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<blockquote data-quote="jsb420" data-source="post: 5720063" data-attributes="member: 6672544"><p>Taboo Grove - Round 1</p><p>[sblock=Previous Rounds][FONT=&quot]<a href="http://www.enworld.org/forum/5718615-post85.html" target="_blank">Surprise Round</a>[/FONT][/sblock]</p><p>Orsik moves forward, taking a swing at the tree. "Hunters, hold those other trees off for a moment. Muzdum, let's see how resistant this thing is to chopping, shall we? Everyone, let's focus on the big one first. You, Black Claw, come here. Take this banner and plant it behind our fallen. Let his spirit carries us to victory." The hunter nods brusquely, retrieves the standard and firmly plants it behind him. As it unfurls everyone feels their strength raises ever so slightly. (MISS) (Battle Standard of Might – P21 burst 5; K16:U26)</p><p> [gm] @<u><a href="http://www.enworld.org/forum/member.php?u=87106" target="_blank">MetaVoid</a></u> : You are at full hp, copy/paste error. Fixed.[/gm]</p><p> Muzdum grins. "Oi! Wait fer me! RRRAAARRGGHH!!!" the dwarf howls as he charges full speed ahead, slamming his axe on the corrupted treant. The impact force sends the plant staggering to the ground. "Aye, this things are weak against axe cuts, hump!." the dwarf chuckles. (CRIT)</p><p> [gm] @<u><a href="http://www.enworld.org/forum/member.php?u=51271" target="_blank">Voda Vosa</a></u> : Orsik was already at S19. I had you charge to U19 instead.[/gm]</p><p> "No good with them spread out like this," Rikka growled as she snapped off another arrow, this time at one of the wood woads. Then she took a long sideways step- and in mid-leap shifted, not to the familiar panther, but to a tiny raven, which fluttered for the treetops... (HIT)</p><p> </p><p> Quan looks at the hunters after listening to Orsik's instructions and then looks at the distance to the other tree creatures. Don't listen to that idiot; the corruption of nature right in front of us is the most dangerous! (Direct Hunters)</p><p> </p><p> The hunters follow the directions of the heroes. They know that their lives rest in their allies’ hands. After the battle standard is planted, the hunter waits until called upon. The two remaining hunters follow Quan’s directions and move towards the twisted treant and attack. (MISS & CRIT)</p><p> </p><p> The enraged treant pushes itself to its feet, as it feels the stinging steel rip into its body. Roaring with anger it lashes out at the flame-bearded dwarf. (HIT & HIT)</p><p> </p><p> The Murder of Crows circles the grove. Its free flowing form streaks down to land near the shifter hunters, many of the birds shift to attack the closest shifter. (HIT)</p><p> </p><p> All of the wood woads advance toward the heroes and their shifter allies, clubs swinging menacingly. One calls upon its nature’s mystery to wrack the elf-now-raven with its twisted nature. Two others manage to charge while the others just move closer while those remaining advance swiftly to enter melee. (HIT & MISS)</p><p> [sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): Move: L24>Q19 (Quan); Standard: MBA (Spear) against Wicker-Man (prone – AC24): +9+1(lvl)+2(CA) vs. AC; 1d8+1+1(lvl)+1(BS) damage: <a href="http://invisiblecastle.com/roller/view/3246226/" target="_blank">1d20+9+1+2=21, 1d8+1+1=7</a> miss</p><p> Shifter Hunter 2 (Q16): Minor: Longtooth shifting (Quan); Move: L22>Q16 (Quan); Standard: Standard: MBA (Spear) against Wicker-Man (prone – AC24): +9+1(lvl)+2(CA) vs. AC; 1d8+1+1(lvl)+1(BS)+2(shifting) damage: <a href="http://invisiblecastle.com/roller/view/3246236/" target="_blank">1d20+9+1+2=32, 1d8+1+1+2=12</a> CRIT for 12 damage </p><p><s>Shifter Hunter 3: </s></p><p>Shifter Hunter 4 (O21): Standard: Plant Battle Standard of Might (Orsik)</p><p> </p><p> Wicker-Man (R16:T18): Move: Stand; Minor: Entangling Roots against Muzdum (Ref 18): Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends): <a href="http://invisiblecastle.com/roller/view/3246242/" target="_blank">1d20+11=21</a> knocking Muzdum restrained but not knocked prone (SAVE vs PRONE: <a href="http://invisiblecastle.com/roller/view/3246243/" target="_blank">NOT PRONE</a>); Standard: MBA (Slam) against Muzdum (AC 25): Reach 3; +13+2(CA) vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends): <a href="http://invisiblecastle.com/roller/view/3246245/" target="_blank">1d20+13+2=31, 1d8+5=6</a> hit for 6 damage and OG 5 necrotic</p><p> </p><p> Murder of Crows (O17<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />18): Move (fly): S10:T11>O17<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />18 (on the ground); Standard: MBA (Swarm of Talons) against shifter hunter 1 (AC19+1): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): <a href="http://invisiblecastle.com/roller/view/3246250/" target="_blank">1d20+11=22, 1d8+3=10</a> hit for 11 damage and OG 5 (save ends)</p><p> </p><p> Wood Woad 1 (G23): Move: C14>F19; Standard>Move: F19>G23; Minor: Nature’s Mystery against Rikka (no roll): -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save)</p><p> Wood Woad 2 (M19): Move: F9>K14; Standard>Move: K14>M19</p><p> Wood Woad 3 (Q15): Move: M5>P10; Standard>Move: P10>Q15</p><p> Wood Woad 4 (R15): Move (RUN – provoke CA TSNT): S3>R10; Standard: Charge: R10>R15 against shifter hunter 2 (AC 19+1): MBA (Club): +13+1(charge)+2(flank) vs. AC; 1d8+6 damage: <a href="http://invisiblecastle.com/roller/view/3246262/" target="_blank">1d20+13+1+2=36, 1d8+6=9</a> CRIT for 14 damage</p><p> Wood Woad 5 (W15): Move: Z5>X10; Standard>Move: X10>W15</p><p> Wood Woad 6 (V19): Move: AB14>Y19; Standard: Charge Y19>V19 against Muzdum (AC 25): MBA (Club): +13+1(charge) vs. AC; 1d8+6 damage: <a href="http://invisiblecastle.com/roller/view/3246268/" target="_blank">1d20+13+1=15, 1d8+6=11</a> miss[/sblock]</p><p> [sblock=Map] <a href="http://*****.com/voBIw" target="_blank"><img src="http://i.*****.com/voBIw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: bright light; Early Afternoon</p><p> Trees: blocking terrain </p><p> Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock]</p><p> [sblock=Combatants]<strong>Wood Woad</strong>: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; <strong>Nature’s Judgment</strong> (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; <strong>Nature’s Mystery</strong> (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.</p><p> Wood Woad 1 (G23): <span style="color: green"><strong>63</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); <s>Nature’s Mystery </s>; Status:</p><p> Wood Woad 2 (M19): <span style="color: green"><strong>76</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:</p><p> Wood Woad 3 (Q15): <span style="color: green"><strong>76</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:</p><p> Wood Woad 4 (R15): <span style="color: green"><strong>76</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: Provoke CA TSNT (run)</p><p> Wood Woad 5 (W15): <span style="color: green"><strong>76</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:</p><p> Wood Woad 6 (V19): <span style="color: green"><strong>76</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:</p><p> [sblock=Picture] URL=http://*****.com/CcNI4]<img src="http://i.*****.com/CcNI4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/URL][/sblock]</p><p> </p><p> <strong>Wicker-Man</strong> (Elite Blackroot Treant): 232/232 hp; AC 24; Fort 20; Ref 18; Will 18; MBA (Slam) Reach 3; +13 vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends); <strong>Entangling Roots</strong>: (Minor Action) Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends). If the Wicker-Man moves, slides, or is pushed more than 4 squares from the target, the target is no longer restrained. <strong>Flame Burst</strong>: (Immediate Reaction) when the Wicker-Man takes any ongoing fire damage; at the start of the Wicker-Man’s turn, it makes a burst 1 attack (no attack roll); any adjacent creature takes 5 fire damage. <strong>Blackroot Aura</strong>: aura 2; enemies that start their turn within the aura take 5 necrotic damage; allies that start their turn within the aura gain 5 hit points. <strong>Vulnerable</strong> Fire (takes ongoing 5 fire (save ends) when dealt fire damage.</p><p> Wicker-Man (R16:T18): <span style="color: green"><strong>190</strong></span>/232 hp; Status: Marked (Muzdum)</p><p> [sblock=Picture] <a href="http://*****.com/LCIP3" target="_blank"><img src="http://i.*****.com/LCIP3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> <strong>Murder of Crows</strong>: 82/82 hp; AC 21; Fort 18; Ref 19; Will 17; MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends); <strong>Murder’s Wrath</strong> (bloodied only): The murder of crows shifts up to 6 squares and can move through enemy occupied squares as it shifts. It makes a MBA against any creature whose square it enters. The swarm cannot attack the same target twice in this fashion, and must end its movement in an unoccupied square. <strong>Swarm Attack</strong>: aura 1: the murder of crows makes a MBA as a free action against each enemy that begins its turn within the aura. <strong>Resist</strong> half damage from melee and ranged attacks; <strong>Vulnerable</strong> 5 against close and area attacks.</p><p> Murder of Crows (O17<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />18): <span style="color: green"><strong>82</strong></span>/82 hp; Murder’s Wrath; Status:</p><p> [sblock=Picture] <a href="http://*****.com/8ycgn" target="_blank"><img src="http://i.*****.com/8ycgn.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> </p><p> <strong>Shifter Hunter</strong> – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; <strong>Longtooth Shifting:</strong> minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.</p><p> Shifter Hunter 1 (Q19): <span style="color: green"><strong>56</strong></span>/72hp; Longtooth Shifting; Status:</p><p> Shifter Hunter 2 (Q16): <span style="color: green"><strong>53</strong></span>/72hp; <s>Longtooth Shifting </s>; Status:</p><p> <s>Shifter Hunter 3: </s></p><p> Shifter Hunter 4 (O21): <span style="color: green"><strong>72</strong></span>/72hp; Longtooth Shifting; Status:</p><p> [sblock=Picture]<a href="http://*****.com/a3Yhw" target="_blank"><img src="http://i.*****.com/a3Yhw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> Braddock (Q25): <span style="color: green"><strong>52</strong></span>/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: </p><p> Quan (O24): <span style="color: green"><strong>42</strong></span>+5thp /42 hp; HS 7/7; AP 1(+1); Second Wind; Elven Accuracy; Status: </p><p> Orsik (S19): <span style="color: green"><strong>48</strong></span>/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status: </p><p> Muzdum (U19): <span style="color: green"><strong>56</strong></span>/62; HS 11/12; AP 1 ; Dwarven Resilience; Status: restrained (save ends – wicker-man); ongoing 5 necrotic (save ends)</p><p> Rikka (F24): <span style="color: green"><strong>50</strong></span>/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save) [/sblock]</p><p> [sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have <strong><u>ONE</u></strong> Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you <strong><u>MUST</u></strong> be within 2 squares of the hunter your character wishes to control.</p><p> </p><p> (your) Minor Action -> (hunter’s) Move Action (shift, run or move) <u><strong>OR</strong></u> Minor Action (Longtooth Shifting power)</p><p> </p><p> (your) Move Action -> (hunter’s) Move Action (shift, run or move)</p><p> </p><p> (your) Standard Action -> (hunter’s) Move Action (shift, run or move) <u><strong>AND</strong></u> Minor Action (Longtooth Shifting power)</p><p> </p><p> *NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).</p><p> </p><p> **NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round. </p><p> </p><p> ***NOTE: All normal combat rules apply to these creatures.[/sblock]</p><p> [gm]Summary: I’ll keep track of all OG damage and MBAs by hunters and from swarm aura</p><p> Shifter Hunter 1: 11 damage; OG 5 damage (save ends); 5 necrotic damage (aura @ start of turn)</p><p> Shifter Hunter 2: 14 damage; 5 necrotic damage (aura @ start of turn)</p><p> Shifter Hunter 4: -</p><p> </p><p> Braddock: -</p><p> Quan: +5thp</p><p> Orsik: 5 necrotic damage (aura @ start of turn)</p><p> Rikka: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save)</p><p> Muzdum: restrained (save ends); 6 damage; OG 5 necrotic (save ends); 5 necrotic damage (aura @ start of turn); 5 damage (OG @ start of turn)[/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5720063, member: 6672544"] Taboo Grove - Round 1 [sblock=Previous Rounds][FONT="][URL="http://www.enworld.org/forum/5718615-post85.html"]Surprise Round[/URL][/FONT][/sblock] Orsik moves forward, taking a swing at the tree. "Hunters, hold those other trees off for a moment. Muzdum, let's see how resistant this thing is to chopping, shall we? Everyone, let's focus on the big one first. You, Black Claw, come here. Take this banner and plant it behind our fallen. Let his spirit carries us to victory." The hunter nods brusquely, retrieves the standard and firmly plants it behind him. As it unfurls everyone feels their strength raises ever so slightly. (MISS) (Battle Standard of Might – P21 burst 5; K16:U26) [gm] @[U][URL="http://www.enworld.org/forum/member.php?u=87106"]MetaVoid[/URL][/U] : You are at full hp, copy/paste error. Fixed.[/gm] Muzdum grins. "Oi! Wait fer me! RRRAAARRGGHH!!!" the dwarf howls as he charges full speed ahead, slamming his axe on the corrupted treant. The impact force sends the plant staggering to the ground. "Aye, this things are weak against axe cuts, hump!." the dwarf chuckles. (CRIT) [gm] @[U][URL="http://www.enworld.org/forum/member.php?u=51271"]Voda Vosa[/URL][/U] : Orsik was already at S19. I had you charge to U19 instead.[/gm] "No good with them spread out like this," Rikka growled as she snapped off another arrow, this time at one of the wood woads. Then she took a long sideways step- and in mid-leap shifted, not to the familiar panther, but to a tiny raven, which fluttered for the treetops... (HIT) Quan looks at the hunters after listening to Orsik's instructions and then looks at the distance to the other tree creatures. Don't listen to that idiot; the corruption of nature right in front of us is the most dangerous! (Direct Hunters) The hunters follow the directions of the heroes. They know that their lives rest in their allies’ hands. After the battle standard is planted, the hunter waits until called upon. The two remaining hunters follow Quan’s directions and move towards the twisted treant and attack. (MISS & CRIT) The enraged treant pushes itself to its feet, as it feels the stinging steel rip into its body. Roaring with anger it lashes out at the flame-bearded dwarf. (HIT & HIT) The Murder of Crows circles the grove. Its free flowing form streaks down to land near the shifter hunters, many of the birds shift to attack the closest shifter. (HIT) All of the wood woads advance toward the heroes and their shifter allies, clubs swinging menacingly. One calls upon its nature’s mystery to wrack the elf-now-raven with its twisted nature. Two others manage to charge while the others just move closer while those remaining advance swiftly to enter melee. (HIT & MISS) [sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): Move: L24>Q19 (Quan); Standard: MBA (Spear) against Wicker-Man (prone – AC24): +9+1(lvl)+2(CA) vs. AC; 1d8+1+1(lvl)+1(BS) damage: [URL="http://invisiblecastle.com/roller/view/3246226/"]1d20+9+1+2=21, 1d8+1+1=7[/URL] miss Shifter Hunter 2 (Q16): Minor: Longtooth shifting (Quan); Move: L22>Q16 (Quan); Standard: Standard: MBA (Spear) against Wicker-Man (prone – AC24): +9+1(lvl)+2(CA) vs. AC; 1d8+1+1(lvl)+1(BS)+2(shifting) damage: [URL="http://invisiblecastle.com/roller/view/3246236/"]1d20+9+1+2=32, 1d8+1+1+2=12[/URL] CRIT for 12 damage [s]Shifter Hunter 3: [/s] Shifter Hunter 4 (O21): Standard: Plant Battle Standard of Might (Orsik) Wicker-Man (R16:T18): Move: Stand; Minor: Entangling Roots against Muzdum (Ref 18): Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends): [URL="http://invisiblecastle.com/roller/view/3246242/"]1d20+11=21[/URL] knocking Muzdum restrained but not knocked prone (SAVE vs PRONE: [URL="http://invisiblecastle.com/roller/view/3246243/"]NOT PRONE[/URL]); Standard: MBA (Slam) against Muzdum (AC 25): Reach 3; +13+2(CA) vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends): [URL="http://invisiblecastle.com/roller/view/3246245/"]1d20+13+2=31, 1d8+5=6[/URL] hit for 6 damage and OG 5 necrotic Murder of Crows (O17:P18): Move (fly): S10:T11>O17:P18 (on the ground); Standard: MBA (Swarm of Talons) against shifter hunter 1 (AC19+1): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends): [URL="http://invisiblecastle.com/roller/view/3246250/"]1d20+11=22, 1d8+3=10[/URL] hit for 11 damage and OG 5 (save ends) Wood Woad 1 (G23): Move: C14>F19; Standard>Move: F19>G23; Minor: Nature’s Mystery against Rikka (no roll): -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save) Wood Woad 2 (M19): Move: F9>K14; Standard>Move: K14>M19 Wood Woad 3 (Q15): Move: M5>P10; Standard>Move: P10>Q15 Wood Woad 4 (R15): Move (RUN – provoke CA TSNT): S3>R10; Standard: Charge: R10>R15 against shifter hunter 2 (AC 19+1): MBA (Club): +13+1(charge)+2(flank) vs. AC; 1d8+6 damage: [URL="http://invisiblecastle.com/roller/view/3246262/"]1d20+13+1+2=36, 1d8+6=9[/URL] CRIT for 14 damage Wood Woad 5 (W15): Move: Z5>X10; Standard>Move: X10>W15 Wood Woad 6 (V19): Move: AB14>Y19; Standard: Charge Y19>V19 against Muzdum (AC 25): MBA (Club): +13+1(charge) vs. AC; 1d8+6 damage: [URL="http://invisiblecastle.com/roller/view/3246268/"]1d20+13+1=15, 1d8+6=11[/URL] miss[/sblock] [sblock=Map] [URL="http://*****.com/voBIw"][IMG]http://i.*****.com/voBIw.jpg[/IMG][/URL] Illumination: bright light; Early Afternoon Trees: blocking terrain Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock] [sblock=Combatants][B]Wood Woad[/B]: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; [B]Nature’s Judgment[/B] (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; [B]Nature’s Mystery[/B] (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action. Wood Woad 1 (G23): [COLOR=green][B]63[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); [s]Nature’s Mystery [/s]; Status: Wood Woad 2 (M19): [COLOR=green][B]76[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: Wood Woad 3 (Q15): [COLOR=green][B]76[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: Wood Woad 4 (R15): [COLOR=green][B]76[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: Provoke CA TSNT (run) Wood Woad 5 (W15): [COLOR=green][B]76[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: Wood Woad 6 (V19): [COLOR=green][B]76[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: [sblock=Picture] URL=http://*****.com/CcNI4][IMG]http://i.*****.com/CcNI4.jpg[/IMG][/URL][/sblock] [B]Wicker-Man[/B] (Elite Blackroot Treant): 232/232 hp; AC 24; Fort 20; Ref 18; Will 18; MBA (Slam) Reach 3; +13 vs. AC; 1d8+5 damage and ongoing 5 necrotic damage (save ends); [B]Entangling Roots[/B]: (Minor Action) Reach 4; +11 vs. Ref; the target is knocked prone and restrained (save ends). If the Wicker-Man moves, slides, or is pushed more than 4 squares from the target, the target is no longer restrained. [B]Flame Burst[/B]: (Immediate Reaction) when the Wicker-Man takes any ongoing fire damage; at the start of the Wicker-Man’s turn, it makes a burst 1 attack (no attack roll); any adjacent creature takes 5 fire damage. [B]Blackroot Aura[/B]: aura 2; enemies that start their turn within the aura take 5 necrotic damage; allies that start their turn within the aura gain 5 hit points. [B]Vulnerable[/B] Fire (takes ongoing 5 fire (save ends) when dealt fire damage. Wicker-Man (R16:T18): [COLOR=green][B]190[/B][/COLOR]/232 hp; Status: Marked (Muzdum) [sblock=Picture] [URL="http://*****.com/LCIP3"][IMG]http://i.*****.com/LCIP3.jpg[/IMG][/URL][/sblock] [B]Murder of Crows[/B]: 82/82 hp; AC 21; Fort 18; Ref 19; Will 17; MBA (Swarm of Talons): +11 vs. AC; 1d8+3 damage and ongoing 5 damage (save ends); [B]Murder’s Wrath[/B] (bloodied only): The murder of crows shifts up to 6 squares and can move through enemy occupied squares as it shifts. It makes a MBA against any creature whose square it enters. The swarm cannot attack the same target twice in this fashion, and must end its movement in an unoccupied square. [B]Swarm Attack[/B]: aura 1: the murder of crows makes a MBA as a free action against each enemy that begins its turn within the aura. [B]Resist[/B] half damage from melee and ranged attacks; [B]Vulnerable[/B] 5 against close and area attacks. Murder of Crows (O17:P18): [COLOR=green][B]82[/B][/COLOR]/82 hp; Murder’s Wrath; Status: [sblock=Picture] [URL="http://*****.com/8ycgn"][IMG]http://i.*****.com/8ycgn.jpg[/IMG][/URL][/sblock] [B]Shifter Hunter[/B] – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; [B]Longtooth Shifting:[/B] minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn. Shifter Hunter 1 (Q19): [COLOR=green][B]56[/B][/COLOR]/72hp; Longtooth Shifting; Status: Shifter Hunter 2 (Q16): [COLOR=green][B]53[/B][/COLOR]/72hp; [s]Longtooth Shifting [/s]; Status: [s]Shifter Hunter 3: [/s] Shifter Hunter 4 (O21): [COLOR=green][B]72[/B][/COLOR]/72hp; Longtooth Shifting; Status: [sblock=Picture][URL="http://*****.com/a3Yhw"][IMG]http://i.*****.com/a3Yhw.jpg[/IMG][/URL][/sblock] Braddock (Q25): [COLOR=green][B]52[/B][/COLOR]/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status: Quan (O24): [COLOR=green][B]42[/B][/COLOR]+5thp /42 hp; HS 7/7; AP 1(+1); Second Wind; Elven Accuracy; Status: Orsik (S19): [COLOR=green][B]48[/B][/COLOR]/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status: Muzdum (U19): [COLOR=green][B]56[/B][/COLOR]/62; HS 11/12; AP 1 ; Dwarven Resilience; Status: restrained (save ends – wicker-man); ongoing 5 necrotic (save ends) Rikka (F24): [COLOR=green][B]50[/B][/COLOR]/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save) [/sblock] [sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have [B][U]ONE[/U][/B] Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you [B][U]MUST[/U][/B] be within 2 squares of the hunter your character wishes to control. (your) Minor Action -> (hunter’s) Move Action (shift, run or move) [U][B]OR[/B][/U] Minor Action (Longtooth Shifting power) (your) Move Action -> (hunter’s) Move Action (shift, run or move) (your) Standard Action -> (hunter’s) Move Action (shift, run or move) [U][B]AND[/B][/U] Minor Action (Longtooth Shifting power) *NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc). **NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round. ***NOTE: All normal combat rules apply to these creatures.[/sblock] [gm]Summary: I’ll keep track of all OG damage and MBAs by hunters and from swarm aura Shifter Hunter 1: 11 damage; OG 5 damage (save ends); 5 necrotic damage (aura @ start of turn) Shifter Hunter 2: 14 damage; 5 necrotic damage (aura @ start of turn) Shifter Hunter 4: - Braddock: - Quan: +5thp Orsik: 5 necrotic damage (aura @ start of turn) Rikka: -2 to all attacks/defenses/saves (save ends – Must make Nature check to avoid -2 penalty to save) Muzdum: restrained (save ends); 6 damage; OG 5 necrotic (save ends); 5 necrotic damage (aura @ start of turn); 5 damage (OG @ start of turn)[/gm] [/QUOTE]
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[Adventure]Curious & Curiouser (Judge: Stonegod)
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