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[Adventure]Curious & Curiouser (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5715921" data-attributes="member: 6672544"><p>Skill Challenge: SUCCESSFUL!</p><p></p><p> Rikka purred softly, a noise far more suited to her normal leopard form than her current elven shape. "My home village, which I left many years ago, was a settlement of elves and of shifters, and I have studied with the druids of the Eldeen Reaches. I would seek to quiet the spirits of your lost ones, and bring the vengeance of the forest upon your enemies- who I believe are our enemies as well. I am a hunter, armed with nature's fury- dark creatures like them are my prey." While she did not raise her voice, her words seemed to carry an almost palpable force, and as she spoke, the winds continued to swirl around her- the overall effect was rather eerie... (SUCCESS – Nature DC+2)</p><p> </p><p> "Oi! Ain't ya listenin' to me?! Stiff up those ears of ye old crane! We're here to kill werewolves, so don't try to stop us, or I'll kill ye just as quickly as I did with those enemies of ye! Pitiful peasants! I'll kill you so fast you'll be with whatever stupid god ye worship before even touchin' the ground! If ye think I care fer yer pathetic lives, think again!! The dwarf threatens. More than one of the hunters feel their legs shaking before the image of the berserker killing machine. (CRITICAL SUCCESS – Intimidate)</p><p> </p><p> Orsik monitors closely body language of gathered shifters and tries to smooth any ruffled feathers and finish this talk as soon as possible. They needed protection, his group needed information. Their reaction was strange, but, coming from clashing cultures, two ways of life of the same people, he understood. "Do not worry, mother, we won't attack unless provoked. But you really didn't show much in way of hospitality. Give us little room and information we seek and we'll be on our way. Mourn those that passed away and rejoice in the death of the demoness." (Secondary – Insight)</p><p> </p><p> The Shifter Matriarch seems pleased – even with Muzdum’s brazen words. <span style="color: orange">”By honest words and valor of arms, you are now accepted as one with <em>Hearthhome</em>. Be at ease for your stay here. We shall speak more tonight, once these brave spirits are sent skyward.”</span> She then shuffles away and begins to lend her strength to those mourning their loss; a hug here, a kind word there.</p><p> </p><p> Totoruan shifts back to his humanoid form, and addresses the party. <span style="color: purple">”As full members of this tribe, any help would be appreciated. Many a brave defender of Hearthhome hath fallen today. Tonight, a feast shall be enjoyed by all here, to toast those spirits no longer here and to send their souls flying. I must go and help collect the dead.”</span> He too, ambles away, the last of his wounds healing in the mid-morning sunlight.</p><p> </p><p> Throughout the rest of the day, villagers as well as Totoruan and the matriarch gather those who have fallen – even the werewolves – and place them on a large funeral pyre that was constructed at the river’s edge. Mournful cries and heartfelt wails pierce the air as those who lost loved ones can begin their mourning rituals. As dusk approaches, everyone gathers as Totoruan lights the pyre. Grandmother leads all the villagers in a chant, it’s words unknown to even the studious Braddock and Orsik.</p><p> </p><p> The villagers begin to drift away in groups of twos and threes back to their own huts, to consume their meals and speak of glad memories of those who were lost. You and your allies are invited to join the leader’s campfire.</p><p> </p><p> Grandmother begins to speak, <span style="color: orange">”In time before time, when our ancestor’s ancestors were still scratching out a meager existence, there was a legend of dark Y’slaandria. Back then, this great forest extended for miles upon miles in all directions, and the fey creatures that resided within were its lords and ladies. Y’slaandria was one such lady. It was said that she was different from her people. Somewhere in her travels she was touched by <em>The Fury</em>. She began to strike at the weak, create chaos at her every whim, thus breaking her compact with the forest spirits. It was then that the eladrin leaders confronted her and when all other options failed, were forced to imprison her. Recently, stories have surfaced of her influence over those creatures within the confines of this forest with darkness within their hearts. She lures those of weak wills to become her slaves, to do her bidding until such a day that she can escape her prison. I feel that that time is fast approaching.”</span></p><p> </p><p> She continues, <span style="color: orange">”Legends spoken by this tribe’s elders say that one day, a group of valiant creatures will arrive to take down Y’slaandria and return light to our fair forest. I believe that this group sits now before me, you and your allies. You are now <em>Defenders of Hearthhome</em> and as such, are now tasked with taking this ages-old battle to Y’slaandria and her minions, for she is the cause of all evil that flows from this forest. You shall leave here on the morrow and with our help, you will be led to a dark place, a place that is forbidden to us; a place where things aren’t as they seem. Taboo.”</span></p><p> </p><p> Totoruan now speaks, <span style="color: purple">”I can only send a small group of hunters to lead you to the forbidden grove. Without their help, you would not be able to find it, even the elf-druidess, strong in the ways of Nature as she is. It will be a journey of many days, as none can reside near the grove without feeling Y’slaandria’s foul taint. Sleep and rest well brave adventurers, for your journey begins on the morrow.”</span></p><p> [gm]You are able to take an extended rest. The villagers can supply your group with foodstuff and any mundane items. They have no magical items or potions.[/gm]</p><p> [sblock=Experience] Skill Challenge - SUCCESS</p><p> *<strong>Complexity: 2</strong> (6 successes before 2 failures)</p><p> Status: Successes: 7</p><p> Failures: 0</p><p> <u>600XP Level 7 skill challenge – complexity 2</u></p><p> <u>1200XP doubled</u></p><p> 240XP each</p><p> </p><p> Braddock: 7944*+760(Village Attack)+240(skill challenge)=8944XP</p><p> Quan: 6059*+760(Village Attack)+240(skill challenge)= 7059 XP</p><p> Orsik: 11646*+760(Village Attack)+240(skill challenge)=12756 XP</p><p> Rikka: 11747*+760(Village Attack)+240(skill challenge)=12747 XP</p><p> Muzdum: 10756*+760(Village Attack)+240(skill challenge)=11756 XP</p><p> </p><p> *NOTE: XP totals taken from your wiki pages.</p><p> [sblock=Time XP/gp] None awarded at this time.[/sblock][/sblock]</p><p> [sblock=Map] <a href="http://imgur.com/2EydO" target="_blank"><img src="http://i.imgur.com/2EydO.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: Daylight</p><p> Trees: blocking terrain (center square only)</p><p> Rocks: blocking terrain; 4-feet tall</p><p> Water: 5-feet deep; difficult terrain</p><p> Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage. </p><p> Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind</p><p> I1:L4: not on fire</p><p> J11:K12: not on fire</p><p> N7:O8: not on fire</p><p> V3:Y7: not on fire</p><p> X11:Y12: not on fire</p><p> AB7:AC8: not on fire</p><p> AF11:AG12: not on fire</p><p> AJ7:AK8: not on fire[/sblock]</p><p> [sblock=Stats]<strong>Totoruan, Wereboar Leader</strong> </p><p> [sblock=Picture] <img src="http://i.imgur.com/mipf0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> <strong>Grandmother, Shifter Matriarch</strong></p><p> [sblock=Picture] <a href="http://imgur.com/gHZdr" target="_blank"><img src="http://i.imgur.com/gHZdr.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> </p><p> Braddock: <span style="color: green"><strong>52</strong></span>/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: </p><p> Quan: <span style="color: green"><strong>42</strong></span> /42 hp; HS 7/7; AP 1; Second Wind; Elven Accuracy ; Status: </p><p> Orsik: <span style="color: green"><strong>53</strong></span>/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status: </p><p> Muzdum: <span style="color: green"><strong>62</strong></span>/62; HS 11/12; AP 1; Dwarven Resilience; Status: </p><p> Rikka: <span style="color: green"><strong>50</strong></span>/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status:[/sblock]</p><p> [gm]Summary:</p><p> Braddock: -</p><p> Quan: -</p><p> Orsik: -</p><p> Rikka: -</p><p> Muzdum: -[/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5715921, member: 6672544"] Skill Challenge: SUCCESSFUL! Rikka purred softly, a noise far more suited to her normal leopard form than her current elven shape. "My home village, which I left many years ago, was a settlement of elves and of shifters, and I have studied with the druids of the Eldeen Reaches. I would seek to quiet the spirits of your lost ones, and bring the vengeance of the forest upon your enemies- who I believe are our enemies as well. I am a hunter, armed with nature's fury- dark creatures like them are my prey." While she did not raise her voice, her words seemed to carry an almost palpable force, and as she spoke, the winds continued to swirl around her- the overall effect was rather eerie... (SUCCESS – Nature DC+2) "Oi! Ain't ya listenin' to me?! Stiff up those ears of ye old crane! We're here to kill werewolves, so don't try to stop us, or I'll kill ye just as quickly as I did with those enemies of ye! Pitiful peasants! I'll kill you so fast you'll be with whatever stupid god ye worship before even touchin' the ground! If ye think I care fer yer pathetic lives, think again!! The dwarf threatens. More than one of the hunters feel their legs shaking before the image of the berserker killing machine. (CRITICAL SUCCESS – Intimidate) Orsik monitors closely body language of gathered shifters and tries to smooth any ruffled feathers and finish this talk as soon as possible. They needed protection, his group needed information. Their reaction was strange, but, coming from clashing cultures, two ways of life of the same people, he understood. "Do not worry, mother, we won't attack unless provoked. But you really didn't show much in way of hospitality. Give us little room and information we seek and we'll be on our way. Mourn those that passed away and rejoice in the death of the demoness." (Secondary – Insight) The Shifter Matriarch seems pleased – even with Muzdum’s brazen words. [COLOR=orange]”By honest words and valor of arms, you are now accepted as one with [I]Hearthhome[/I]. Be at ease for your stay here. We shall speak more tonight, once these brave spirits are sent skyward.”[/COLOR] She then shuffles away and begins to lend her strength to those mourning their loss; a hug here, a kind word there. Totoruan shifts back to his humanoid form, and addresses the party. [COLOR=purple]”As full members of this tribe, any help would be appreciated. Many a brave defender of Hearthhome hath fallen today. Tonight, a feast shall be enjoyed by all here, to toast those spirits no longer here and to send their souls flying. I must go and help collect the dead.”[/COLOR] He too, ambles away, the last of his wounds healing in the mid-morning sunlight. Throughout the rest of the day, villagers as well as Totoruan and the matriarch gather those who have fallen – even the werewolves – and place them on a large funeral pyre that was constructed at the river’s edge. Mournful cries and heartfelt wails pierce the air as those who lost loved ones can begin their mourning rituals. As dusk approaches, everyone gathers as Totoruan lights the pyre. Grandmother leads all the villagers in a chant, it’s words unknown to even the studious Braddock and Orsik. The villagers begin to drift away in groups of twos and threes back to their own huts, to consume their meals and speak of glad memories of those who were lost. You and your allies are invited to join the leader’s campfire. Grandmother begins to speak, [COLOR=orange]”In time before time, when our ancestor’s ancestors were still scratching out a meager existence, there was a legend of dark Y’slaandria. Back then, this great forest extended for miles upon miles in all directions, and the fey creatures that resided within were its lords and ladies. Y’slaandria was one such lady. It was said that she was different from her people. Somewhere in her travels she was touched by [I]The Fury[/I]. She began to strike at the weak, create chaos at her every whim, thus breaking her compact with the forest spirits. It was then that the eladrin leaders confronted her and when all other options failed, were forced to imprison her. Recently, stories have surfaced of her influence over those creatures within the confines of this forest with darkness within their hearts. She lures those of weak wills to become her slaves, to do her bidding until such a day that she can escape her prison. I feel that that time is fast approaching.”[/COLOR] She continues, [COLOR=orange]”Legends spoken by this tribe’s elders say that one day, a group of valiant creatures will arrive to take down Y’slaandria and return light to our fair forest. I believe that this group sits now before me, you and your allies. You are now [I]Defenders of Hearthhome[/I] and as such, are now tasked with taking this ages-old battle to Y’slaandria and her minions, for she is the cause of all evil that flows from this forest. You shall leave here on the morrow and with our help, you will be led to a dark place, a place that is forbidden to us; a place where things aren’t as they seem. Taboo.”[/COLOR] Totoruan now speaks, [COLOR=purple]”I can only send a small group of hunters to lead you to the forbidden grove. Without their help, you would not be able to find it, even the elf-druidess, strong in the ways of Nature as she is. It will be a journey of many days, as none can reside near the grove without feeling Y’slaandria’s foul taint. Sleep and rest well brave adventurers, for your journey begins on the morrow.”[/COLOR] [gm]You are able to take an extended rest. The villagers can supply your group with foodstuff and any mundane items. They have no magical items or potions.[/gm] [sblock=Experience] Skill Challenge - SUCCESS *[B]Complexity: 2[/B] (6 successes before 2 failures) Status: Successes: 7 Failures: 0 [U]600XP Level 7 skill challenge – complexity 2[/U] [U]1200XP doubled[/U] 240XP each Braddock: 7944*+760(Village Attack)+240(skill challenge)=8944XP Quan: 6059*+760(Village Attack)+240(skill challenge)= 7059 XP Orsik: 11646*+760(Village Attack)+240(skill challenge)=12756 XP Rikka: 11747*+760(Village Attack)+240(skill challenge)=12747 XP Muzdum: 10756*+760(Village Attack)+240(skill challenge)=11756 XP *NOTE: XP totals taken from your wiki pages. [sblock=Time XP/gp] None awarded at this time.[/sblock][/sblock] [sblock=Map] [URL="http://imgur.com/2EydO"][IMG]http://i.imgur.com/2EydO.jpg[/IMG][/URL] Illumination: Daylight Trees: blocking terrain (center square only) Rocks: blocking terrain; 4-feet tall Water: 5-feet deep; difficult terrain Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage. Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind I1:L4: not on fire J11:K12: not on fire N7:O8: not on fire V3:Y7: not on fire X11:Y12: not on fire AB7:AC8: not on fire AF11:AG12: not on fire AJ7:AK8: not on fire[/sblock] [sblock=Stats][B]Totoruan, Wereboar Leader[/B] [sblock=Picture] [IMG]http://i.imgur.com/mipf0.jpg[/IMG][/sblock] [B]Grandmother, Shifter Matriarch[/B] [sblock=Picture] [URL="http://imgur.com/gHZdr"][IMG]http://i.imgur.com/gHZdr.jpg[/IMG][/URL][/sblock] Braddock: [COLOR=green][B]52[/B][/COLOR]/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: Quan: [COLOR=green][B]42[/B][/COLOR] /42 hp; HS 7/7; AP 1; Second Wind; Elven Accuracy ; Status: Orsik: [COLOR=green][B]53[/B][/COLOR]/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status: Muzdum: [COLOR=green][B]62[/B][/COLOR]/62; HS 11/12; AP 1; Dwarven Resilience; Status: Rikka: [COLOR=green][B]50[/B][/COLOR]/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status:[/sblock] [gm]Summary: Braddock: - Quan: - Orsik: - Rikka: - Muzdum: -[/gm] [/QUOTE]
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[Adventure]Curious & Curiouser (Judge: Stonegod)
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