[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Quan moves forward to get a better angle on the archers. Before firing, he lays his hand on the ground and whispers, "Earth Mother, protect our friends during this most important conflict."

The earth behind Sigarr erupts into thick roots and weeds. Interestingly, the roots don't impede on the giant's steps.

Quan then looses two arrows at the enemy archers. Both fall with arrows placed in vital organs.

[sblock=Actions]
Movement: Move to O-15.

Minor: Entangling Roots at J-8, area burst 2. The area is difficult terrain to enemies until end of encounter and enemy charges may not use any square of the zone.

Standard: Rapid Shot at F-10 with attacks vs. S2 and S3: 34 and 26 vs. AC. Hitting both for 28 damage (yes it rolled damage twice). Both S2 and S3 are dead.
[/sblock]

[sblock= Quan's Stats] Leopold "Quan" Thatcher- Male Human, Peerless Hunter 11
Status:

Initiative: +11, Passive perception: 24, Passive Insight: 19

AC: 26, For: 21, Ref: 25, Will: 25

HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8

Speed: 6 squares, Languages: Allarian, Goblin

AP: 1

Second Wind: unused

[sblock=Orb of the Hunter]
1. Stealth checks: +4
2. Ranged attack Rolls: +1
3. Damage rolls: +4 to all damage
4. +1 AC (already accounted for above)
[/sblock]

Powers:
Aimed Shot
Clever Shot
Rapid Shot
Disruptive Shot 1, 2, 3, 4
Reactive Shift
Takedown Strike
Hunter's Thorn Trap
Assassin's Shroud 1 2
Healing Lore
Entangling Roots
Hero's Armor Daily


Effects:
+1 to defenses when bloodied
+3 damage to isolated targets
+1d6 damage against foes who haven't acted yet in battle
[/sblock]
 

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[sblock=DM Notes: Please Ignore]
The frost giant kills a scout and the zeroes in on the leader, delivering two crushing blows which leaves the leader bleeding profusely. The hunter finishes off two other scouts with two rapid shots from his lethal bow. The trio of Rocco, Skalisss and the unicorn spirit hammer away at the four fighters. And an old ally regions the group with some much needed support, lashing out at one of the guards as well. The leader barks orders to the guards to the guards in dragon tongue. All five foes attack in unison.
[sblock=Heros Turn]
Heroes turn:
Quan:: kills both S2 and S3, entangling roots in area
Vimak:: Hit G2 for 16 (DM note: stats)
Rocco:: G2 hit for 25, G4 hit for 22: Both Marked, (DM Note AC stats)
Skalisss:: heals self for 30 (-1 HS), hits g1 for 26, both g1 and g3 marked
Primera:: Hit G3 for 14, 5 temp hp granted to Rocco and Skalisss
Sigarr:: kills S1, gain 8 temp, hits leader for 59 and 10 ongoing (save ends)
[/sblock]

[sblock=Enemy Turn]
Baddies turn:
AH1
move: move 7 spaces
attack: charge: Bite (standard; at-will) ✦ Acid
+10 +1 (charge) vs. Skalisss AC; 1d8 + 2 plus 1d8 acid damage = (Hit 27) for 15 -5 (temp abrsorbed) -1 (armor) = 9



Acid Shield (Acid) aura 1; Any creature that enters or begins its turn
in the aura takes 1d10 acid damage.

At beginning of Skalisss next turn 1d10 Acid damage due to aura 3 -1 (armor) = 2

AH2
move: move to current location into DT

attack: Acid Breath (standard; recharge 4, 5, 6 ) ✦ Acid
Close blast 3; +10 vs. Sigarr's Reflex; 2d6 + 3 acid damage = Miss
Roll Lookup

recharge attack: Yep :)
Roll Lookup

AH3
move: move 7 spaces

attack: charge: Bite (standard; at-will) ✦ Acid
+10 +1 (charge) vs. Rocco AC; 1d8 + 2 plus 1d8 acid damage = Miss
Roll Lookup

Acid Shield (Acid) aura 1; Any creature that enters or begins its turn
in the aura takes 1d10 acid damage.
Rocco: Currently this is Rocco


S4
equipe bow
attack: R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. Sigarr AC; 1d12 + 4 damage, or 1d12 + 6 = (Hit 28) for 8
Roll Lookup

G1
Attack: 1d20+15 +2 (CA) vs. Sigarr AC 1d12 + 7: = Miss
Roll Lookup

G2
Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = Miss
Roll Lookup

G3
movement: shift to current location
Attack: 1d20+15 vs. Skalisss AC 1d12 + 7: = Miss
Roll Lookup

G4
Attack: Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = (HIT 30+(2 mark) = 32 for 9
Roll Lookup

L
Attack: Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.+19 vs. Sigarr AC ; 1d10 + 8 damage
free: shift to current location
Attack 1: Hit (26) for 13; Attack 2: Miss
Roll Lookup

[/sblock]

[sblock=Damage to Enemies this round]
Total Damage to Enemies:
leader:
G1: hit for 26 marked by Skalisss
G2: hit for 41 marked by rocco
G3: hit for 14 marked by Skalisss
G4: hit for 22 marked by rocco
LEADER: hit for 59 and 10 ongoing (save ends)
S3: DEAD
S2: DEAD
S1: DEAD
[/sblock]

[sblock=Total Damage to Allies this round]
Total Damage to Allies:

Skalisss: start -22 + heals for 30 +5 (temp Hp granted by Nementah)
End of Round: -22

Rocco: -8 (G1), -9 (G2), +5 (temp Hp granted by Nementah)
End of Round: -12

Quan:
End of Round: 0

Nementah: -11, +22 Temp
End of Round: -11

Primera:
End of Round: -0

Xerzuzu: -0 +22 Temp (Granted by Nementah)
End of Round: -0

Sigarr: start of turn -17, hit for 2 (s1), hit for 3 (s2), hit for 5 (s3))
End of Round: -27

[/sblock]

[sblock=Heroes Stats]
Party:
Nementah
HP 77/88 THP 22, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26

Primera: Vanishes
HP -1/16 AC 23 Fortitude 27 Reflex 24 Will 26
If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)

Xerzuzu:
HP: 22 THP 22 Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26

Rocco:
HP: 87/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23

Sigarr:
AC:26, Fort:28, Reflex:25, Will:23
HP:75/102, Bloodied:52, Surge Value:25, Surges left:11/11

Skalisss:
HP: 61/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL

Quan:
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
[/sblock]

[sblock=Enemy Stats]
Leader: 91/175 ongoing damage (save ends)
G1:5/106 marked (Skalisss) bloodied
G2: 44/106 marked (Rocco)
G3: 82/106 marked (Skalisss) bloodied
G4: 60/106 marked (Rocco)
S1: DEAD
S2: DEAD
S3: DEAD
S4: 8/50 bloodied
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]
Enemies:
Dragonborn Scouts
HP 50; Bloodied 25
AC 22; Fortitude 18, Refl ex 17, Will 16
Speed 7

mBattleaxe (standard; at-will) ✦ Weapon
+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;
see also pack attack.

R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6
damage while bloodied; see also pack attack.

Pack Attack The scout deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
scout's allies adjacent to it.


Dragonborn Guards
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7
damage.

M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.

C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid
damage.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Gladiator’s Strike When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.

Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Leader
HP 129; Bloodied 64; see also dragonborn fury
AC 27; Fortitude 23, Refl ex 24, Will 21
Speed 7

m Katar (standard; at-will) ✦ Weapon
+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).

M Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.

C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid
damage.

Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Infiltrating Stride (move; recharges after the dragon born raider
attacks two different enemies with twin katar strike)
The dragonborn leader shifts 3 squares.

Acid Hound
Acid Shield (Acid) aura 1; any creature that enters or begins its turn
in the aura takes 1d10 acid damage.

HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 acid
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.
Acid Breath (standard; recharge 4, 5, 6 ) ✦ Acid
Close blast 3; +10 vs. Reflex; 2d6 + 3 acid damage.
[/sblock]

[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]

Move: To J10, drawing OA from G2 (who's marked by Rocco, I'll leave it to the DM to decide that one)

GM: Let's just say that G2 was distracted by Rocco. If G2 would have hit Sigarrr, the frost giant would have been knocked prone, thus cancelling most of his attacks. It's been a long time since I've posted. I don't want to redo everything. I'll find away to get back at the frost giant ;)

[/sblock]
 
Last edited:



[MENTION=79956]dimsdale[/MENTION]

Interrupted! Check your PM :) also, with G4 attack I assume you mean
flank and not mark? It just barely hits...

[sblock=neurotic] yes with the flank..I had to check. G4 had to have a 32 or higher to hit rocco this round...that's insane! :) Don't mess with the dwarf everyone! :) I shouldn't be talking about this yet since I haven't posted the turn. [/sblock]
 

The frost giant kills a scout and the zeroes in on the leader, delivering two crushing blows which leaves the leader bleeding profusely. The hunter finishes off two other scouts with two rapid shots from his lethal bow. The trio of Rocco, Skalisss and the unicorn spirit hammer away at the four fighters. And an old ally regions the group with some much needed support, lashing out at one of the guards as well. The leader barks orders to the guards to the guards in dragon tongue. All five foes attack in unison. The leader and a one of the guards inflict wounds on Rocco and Sigarr. The remaining scout fires an arrow which sinks deep into Sigarr's leg. Two hands move around the roots and charge Skalisss and Rocco respectively. One bites into Skalisss exposed forearm while the other misses Rocco. The other struggles through the roots from the hunters magic, stops, and a cloud of acid at the frost giant, which doesn't harm him.

GM: Everyone, please don't start turn until Rocco decides how to use his interrupt: Gaurdian' Counter: [MENTION=24380]Neurotic[/MENTION] I'll let you decide how you want to use the interrupt. If you Rocco swaps with an ally the ally will take damage from the acid hound aura. You PM'ed me when I was not finished with the hounds actions. They are done now. Once Rocco makes his decision of what attack he wants to swap with Sigarr I will make my adjustments and final hp tallies with all of the heroes. Rocco can assume that the hound attacks come first before the leader attacked Sigarr. Let me know



[sblock=Heros Turn]
Heroes turn:
Quan:: kills both S2 and S3, entangling roots in area
Vimak:: Hit G2 for 16 (DM note: stats)
Rocco:: G2 hit for 25, G4 hit for 22: Both Marked, (DM Note AC stats)
Skalisss:: heals self for 30 (-1 HS), hits g1 for 26, both g1 and g3 marked
Primera:: Hit G3 for 14, 5 temp hp granted to Rocco and Skalisss
Sigarr:: kills S1, gain 8 temp, hits leader for 59 and 10 ongoing (save ends)
[/sblock]

[sblock=Enemy Turn]
Baddies turn:
AH1
move: move 7 spaces
attack: charge: Bite (standard; at-will) ✦ Acid
(no hit due to Rocco Guardian Power Immediate Interrupt)

AH2
move: move to current location into DT
Attack: Acid Breath (standard; recharge 4, 5, 6 ) ✦ Acid
Close blast 3; +10 vs. Sigarr's Reflex; 2d6 + 3 acid damage = Miss
Roll Lookup
recharge attack: Yep :)
Roll Lookup

AH3
move: move 7 spaces
attack: charge: Bite (standard; at-will) ✦ Acid
+10 +1 (charge) vs. Rocco AC; 1d8 + 2 plus 1d8 acid damage = Miss
Roll Lookup
Acid Shield (Acid) aura 1; Any creature that enters or begins its turn
in the aura takes 1d10 acid damage.
Either Rocco or Sigarr (depending on Rocco Interrupt): 5

S4
equipe bow
attack: R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. Sigarr AC; 1d12 + 4 damage, or 1d12 + 6 = (Hit 28) for 8
Roll Lookup

G1
Attack: 1d20+15 +2 (CA) vs. Sigarr AC 1d12 + 7: = Miss
Roll Lookup

G2
Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = Miss
Roll Lookup

G3
movement: shift to current location
Attack: 1d20+15 vs. Skalisss AC 1d12 + 7: = Miss
Roll Lookup

G4
Attack: Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = Miss
Roll Lookup

Leader
Start of Turn: -10 ongoing
Attack: Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.+19 vs. Sigarr AC ; 1d10 + 8 damage
free: shift to current location
Attack 1: Hit (26) for 13; Attack 2: Miss
Roll Lookup

save vs ongoing: fail
[/sblock]

[sblock=Damage to Enemies this round]
Total Damage to Enemies:
leader:
G1: killed
G2: hit for 41 marked by rocco
G3: hit for 42 marked by Skalisss
G4: hit for 22 marked by rocco
G5:
LEADER: hit for 39 and 10 ongoing (save ends)
AH1 takes 20 and is marked
AH2
AH3
S1: DEAD
S2: DEAD
S3: DEAD
[/sblock]

[sblock=Total Damage to Allies this round: Will be completed after Rocco Interrupt]
Total Damage to Allies:

Skalisss: start -22 + heals for 30 +5 (temp Hp granted by Nementah)
End of Round:

Rocco: -8 (G1), -9 (G2), +5 (temp Hp granted by Nementah)
End of Round:

Quan:
End of Round:

Nementah: -11, +22 Temp
End of Round:

Primera:
End of Round:

Xerzuzu: -0 +22 Temp (Granted by Nementah)
End of Round: -0

Sigarr: start of turn -27, -8 (S4),
End of Round:

Vimak: start of turn:
End of Round:
[/sblock]

[sblock=Heroes Stats: Not completed until Rocco's interrupt attack]
Party:
Nementah
HP 77/88 THP 22, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26

Primera: Vanishes
HP -1/16 AC 23 Fortitude 27 Reflex 24 Will 26
If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)

Xerzuzu:
HP: 22 THP 22 Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26

Rocco:
HP: 87/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23

Sigarr:
AC:26, Fort:28, Reflex:25, Will:23
HP:67/102, Bloodied:52, Surge Value:25, Surges left:11/11

Skalisss:
HP: 98/98 THP 5 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL

Quan:
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
[/sblock]

[sblock=Enemy Stats]
Leader: 71/175 ongoing damage (save ends)
G1: DEAD
G2: 3/106 marked (Rocco) bloodied
G3: 40/106 marked (Skalisss)
G4: 38/106 marked (Rocco)
S1: DEAD
S2: DEAD
S3: DEAD
S4: 8/50 bloodied
AH1: 76/96
AH2: 96/96
AH3: 96/96
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]
Enemies:
Dragonborn Scouts
HP 50; Bloodied 25
AC 22; Fortitude 18, Refl ex 17, Will 16
Resist 10 AC
Speed 7

mBattleaxe (standard; at-will) ✦ Weapon
+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;
see also pack attack.

R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6
damage while bloodied; see also pack attack.

Pack Attack The scout deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
scout's allies adjacent to it.


Dragonborn Guards
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Resist 15 Acid
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7
damage.

M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.

C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid
damage.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Gladiator’s Strike When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.

Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Leader
HP 129; Bloodied 64; see also dragonborn fury
AC 27; Fortitude 23, Refl ex 24, Will 21
Resist 20 Acid
Speed 7

m Katar (standard; at-will) ✦ Weapon
+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).

M Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.

C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid
damage.

Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Infiltrating Stride (move; recharges after the dragon born raider
attacks two different enemies with twin katar strike)
The dragonborn leader shifts 3 squares.

Acid Hound
Acid Shield (Acid) aura 1; any creature that enters or begins its turn
in the aura takes 1d10 acid damage.

HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 acid
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.
Acid Breath (standard; recharge 4, 5, 6 ) ✦ Acid
Close blast 3; +10 vs. Reflex; 2d6 + 3 acid damage.
[/sblock]

[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]
 
Last edited:

[sblock=DM] [MENTION=79956]dimsdale[/MENTION], G4 missed due to being marked! See the stats, total AC vs G2 and G4 is 33 since Rocco shifted on his last turn so no damage (except for the acid and that will only eat up temp hps)
[/sblock]

EVERYONE: there are notes on the map grid, I added hit points on those I attacked before. Feel free to edit or add your own :)


As the leader of the band swings at Skaliss Rocco, slides under Primera and pushes the paladin out of the way. On his way up, Rocco cuts deep into the leg of the dragonborn.

He gets up grinning.
"Surprise!"

"Skaliss, Vimak, move a step further away so that we cannot all be targeted by their breath weapons!"

"Now for you... ... overgrown kobold!" Rocco continues his upward swing and catches the dragonborn on his right. Heavily wounded warrior on the other side smirks at the insult. He then looks down in surprise as he finds Roccos dagger deep in his chest.

His eyes rolling upwards, the warrior crumples on the ground.

[sblock=Actions]
Immediate interrupt: guardian counter
Trigger: the leader attacks Skaliss
Skaliss and Rocco exchange places and the attack targets Rocco (MISS) and Rocco gets MBA
MBA vs Leader; damage (1d20+17=31, 1d8.minroll(2)+11+1d6=20) - HIT for 20

Standard: Dual strike vs G3; axe damage; dagger vs G1; damage (1d20+18+2=35, 1d8.minroll(2)+11+1d6=18, 1d20+16=29, 1d4+8+1d6=11)
Kills G1, DO NOT MARK G3 (he he, paladin mark)
[/sblock]

[sblock=Rocco Stats]
STATUS: +1 AC & Ref vs marked opponents (leader)
+1 AC & Ref from shift (guardian counter)
TOTAL:
Leader: : AC 32; Fort 27; Ref 25; Will 23
Everyone else: AC 31; Fort 27; Ref 24; Will 23

MARKED: Leader

Initiative +8; Senses Passive Insight 21, Passive Perception 26
HP: 91/99 TEMP: 5 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23
(+1 AC & Ref against L or larger opponents)
(+1 AC & Ref against marked opponents)
(+1 AC & Ref when Rocco shifts)

1/1 AP
Speed 5
MBA: +18/1d8.minroll(2)+11 (off-hand: +15/1d4+8) +1d6 from the ring
CC: +21/1d8.minroll(2)+14 (off-hand: +18/1d4+11) +1d6 from the ring
OA: +21/1d8.minroll(2)+11 (off-hand: +18/1d4+8) +1d6 from the ring

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind
Echoing Assault
Guardian's Counter
Shadow Step
Clearheaded
Sly Charge


Villain's Menace
Dancing Defense
Bone Crusher


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco - NOT EQUIPED
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter
Floating Shield - Rocco does not sink unless he wants too, he gets +3 to Athletics and Endurance roll for swimming and he can swimm his speed on the surface (but not under it) - commonly NOT EQUIPPED
Davros Elden's Defensive step - on shift Rocco gains +1 item bonus to AC and Ref. Encounter Minor: Rocco shifts 2 squares
Ghost Mask Ki Focus: Encounter Free Action: Rocco makes the attack that targets AC. That attack targets Will and does psychic damage.

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As the leader of the band swings at Skaliss Rocco, slides under Primera and pushes the paladin out of the way. On his way up, Rocco cuts deep into the leg of the dragonborn.
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GM: [MENTION=24380]Neurotic[/MENTION] The leader didn't attack Skalisss. He attacked Sigarr. Please recon so that I can update my stats. I'll negate the damage Rocco received do to the mark.

Everyone: Hold off with attacks until Rocco's recon is complete.
 

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