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[Adventure]Curious & Curiouser (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5711803" data-attributes="member: 6672544"><p>Village Attack: Round 4</p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5708924-post19.html" target="_blank">Round 1</a></p><p> <a href="http://www.enworld.org/forum/5709588-post26.html" target="_blank">Round 2</a></p><p> <a href="http://www.enworld.org/forum/5710261-post32.html" target="_blank">Round 3</a>[/sblock]</p><p> Having killed the wolf, the dwarf looks for the next target. The wolves proved to be no match for the dwarven killing machine; instead, the werewolf leader seemed to be a pretty interesting target. Cutting her in pieces should prove fun! He charges forward recklessly, and slams at the she-wolf "Sit!" he commands joyful. His blow is so mighty the werewolf can't stay standing, and drops to the ground, grabbing her head. "Now play dead!" and lifting his axe, the dwarf discharges all his might in a blow so devastating that Narona barely survived the assault. "Good girl!" (HIT; AP - HIT)</p><p> </p><p> Braddock bursts out laughing, "Bwa-hahahahahaha! Brilliant! Aye, this one needs a good walk!" With a speed that defies the dwarf's normal (slower) movements, the craghammer smashes up into the werewolf's muzzle, spraying blood and spittle with the blow. The force again pushes the werewolf back. Braddock walks backwards, his form again becoming blurred at the edges, "Come here doggie, hehehe."</p><p> (CRIT)</p><p> </p><p> Orsik slams down his maul onto unfortunate wolf. Runes flare, crawling from the maul onto it's hide, waiting to burn it again when disturbed. (HIT)</p><p> [gm] @<u><a href="http://www.enworld.org/forum/member.php?u=87106" target="_blank">MetaVoid</a></u> : So far, you have only seen the werewolves attacking the villagers.[/gm]</p><p> OUCH! Quan seems to be taking the brunt of the wolves' assault and looks to his belt, but decides against the healing potion. Instead he whirls at the bloodied wolf in front of him, hoping to drop it. (HIT – elven accuracy)</p><p> </p><p> With the wolf beside her slain, Rikka raced off after tougher prey- she set her sights on the leader of the werewolves. Lunging in, she dealt a stinging slap with one paw- then she danced away towards the other nearby wolfling. That swipe missed, but put the werewolf uncomfortably close to the wereboar chief- the beast realized its error and stepped back, directly into Rikka's follow-up attack. With a purring chuckle, she shifted back into her elven form and danced out of easy range... (HIT & HIT – elven accuracy)</p><p> </p><p> All the damaged were-creatures shake a bit as their unnatural regeneration heals them a little. </p><p> </p><p> Still prone and unable to stand, Narona cries out in pain. All the wolves instantly respond, converging on her position. Gathering her wits briefly, she then strikes out at the fearsome red-bearded dwarf’s legs, striking Muzdum mightily. (CRIT)</p><p></p><p> Responding to Narona’s call, the werewolves swarm the heroes. The first werewolf, its wits addled, flails with its greatclub and is able to slip by Totoruan’s defenses. The second wolf-man charges and manages to strike at the heart of darkness (known as Braddock). The third sprints, greatclub leading to hit the distracted dwarf brawler. (HIT, HIT, & HIT)</p><p> </p><p> The final two dire wolves bound toward their leader. One wolf streaks towards the wounded elf monk; the other swiftly charges Orsik. (HIT & MISS)</p><p> </p><p> Totoruan sees that the she-wolf fully engaged with the strange dwarf. Taking advantage of the momentary distraction, he shifts to the side and swings his maul, hitting the werewolf and pushing it back, and then stepping into the spot the werewolf just vacated. (HIT)</p><p> </p><p> The wereboar watches as its foes turn and run away. Then it too runs, but into the forest beyond. (Double Move – Runs away)</p><p> </p><p> The last remaining villager still standing, steps to the side of Totoruan and thrusts its spear at the werewolf. (HIT)</p><p> </p><p> [sblock=Enemy Actions]Narona (O3): DAZED TENT (Rikka); Standard: MBA (Morningstar) against Muzdum (AC 25): +12 vs. AC; 1d10+4 damage: <a href="http://invisiblecastle.com/roller/view/3230059/" target="_blank">1d20+12=32, 1d10+4=6</a> CRIT for 14 damage</p><p> </p><p> Werewolf 1 (N3): DAZED TENT (Rikka); Standard: MBA (Greatclub) against Totoruan (AC 20+2(bloodied Resilience)): +10+2(aura) vs. AC; 2d4+4 damage: <a href="http://invisiblecastle.com/roller/view/3230092/" target="_blank">1d20+10=26, 2d4+4=6</a> HIT for 6 damage</p><p> Werewolf 2 (R5): Move: T9>R9; Standard: Charge: R9>R5: MBA (Greatclub) against Braddock (AC 18+2(armor)): +10+1(charge)-2(concealment) vs. AC; 2d4+4+1d6(skirmish) damage: <a href="http://invisiblecastle.com/roller/view/3230067/" target="_blank">1d20+10+1-2=25, 2d4+4=9, 1d6=4</a> HIT for 13 damage</p><p> Werewolf 3 (P5): Move: AE12>V10; Standard: Charge V10>P5: MBA (Greatclub) against Muzdum (AC 25): +10+1(charge) vs. AC; 2d4+4+1d6(skirmish) damage: <a href="http://invisiblecastle.com/roller/view/3230080/" target="_blank">1d20+10+1=25, 2d4+4=10, 1d6=1</a> HIT for 11 damage</p><p> </p><p> Dire Wolf 1 (U11:V12): Move: AB10:AC11>U11:V12; Standard: MBA (Bite) against Quan (AC 22): +10 vs. AC; 1d8+4 damage: <a href="http://invisiblecastle.com/roller/view/3230985/" target="_blank">1d20+10=26, 1d8+4=6</a> HIT for 6 damage</p><p> <s>Dire Wolf 2: </s></p><p> Dire Wolf 3 (N9:O10): Move (RUN – Provoke CA): AF8:AG9>V9:W10; Standard: Charge: V9:W10>N9:O10 MBA (Bite) against Orsik (AC 21): +10+1(charge)-5(RUN) vs. AC; 1d8+4 damage: <a href="http://invisiblecastle.com/roller/view/3230992/" target="_blank">1d20+10+1-5=13, 1d8+4=11</a> miss</p><p> <s>Dire Wolf 4: </s></p><p> </p><p> Totoruan (N3): Shift: N3>M2; Standard: MBA (Maul) against werewolf 1 (AC 19): +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square (CRIT 19-20): <a href="http://invisiblecastle.com/roller/view/3230172/" target="_blank">1d20+11=20, 2d6+6=10</a> HIT for 10 and slides werewolf 1 N2>N3 and Totoruan shifts M2>N2</p><p> </p><p> <s>Wereboar 1: </s> </p><p> Wereboar 2 (off the map): double move</p><p> </p><p> <s>Longtooth Shifter 1: </s> </p><p> <s>Longtooth Shifter 2: </s> </p><p> <s>Longtooth Shifter 3: </s></p><p> Longtooth Shifter 4 (M4): Standard: MBA (Spear) against werewolf 1 (AC 19): +9 vs. AC; 1d8+1 damage: <a href="http://invisiblecastle.com/roller/view/3230189/" target="_blank">1d20+9=25, 1d8+1=6</a> HIT for 6 damage; Shift: N4>M4</p><p> <s>Longtooth Shifter 5: </s>[/sblock]</p><p> [sblock=Map] <a href="http://*****.com/sRub8" target="_blank"><img src="http://i.*****.com/sRub8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: Daylight</p><p> Trees: blocking terrain (center square only)</p><p> Rocks: blocking terrain; 4-feet tall</p><p> Water: 5-feet deep; difficult terrain</p><p> Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage. </p><p> Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind</p><p> I1:L4: not on fire</p><p> J11:K12: fully inflamed</p><p> N7:O8: <s>partially on fire</s>; mostly on fire</p><p> V3:Y7: partially on fire</p><p> X11:Y12: <s>partially on fire</s>; mostly on fire</p><p> AB7:AC8: <s>partially on fire</s>; mostly on fire</p><p> AF11:AG12: <s>partially on fire</s>; mostly on fire</p><p> AJ7:AK8: fully inflamed</p><p> Any creature that starts its turn adjacent to a flaming section of a hut takes 5 fire damage. If nothing is done to prevent the fires from spreading, the fire will continue to spread at the rate of one square every other round. It takes a standard action to stop the flames and a standard <strong><u>AND</u></strong> a minor to put out one square. Any attempts to put out the fires must be made while adjacent to the inflamed hut.</p><p> [/sblock]</p><p> [sblock=Combatants]<strong>Narona, Werewolf Leader</strong>: 108/108 HP; AC 20; Fort 20; Ref 19; Will 18; MBA: Morningstar: +12 vs. AC; 1d10+4 damage; MBA: Bite: +12 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts <em>Moon Frenzy</em>; <strong>Blood Rage</strong>: Narona deals an extra 4 damage against bloodied targets; <strong>Skirmish</strong>: If Narona moves at least 3 squares from her starting point, she deals +1d8 extra damage on her next melee attack until the start of her next turn; Regeneration 5 (unless damaged by a silver weapon); <strong>Aggression Aura</strong>: aura 2; any ally that starts its turn within the aura gains a +2 to its next attack this turn.</p><p> Narona (O3): <span style="color: red">13</span>/108 HP; Status: Marked (Muzdum); Cursed (Braddock); <span style="color: red"><strong>BLOODIED</strong></span>; prone; DAZED TENT (Rikka)</p><p> [sblock=Picture]<img src="http://i.*****.com/sD1q0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <strong>Werewolf</strong>: 88/88 HP; AC 19; Fort 19; Ref 18; Will 17; MBA: Greatclub: +10 vs. AC; 2d4+4 damage; MBA: Bite: +10 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts <em>Moon Frenzy</em>; <strong>Blood Rage</strong>: A werewolf deals an extra 4 damage against bloodied targets; <strong>Skirmish</strong>: If a werewolf moves at least 3 squares from its starting point, it deals +1d6 extra damage on its next melee attack until the start of its next turn; <strong>Regeneration 5</strong> (unless damaged by a silver weapon)</p><p> Werewolf 1 (N3): <span style="color: green">72</span>/88; Status: DAZED TENT (Rikka)</p><p> Werewolf 2 (R5): <span style="color: red">28</span>/88; Status: Cursed (Braddock); <span style="color: red"><strong>BLOODIED</strong></span></p><p> Werewolf 3 (P5): <span style="color: green">88</span>/88; Status:</p><p> [sblock=Picture] <img src="http://i.*****.com/11yh8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <strong>Dire Wolf</strong>: 67/67 HP; AC 19; Fort 18; Ref 17; Will 17; MBA: Bite: +10 vs. AC; 1d8+4 damage or 2d8+4 against a prone target; <em>Combat Advantage</em>: The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target and hits it, the target is also knocked prone.</p><p> Dire Wolf 1 (U11:V12): <span style="color: green">60</span>/67; Status:</p><p> <s>Dire Wolf 2: </s></p><p> Dire Wolf 3 (N9:O10): <span style="color: green">54</span>/67; Status: provokes CA TSNT</p><p> <s>Dire Wolf 4: </s></p><p> [sblock=Picture] <img src="http://i.*****.com/cEKN2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> <strong>Totoruan, Wereboar Leader</strong>: 106/106 HP; AC 20; Fort 19; Ref 16; Will 17; MBA: Maul: +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square; MBA: Gore: +11 vs. AC; 1d8+6 damage and ongoing 5 damage (save ends) and the target contracts <em>Moontusk Fever</em>; <em>Battle Lord Tactics</em>: When flanking, Totoruan and its ally deal an extra 1d6 damage against an enemy currently flanked; <strong>Battle Talent</strong>: Totoruan can score a critical hit on a 19-20; <strong>Inspiring Assault</strong>: Whenever Totoruan scores a critical hit, he and any ally within 5 squares regains 4 hit points; <strong>Bloodied Resilience</strong>: When Totoruan is bloodied, he gains a +2 to all defenses and his gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; <strong>Regeneration 5</strong> (unless damaged by a silver weapon)</p><p> Totoruan, Wereboar (N2): <span style="color: red">52</span>/106; Status: <span style="color: red"><strong>BLOODIED</strong></span></p><p> [sblock=Picture] <img src="http://i.*****.com/mipf0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <strong>Wereboar</strong>: 61/61 HP; AC 18; Fort 18; Ref 16; Will 16; MBA: Mace: +9 vs. AC; 1d6+4 damage; MBA: Gore: +9 vs. AC; 1d8+4 damage and ongoing 5 damage (save ends) and the target contracts <em>Moontusk Fever</em>; <strong>Regeneration</strong>: <em>Death Strike</em>: the wereboar makes a gore or a melee attack when it is reduced to 0 hit points; <strong>Bloodied Resilience</strong>: While the wereboar is bloodied, it gains a +2 to all defenses and its gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; <strong>Regeneration 5</strong> (unless damaged by a silver weapon)</p><p> <s>Wereboar 1: </s></p><p> Wereboar 2 (off the map): <span style="color: red">17/color]/61; Status: <span style="color: red"><strong>BLOODIED</strong></span></span></p><p><span style="color: red"> [sblock=Picture] <img src="http://i.*****.com/aPPt2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</span></p><p><span style="color: red"> <strong>Longtooth Shifter Villager</strong>: 1/1 HP; a miss never damages a minion; AC 19; Fort 17; Ref 17; Will 16; MBA: Spear: +9 vs. AC; 1d8+1 damage; RBA: Longbow: Range 20/40; +10 vs. AC; 1d8+3 damage; <strong>Longtooth Shifting</strong>: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.</span></p><p><span style="color: red"> <s>Longtooth Shifter Villager 1: </s></span></p><p><span style="color: red"> <s>Longtooth Shifter Villager 2: </s></span></p><p><span style="color: red"> <s>Longtooth Shifter Villager 3: </s></span></p><p><span style="color: red"> Longtooth Shifter Villager 4 (M4): <span style="color: green">1</span>/1; <s>Longtooth Shifting </s>; Status:</span></p><p><span style="color: red"> <s>Longtooth Shifter Villager 5: </s></span></p><p><span style="color: red"> [sblock=Picture] <img src="http://i.*****.com/a3Yhw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</span></p><p><span style="color: red"> </span></p><p><span style="color: red"> </span></p><p><span style="color: red"> Braddock (R4): <span style="color: green"><strong>39</strong></span>/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: Concealment TENT; +1 F/R/W TENT; +2 to all defenses against Narona and werewolf 2</span></p><p><span style="color: red"> Quan (U13): <span style="color: green"><strong>15</strong></span> /37; HS 7/7; AP 1; Second Wind; <s>Elven Accuracy </s>; Status: </span></p><p><span style="color: red"> Orsik (M10): <span style="color: green"><strong>50</strong></span>/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] ,[2]; Status: </span></p><p><span style="color: red"> Muzdum (O4): <span style="color: green"><strong>37</strong></span>/62; HS 12/12; <s>AP 1 </s> ; Dwarven Resilience; Status: </span></p><p><span style="color: red"> Rikka (N10): <span style="color: green"><strong>50</strong></span>/50 hp; HS 8/8; AP 1; Second Wind; <s>Elven Accuracy </s>; Status:[/sblock]</span></p><p><span style="color: red"> [gm]Summary:</span></p><p><span style="color: red"> Braddock: HIT for 13 damage</span></p><p><span style="color: red"> Quan: HIT for 6 damage</span></p><p><span style="color: red"> Orsik: missed</span></p><p><span style="color: red"> Rikka: -</span></p><p><span style="color: red"> Muzdum: HIT for 14 damage; HIT for 11 damage[/gm]</span></p></blockquote><p></p>
[QUOTE="jsb420, post: 5711803, member: 6672544"] Village Attack: Round 4 [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5708924-post19.html"]Round 1[/URL] [URL="http://www.enworld.org/forum/5709588-post26.html"]Round 2[/URL] [URL="http://www.enworld.org/forum/5710261-post32.html"]Round 3[/URL][/sblock] Having killed the wolf, the dwarf looks for the next target. The wolves proved to be no match for the dwarven killing machine; instead, the werewolf leader seemed to be a pretty interesting target. Cutting her in pieces should prove fun! He charges forward recklessly, and slams at the she-wolf "Sit!" he commands joyful. His blow is so mighty the werewolf can't stay standing, and drops to the ground, grabbing her head. "Now play dead!" and lifting his axe, the dwarf discharges all his might in a blow so devastating that Narona barely survived the assault. "Good girl!" (HIT; AP - HIT) Braddock bursts out laughing, "Bwa-hahahahahaha! Brilliant! Aye, this one needs a good walk!" With a speed that defies the dwarf's normal (slower) movements, the craghammer smashes up into the werewolf's muzzle, spraying blood and spittle with the blow. The force again pushes the werewolf back. Braddock walks backwards, his form again becoming blurred at the edges, "Come here doggie, hehehe." (CRIT) Orsik slams down his maul onto unfortunate wolf. Runes flare, crawling from the maul onto it's hide, waiting to burn it again when disturbed. (HIT) [gm] @[U][URL="http://www.enworld.org/forum/member.php?u=87106"]MetaVoid[/URL][/U] : So far, you have only seen the werewolves attacking the villagers.[/gm] OUCH! Quan seems to be taking the brunt of the wolves' assault and looks to his belt, but decides against the healing potion. Instead he whirls at the bloodied wolf in front of him, hoping to drop it. (HIT – elven accuracy) With the wolf beside her slain, Rikka raced off after tougher prey- she set her sights on the leader of the werewolves. Lunging in, she dealt a stinging slap with one paw- then she danced away towards the other nearby wolfling. That swipe missed, but put the werewolf uncomfortably close to the wereboar chief- the beast realized its error and stepped back, directly into Rikka's follow-up attack. With a purring chuckle, she shifted back into her elven form and danced out of easy range... (HIT & HIT – elven accuracy) All the damaged were-creatures shake a bit as their unnatural regeneration heals them a little. Still prone and unable to stand, Narona cries out in pain. All the wolves instantly respond, converging on her position. Gathering her wits briefly, she then strikes out at the fearsome red-bearded dwarf’s legs, striking Muzdum mightily. (CRIT) Responding to Narona’s call, the werewolves swarm the heroes. The first werewolf, its wits addled, flails with its greatclub and is able to slip by Totoruan’s defenses. The second wolf-man charges and manages to strike at the heart of darkness (known as Braddock). The third sprints, greatclub leading to hit the distracted dwarf brawler. (HIT, HIT, & HIT) The final two dire wolves bound toward their leader. One wolf streaks towards the wounded elf monk; the other swiftly charges Orsik. (HIT & MISS) Totoruan sees that the she-wolf fully engaged with the strange dwarf. Taking advantage of the momentary distraction, he shifts to the side and swings his maul, hitting the werewolf and pushing it back, and then stepping into the spot the werewolf just vacated. (HIT) The wereboar watches as its foes turn and run away. Then it too runs, but into the forest beyond. (Double Move – Runs away) The last remaining villager still standing, steps to the side of Totoruan and thrusts its spear at the werewolf. (HIT) [sblock=Enemy Actions]Narona (O3): DAZED TENT (Rikka); Standard: MBA (Morningstar) against Muzdum (AC 25): +12 vs. AC; 1d10+4 damage: [URL="http://invisiblecastle.com/roller/view/3230059/"]1d20+12=32, 1d10+4=6[/URL] CRIT for 14 damage Werewolf 1 (N3): DAZED TENT (Rikka); Standard: MBA (Greatclub) against Totoruan (AC 20+2(bloodied Resilience)): +10+2(aura) vs. AC; 2d4+4 damage: [URL="http://invisiblecastle.com/roller/view/3230092/"]1d20+10=26, 2d4+4=6[/URL] HIT for 6 damage Werewolf 2 (R5): Move: T9>R9; Standard: Charge: R9>R5: MBA (Greatclub) against Braddock (AC 18+2(armor)): +10+1(charge)-2(concealment) vs. AC; 2d4+4+1d6(skirmish) damage: [URL="http://invisiblecastle.com/roller/view/3230067/"]1d20+10+1-2=25, 2d4+4=9, 1d6=4[/URL] HIT for 13 damage Werewolf 3 (P5): Move: AE12>V10; Standard: Charge V10>P5: MBA (Greatclub) against Muzdum (AC 25): +10+1(charge) vs. AC; 2d4+4+1d6(skirmish) damage: [URL="http://invisiblecastle.com/roller/view/3230080/"]1d20+10+1=25, 2d4+4=10, 1d6=1[/URL] HIT for 11 damage Dire Wolf 1 (U11:V12): Move: AB10:AC11>U11:V12; Standard: MBA (Bite) against Quan (AC 22): +10 vs. AC; 1d8+4 damage: [URL="http://invisiblecastle.com/roller/view/3230985/"]1d20+10=26, 1d8+4=6[/URL] HIT for 6 damage [s]Dire Wolf 2: [/s] Dire Wolf 3 (N9:O10): Move (RUN – Provoke CA): AF8:AG9>V9:W10; Standard: Charge: V9:W10>N9:O10 MBA (Bite) against Orsik (AC 21): +10+1(charge)-5(RUN) vs. AC; 1d8+4 damage: [URL="http://invisiblecastle.com/roller/view/3230992/"]1d20+10+1-5=13, 1d8+4=11[/URL] miss [s]Dire Wolf 4: [/s] Totoruan (N3): Shift: N3>M2; Standard: MBA (Maul) against werewolf 1 (AC 19): +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square (CRIT 19-20): [URL="http://invisiblecastle.com/roller/view/3230172/"]1d20+11=20, 2d6+6=10[/URL] HIT for 10 and slides werewolf 1 N2>N3 and Totoruan shifts M2>N2 [s]Wereboar 1: [/s] Wereboar 2 (off the map): double move [s]Longtooth Shifter 1: [/s] [s]Longtooth Shifter 2: [/s] [s]Longtooth Shifter 3: [/s] Longtooth Shifter 4 (M4): Standard: MBA (Spear) against werewolf 1 (AC 19): +9 vs. AC; 1d8+1 damage: [URL="http://invisiblecastle.com/roller/view/3230189/"]1d20+9=25, 1d8+1=6[/URL] HIT for 6 damage; Shift: N4>M4 [s]Longtooth Shifter 5: [/s][/sblock] [sblock=Map] [URL="http://*****.com/sRub8"][IMG]http://i.*****.com/sRub8.jpg[/IMG][/URL] Illumination: Daylight Trees: blocking terrain (center square only) Rocks: blocking terrain; 4-feet tall Water: 5-feet deep; difficult terrain Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage. Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind I1:L4: not on fire J11:K12: fully inflamed N7:O8: [s]partially on fire[/s]; mostly on fire V3:Y7: partially on fire X11:Y12: [s]partially on fire[/s]; mostly on fire AB7:AC8: [s]partially on fire[/s]; mostly on fire AF11:AG12: [s]partially on fire[/s]; mostly on fire AJ7:AK8: fully inflamed Any creature that starts its turn adjacent to a flaming section of a hut takes 5 fire damage. If nothing is done to prevent the fires from spreading, the fire will continue to spread at the rate of one square every other round. It takes a standard action to stop the flames and a standard [B][U]AND[/U][/B] a minor to put out one square. Any attempts to put out the fires must be made while adjacent to the inflamed hut. [/sblock] [sblock=Combatants][B]Narona, Werewolf Leader[/B]: 108/108 HP; AC 20; Fort 20; Ref 19; Will 18; MBA: Morningstar: +12 vs. AC; 1d10+4 damage; MBA: Bite: +12 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts [I]Moon Frenzy[/I]; [B]Blood Rage[/B]: Narona deals an extra 4 damage against bloodied targets; [B]Skirmish[/B]: If Narona moves at least 3 squares from her starting point, she deals +1d8 extra damage on her next melee attack until the start of her next turn; Regeneration 5 (unless damaged by a silver weapon); [B]Aggression Aura[/B]: aura 2; any ally that starts its turn within the aura gains a +2 to its next attack this turn. Narona (O3): [COLOR=red]13[/COLOR]/108 HP; Status: Marked (Muzdum); Cursed (Braddock); [COLOR=red][B]BLOODIED[/B][/COLOR]; prone; DAZED TENT (Rikka) [sblock=Picture][IMG]http://i.*****.com/sD1q0.jpg[/IMG][/sblock] [B]Werewolf[/B]: 88/88 HP; AC 19; Fort 19; Ref 18; Will 17; MBA: Greatclub: +10 vs. AC; 2d4+4 damage; MBA: Bite: +10 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts [I]Moon Frenzy[/I]; [B]Blood Rage[/B]: A werewolf deals an extra 4 damage against bloodied targets; [B]Skirmish[/B]: If a werewolf moves at least 3 squares from its starting point, it deals +1d6 extra damage on its next melee attack until the start of its next turn; [B]Regeneration 5[/B] (unless damaged by a silver weapon) Werewolf 1 (N3): [COLOR=green]72[/COLOR]/88; Status: DAZED TENT (Rikka) Werewolf 2 (R5): [COLOR=red]28[/COLOR]/88; Status: Cursed (Braddock); [COLOR=red][B]BLOODIED[/B][/COLOR] Werewolf 3 (P5): [COLOR=green]88[/COLOR]/88; Status: [sblock=Picture] [IMG]http://i.*****.com/11yh8.jpg[/IMG][/sblock] [B]Dire Wolf[/B]: 67/67 HP; AC 19; Fort 18; Ref 17; Will 17; MBA: Bite: +10 vs. AC; 1d8+4 damage or 2d8+4 against a prone target; [I]Combat Advantage[/I]: The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target and hits it, the target is also knocked prone. Dire Wolf 1 (U11:V12): [COLOR=green]60[/COLOR]/67; Status: [s]Dire Wolf 2: [/s] Dire Wolf 3 (N9:O10): [COLOR=green]54[/COLOR]/67; Status: provokes CA TSNT [s]Dire Wolf 4: [/s] [sblock=Picture] [IMG]http://i.*****.com/cEKN2.jpg[/IMG][/sblock] [B]Totoruan, Wereboar Leader[/B]: 106/106 HP; AC 20; Fort 19; Ref 16; Will 17; MBA: Maul: +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square; MBA: Gore: +11 vs. AC; 1d8+6 damage and ongoing 5 damage (save ends) and the target contracts [I]Moontusk Fever[/I]; [I]Battle Lord Tactics[/I]: When flanking, Totoruan and its ally deal an extra 1d6 damage against an enemy currently flanked; [B]Battle Talent[/B]: Totoruan can score a critical hit on a 19-20; [B]Inspiring Assault[/B]: Whenever Totoruan scores a critical hit, he and any ally within 5 squares regains 4 hit points; [B]Bloodied Resilience[/B]: When Totoruan is bloodied, he gains a +2 to all defenses and his gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; [B]Regeneration 5[/B] (unless damaged by a silver weapon) Totoruan, Wereboar (N2): [COLOR=red]52[/COLOR]/106; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] [sblock=Picture] [IMG]http://i.*****.com/mipf0.jpg[/IMG][/sblock] [B]Wereboar[/B]: 61/61 HP; AC 18; Fort 18; Ref 16; Will 16; MBA: Mace: +9 vs. AC; 1d6+4 damage; MBA: Gore: +9 vs. AC; 1d8+4 damage and ongoing 5 damage (save ends) and the target contracts [I]Moontusk Fever[/I]; [B]Regeneration[/B]: [I]Death Strike[/I]: the wereboar makes a gore or a melee attack when it is reduced to 0 hit points; [B]Bloodied Resilience[/B]: While the wereboar is bloodied, it gains a +2 to all defenses and its gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; [B]Regeneration 5[/B] (unless damaged by a silver weapon) [s]Wereboar 1: [/s] Wereboar 2 (off the map): [color=red]17/color]/61; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] [sblock=Picture] [IMG]http://i.*****.com/aPPt2.jpg[/IMG][/sblock] [B]Longtooth Shifter Villager[/B]: 1/1 HP; a miss never damages a minion; AC 19; Fort 17; Ref 17; Will 16; MBA: Spear: +9 vs. AC; 1d8+1 damage; RBA: Longbow: Range 20/40; +10 vs. AC; 1d8+3 damage; [B]Longtooth Shifting[/B]: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn. [s]Longtooth Shifter Villager 1: [/s] [s]Longtooth Shifter Villager 2: [/s] [s]Longtooth Shifter Villager 3: [/s] Longtooth Shifter Villager 4 (M4): [COLOR=green]1[/COLOR]/1; [s]Longtooth Shifting [/s]; Status: [s]Longtooth Shifter Villager 5: [/s] [sblock=Picture] [IMG]http://i.*****.com/a3Yhw.jpg[/IMG][/sblock] Braddock (R4): [COLOR=green][B]39[/B][/COLOR]/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: Concealment TENT; +1 F/R/W TENT; +2 to all defenses against Narona and werewolf 2 Quan (U13): [COLOR=green][B]15[/B][/COLOR] /37; HS 7/7; AP 1; Second Wind; [s]Elven Accuracy [/s]; Status: Orsik (M10): [COLOR=green][B]50[/B][/COLOR]/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] ,[2]; Status: Muzdum (O4): [COLOR=green][B]37[/B][/COLOR]/62; HS 12/12; [s]AP 1 [/s] ; Dwarven Resilience; Status: Rikka (N10): [COLOR=green][B]50[/B][/COLOR]/50 hp; HS 8/8; AP 1; Second Wind; [s]Elven Accuracy [/s]; Status:[/sblock] [gm]Summary: Braddock: HIT for 13 damage Quan: HIT for 6 damage Orsik: missed Rikka: - Muzdum: HIT for 14 damage; HIT for 11 damage[/gm][/color] [/QUOTE]
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[Adventure]Curious & Curiouser (Judge: Stonegod)
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