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As Porphyria showers the undead with shining stars, Brenwar bravely charges forward, feeling invincible, and swiftly supported by his companion who focus their efforts on the nearby monsters. Bits of gore, blackened blood and bone fly everywhere as spells and blows crash into their ranks and the monstrous skeletal beast roars in agony and strikes Brenwar with all it’s might. The paladin is however able to deflect the brutal strike with his shield, and continues his assault on his chosen foe.
But while the part assaults the front gates, the two desiccated corpses who lurked at the sides swiftly charge forward, striking Halleck and Joy. Their blows aren’t a serious concern, but as they touch you you grow weaker and your will wanes. Revitalized by your lost life force, or spurred by the bug-mage’s cruel laugh, one of them go mad among your ranks, striking left and right before slipping away. As the group lie confused by the wight’s sudden attack, the insect-covered undead opens his mouth wide and a massive cloud of flies comes forth, obscuring the battlefield’s center. You can barely see many of your foes, and the insects invade Brenwar’s armor, eyes and nostrils; the paladin finds himself in a difficult position.
[sblock=actions]
Porphyria moves, casts Blazing starfall killing two minions and dealing 20 damage to the large skeleton (who’s vulnerable to radiant). Gets +1 AC thanks to his Wild magic boon
Brenwar uses battlefront shift, spends a surge to get 15 THP and DR 3, then charges the large skeleton dealing 18 damage (3 extra damage thanks to his Pelor’s blessing thingamabob)
Halleck moves, uses Vicious Mockery. Since the large skeleton has cover from the big pile of rocks, he targets Minion 3, but alas, he’s dead, so I made him target #4 instead. Halleck successfully insults the undead so hard it dies.
Joy moves, successfully uses misdirected mark on bug mage, deals 15 damage and is marked by Halleck.
Wight 1 moves slightly, then charges Halleck, hits AC 28 and deals 9 damage and deletes one of his healing surges and shifts away 3 squares.
Wight 2 does more or less the same, moves, charges Joy, hits AC 23, deals 5 damage and rots 1 healing surge, and triggers the bug corpse’s Unholy Vitality power, which makes him shift 2 squares and use his MBA again. The attack hits Halleck’s AC again (25) dealing 6 more damage and burning another HS, and finally shifting 3 more squares.
The last minion moves to where he’s now and throws a javelin at Brenwar. It fails pathetically, but the paladin is Marked.
The large skeleton tries to club Brenwar into the ground, but rolls 21 VS AC and fails.
Finally the bug-corpse casts his Encounter power, Plague cloud – the vast black area. Enemies (you) there are at -2 to hit, and allies in the zone have concealment.[/sblock]
[sblock=enemies]
Lore: The bug-animated corpse is a rare kind of undead created from the corpse of a mage or warlock after it’s been infested by insects. Though not physically powerful or durable, they can summon clouds of flies to hamper and harass its enemies.
Some of the undead, the undamaged ones, are wights. They can steal your life force with a touch.
Large skeleton: AC 22 FORT ?? REF 19 WILL ??. MBA (Reach 2, threatening reach): +13 VS AC; 2d6+7 damage.
Undead legionaries (minion) : AC ?? FORT ?? REF ?? WILL 18. MBA: +12 vs AC, 7 damage and marks.
Wights: AC ?? FORT ?? REF ?? WILL ?? MBA +10 vs AC, 1d6+4 damage and target loses a healing surge.
Bug mage AC ?? FORT ?? REF ?? WILL 17 MBA +9 vs AC, 1d8+1 damage[/sblock]
[sblock=status]
Brenwar: 15 THP, 1 HS spent, marked by the last minion.
Halleck=15 damage, 2 HS spent
Porphyria: Fine
Joy: 5 damage, 1 HS spent
Large skeleton: 38 damage, Divine Sanctioned (until end of Brenwar’s turn)
Bug corpse: 15 damage, marked by Halleck until end of his round.
Wight 1: Fine
Wight 2: Doing victory dance
Legionary 1: Dead
Legionary 2: Fine
Legionary 3: Dead
Legionary 4: Dead
(I don’t know if I messed up with the minion’s numbers, but it doesn’t matter, as only one of them should be alive)
[/sblock]
[sblock=map]

Squares marked with a “D”, as well those with rocks and bushes are difficult terrain. The mound, rocks and bushes are cover.
My connection sucks, so I don't know if the map is visible or not. Let me know if you can't see it
[/sblock]
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