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[Adventure]Curious & Curiouser (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5715971" data-attributes="member: 6672544"><p>The day’s dawning sees the heroes gathered before the Grandmother and Totoruan, the villagers standing in solemn silence. The matriarch steps forward, <span style="color: orange">”Go now and begin the <em>cleansing</em> of our forest. Strike swiftly at the heart of Y’slaandria, and our forest can shine once again.”</span></p><p> </p><p> <span style="color: purple">”My brave hunters shall lead you to the <em>Taboo Grove</em>. Once there, all but one shall return and let us know how you fare. Be brave <em>Defenders of Hearthhome</em>, and return to us whole.”</span> Totoruan says, grasping each of the hero's forearms in the ways of adventurers. </p><p> </p><p> You begin your travels.</p><p> [gm]It will take a couple of days to travel to the Taboo Grove. During your travels, you will be given the opportunity to perform an action, each with its own benefit. Please, don’t look at the “Benefits” sblock until you have made your choice. Only choose <strong><u>ONE</u></strong> from the choices below:[/gm]</p><p> [sblock=Actions][sblock=Train the Hunters]You train the shifter hunters in warfare. Over the course of the journey, you work with each shifter increasing their skill in martial mastery.</p><p> [sblock=Benefit]The hunters gain 1 level[/sblock][/sblock]</p><p> [sblock=Personal Training]You put yourself through the rigors of training, practicing your powers that you know you’ll need in the days to come.</p><p> [sblock=Benefit]You gain 1 Action Point. (Note: You can still only spend 1 AP each encounter)[/sblock][/sblock]</p><p> [sblock=Tactics Training]You work with the shifter hunters on the tactics of battle, working as a group.</p><p> [sblock=Benefit]The hunters gain a +2 power bonus to damage rolls when flanking with any PC or shifter hunter.[/sblock][/sblock]</p><p> [sblock=Get to know the Hunters]You become close to the shifter hunters. You learn stories from the tribe, day-to-day life, the traditions and histories of their survival.</p><p> [sblock=Benefit]During an encounter, when directing the hunters, you grant an extra action to them (this will be explained later).[/sblock][/sblock]</p><p> [sblock=Resting]You take it easy during your travels, conserving energies for the confrontation you know you will be facing in the near future.</p><p> [sblock=Benefit]You gain +10 temporary hit points during the next encounter.[/sblock][/sblock]</p><p> [sblock=Scouting for the Party]You become familiarized with the surrounding terrain, and can use it to your advantage.</p><p> [sblock=Benefit]You gain <strong>ONE</strong> additional move action during the next encounter, to be used at any time (i.e. Immediate Reaction)[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5715971, member: 6672544"] The day’s dawning sees the heroes gathered before the Grandmother and Totoruan, the villagers standing in solemn silence. The matriarch steps forward, [COLOR=orange]”Go now and begin the [I]cleansing[/I] of our forest. Strike swiftly at the heart of Y’slaandria, and our forest can shine once again.”[/COLOR] [COLOR=purple]”My brave hunters shall lead you to the [I]Taboo Grove[/I]. Once there, all but one shall return and let us know how you fare. Be brave [I]Defenders of Hearthhome[/I], and return to us whole.”[/COLOR] Totoruan says, grasping each of the hero's forearms in the ways of adventurers. You begin your travels. [gm]It will take a couple of days to travel to the Taboo Grove. During your travels, you will be given the opportunity to perform an action, each with its own benefit. Please, don’t look at the “Benefits” sblock until you have made your choice. Only choose [B][U]ONE[/U][/B] from the choices below:[/gm] [sblock=Actions][sblock=Train the Hunters]You train the shifter hunters in warfare. Over the course of the journey, you work with each shifter increasing their skill in martial mastery. [sblock=Benefit]The hunters gain 1 level[/sblock][/sblock] [sblock=Personal Training]You put yourself through the rigors of training, practicing your powers that you know you’ll need in the days to come. [sblock=Benefit]You gain 1 Action Point. (Note: You can still only spend 1 AP each encounter)[/sblock][/sblock] [sblock=Tactics Training]You work with the shifter hunters on the tactics of battle, working as a group. [sblock=Benefit]The hunters gain a +2 power bonus to damage rolls when flanking with any PC or shifter hunter.[/sblock][/sblock] [sblock=Get to know the Hunters]You become close to the shifter hunters. You learn stories from the tribe, day-to-day life, the traditions and histories of their survival. [sblock=Benefit]During an encounter, when directing the hunters, you grant an extra action to them (this will be explained later).[/sblock][/sblock] [sblock=Resting]You take it easy during your travels, conserving energies for the confrontation you know you will be facing in the near future. [sblock=Benefit]You gain +10 temporary hit points during the next encounter.[/sblock][/sblock] [sblock=Scouting for the Party]You become familiarized with the surrounding terrain, and can use it to your advantage. [sblock=Benefit]You gain [B]ONE[/B] additional move action during the next encounter, to be used at any time (i.e. Immediate Reaction)[/sblock][/sblock][/sblock] [/QUOTE]
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