color: White">Count TenSixEx says.</span></span> if you expect me to have a lawful good pony form, you are sadly mistaken</span></span><span style="color: Gray"><span style="font-size: 12px">. </span></span></p><p><span style="color: Gray"><span style="font-size: 12px"></span></span></p><p><span style="color: Gray"><span style="font-size: 12px"><SEARCHING....PONY FORM FOUND> </span></span></p><p><span style="color: Gray"><span style="font-size: 12px"></span></span></p><p><span style="color: Gray"><span style="font-size: 12px">shut up! <span style="font-size: 10px"><span style="color: White">he shouts banging his hand on his head.</span></span></span></span></p><p><span style="color: Gray"><span style="font-size: 12px"><span style="font-size: 10px"><span style="color: White"></span></span></span></span></p><p><span style="color: Gray"><span style="font-size: 12px"><span style="font-size: 10px"><span style="color: White"></span></span></span></span><span style="color: Gray"><span style="font-size: 12px">i do have this form though!</span> </span>he says, and with a loud -clank- his faceplate slides down several inches to reveal several rows of sharp fangs. He then grabs Cur ExSixTen by the scruff of the neck and clamps his jaws down on him.</p><p><span style="color: Gray"><span style="font-size: 12px"></span></span></p><p><span style="color: Gray"><span style="font-size: 12px">mmm...wet dog...</span></span>he says, pulling away and wiping oil off his face plate.</p><p> </p><p> <span style="color: Indigo"><strong><em>Get off me you freak! </em></strong></span> Hasting yells, flailing at Quagmire but only doing minor damage with his parrying dagger. </p><p> <strong><span style="color: Indigo"></span></strong></p><p><strong><span style="color: Indigo"></span></strong><span style="color: DarkOrange"><strong>Fire....Fire from figures!</strong></span> Dorm Wellington chuckles, firing three bolts of fire at Jax and Dorn, hitting them and searing their skin, but missing Cur ExSixTen.</p><p> <span style="color: MediumTurquoise"><strong></strong></span></p><p><span style="color: MediumTurquoise"><strong>Raaaaaaaaaaaaaooooar</strong></span><strong><span style="color: MediumTurquoise">!</span></strong> The Goblyn yells, biting on Cur ExSixTen with his teeth and shaking him hard.</p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen">I'm gonna die, I'm gonna die, I'm gonna die! </span>Cousin Dak yells.</p><p></p><p><strong><span style="color: Red">Oh shut up will you! </span></strong><span style="color: Red"><span style="color: White">Sardna says, wounds closing from the dark magic emanating from the Glugyug. She heals Dak with the powerof Mars and shoots a bolt of Dark energy at Cur ExSixTen. </span></span><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red"></span></strong></p><p> <span style="color: SeaGreen">Um, OK.... I'll, um, use, this ancient Kobold battle technique!<span style="color: White"> Cousin Dak says, taking a scorpion out of his pocket</span></span> and tying it to a stick. he dangles it in from of Cur ExSixTen and manages to get in a sting.</p><p>[sblock=ancient kobold battle technique]</p><p></p><p><img src="http://www.tomeoftreasures.com/jpegs_second_edition/rules/MonstrousManual_Kobold.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p> [/sblock]</p><p> [sblock=actions]</p><p> Count TenSixEx:</p><p> Move: R16</p><p> </p><p>Minor:Warforge's resolve, Count makes a save and gains 15 THP.</p><p><a href="http://invisiblecastle.com/roller/view/3636331/" target="_blank">saved vs AC penality</a></p><p></p><p> Standard: Taste of life vs Cur ExSixTen (Free spending 15 TP to add +15 to damage), <a href="http://invisiblecastle.com/roller/view/3636331/" target="_blank">41 vs AC, 35 damage </a>and Count gains 20 THP<a href="http://invisiblecastle.com/roller/view/3636331/" target="_blank">.</a></p><p>Free: Blood Drinker: the attack does an extra <a href="http://invisiblecastle.com/roller/view/3636335/" target="_blank">2</a> damage (37 damage total) and the Count heals a surge worth of HP.</p><p> </p><p> Hastings:</p><p> Minor: Cruel Taunt burst 5 vs Quagmire.</p><p> <a href="http://invisiblecastle.com/roller/view/3636337/" target="_blank">miss</a></p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/3636339/" target="_blank">rolls</a></p><p> Standard: Rapier vs Quagmire 26 vs AC miss</p><p></p><p> Minor: Low slash 29 vs AC 17 damage.</p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/3636341/" target="_blank">saved vs ongoing</a></p><p> </p><p> Dorm the Destroyer:</p><p> Standard: Searing Ray, three attacks</p><p> Note: Dorm ignores all resistance from being a pyromancer.</p><p> <a href="http://invisiblecastle.com/roller/view/3636346/" target="_blank">rolls</a></p><p> Jax: 35 vs ref hit for 18 fire damage and healing surge value is halved (save ends)</p><p> Dorn: crit hit for 24 fire damage and healing surge value is halved (save ends)</p><p> Cur ExSixTen: miss</p><p> </p><p> Glugyug:</p><p> Move:Stand</p><p> </p><p> Standard:Lion's Roar vs CurExSixTen, 39 vs AC, 35 damage and Sardna spends a surge.</p><p>Free: Feast: Cur ExSixTen is grabbed (escape or save ends)</p><p></p><p>Cur ExSixTen Reaction:<strong><span style="color: Red">Reactive Surge</span> </strong>+<strong> <span style="color: Red">Amulet of Life</span></strong>: Sir Exsixten spends two healing surges, gaining <span style="color: Orange">10THP</span>+<span style="color: Lime">66HP</span></p><p></p><p><a href="http://invisiblecastle.com/roller/view/3637822/" target="_blank">save</a> succeded</p><p> </p><p> Cousin Dak:</p><p> Move: Stand</p><p>Standard: Scorpion vs Cur ExSixTen</p><p><a href="http://invisiblecastle.com/roller/view/3636352/" target="_blank">35 vs AC 26 poison damage</a> and Cur ExSixTen is slowed EONT</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3637823/" target="_blank">failed both saves</a></p><p> </p><p> Sardna:</p><p> Free:Mar's blessing on Dak, he heals 40 HP.</p><p> </p><p> Move:Crawl up to P14</p><p></p><p>Minor:Sustain deep shroud</p><p></p><p> Standard: Lance of Dark Faith vs Cur ExSIxTen <a href="http://invisiblecastle.com/roller/view/3636355/" target="_blank">34 vs ref 22</a> necrotic damage and Count TenExSix Gains +2 to the next attack against Cur ExSIxTen </p><p> </p><p><a href="http://invisiblecastle.com/roller/view/3637824/" target="_blank">saved vs ongoing damage</a></p><p> [/sblock]</p><p> </p><p> [sblock=Combatants]</p><p> <strong>Hastings <span style="color: White"><span style="font-family: 'Arial'">Wellington</span></span></strong>, Male Tiefling,</p><p> <span style="color: White"> <span style="font-family: 'Arial'">HP172/282; Bloodied 141, </span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 26; Reflex 30; Will 29</span></span> <span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">Saving Throws </span></span> <span style="color: White"><span style="font-family: 'Arial'">+2; Action Points 0</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Dorm</strong> <strong>(The Destroyer) Wellington</strong>, Male Mul</span></span><span style="color: White"></span></p><p><span style="color: White"><span style="font-family: 'Arial'">HP 166; Bloodied 83</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">AC 29; Fortitude 25; Reflex 27; Will 26</span></span></p><p> </p><p> <strong>Count TenSixEx</strong>, Male Warforged </p><p> HP <span style="color: DarkOrange">20+<span style="color: White">189</span></span>/189; Bloodied 95, Count TenExSix Gains +2 to the next attack against Cur ExSIxTen, concealment</p><p> AC 32; Fortitude 32; Reflex 24; Will 24</p><p> Resistant: 10 Necrotic</p><p> Variability: 10 Radiant</p><p> </p><p> <strong>Sardna,</strong> Female Firesoul Genasi, <span style="color: White"><span style="font-family: 'Arial'">concealment</span></span>, -2 to AC EONT Jaz.</p><p> HP 67/143; Bloodied 72</p><p> AC 31-2; Fortitude 26; Reflex 27; Will 29</p><p> Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn.</p><p> </p><p> <strong>Cousin Dak,</strong> Male Kobold, <span style="color: White"><span style="font-family: 'Arial'">concealment, 10 ongoing (save ends),</span></span> -1 to AC (save ends)</p><p> HP 50/150; Bloodied 75</p><p> AC 31-1; Fortitude 26; Reflex 27; Will 29</p><p> </p><p> <strong>Glugyug</strong>, Male Goblyn, marked EONT, <span style="color: White"><span style="font-family: 'Arial'">concealment</span></span></p><p> HP 106/171; Bloodied 86</p><p> AC 30; Fortitude 29; Reflex 26; Will 28</p><p> </p><p> Cur ExSixTen:<span style="color: White"><span style="color: DarkOrange"><span style="color: White">67</span></span></span>/116, werewolf form (+2 power bonus to speed,+2 power bonus to damage, 6 regenerate when not bloodied), grabbed by Glugyug(escape or save ends), slowed EONT</p><p> </p><p>Dorn: <span style="color: White">69</span>/93, <span style="color: White">Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2</span>, 10 ongoing fire damage (save ends), +3 to hit against EONT, flight EONT,healing surge value halved (save ends)</p><p> </p><p>Jax:31/88, healing surge value is halved (save ends)</p><p> </p><p>Andras:81/81</p><p> </p><p>Quagmire: 34/82,</p><p> </p><p>Uncle Jaz: 79/91</p><p> <span style="color: White"> [/sblock]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span>[sblock=Uncle Jaz (updated with more to hit and extra backstab usage)]</p><p> <span style="color: White"><strong><span style="font-family: 'Arial'">Uncle Jaz (Male Kobold Thief)</span></strong></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Level 13 Elite Skirmisher</span></strong></span> <span style="color: white"><span style="font-family: 'Arial'">Small </span></span></p><p><span style="color: white"></span> <span style="color: White"><strong><span style="font-family: 'Arial'">HP </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">91<strong>; Bloodied </strong>46</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">AC </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">27; <strong>Fortitude </strong>25; <strong>Reflex </strong>29; <strong>Will </strong>24</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Speed </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">6</span></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Saving Throws </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">+2; <strong>Action Points </strong>1</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Initiative</span></strong></span><span style="color: White"><span style="font-family: 'Arial'"> +17</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"> Perception </span></strong></span><span style="color: White"><span style="font-family: 'Arial'">+19</span></span><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Traits:</span></strong></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"></span></strong><strong><span style="font-family: 'Arial'">Sneak Attack</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Masterful Action</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'Arial'">When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"> (Note: Jaz does not have to reload his crossbow).</span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><span style="font-family: 'Arial'"><strong>RBA: </strong></span></span><strong><span style="font-family: 'Arial'">Custom Made Hand Crossbow • At-Will</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5; <strong>+22</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d8 + 8.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span><span style="color: White"><strong><span style="font-family: 'Arial'">Standard Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong><span style="font-family: 'Arial'">MBA: Dagger</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Attack: </span></em></span><span style="color: White"><span style="font-family: 'Arial'">Melee 1; <strong>+18</strong> vs. AC</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Hit: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">1d4</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p> <span style="color: White"><strong><span style="font-family: 'Arial'">Move Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Technical Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Trapmaker's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Coward's Trick • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Minor Actions</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'">R </span><strong><span style="font-family: 'Arial'">Sneak in the Attack • Encounter</span></strong></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Shifty • At-Will</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 1 square.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Free Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Backstab • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"><strong>Special: Jaz can use this twice per encounter.</strong></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Triggered Actions</span></strong>:</span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">It's a Trap! • Encounter</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Requirements: </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">An enemy hits Jaz with a melee attack.</span></span></p><p><span style="color: White"><em><span style="font-family: 'Arial'">Effect (Immediate Reaction): </span></em></span> <span style="color: White"><span style="font-family: 'Arial'">Jaz shifts 5 squares and makes an RBA against the target.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Skills </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20</span></span></p><p><span style="color: White"></span><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'">Alignment: </span></strong></span> <span style="color: White"><span style="font-family: 'Arial'">unaligned<strong> Languages: </strong>Common, Draconic</span></span></p><p> [/sblock]</p><p> <span style="color: White"> [sblock=Terrain]</span></p><p><span style="color: White">The barrels, cannons, boxes etc. are difficult terrain.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The round wooden things is the mast, You can pass through but not end your turn in the square. </span></p><p><span style="color: White"> </span></p><p><span style="color: White"></span>Underwater is heavily obscured and it does not effect Quagmire. No sharks yet at least.</p><p><span style="color: White"> [/sblock]</span></p></blockquote><p></p>
[QUOTE="Luinnar, post: 5983196, member: 44459"] [GM][COLOR=Black]All allies gain +3 to hit for [U]one[/U] turn from Dorn. Only works once [/COLOR] I'll say anything underwater is heavily obscured. No sharks.. yet at least.[/GM] [COLOR=Gray][SIZE=3]vampire vs werewolf, the battle of eternity! [SIZE=2][COLOR=White]Count TenSixEx says.[/COLOR][/SIZE] if you expect me to have a lawful good pony form, you are sadly mistaken[/SIZE][/COLOR][COLOR=Gray][SIZE=3]. <SEARCHING....PONY FORM FOUND> shut up! [SIZE=2][COLOR=White]he shouts banging his hand on his head. [/COLOR][/SIZE][/SIZE][/COLOR][COLOR=Gray][SIZE=3]i do have this form though![/SIZE] [/COLOR]he says, and with a loud -clank- his faceplate slides down several inches to reveal several rows of sharp fangs. He then grabs Cur ExSixTen by the scruff of the neck and clamps his jaws down on him. [COLOR=Gray][SIZE=3] mmm...wet dog...[/SIZE][/COLOR]he says, pulling away and wiping oil off his face plate. [COLOR=Indigo][B][I]Get off me you freak! [/I][/B][/COLOR] Hasting yells, flailing at Quagmire but only doing minor damage with his parrying dagger. [B][COLOR=Indigo] [/COLOR][/B][COLOR=DarkOrange][B]Fire....Fire from figures![/B][/COLOR] Dorm Wellington chuckles, firing three bolts of fire at Jax and Dorn, hitting them and searing their skin, but missing Cur ExSixTen. [COLOR=MediumTurquoise][B] Raaaaaaaaaaaaaooooar[/B][/COLOR][B][COLOR=MediumTurquoise]![/COLOR][/B] The Goblyn yells, biting on Cur ExSixTen with his teeth and shaking him hard. [COLOR=SeaGreen] I'm gonna die, I'm gonna die, I'm gonna die! [/COLOR]Cousin Dak yells. [B][COLOR=Red]Oh shut up will you! [/COLOR][/B][COLOR=Red][COLOR=White]Sardna says, wounds closing from the dark magic emanating from the Glugyug. She heals Dak with the powerof Mars and shoots a bolt of Dark energy at Cur ExSixTen. [/COLOR][/COLOR][B][COLOR=Red] [/COLOR][/B] [COLOR=SeaGreen]Um, OK.... I'll, um, use, this ancient Kobold battle technique![COLOR=White] Cousin Dak says, taking a scorpion out of his pocket[/COLOR][/COLOR] and tying it to a stick. he dangles it in from of Cur ExSixTen and manages to get in a sting. [sblock=ancient kobold battle technique] [IMG]http://www.tomeoftreasures.com/jpegs_second_edition/rules/MonstrousManual_Kobold.gif[/IMG] [/sblock] [sblock=actions] Count TenSixEx: Move: R16 Minor:Warforge's resolve, Count makes a save and gains 15 THP. [URL="http://invisiblecastle.com/roller/view/3636331/"]saved vs AC penality[/URL] Standard: Taste of life vs Cur ExSixTen (Free spending 15 TP to add +15 to damage), [URL="http://invisiblecastle.com/roller/view/3636331/"]41 vs AC, 35 damage [/URL]and Count gains 20 THP[URL="http://invisiblecastle.com/roller/view/3636331/"].[/URL] Free: Blood Drinker: the attack does an extra [URL="http://invisiblecastle.com/roller/view/3636335/"]2[/URL] damage (37 damage total) and the Count heals a surge worth of HP. Hastings: Minor: Cruel Taunt burst 5 vs Quagmire. [URL="http://invisiblecastle.com/roller/view/3636337/"]miss[/URL] [URL="http://invisiblecastle.com/roller/view/3636339/"]rolls[/URL] Standard: Rapier vs Quagmire 26 vs AC miss Minor: Low slash 29 vs AC 17 damage. [URL="http://invisiblecastle.com/roller/view/3636341/"]saved vs ongoing[/URL] Dorm the Destroyer: Standard: Searing Ray, three attacks Note: Dorm ignores all resistance from being a pyromancer. [URL="http://invisiblecastle.com/roller/view/3636346/"]rolls[/URL] Jax: 35 vs ref hit for 18 fire damage and healing surge value is halved (save ends) Dorn: crit hit for 24 fire damage and healing surge value is halved (save ends) Cur ExSixTen: miss Glugyug: Move:Stand Standard:Lion's Roar vs CurExSixTen, 39 vs AC, 35 damage and Sardna spends a surge. Free: Feast: Cur ExSixTen is grabbed (escape or save ends) Cur ExSixTen Reaction:[B][COLOR=Red]Reactive Surge[/COLOR] [/B]+[B] [COLOR=Red]Amulet of Life[/COLOR][/B]: Sir Exsixten spends two healing surges, gaining [COLOR=Orange]10THP[/COLOR]+[COLOR=Lime]66HP[/COLOR] [URL="http://invisiblecastle.com/roller/view/3637822/"]save[/URL] succeded Cousin Dak: Move: Stand Standard: Scorpion vs Cur ExSixTen [URL="http://invisiblecastle.com/roller/view/3636352/"]35 vs AC 26 poison damage[/URL] and Cur ExSixTen is slowed EONT [URL="http://invisiblecastle.com/roller/view/3637823/"]failed both saves[/URL] Sardna: Free:Mar's blessing on Dak, he heals 40 HP. Move:Crawl up to P14 Minor:Sustain deep shroud Standard: Lance of Dark Faith vs Cur ExSIxTen [URL="http://invisiblecastle.com/roller/view/3636355/"]34 vs ref 22[/URL] necrotic damage and Count TenExSix Gains +2 to the next attack against Cur ExSIxTen [URL="http://invisiblecastle.com/roller/view/3637824/"]saved vs ongoing damage[/URL] [/sblock] [sblock=Combatants] [B]Hastings [COLOR=White][FONT=Arial]Wellington[/FONT][/COLOR][/B], Male Tiefling, [COLOR=White] [FONT=Arial]HP172/282; Bloodied 141, AC 29; Fortitude 26; Reflex 30; Will 29[/FONT][/COLOR] [COLOR=White] [FONT=Arial]Saving Throws [/FONT][/COLOR] [COLOR=White][FONT=Arial]+2; Action Points 0 [/FONT][/COLOR][COLOR=White][FONT=Arial] [B]Dorm[/B] [B](The Destroyer) Wellington[/B], Male Mul[/FONT][/COLOR][COLOR=White] [FONT=Arial]HP 166; Bloodied 83 AC 29; Fortitude 25; Reflex 27; Will 26[/FONT][/COLOR] [B]Count TenSixEx[/B], Male Warforged HP [COLOR=DarkOrange]20+[COLOR=White]189[/COLOR][/COLOR]/189; Bloodied 95, Count TenExSix Gains +2 to the next attack against Cur ExSIxTen, concealment AC 32; Fortitude 32; Reflex 24; Will 24 Resistant: 10 Necrotic Variability: 10 Radiant [B]Sardna,[/B] Female Firesoul Genasi, [COLOR=White][FONT=Arial]concealment[/FONT][/COLOR], -2 to AC EONT Jaz. HP 67/143; Bloodied 72 AC 31-2; Fortitude 26; Reflex 27; Will 29 Aura 2: thick, writhing shadows surround Sardna. She and any other allys within the aura gain concealment. In addition, enemies that enter or start their turns within the aura take 5 necrotic damage, and enemies (including flying ones) also treat the area within the aura as difficult terrain. Sardna can sustain the aura as a minor action. However, the effect ends if she uses shadow jaunt or moves more than half her speed on her turn. [B]Cousin Dak,[/B] Male Kobold, [COLOR=White][FONT=Arial]concealment, 10 ongoing (save ends),[/FONT][/COLOR] -1 to AC (save ends) HP 50/150; Bloodied 75 AC 31-1; Fortitude 26; Reflex 27; Will 29 [B]Glugyug[/B], Male Goblyn, marked EONT, [COLOR=White][FONT=Arial]concealment[/FONT][/COLOR] HP 106/171; Bloodied 86 AC 30; Fortitude 29; Reflex 26; Will 28 Cur ExSixTen:[COLOR=White][COLOR=DarkOrange][COLOR=White]67[/COLOR][/COLOR][/COLOR]/116, werewolf form (+2 power bonus to speed,+2 power bonus to damage, 6 regenerate when not bloodied), grabbed by Glugyug(escape or save ends), slowed EONT Dorn: [COLOR=White]69[/COLOR]/93, [COLOR=White]Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2[/COLOR], 10 ongoing fire damage (save ends), +3 to hit against EONT, flight EONT,healing surge value halved (save ends) Jax:31/88, healing surge value is halved (save ends) Andras:81/81 Quagmire: 34/82, Uncle Jaz: 79/91 [COLOR=White] [/sblock] [/COLOR][sblock=Uncle Jaz (updated with more to hit and extra backstab usage)] [COLOR=White][B][FONT=Arial]Uncle Jaz (Male Kobold Thief)[/FONT][/B][/COLOR][COLOR=White][B][FONT=Arial] Level 13 Elite Skirmisher[/FONT][/B][/COLOR] [COLOR=white][FONT=Arial]Small [/FONT] [/COLOR] [COLOR=White][B][FONT=Arial]HP [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]91[B]; Bloodied [/B]46[/FONT] [B][FONT=Arial]AC [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]27; [B]Fortitude [/B]25; [B]Reflex [/B]29; [B]Will [/B]24[/FONT] [B][FONT=Arial]Speed [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]6[/FONT] [B][FONT=Arial]Saving Throws [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]+2; [B]Action Points [/B]1[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Initiative[/FONT][/B][/COLOR][COLOR=White][FONT=Arial] +17[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Perception [/FONT][/B][/COLOR][COLOR=White][FONT=Arial]+19[/FONT][/COLOR][COLOR=White][B][FONT=Arial] Traits: [/FONT][/B][B][FONT=Arial]Sneak Attack[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round. [/FONT][B][FONT=Arial]Masterful Action[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=Arial]When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn. [/FONT][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] (Note: Jaz does not have to reload his crossbow). [/COLOR] [COLOR=White][FONT=DnD4Attack][FONT=Arial][B]RBA: [/B][/FONT][/FONT][B][FONT=Arial]Custom Made Hand Crossbow • At-Will[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5; [B]+22[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d8 + 8. [/FONT][/COLOR][COLOR=White][B][FONT=Arial]Standard Actions[/FONT][/B]:[/COLOR][COLOR=White] [/COLOR][COLOR=White][B][FONT=Arial]MBA: Dagger[/FONT][/B] [I][FONT=Arial]Attack: [/FONT][/I][/COLOR][COLOR=White][FONT=Arial]Melee 1; [B]+18[/B] vs. AC[/FONT] [I][FONT=Arial]Hit: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]1d4 [/FONT][/COLOR] [COLOR=White][B][FONT=Arial]Move Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Technical Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him. [/FONT][B][FONT=Arial]Trapmaker's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Coward's Trick • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn. [/FONT][B][FONT=Arial]Minor Actions[/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][FONT=DnD4Attack]R [/FONT][B][FONT=Arial]Sneak in the Attack • Encounter[/FONT][/B] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy. [/FONT][B][FONT=Arial]Shifty • At-Will[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 1 square. [/FONT][B][FONT=Arial]Free Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]Backstab • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Effect: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits. [B]Special: Jaz can use this twice per encounter.[/B] [/FONT][B][FONT=Arial]Triggered Actions[/FONT][/B]:[/COLOR][COLOR=White] [B][FONT=Arial]It's a Trap! • Encounter[/FONT][/B][/COLOR] [COLOR=White] [I][FONT=Arial]Requirements: [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]An enemy hits Jaz with a melee attack.[/FONT] [I][FONT=Arial]Effect (Immediate Reaction): [/FONT][/I][/COLOR] [COLOR=White][FONT=Arial]Jaz shifts 5 squares and makes an RBA against the target. [/FONT][B][FONT=Arial]Skills [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20[/FONT] [/COLOR][COLOR=White] [B][FONT=Arial]Alignment: [/FONT][/B][/COLOR] [COLOR=White][FONT=Arial]unaligned[B] Languages: [/B]Common, Draconic[/FONT][/COLOR] [/sblock] [COLOR=White] [sblock=Terrain] The barrels, cannons, boxes etc. are difficult terrain. The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check. Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action. The round wooden things is the mast, You can pass through but not end your turn in the square. [/COLOR]Underwater is heavily obscured and it does not effect Quagmire. No sharks yet at least. [COLOR=White] [/sblock][/COLOR] [/QUOTE]
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Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).
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