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Adventure Across Khorvaire - Reflections
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<blockquote data-quote="pathfinderq1" data-source="post: 4069885" data-attributes="member: 48394"><p>Name: <span style="color: DarkRed">Sven of Westbridge</span></p><p>Race/gender: human male</p><p>Class/level: Fighter 1</p><p>Alignment: LN, tending good</p><p>Region of origin: Breland</p><p></p><p>Background: [sblock]Many small villages throughout Breland suffered terribly during the war- like many other children, Sven was sent "to live with family" in the city of Wroat. Unfortunately for him, he didn't really have any relatives there, at least not any who could afford to take in another child. He ended up at a horribly overcrowded orphanage run by the church of the Sovereign Host. Fairly fit and agile, but never particularly smart or personable, Sven was steered towards a physical career, the honest hard work of a soldier. Some of Dol Dorn's clergy worked with promising orphans, teaching them the basics of combat and physical training. By the time Sven was old enough to actually join the military, though, the Last War was over. While the Blademarks still needed new troops, the regular army had more than enough veterans to fill the peacetime ranks. Sven lived at the orphanage until he was legally an adult, but had no real prospects after that. While he fought well enough in training, he always did terribly on days that the Deneith recruiters came to observe. A kindly priest managed to pull a few strings and got Sven a job as a custodian at the university- it wasn't much, but he earned enough to live on, and he could get in to hear lectures for free. On his days off, he still went to Dol Dorn's temple for combat practice. Over time, he learned enough to be a passable swordsman. And that was the sum of his boring, routine life- his only real enjoyment seemed to come from hearing the lectures of thoe who had traveled to exotic lands and done heroic deeds. While he enjoyed such tales, he seemed destined to have no great stories in his life. And it was all because of that mark on his arm...</p><p></p><p>Early in his teens, you see, he had acquired a swirling black mark on his left arm, just above the elbow- and while he was no genius, he had heard enough stories to know that it was not the mark of one of the great Houses. It was the twisted kind of mark, the kind that led its bearer to madness and destruction. Until that point, he had been eagerly anticipating a stirring career in the Blademarks Guild- but they would never accept someone with an aberrant mark (or so he was convinced). So he began to avoid the notice of his teachers and the Guild recruiters- when the came looking, he performed terribly, or simply was sick. He took a quiet job at the university, and allowed himself to live on the stories of others, instead of living a great tale of his own. The closest he got to "glory" was one day a week of training at the temple, and the occasional shift as an extra guard for the university- when there was abig event, even normal custodians, cooks and stablehands might been handed a tabard and a spear and set up as crowd control extras. As boring as it was, it was a life, and Sven managed to control the madness that lurked inside his aberrant mark. Perhaps, one day, he thought he might have enough will to hone his willpower enough that the mark would be his to control...[/sblock]</p><p></p><p>Description: Sven is a very unremarkable-looking young man. He is just a touch over average height, with a rangy build. He has a healthy tan, but a very plain face. His eyes are a washed-out muddy brown, and his light brown hair is cut rather short and ragged- it looks like he trimmed the hair himself, with an indifferently sharp knife (mostly because that <strong>is</strong> what happened). He tends to favor plain sturdy work clothes most of the time- while he has armor, he rarely wears it unless he is doing guard work for the university, in which case it is covered by a tabard. Even off-duty, though, his training at the temple of Dol Dorn has impressed upon him the importance of being prepared so he is rarely unarmed.</p><p></p><p>Personality: Sven tries very hard to blend in- he works hard (but not too hard), keeps his mouth shut and his head down. This is a defense tactic honed by years of practice. While he can make an effort to be noticed, he usually hates to do so. His life is ruled by willpower and determination. While he loves exciting stories of travel and adventure, he tries very hard to pretend he has no interest in living such stories- deep down inside, though, he really does want to seek out adventure. He is just kind of afraid of how things would end up. While he has no priestly calling, he is a devoted follower of Dol Dorn, and enjoys physical training and fighting (at least in practice).</p><p></p><p>Crunch: </p><p>Human male</p><p>Fighter 1</p><p>XP: 0</p><p></p><p>Senses: Listen +2, Search +0; Spot +2</p><p>HP: 12 (d10+2 CON)</p><p>AC: 16 (armor +3, DEX +3; also +1 dodge and +2 shield, if used)</p><p>Move: 30 base; 20 with full pack</p><p></p><p>STR: 14 (+2; 6 pts)</p><p>DEX: 16 (+3; 10 pts)</p><p>CON: 14 (+2; 6 pts)</p><p>INT: 10 (+0; 2 pts)</p><p>WIS: 14 (+2; 6 pts)</p><p>CHA: 10 (+0; 2 pts)</p><p></p><p>BAB: +1 (Melee +3/Missile +4/Grapple +3)</p><p>Glaive +3 to hit; 1d10+3; 20/x3; 10 foot reach/2-handed</p><p>Sap +3 to hit; 1d6+2 nonlethal; 20/x2</p><p>Kukri +3 to hit; 1d4+2; 18-20/x2</p><p>Sling +4 to hit; 1d4+2; 20/x2; 50 foot increment</p><p>Morningstar +3 to hit; 1d8+2; 20/x2</p><p></p><p>SAVES:</p><p>FORT +4 (2 base, +2 CON)</p><p>REF +3 (0 base, +3 DEX)</p><p>WILL +2 (0 base, +2 WIS)</p><p></p><p>Feats: Aberrant dragonmark (chill touch 1x/day); Endurance (bonus- human); Dodge (Fighter 1 bonus)</p><p></p><p>Skills (total/skill//points/ranks/modifiers): </p><p>+3 (+2 in armor)/Balance//0 pts/0r/+3 DEX </p><p>+3 (+2 in armor)/Climb//1 pt/1r/+2 STR</p><p>+3/Concentration//2 pts cc/1r/+2 CON</p><p>+3 (+2 in armor)/Jump//1 pt/1r/+2 STR</p><p>+1/Knowledge- arcana//2 pts cc/1r/+0 INT</p><p>+1/Knowledge- religion//2 pts cc/1r/+0 INT </p><p>+3/Profession- custodian//2 pts cc/1r/+2 WIS </p><p>+3/Sense motive//2 pts cc/1r/+2 WIS </p><p>+3 (+2 in armor)/Tumble//0 pts/0r/+3 DEX</p><p></p><p>Equipment:</p><p>Studded leather armor (25 gp; 20 lbs; ACP -1)</p><p>Heavy wooden shield (7 gp; 10 lbs; usually with pack, ACP -2 if used)</p><p>Glaive (8 gp; 10 lbs)</p><p>Kukri (8 gp; 2 lbs)</p><p>Sap (1 gp; 2 lbs)</p><p>Sling (with 10 bullets)(1 sp; 5 lbs)</p><p>Dagger (x2)(4 gp; 1 lb +1 lb pack)</p><p>Morningstar (8 gp; 6 lbs)</p><p></p><p>Explorer's outfit (x2)(1 free +10 gp; worn +8 lbs pack)</p><p>Belt pouch (1 gp; 0.5 lb)</p><p>Whetstone (2 cp; 1 lb)</p><p>Sunrod (x2)(4 gp; 1 lb +1 lb pack)</p><p>Flint and steel (1 gp; 0 lbs)</p><p>Backpack (2 gp; 2 lbs pack)</p><p>Waterskin (1 gp; 4 lbs pack)</p><p>Trail rations (x4 days)(2 gp; 4 lbs pack)</p><p>Torch (x4)(4 cp; 4 lbs pack)</p><p>Bedroll (1 sp; 5 lbs pack)</p><p>Sack (x2)(2 sp; 1 lb pack)</p><p>Rope (50 ft, silk)(10 gp; 5 lbs pack)</p><p>Piton (x4)(4 sp; 2 lbs pack)</p><p>Hammer (5 sp; 2 lbs pack)</p><p>Alchemists fire (x2)(40 gp; 1 lb +1 lb pack)</p><p>Identity papers (standard)(2 gp; 0 lbs)</p><p>Money: 4 cp, 6 sp, 24 gp (0.64 lb; 160 gp starting; 135.36 spent)</p><p></p><p>Weight: 50.14 lbs base +50 lbs pack =100.14 lbs total</p><p>Light 0-58/Medium 59-116/Heavy 117-175/Lift 350/Drag 875</p><p></p><p>Advancement plan: Fighter 2, then pure monk; feat selection based on the improved aberrant dragonmarks from Dragonmarked</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4069885, member: 48394"] Name: [COLOR=DarkRed]Sven of Westbridge[/COLOR] Race/gender: human male Class/level: Fighter 1 Alignment: LN, tending good Region of origin: Breland Background: [sblock]Many small villages throughout Breland suffered terribly during the war- like many other children, Sven was sent "to live with family" in the city of Wroat. Unfortunately for him, he didn't really have any relatives there, at least not any who could afford to take in another child. He ended up at a horribly overcrowded orphanage run by the church of the Sovereign Host. Fairly fit and agile, but never particularly smart or personable, Sven was steered towards a physical career, the honest hard work of a soldier. Some of Dol Dorn's clergy worked with promising orphans, teaching them the basics of combat and physical training. By the time Sven was old enough to actually join the military, though, the Last War was over. While the Blademarks still needed new troops, the regular army had more than enough veterans to fill the peacetime ranks. Sven lived at the orphanage until he was legally an adult, but had no real prospects after that. While he fought well enough in training, he always did terribly on days that the Deneith recruiters came to observe. A kindly priest managed to pull a few strings and got Sven a job as a custodian at the university- it wasn't much, but he earned enough to live on, and he could get in to hear lectures for free. On his days off, he still went to Dol Dorn's temple for combat practice. Over time, he learned enough to be a passable swordsman. And that was the sum of his boring, routine life- his only real enjoyment seemed to come from hearing the lectures of thoe who had traveled to exotic lands and done heroic deeds. While he enjoyed such tales, he seemed destined to have no great stories in his life. And it was all because of that mark on his arm... Early in his teens, you see, he had acquired a swirling black mark on his left arm, just above the elbow- and while he was no genius, he had heard enough stories to know that it was not the mark of one of the great Houses. It was the twisted kind of mark, the kind that led its bearer to madness and destruction. Until that point, he had been eagerly anticipating a stirring career in the Blademarks Guild- but they would never accept someone with an aberrant mark (or so he was convinced). So he began to avoid the notice of his teachers and the Guild recruiters- when the came looking, he performed terribly, or simply was sick. He took a quiet job at the university, and allowed himself to live on the stories of others, instead of living a great tale of his own. The closest he got to "glory" was one day a week of training at the temple, and the occasional shift as an extra guard for the university- when there was abig event, even normal custodians, cooks and stablehands might been handed a tabard and a spear and set up as crowd control extras. As boring as it was, it was a life, and Sven managed to control the madness that lurked inside his aberrant mark. Perhaps, one day, he thought he might have enough will to hone his willpower enough that the mark would be his to control...[/sblock] Description: Sven is a very unremarkable-looking young man. He is just a touch over average height, with a rangy build. He has a healthy tan, but a very plain face. His eyes are a washed-out muddy brown, and his light brown hair is cut rather short and ragged- it looks like he trimmed the hair himself, with an indifferently sharp knife (mostly because that [B]is[/B] what happened). He tends to favor plain sturdy work clothes most of the time- while he has armor, he rarely wears it unless he is doing guard work for the university, in which case it is covered by a tabard. Even off-duty, though, his training at the temple of Dol Dorn has impressed upon him the importance of being prepared so he is rarely unarmed. Personality: Sven tries very hard to blend in- he works hard (but not too hard), keeps his mouth shut and his head down. This is a defense tactic honed by years of practice. While he can make an effort to be noticed, he usually hates to do so. His life is ruled by willpower and determination. While he loves exciting stories of travel and adventure, he tries very hard to pretend he has no interest in living such stories- deep down inside, though, he really does want to seek out adventure. He is just kind of afraid of how things would end up. While he has no priestly calling, he is a devoted follower of Dol Dorn, and enjoys physical training and fighting (at least in practice). Crunch: Human male Fighter 1 XP: 0 Senses: Listen +2, Search +0; Spot +2 HP: 12 (d10+2 CON) AC: 16 (armor +3, DEX +3; also +1 dodge and +2 shield, if used) Move: 30 base; 20 with full pack STR: 14 (+2; 6 pts) DEX: 16 (+3; 10 pts) CON: 14 (+2; 6 pts) INT: 10 (+0; 2 pts) WIS: 14 (+2; 6 pts) CHA: 10 (+0; 2 pts) BAB: +1 (Melee +3/Missile +4/Grapple +3) Glaive +3 to hit; 1d10+3; 20/x3; 10 foot reach/2-handed Sap +3 to hit; 1d6+2 nonlethal; 20/x2 Kukri +3 to hit; 1d4+2; 18-20/x2 Sling +4 to hit; 1d4+2; 20/x2; 50 foot increment Morningstar +3 to hit; 1d8+2; 20/x2 SAVES: FORT +4 (2 base, +2 CON) REF +3 (0 base, +3 DEX) WILL +2 (0 base, +2 WIS) Feats: Aberrant dragonmark (chill touch 1x/day); Endurance (bonus- human); Dodge (Fighter 1 bonus) Skills (total/skill//points/ranks/modifiers): +3 (+2 in armor)/Balance//0 pts/0r/+3 DEX +3 (+2 in armor)/Climb//1 pt/1r/+2 STR +3/Concentration//2 pts cc/1r/+2 CON +3 (+2 in armor)/Jump//1 pt/1r/+2 STR +1/Knowledge- arcana//2 pts cc/1r/+0 INT +1/Knowledge- religion//2 pts cc/1r/+0 INT +3/Profession- custodian//2 pts cc/1r/+2 WIS +3/Sense motive//2 pts cc/1r/+2 WIS +3 (+2 in armor)/Tumble//0 pts/0r/+3 DEX Equipment: Studded leather armor (25 gp; 20 lbs; ACP -1) Heavy wooden shield (7 gp; 10 lbs; usually with pack, ACP -2 if used) Glaive (8 gp; 10 lbs) Kukri (8 gp; 2 lbs) Sap (1 gp; 2 lbs) Sling (with 10 bullets)(1 sp; 5 lbs) Dagger (x2)(4 gp; 1 lb +1 lb pack) Morningstar (8 gp; 6 lbs) Explorer's outfit (x2)(1 free +10 gp; worn +8 lbs pack) Belt pouch (1 gp; 0.5 lb) Whetstone (2 cp; 1 lb) Sunrod (x2)(4 gp; 1 lb +1 lb pack) Flint and steel (1 gp; 0 lbs) Backpack (2 gp; 2 lbs pack) Waterskin (1 gp; 4 lbs pack) Trail rations (x4 days)(2 gp; 4 lbs pack) Torch (x4)(4 cp; 4 lbs pack) Bedroll (1 sp; 5 lbs pack) Sack (x2)(2 sp; 1 lb pack) Rope (50 ft, silk)(10 gp; 5 lbs pack) Piton (x4)(4 sp; 2 lbs pack) Hammer (5 sp; 2 lbs pack) Alchemists fire (x2)(40 gp; 1 lb +1 lb pack) Identity papers (standard)(2 gp; 0 lbs) Money: 4 cp, 6 sp, 24 gp (0.64 lb; 160 gp starting; 135.36 spent) Weight: 50.14 lbs base +50 lbs pack =100.14 lbs total Light 0-58/Medium 59-116/Heavy 117-175/Lift 350/Drag 875 Advancement plan: Fighter 2, then pure monk; feat selection based on the improved aberrant dragonmarks from Dragonmarked [/QUOTE]
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