[sblock=Karma]
Can you post some flavour text along with your actions?
[/sblock]
Farmer Bob looks askance at the rope.
"Trees, ya. Ropes wit' no hand-holds? Not so much." He makes a hesitant step towards the rope, but freezes with one hand on the wall, afraid to budge from its shelter.
Then a ghoul explodes out of the shadows, jaws gaping in a silent snarl. Quick as a flash, Bob leaps for the rope and pulls himself up hand over hand. When he reaches the top, he wraps both arms and legs around the rope and clings for dear life, looking down at the combat below him and rotating slowly.
The ghoul charges at Artemis, shaking off shadows that grab at its limbs, and grabs his arm to drag him closer to its jaws. Artemis rips his arm from the ghoul's grasp, leaving deep red welts where its venomous claws sunk in. The wound stings horribly and he feels his limbs stiffening as the poison courses through his body, rooting him to the spot.
The billowing shadow rolls forward to engulf the ghoul again, but its mate shuffles out sideways and pulls itself completely free of them. The second ghoul gives a barking laugh of triumph. It bares its fangs at Artemis, revealing gums that have shrunken back to leave its teeth horribly prominant, and licks its lips with a horrible half-rotted tongue. It grabs at the immobilized Artemis, who is unable to dodge away, and stretches its gaping jaws towards his face...
With a terrible screech of pain, a bug the size of a fist splurges out of the wall of caustic acid, followed by another. In their death throws the two insects spatter acid over the ghoul. It howls and falls back, clawing at its skin where the acid has begun to dissolve it. The ghoul rakes chunks of flesh off of its own bones to leave them splattered on the ground, slowly dissolving, and stands there panting and snarling.
As the two insects screech their death, another pair of insects responds and comes rushing out of a crack in the far wall. They skitter around the room in a panic, chittering in fear. Their screams are answered by an angry HISS from behind, and a line of sticky web shoots out of the darkness at Lilli. The filament wraps itself around her, binding her arms to her sides and sticking her to the rock wall behind her. Her clothes begin to smoke where the filament touches them and she realizes it is coated in some sort of acid.
Tracing the filament back to its source reveals a larger insect clinging to a far wall. It's carapace is mottled with dark grey and black spots, giving it a superior camouflage that was broken only as it attacked to draw attention from its threatened children. The mother bug shakes its proboscis and the end of the acidic line drops to the floor. It scuttles away along the wall until it's placed a pillar between itself and the threatening humanoids.
Beyond the patch of roiling shadow, a third ghoul paces restlessly, waiting for its chance to feed.
[sblock=NPC Actions]
PC's turns:
Ghoul 1 takes 20 damage from Grasping Shadows, and is bloodied. It is slowed until the end of Gil's next turn.
Ghoul 2 takes 8 damage from Grasping Shadows. It is slowed until the end of Gil's next turn.
Ghoul 2 takes 5 damage from Sacred Flame.
Ghoul 1:
Standard: charges Artemis (
Ghoul 1 attacks Artemis (+2 for charging) (1d20+9+2=24, 1d6+3=7)), hitting for 7 damage and Artemis is immobilized (save ends).
Ghoul 2:
Start of turn: takes 12 acid damage from Caustic Rampart (
acid damage on Ghoul 2 (1d6+6=12)), and is bloodied.
Move: Shift to M6
Standard: attack Artemis with Ghoulish Bite (target must be immobilized, stunned or unconscious:
bite at Artemis (1d20+7=10, 3d6+3=11)), missing.
Ghoul 3:
Move: Move to Q4
Cave Fisher Spawn 1:
Takes 12 damage from Caustic Ramparts, dies (
acid damage on Cave Fisher Spawn 1 and 2 (1d6+6=12, 1d6+6=11))
Cave Fisher Spawn 2:
Takes 11 damage from Caustic Ramparts, dies (
acid damage on Cave Fisher Spawn 1 and 2 (1d6+6=12, 1d6+6=11))
Cave Fisher Spawn 3:
Move+Standard: Double move from S2 to R9
Cave Fisher Spawn 4:
Move: Move from S1 to U3
Cave Fisher Spiker:
Passive perception of 12 beats Lilli's Stealth roll
Standard: Attack Lilli with Filament Wrap (
Filament Wrap at Lilli (+2 from CA due to Stealth) (1d20+7+2=21)), hits. Lilli takes 5 ongoing damage and is immobilized (save ends). Spiker loses Stealth.
Move: spider climb to E2, where it has partial cover from Lilli, superior cover from Bob, Karma and Shale, and is out of line-of-sight from Lilli, Gil and Artemis, and makes another Hide check:
Stealth (-5 for moving more than 2 squares) (1d20+4-5=1). Wow.
Farmer Bob:
Move: move to K8
Standard: attempt to climb the rope:
Athletics (1d20+2=13). Success (DC was 12). Bob is now at the top of the rope, 10' above the floor.
[/sblock]
[sblock=Unlocked Stats]
Farmer Bob: AC
1516, Fort 13, Reflex 11, Will 11
Ghouls: AC ??, Fort ??, Reflex 17, Will 14
Cave Fisher Spawn: AC ??, Fort ??, Reflex ??, Will ??
Cave Fisher Spiker: AC ??, Fort ??, Reflex ??, Will ??
[/sblock]
[sblock=Status]
Artemis: 23/29 hp, 7/7 surges, immobilized (save ends)
Lilli: 20/22 hp, 6/7 surges, immobilized and taking 5 ongoing damage (save ends both)
Gil: 25/26 hp, 7/7 surges
Shale: 31/33 hp, 6/7 surges
Karma: 30/30 hp, 4/5 surges
Farmer Bob: 2/2 hp, 0/1 surges
Ghoul 1: 20 damage taken. Bloodied. Slowed until end of Gil's next turn.
Ghoul 2: 25 damage taken. Bloodied. Slowed until end of Gil's next turn.
Ghoul 3: 0 damage taken
Cave Fisher Spawn 1: 12 damage taken, dead
Cave Fisher Spawn 2: 11 damage taken, dead
Cave Fisher Spawn 3: 0 damage taken
Cave Fisher Spawn 4: 0 damage taken
Cave Fisher Spiker: 0 damage taken, hidden with stealth 1
[/sblock]
External Map Link
[sblock=Map]
The green is the Caustic Rampart. Grey is Grasping Shadows. Yellow is the rope.
[/sblock]