Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure]Curious & Curiouser (Judge: Stonegod)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsb420" data-source="post: 5710261" data-attributes="member: 6672544"><p>Village Attack: Round 3</p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5708924-post19.html" target="_blank">Round 1</a></p><p> <a href="http://www.enworld.org/forum/5709588-post26.html" target="_blank">Round2</a>[/sblock]</p><p> Muzdum tries again, rising his axe high as he lunges forward with a metal clad fist. Not only the Axe cleaves into the dire wolf's flesh, but the gauntleted fist of Muzdum crunches the bone beneath the skin of the dire beast. "I bet'ya that ought to hurt like damn!" the dwarf smirks, moving his fingers with expectation at the wolf, while he weavers his axe behind himself, at the ready. (HIT)</p><p> </p><p> Orsik dances a bit over fire and then swings his heavy weapon. It seems he didn't brace well as the weapon flies from his hands and smashes into the burning hut. Moment later, magical weapon reappears in his hand and he looks askance at it. (MISS)</p><p> </p><p> After Muzdum drops the first wolf, Quan spins to sweep at the legs of the second one. He crack's the wolf's forelegs, dropping it to the ground with a sickening thud before vaulting over it with a kick to its head. He lands on the opposite side, shoving the creature towards his allies and the fire. The monk spins and becomes a whirling swarms of files. (CRIT)</p><p> </p><p> As the werewolf approached, Rikka gave a snarl and shifted back into her leopard form. The creature seemed unprepared for her sudden change, and walked right into a lashing paw. As it jerked backwards, Rikka scampered back towards the others. (HIT)</p><p> </p><p> Braddock comes huffing up the path, slower than his comrades. "Egads it's a bloody slaughter!" Grasping his craghammer and rod firmly, he spots the werewolf who tried to corner Rikka. The werewolf's hair stands on end as it feels an eldritch power focus on it. Rikka smacks the werewolf and jumps away just as Braddock charges in. His form becomes lost in shadows as he moves. With a sickening crunch, the force of the craghammer's blow knocks the werewolf back. (HIT)</p><p> </p><p> All the damaged were-creatures shake a bit as their unnatural regeneration heals them a little. </p><p> </p><p> Narona continues to taunt Totoruan, viciously swinging her morningstar in grand swipes, but the veteran of many battles, Totoruan intercepts the spiked mace with his own hammer. (MISS)</p><p> </p><p> The werewolf fighting with Narona against Totoruan scampers about, getting into flanking position. The cursed wolf-man swings his greatclub at the shadowy dwarf. The last werewolf continues its attack against the wereboar. (MISS, MISS, & CRIT)</p><p> </p><p> Whirling around the dire wolf snaps at the villager nearly snapping the shifter in two. The snarling dire wolf rights itself, growls as its flank burns, and then lunges at Quan. Taking advantage of its flanking position, the final dire wolf bites at the gravely wounded wereboar. (CRIT, HIT, & HIT)</p><p> </p><p> Totoruan seems to be able to deflect the werewolves’ attacks and strike out quickly at the werewolf leader. (HIT)</p><p> </p><p> One wereboar lashes out at a passing dire wolf that killed it, hitting the beast before bleeding out. The other wereboar strikes out at the dire wolf facing it, then risks running away as more enemies converge, outnumbering it. It’s able to dodge the lazy bite from the dire wolf but a werewolf jumps at it, striking the pig-man fiercely! Wounded, it makes for the sheltering forest. (HIT & HIT)</p><p> </p><p> The last remaining villager disregards Orsik’s suggestion and heedlessly throws itself in melee with its leader Totoruan and Narona. Its spear grazes the distracted she-wolf. (HIT)</p><p> </p><p> [sblock=Enemy Actions]Narona (O3): Move: Shift: N3>O4; Standard: MBA (Morningstar) against Totoruan (AC 20+2(bloodied resilience)): +12 vs. AC; 1d10+4 damage: <a href="http://invisiblecastle.com/roller/view/3228515/" target="_blank">1d20+12=16, 1d10+4=13</a> Miss</p><p> </p><p> Werewolf 1 (N2): Move: P3>N2; Standard: MBA (Greatclub) against Tortoruan (AC 20+2(bloodied resilience): +10+2(aura)+2(flank) vs. AC; 2d4+4+4(blood rage)+1d6(skirmish) damage: <a href="http://invisiblecastle.com/roller/view/3228521/" target="_blank">1d20+10+2+2=18, 2d4+4+4=15, 1d6=6</a> Miss</p><p> Werewolf 2 (T9): Move: U8>V9; Standard: Charge: V9>T9: MBA (Greatclub) against Braddock (AC 18+2(armor)): +10+1(charge)-2(concealment) vs. AC; 2d4+4+1d6(skirmish) damage: <a href="http://invisiblecastle.com/roller/view/3228524/" target="_blank">1d20+1-2=9, 2d4+4=8, 1d6=5</a> Miss</p><p> Werewolf 3 (AE12): Standard: MBA (Greatclub) against Wereboar 1(AC 18+2(bloodied resilience)): +10+2(flank) vs. AC; 2d4+4+4(blood rage): <a href="http://invisiblecastle.com/roller/view/3228530/" target="_blank">1d20+10+2=32, 2d4+4+4=14</a> CRIT for 16 damage; Move: AM9>AE12</p><p> </p><p> Dire Wolf 1 (AB10:AC11): Standard: MBA (Bite) against villager 2 (AC 19): +10 vs. AC; 1d8+4 damage: <a href="http://invisiblecastle.com/roller/view/3228532/" target="_blank">1d20+10=30, 1d8+4=12</a> CRIT killing villager 2; Move: shift: AC10:AD11>AB10:AC11</p><p> Dire Wolf 2 (L11:M12): Move: Stand; Standard: MBA (Bite) against Quan (AC 22): +10 vs. AC; 1d8+4 damage: <a href="http://invisiblecastle.com/roller/view/3228536/" target="_blank">1d20+10=23, 1d8+4=8</a> Hit for 8 damage</p><p> Dire Wolf 3 (AF8:AG9): MBA (Bite) against wereboar 1 (AC 18): +10+2(flank) vs. AC; 1d8+4 damage and knocked prone (combat advantage): <a href="http://invisiblecastle.com/roller/view/3228538/" target="_blank">1d20+10+2=21, 1d8+4=9</a> killing wereboar 1; Move: AL6:AM7>AF8:AG9</p><p> <s>Dire Wolf 4: </s></p><p> </p><p> Totoruan (N3): Standard: MBA (Maul) against Narona (AC 20): +11 vs. AC (CRIT 19-20); 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square: <a href="http://invisiblecastle.com/roller/view/3228549/" target="_blank">1d20+11=22, 2d6+6=18</a> hit for 18 damage and slides Narona N4>O3 and he shifts N3>N4; Move: shift: N4>N3</p><p> </p><p> <s>Wereboar 1: </s> (Death Strike) MBA (Mace) against dire wolf 3 (AC 19): +9 vs. AC; 1d6+4 damage: <a href="http://invisiblecastle.com/roller/view/3228554/" target="_blank">d20+9=21, 1d6+4=8</a> hit for 8</p><p> Wereboar 2 (AJ15): Standard: MBA (Mace) against dire wolf 1 (AC 19): +9 vs. AC; 1d6+4 damage: <a href="http://invisiblecastle.com/roller/view/3228572/" target="_blank">1d20+9=22, 1d6+4=6</a> hit for 6 damage; Move: AD12>AJ15 (dire wolf AoO: <a href="http://invisiblecastle.com/roller/view/3228575/" target="_blank">1d20+10=16, 1d8+4=9</a> miss; werewolf 3 AoO: <a href="http://invisiblecastle.com/roller/view/3228600/" target="_blank">1d20+10=30, 2d4+4+4=15, 1d6=3</a> CRIT for 19 damage)</p><p> </p><p> <s>Longtooth Shifter 1: </s> </p><p> <s>Longtooth Shifter 2: </s> </p><p> <s>Longtooth Shifter 3: </s></p><p> Longtooth Shifter 4 (N4): Move: i8>N6; Standard: charge N6>N4 MBA (Spear) against Narona (AC 20): +9 vs. AC; 1d6+1 damage: <a href="http://invisiblecastle.com/roller/view/3228578/" target="_blank">1d20+9+1=25, 1d8+1=5</a> hit for 5 damage</p><p> <s>Longtooth Shifter 5: </s>[/sblock]</p><p> [sblock=Map] <a href="http://*****.com/WkR6A" target="_blank"><img src="http://i.*****.com/WkR6A.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: Daylight</p><p> Trees: blocking terrain</p><p> Rocks: blocking terrain; 4-feet tall</p><p> Water: 5-feet deep; difficult terrain</p><p> Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage. </p><p> Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind</p><p> I1:L4: not on fire</p><p> J11:K12: fully inflamed</p><p> N7:O8: <s>partially on fire</s>; mostly on fire</p><p> V3:Y7: partially on fire</p><p> X11:Y12: <s>partially on fire</s>; mostly on fire</p><p> AB7:AC8: <s>partially on fire</s>; mostly on fire</p><p> AF11:AG12: <s>partially on fire</s>; mostly on fire</p><p> AJ7:AK8: fully inflamed</p><p> Any creature that starts its turn adjacent to a flaming section of a hut takes 5 fire damage. If nothing is done to prevent the fires from spreading, the fire will continue to spread at the rate of one square every other round. It takes a standard action to stop the flames and a standard <strong><u>AND</u></strong> a minor to put out one square. Any attempts to put out the fires must be made while adjacent to the inflamed hut.</p><p> [/sblock]</p><p> [sblock=Combatants]<strong>Narona, Werewolf Leader</strong>: 108/108 HP; AC 20; Fort 20; Ref 19; Will 18; MBA: Morningstar: +12 vs. AC; 1d10+4 damage; MBA: Bite: +12 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts <em>Moon Frenzy</em>; <strong>Blood Rage</strong>: Narona deals an extra 4 damage against bloodied targets; <strong>Skirmish</strong>: If Narona moves at least 3 squares from her starting point, she deals +1d8 extra damage on her next melee attack until the start of her next turn; Regeneration 5 (unless damaged by a silver weapon); <strong>Aggression Aura</strong>: aura 2; any ally that starts its turn within the aura gains a +2 to its next attack this turn.</p><p> Narona (O3): <span style="color: green">78</span>/108 HP; Status:</p><p> [sblock=Picture]<img src="http://i.*****.com/sD1q0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <strong>Werewolf</strong>: 88/88 HP; AC 19; Fort 19; Ref 18; Will 17; MBA: Greatclub: +10 vs. AC; 2d4+4 damage; MBA: Bite: +10 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts <em>Moon Frenzy</em>; <strong>Blood Rage</strong>: A werewolf deals an extra 4 damage against bloodied targets; <strong>Skirmish</strong>: If a werewolf moves at least 3 squares from its starting point, it deals +1d6 extra damage on its next melee attack until the start of its next turn; <strong>Regeneration 5</strong> (unless damaged by a silver weapon)</p><p> Werewolf 1 (N2): <span style="color: green">88</span>/88; Status:</p><p> Werewolf 2 (T9): <span style="color: green">57</span>/88; Status:</p><p> Werewolf 3 (AE12): <span style="color: green">83</span>/88; Status:</p><p> [sblock=Picture] <img src="http://i.*****.com/11yh8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <strong>Dire Wolf</strong>: 67/67 HP; AC 19; Fort 18; Ref 17; Will 17; MBA: Bite: +10 vs. AC; 1d8+4 damage or 2d8+4 against a prone target; <em>Combat Advantage</em>: The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target and hits it, the target is also knocked prone.</p><p> Dire Wolf 1 (AB10:AC11): <span style="color: green">60</span>/67; Status:</p><p> Dire Wolf 2 (L11:M12): <span style="color: red">33</span>/67; Status: <span style="color: red"><strong>BLOODIED</strong></span></p><p> Dire Wolf 3 (AF8:AG9): <span style="color: green">54</span>/67; Status:</p><p> <s>Dire Wolf 4: </s></p><p> [sblock=Picture] <img src="http://i.*****.com/cEKN2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> <strong>Totoruan, Wereboar Leader</strong>: 106/106 HP; AC 20; Fort 19; Ref 16; Will 17; MBA: Maul: +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square; MBA: Gore: +11 vs. AC; 1d8+6 damage and ongoing 5 damage (save ends) and the target contracts <em>Moontusk Fever</em>; <em>Battle Lord Tactics</em>: When flanking, Totoruan and its ally deal an extra 1d6 damage against an enemy currently flanked; <strong>Battle Talent</strong>: Totoruan can score a critical hit on a 19-20; <strong>Inspiring Assault</strong>: Whenever Totoruan scores a critical hit, he and any ally within 5 squares regains 4 hit points; <strong>Bloodied Resilience</strong>: When Totoruan is bloodied, he gains a +2 to all defenses and his gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; <strong>Regeneration 5</strong> (unless damaged by a silver weapon)</p><p> Totoruan, Wereboar (N3): <span style="color: red">53</span>/106; Status: <span style="color: red"><strong>BLOODIED</strong></span></p><p> [sblock=Picture] <img src="http://i.*****.com/mipf0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <strong>Wereboar</strong>: 61/61 HP; AC 18; Fort 18; Ref 16; Will 16; MBA: Mace: +9 vs. AC; 1d6+4 damage; MBA: Gore: +9 vs. AC; 1d8+4 damage and ongoing 5 damage (save ends) and the target contracts <em>Moontusk Fever</em>; <strong><em>Death Strike</em>: </strong>the wereboar makes a gore or a melee attack when it is reduced to 0 hit points; <strong>Bloodied Resilience</strong>: While the wereboar is bloodied, it gains a +2 to all defenses and its gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; <strong>Regeneration 5</strong> (unless damaged by a silver weapon)</p><p> <s>Wereboar 1: </s></p><p> Wereboar 2 (AJ15): <span style="color: red">12</span>/61; Status: <span style="color: red"><strong>BLOODIED</strong></span></p><p> [sblock=Picture] <img src="http://i.*****.com/aPPt2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <strong>Longtooth Shifter Villager</strong>: 1/1 HP; a miss never damages a minion; AC 19; Fort 17; Ref 17; Will 16; MBA: Spear: +9 vs. AC; 1d6+1 damage; RBA: Longbow: Range 20/40; +10 vs. AC; 1d8+3 damage; <strong>Longtooth Shifting</strong>: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.</p><p> <s>Longtooth Shifter Villager 1: </s></p><p> <s>Longtooth Shifter Villager 2: </s></p><p> <s>Longtooth Shifter Villager 3: </s></p><p> Longtooth Shifter Villager 4 (N4): <span style="color: green">1</span>/1; <s>Longtooth Shifting </s>; Status:</p><p> <s>Longtooth Shifter Villager 5: </s></p><p> [sblock=Picture] <img src="http://i.*****.com/a3Yhw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> </p><p> Braddock (S9): <span style="color: green"><strong>52</strong></span>/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: Concealment; +1 F/R/W TENT</p><p> Quan (M13): <span style="color: green"><strong>21</strong></span> /37; HS 7/7; AP 1; Second Wind; Elven Accuracy; Status: </p><p> Orsik (M10): <span style="color: green"><strong>50</strong></span>/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance ; Rune of Mending [1] ,[2]; Status: </p><p> Muzdum (K8): <span style="color: green"><strong>62</strong></span>/62; HS 12/12; AP 1 ; Dwarven Resilience ; Status: </p><p> Rikka (N10): <span style="color: green"><strong>50</strong></span>/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy ; Status:[/sblock]</p><p> [gm]Summary:</p><p> Braddock: missed</p><p> Quan: hit for 8 damage</p><p> Orsik: 3 damage (retro) for standing in campfire</p><p> Rikka: -</p><p> Muzdum: -[/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5710261, member: 6672544"] Village Attack: Round 3 [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5708924-post19.html"]Round 1[/URL] [URL="http://www.enworld.org/forum/5709588-post26.html"]Round2[/URL][/sblock] Muzdum tries again, rising his axe high as he lunges forward with a metal clad fist. Not only the Axe cleaves into the dire wolf's flesh, but the gauntleted fist of Muzdum crunches the bone beneath the skin of the dire beast. "I bet'ya that ought to hurt like damn!" the dwarf smirks, moving his fingers with expectation at the wolf, while he weavers his axe behind himself, at the ready. (HIT) Orsik dances a bit over fire and then swings his heavy weapon. It seems he didn't brace well as the weapon flies from his hands and smashes into the burning hut. Moment later, magical weapon reappears in his hand and he looks askance at it. (MISS) After Muzdum drops the first wolf, Quan spins to sweep at the legs of the second one. He crack's the wolf's forelegs, dropping it to the ground with a sickening thud before vaulting over it with a kick to its head. He lands on the opposite side, shoving the creature towards his allies and the fire. The monk spins and becomes a whirling swarms of files. (CRIT) As the werewolf approached, Rikka gave a snarl and shifted back into her leopard form. The creature seemed unprepared for her sudden change, and walked right into a lashing paw. As it jerked backwards, Rikka scampered back towards the others. (HIT) Braddock comes huffing up the path, slower than his comrades. "Egads it's a bloody slaughter!" Grasping his craghammer and rod firmly, he spots the werewolf who tried to corner Rikka. The werewolf's hair stands on end as it feels an eldritch power focus on it. Rikka smacks the werewolf and jumps away just as Braddock charges in. His form becomes lost in shadows as he moves. With a sickening crunch, the force of the craghammer's blow knocks the werewolf back. (HIT) All the damaged were-creatures shake a bit as their unnatural regeneration heals them a little. Narona continues to taunt Totoruan, viciously swinging her morningstar in grand swipes, but the veteran of many battles, Totoruan intercepts the spiked mace with his own hammer. (MISS) The werewolf fighting with Narona against Totoruan scampers about, getting into flanking position. The cursed wolf-man swings his greatclub at the shadowy dwarf. The last werewolf continues its attack against the wereboar. (MISS, MISS, & CRIT) Whirling around the dire wolf snaps at the villager nearly snapping the shifter in two. The snarling dire wolf rights itself, growls as its flank burns, and then lunges at Quan. Taking advantage of its flanking position, the final dire wolf bites at the gravely wounded wereboar. (CRIT, HIT, & HIT) Totoruan seems to be able to deflect the werewolves’ attacks and strike out quickly at the werewolf leader. (HIT) One wereboar lashes out at a passing dire wolf that killed it, hitting the beast before bleeding out. The other wereboar strikes out at the dire wolf facing it, then risks running away as more enemies converge, outnumbering it. It’s able to dodge the lazy bite from the dire wolf but a werewolf jumps at it, striking the pig-man fiercely! Wounded, it makes for the sheltering forest. (HIT & HIT) The last remaining villager disregards Orsik’s suggestion and heedlessly throws itself in melee with its leader Totoruan and Narona. Its spear grazes the distracted she-wolf. (HIT) [sblock=Enemy Actions]Narona (O3): Move: Shift: N3>O4; Standard: MBA (Morningstar) against Totoruan (AC 20+2(bloodied resilience)): +12 vs. AC; 1d10+4 damage: [URL="http://invisiblecastle.com/roller/view/3228515/"]1d20+12=16, 1d10+4=13[/URL] Miss Werewolf 1 (N2): Move: P3>N2; Standard: MBA (Greatclub) against Tortoruan (AC 20+2(bloodied resilience): +10+2(aura)+2(flank) vs. AC; 2d4+4+4(blood rage)+1d6(skirmish) damage: [URL="http://invisiblecastle.com/roller/view/3228521/"]1d20+10+2+2=18, 2d4+4+4=15, 1d6=6[/URL] Miss Werewolf 2 (T9): Move: U8>V9; Standard: Charge: V9>T9: MBA (Greatclub) against Braddock (AC 18+2(armor)): +10+1(charge)-2(concealment) vs. AC; 2d4+4+1d6(skirmish) damage: [URL="http://invisiblecastle.com/roller/view/3228524/"]1d20+1-2=9, 2d4+4=8, 1d6=5[/URL] Miss Werewolf 3 (AE12): Standard: MBA (Greatclub) against Wereboar 1(AC 18+2(bloodied resilience)): +10+2(flank) vs. AC; 2d4+4+4(blood rage): [URL="http://invisiblecastle.com/roller/view/3228530/"]1d20+10+2=32, 2d4+4+4=14[/URL] CRIT for 16 damage; Move: AM9>AE12 Dire Wolf 1 (AB10:AC11): Standard: MBA (Bite) against villager 2 (AC 19): +10 vs. AC; 1d8+4 damage: [URL="http://invisiblecastle.com/roller/view/3228532/"]1d20+10=30, 1d8+4=12[/URL] CRIT killing villager 2; Move: shift: AC10:AD11>AB10:AC11 Dire Wolf 2 (L11:M12): Move: Stand; Standard: MBA (Bite) against Quan (AC 22): +10 vs. AC; 1d8+4 damage: [URL="http://invisiblecastle.com/roller/view/3228536/"]1d20+10=23, 1d8+4=8[/URL] Hit for 8 damage Dire Wolf 3 (AF8:AG9): MBA (Bite) against wereboar 1 (AC 18): +10+2(flank) vs. AC; 1d8+4 damage and knocked prone (combat advantage): [URL="http://invisiblecastle.com/roller/view/3228538/"]1d20+10+2=21, 1d8+4=9[/URL] killing wereboar 1; Move: AL6:AM7>AF8:AG9 [s]Dire Wolf 4: [/s] Totoruan (N3): Standard: MBA (Maul) against Narona (AC 20): +11 vs. AC (CRIT 19-20); 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square: [URL="http://invisiblecastle.com/roller/view/3228549/"]1d20+11=22, 2d6+6=18[/URL] hit for 18 damage and slides Narona N4>O3 and he shifts N3>N4; Move: shift: N4>N3 [s]Wereboar 1: [/s] (Death Strike) MBA (Mace) against dire wolf 3 (AC 19): +9 vs. AC; 1d6+4 damage: [URL="http://invisiblecastle.com/roller/view/3228554/"]d20+9=21, 1d6+4=8[/URL] hit for 8 Wereboar 2 (AJ15): Standard: MBA (Mace) against dire wolf 1 (AC 19): +9 vs. AC; 1d6+4 damage: [URL="http://invisiblecastle.com/roller/view/3228572/"]1d20+9=22, 1d6+4=6[/URL] hit for 6 damage; Move: AD12>AJ15 (dire wolf AoO: [URL="http://invisiblecastle.com/roller/view/3228575/"]1d20+10=16, 1d8+4=9[/URL] miss; werewolf 3 AoO: [URL="http://invisiblecastle.com/roller/view/3228600/"]1d20+10=30, 2d4+4+4=15, 1d6=3[/URL] CRIT for 19 damage) [s]Longtooth Shifter 1: [/s] [s]Longtooth Shifter 2: [/s] [s]Longtooth Shifter 3: [/s] Longtooth Shifter 4 (N4): Move: i8>N6; Standard: charge N6>N4 MBA (Spear) against Narona (AC 20): +9 vs. AC; 1d6+1 damage: [URL="http://invisiblecastle.com/roller/view/3228578/"]1d20+9+1=25, 1d8+1=5[/URL] hit for 5 damage [s]Longtooth Shifter 5: [/s][/sblock] [sblock=Map] [URL=http://*****.com/WkR6A][IMG]http://i.*****.com/WkR6A.jpg[/IMG][/URL] Illumination: Daylight Trees: blocking terrain Rocks: blocking terrain; 4-feet tall Water: 5-feet deep; difficult terrain Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage. Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind I1:L4: not on fire J11:K12: fully inflamed N7:O8: [s]partially on fire[/s]; mostly on fire V3:Y7: partially on fire X11:Y12: [s]partially on fire[/s]; mostly on fire AB7:AC8: [s]partially on fire[/s]; mostly on fire AF11:AG12: [s]partially on fire[/s]; mostly on fire AJ7:AK8: fully inflamed Any creature that starts its turn adjacent to a flaming section of a hut takes 5 fire damage. If nothing is done to prevent the fires from spreading, the fire will continue to spread at the rate of one square every other round. It takes a standard action to stop the flames and a standard [B][U]AND[/U][/B] a minor to put out one square. Any attempts to put out the fires must be made while adjacent to the inflamed hut. [/sblock] [sblock=Combatants][B]Narona, Werewolf Leader[/B]: 108/108 HP; AC 20; Fort 20; Ref 19; Will 18; MBA: Morningstar: +12 vs. AC; 1d10+4 damage; MBA: Bite: +12 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts [I]Moon Frenzy[/I]; [B]Blood Rage[/B]: Narona deals an extra 4 damage against bloodied targets; [B]Skirmish[/B]: If Narona moves at least 3 squares from her starting point, she deals +1d8 extra damage on her next melee attack until the start of her next turn; Regeneration 5 (unless damaged by a silver weapon); [B]Aggression Aura[/B]: aura 2; any ally that starts its turn within the aura gains a +2 to its next attack this turn. Narona (O3): [COLOR=green]78[/COLOR]/108 HP; Status: [sblock=Picture][IMG]http://i.*****.com/sD1q0.jpg[/IMG][/sblock] [B]Werewolf[/B]: 88/88 HP; AC 19; Fort 19; Ref 18; Will 17; MBA: Greatclub: +10 vs. AC; 2d4+4 damage; MBA: Bite: +10 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts [I]Moon Frenzy[/I]; [B]Blood Rage[/B]: A werewolf deals an extra 4 damage against bloodied targets; [B]Skirmish[/B]: If a werewolf moves at least 3 squares from its starting point, it deals +1d6 extra damage on its next melee attack until the start of its next turn; [B]Regeneration 5[/B] (unless damaged by a silver weapon) Werewolf 1 (N2): [COLOR=green]88[/COLOR]/88; Status: Werewolf 2 (T9): [COLOR=green]57[/COLOR]/88; Status: Werewolf 3 (AE12): [COLOR=green]83[/COLOR]/88; Status: [sblock=Picture] [IMG]http://i.*****.com/11yh8.jpg[/IMG][/sblock] [B]Dire Wolf[/B]: 67/67 HP; AC 19; Fort 18; Ref 17; Will 17; MBA: Bite: +10 vs. AC; 1d8+4 damage or 2d8+4 against a prone target; [I]Combat Advantage[/I]: The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target and hits it, the target is also knocked prone. Dire Wolf 1 (AB10:AC11): [COLOR=green]60[/COLOR]/67; Status: Dire Wolf 2 (L11:M12): [COLOR=red]33[/COLOR]/67; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] Dire Wolf 3 (AF8:AG9): [COLOR=green]54[/COLOR]/67; Status: [s]Dire Wolf 4: [/s] [sblock=Picture] [IMG]http://i.*****.com/cEKN2.jpg[/IMG][/sblock] [B]Totoruan, Wereboar Leader[/B]: 106/106 HP; AC 20; Fort 19; Ref 16; Will 17; MBA: Maul: +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square; MBA: Gore: +11 vs. AC; 1d8+6 damage and ongoing 5 damage (save ends) and the target contracts [I]Moontusk Fever[/I]; [I]Battle Lord Tactics[/I]: When flanking, Totoruan and its ally deal an extra 1d6 damage against an enemy currently flanked; [B]Battle Talent[/B]: Totoruan can score a critical hit on a 19-20; [B]Inspiring Assault[/B]: Whenever Totoruan scores a critical hit, he and any ally within 5 squares regains 4 hit points; [B]Bloodied Resilience[/B]: When Totoruan is bloodied, he gains a +2 to all defenses and his gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; [B]Regeneration 5[/B] (unless damaged by a silver weapon) Totoruan, Wereboar (N3): [COLOR=red]53[/COLOR]/106; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] [sblock=Picture] [IMG]http://i.*****.com/mipf0.jpg[/IMG][/sblock] [B]Wereboar[/B]: 61/61 HP; AC 18; Fort 18; Ref 16; Will 16; MBA: Mace: +9 vs. AC; 1d6+4 damage; MBA: Gore: +9 vs. AC; 1d8+4 damage and ongoing 5 damage (save ends) and the target contracts [I]Moontusk Fever[/I]; [B][I]Death Strike[/I]: [/B]the wereboar makes a gore or a melee attack when it is reduced to 0 hit points; [B]Bloodied Resilience[/B]: While the wereboar is bloodied, it gains a +2 to all defenses and its gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; [B]Regeneration 5[/B] (unless damaged by a silver weapon) [s]Wereboar 1: [/s] Wereboar 2 (AJ15): [COLOR=red]12[/COLOR]/61; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] [sblock=Picture] [IMG]http://i.*****.com/aPPt2.jpg[/IMG][/sblock] [B]Longtooth Shifter Villager[/B]: 1/1 HP; a miss never damages a minion; AC 19; Fort 17; Ref 17; Will 16; MBA: Spear: +9 vs. AC; 1d6+1 damage; RBA: Longbow: Range 20/40; +10 vs. AC; 1d8+3 damage; [B]Longtooth Shifting[/B]: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn. [s]Longtooth Shifter Villager 1: [/s] [s]Longtooth Shifter Villager 2: [/s] [s]Longtooth Shifter Villager 3: [/s] Longtooth Shifter Villager 4 (N4): [COLOR=green]1[/COLOR]/1; [s]Longtooth Shifting [/s]; Status: [s]Longtooth Shifter Villager 5: [/s] [sblock=Picture] [IMG]http://i.*****.com/a3Yhw.jpg[/IMG][/sblock] Braddock (S9): [COLOR=green][B]52[/B][/COLOR]/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: Concealment; +1 F/R/W TENT Quan (M13): [COLOR=green][B]21[/B][/COLOR] /37; HS 7/7; AP 1; Second Wind; Elven Accuracy; Status: Orsik (M10): [COLOR=green][B]50[/B][/COLOR]/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance ; Rune of Mending [1] ,[2]; Status: Muzdum (K8): [COLOR=green][B]62[/B][/COLOR]/62; HS 12/12; AP 1 ; Dwarven Resilience ; Status: Rikka (N10): [COLOR=green][B]50[/B][/COLOR]/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy ; Status:[/sblock] [gm]Summary: Braddock: missed Quan: hit for 8 damage Orsik: 3 damage (retro) for standing in campfire Rikka: - Muzdum: -[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure]Curious & Curiouser (Judge: Stonegod)
Top