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[Adventure]Curious & Curiouser (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5725257" data-attributes="member: 6672544"><p>Taboo Grove – Round 4</p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5718615-post85.html" target="_blank">Surprise Round</a> </p><p> <a href="http://www.enworld.org/forum/5720063-post93.html" target="_blank">Round 1</a></p><p> <a href="http://www.enworld.org/forum/5722297-post100.html" target="_blank">Round 2</a> </p><p> <a href="http://www.enworld.org/forum/5724943-post111.html" target="_blank">Round 3</a> [/sblock]</p><p> "Go and help Braddock, hunters. We have this one in hand!" The maul annihilates a branch on the tree. Unfortunately, it's one that Muzdum already chopped off and it has no further impact on the treant. The runes flare and seem to die down. But then small explosion bursts from the head of Osvetnik and it strikes down the treant. Orsik quickly draws a shield-like rune sending it in front of Braddock. "Braddock, touch the rune to shield you and heal!" (Sustain; MISS; AP – HIT)</p><p> [gm][MENTION=87106]MetaVoid[/MENTION]: Each direction given to the shifter hunter requires one command (i.e. one direction to shift (move) makes only one shifter move, etc)[/gm]</p><p> As the treant toppled over, Rikka moved past its carcass, shifting briefly into her elven form. She stepped quickly around into a better position, then made a sharp gesture with her totem- in an instant the air around three of the wood woads exploded in a burst of glittering black shards. (MISS, HIT & HIT)</p><p> </p><p> Braddock laughs at the wood woad as its fey enchantment grasps hold of his limbs. "Aye ye little stick man! This is where I wanted ye. Come now and see what ye've got in store for ya!" Despite the bravado, Braddock cannot break free enough to hit the fey guardian. (MISS)</p><p> </p><p> Muzdum grunts under the succession of blows. "I'm sick of this hittin' the dwarf contest ye have, woody! Take that!" Muzdum hacks at the treant again, this time scoring a devastating blow. He also tries to punch the creature, buck his fist bounces off painfully. "Ouch! Ye son of newt!" (HIT & MISS)</p><p> [gm][MENTION=51271]Voda Vosa[/MENTION]: pathfinderq1 is correct that the Wicker-Man is dead. Orsik’s attack targets Will not AC. I’ll say that this attack hits the wood woad 5 instead.[/gm]</p><p> Quan seems rejuvenated as the returns to elven form and swirls with punches and kicks at the remaining nature folk. Knocking one to the ground and menacing the other. Get back, tribesmen he calls half-heartedly. (HIT & HIT)</p><p> </p><p> The hunters find themselves out of position to do anything to help the allies defeat the twisted fey creatures. (nothing)</p><p> </p><p> With a thunderous crash, the Wicker-Man slowly begins to topple. A deep groaning reverberates through the forest clearing, and with a <em>CRACK!</em> the twisted treant snaps off, its trunk slamming to the ground while its roots remain planted in the forest loam beneath it. (Dramatic death).</p><p> </p><p> The wood woads quickly advance on the allies. Though the Wicker-Man is dead, they fight on. (MISS, HIT, MISS & MISS)</p><p> [sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): nothing</p><p> Shifter Hunter 2 (Q18): nothing</p><p> </p><p> <s>Wicker-Man: </s></p><p> <s>Murder of Crows: </s></p><p> </p><p> Wood Woad 1 (S24): <a href="http://invisiblecastle.com/roller/view/3255604/" target="_blank">1d6=4 NO RECHARGE</a>; Move: Shift: R23>S24; Standard: MBA (Club) against Braddock (AC 19+2(curse)+5(Orsik): +13 vs. AC; 1d8+6 damage: <a href="http://invisiblecastle.com/roller/view/3255605/" target="_blank">1d20+13=24, 1d8+6=10</a> miss</p><p> </p><p> Wood Woad 2 (M16): <a href="http://invisiblecastle.com/roller/view/3255608/" target="_blank">1d6=3 NO RECHARGE</a>; Move: Shift: N20>M19; Standard: Charge M19>M16; MBA (Club) against Rikka (AC 23): +13+1(charge) vs. AC; 1d8+6 damage: <a href="http://invisiblecastle.com/roller/view/3255607/" target="_blank">1d20+13+1=33, 1d8+6=12</a> HIT for 12 damage</p><p> </p><p> <s>Wood Woad 3: </s></p><p> </p><p> Wood Woad 4 (Q15): Standard: MBA (Club) against Quan (AC 22+5(Orsik)): +13 vs. AC; 1d8+6 damage: <a href="http://invisiblecastle.com/roller/view/3255612/" target="_blank">1d20+13=23, 1d8+6=10</a> miss; Move: Shift: P16>Q15</p><p> </p><p> Wood Woad 5 (V17): Standard: MBA (Club) against Muzdum (AC 25+5(Orsik)+2(2nd wind)): +13 vs. AC; 1d8+6 damage: <a href="http://invisiblecastle.com/roller/view/3255616/" target="_blank">1d20+13=21, 1d8+6=8</a> miss</p><p> <s>Wood Woad 6: </s>[/sblock]</p><p> [sblock=Map] <a href="http://imgur.com/1qvKz" target="_blank"><img src="http://i.imgur.com/1qvKz.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: bright light; Early Afternoon</p><p> Trees: blocking terrain </p><p> Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock]</p><p> [sblock=Combatants]<strong>Wood Woad</strong>: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; <strong>Nature’s Judgment</strong> (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; <strong>Nature’s Mystery</strong> (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.</p><p> Wood Woad 1 (S24): <span style="color: red"><strong>33</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); <s>Nature’s Mystery </s>; Status: <span style="color: red"><strong>BLOODIED</strong></span>; Cursed (Braddock)</p><p> Wood Woad 2 (M16): <span style="color: green"><strong>67</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: </p><p> <s>Wood Woad 3: </s></p><p> Wood Woad 4 (Q15): <span style="color: red"><strong>28</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); <s>Nature’s Mystery </s>; Status: <span style="color: red"><strong>BLOODIED</strong></span>; -5 to all defenses TENT (Rikka)</p><p> Wood Woad 5 (V17): <span style="color: green"><strong>56</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:</p><p> <s>Wood Woad 6: </s></p><p> [sblock=Picture] URL=http://imgur.com/CcNI4]<img src="http://i.imgur.com/CcNI4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/URL][/sblock]</p><p> </p><p> <s><strong>Wicker-Man</strong></s></p><p> </p><p> <s><strong>Murder of Crows</strong>: </s></p><p> </p><p> </p><p> <strong>Shifter Hunter</strong> – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; <strong>Longtooth Shifting:</strong> minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.</p><p> Shifter Hunter 1 (Q19): <span style="color: red"><strong>35</strong></span>/72hp; <s>Longtooth Shifting </s>; Status: <span style="color: red"><strong>BLOODIED</strong></span></p><p> Shifter Hunter 2 (Q18): <span style="color: green"><strong>43</strong></span>/72hp; <s>Longtooth Shifting </s>; Status: </p><p> <s>Shifter Hunter 3: </s></p><p> <s>Shifter Hunter 4: </s></p><p> [sblock=Picture]<a href="http://imgur.com/a3Yhw" target="_blank"><img src="http://i.imgur.com/a3Yhw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> Braddock (S23): <span style="color: green"><strong>36</strong></span>/52 hp; HS 10/11; AP 1; Dwarven Resilience; Status: +2 to all defenses against wood woad 1; +1 F/R/W TENT; immobilized and OG 5 (save ends both); +5 to AC TENT (Orsik)</p><p> Quan (O17): <span style="color: green"><strong>34</strong></span> /42 hp; HS 7/7; AP 1 <s>(+1)</s>; Second Wind; <s>Elven Accuracy </s>; Status: +5 to AC TENT (Orsik)</p><p> Orsik (R19): <span style="color: green"><strong>32</strong></span>/53 hp; HS 10/10; <s>AP 1 </s>; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status: </p><p> Muzdum (U17): <span style="color: green"><strong>51</strong></span>/62; HS 11/12; <s>AP 1 </s>; <s>Dwarven Resilience </s>; Status: +5 to AC TENT (Orsik)</p><p> Rikka (N15): <span style="color: green"><strong>43</strong></span>/60 hp; HS 8/8; <s>AP 1 </s>; Second Wind; <s>Elven Accuracy </s>; Status:[/sblock]</p><p> [sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have <strong><u>ONE</u></strong> Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you <strong><u>MUST</u></strong> be within 2 squares of the hunter your character wishes to control.</p><p> </p><p> (your) Minor Action -> (hunter’s) Move Action (shift, run or move) <u><strong>OR</strong></u> Minor Action (Longtooth Shifting power)</p><p> </p><p> (your) Move Action -> (hunter’s) Move Action (shift, run or move)</p><p> </p><p> (your) Standard Action -> (hunter’s) Move Action (shift, run or move) <u><strong>AND</strong></u> Minor Action (Longtooth Shifting power)</p><p> </p><p> *NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).</p><p> </p><p> **NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round. </p><p> </p><p> ***NOTE: All normal combat rules apply to these creatures.[/sblock]</p><p> [gm]Summary: I’ll keep track of all OG damage and MBAs by hunters</p><p> Shifter Hunter 1: -</p><p>Shifter Hunter 2: -</p><p> </p><p> Braddock: +14hp (Orsik); missed; 5 damage (OG 5 @SNT) and immobilized (save ends both)</p><p> Quan: +10hp (Orsik); missed</p><p> Orsik: -</p><p> Rikka: 12 damage</p><p> Muzdum: +16hp (Orsik); +16hp (2nd wind); missed</p><p> [/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5725257, member: 6672544"] Taboo Grove – Round 4 [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5718615-post85.html"]Surprise Round[/URL] [URL="http://www.enworld.org/forum/5720063-post93.html"]Round 1[/URL] [URL="http://www.enworld.org/forum/5722297-post100.html"]Round 2[/URL] [URL="http://www.enworld.org/forum/5724943-post111.html"]Round 3[/URL] [/sblock] "Go and help Braddock, hunters. We have this one in hand!" The maul annihilates a branch on the tree. Unfortunately, it's one that Muzdum already chopped off and it has no further impact on the treant. The runes flare and seem to die down. But then small explosion bursts from the head of Osvetnik and it strikes down the treant. Orsik quickly draws a shield-like rune sending it in front of Braddock. "Braddock, touch the rune to shield you and heal!" (Sustain; MISS; AP – HIT) [gm][MENTION=87106]MetaVoid[/MENTION]: Each direction given to the shifter hunter requires one command (i.e. one direction to shift (move) makes only one shifter move, etc)[/gm] As the treant toppled over, Rikka moved past its carcass, shifting briefly into her elven form. She stepped quickly around into a better position, then made a sharp gesture with her totem- in an instant the air around three of the wood woads exploded in a burst of glittering black shards. (MISS, HIT & HIT) Braddock laughs at the wood woad as its fey enchantment grasps hold of his limbs. "Aye ye little stick man! This is where I wanted ye. Come now and see what ye've got in store for ya!" Despite the bravado, Braddock cannot break free enough to hit the fey guardian. (MISS) Muzdum grunts under the succession of blows. "I'm sick of this hittin' the dwarf contest ye have, woody! Take that!" Muzdum hacks at the treant again, this time scoring a devastating blow. He also tries to punch the creature, buck his fist bounces off painfully. "Ouch! Ye son of newt!" (HIT & MISS) [gm][MENTION=51271]Voda Vosa[/MENTION]: pathfinderq1 is correct that the Wicker-Man is dead. Orsik’s attack targets Will not AC. I’ll say that this attack hits the wood woad 5 instead.[/gm] Quan seems rejuvenated as the returns to elven form and swirls with punches and kicks at the remaining nature folk. Knocking one to the ground and menacing the other. Get back, tribesmen he calls half-heartedly. (HIT & HIT) The hunters find themselves out of position to do anything to help the allies defeat the twisted fey creatures. (nothing) With a thunderous crash, the Wicker-Man slowly begins to topple. A deep groaning reverberates through the forest clearing, and with a [I]CRACK![/I] the twisted treant snaps off, its trunk slamming to the ground while its roots remain planted in the forest loam beneath it. (Dramatic death). The wood woads quickly advance on the allies. Though the Wicker-Man is dead, they fight on. (MISS, HIT, MISS & MISS) [sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): nothing Shifter Hunter 2 (Q18): nothing [s]Wicker-Man: [/s] [s]Murder of Crows: [/s] Wood Woad 1 (S24): [URL="http://invisiblecastle.com/roller/view/3255604/"]1d6=4 NO RECHARGE[/URL]; Move: Shift: R23>S24; Standard: MBA (Club) against Braddock (AC 19+2(curse)+5(Orsik): +13 vs. AC; 1d8+6 damage: [URL="http://invisiblecastle.com/roller/view/3255605/"]1d20+13=24, 1d8+6=10[/URL] miss Wood Woad 2 (M16): [URL="http://invisiblecastle.com/roller/view/3255608/"]1d6=3 NO RECHARGE[/URL]; Move: Shift: N20>M19; Standard: Charge M19>M16; MBA (Club) against Rikka (AC 23): +13+1(charge) vs. AC; 1d8+6 damage: [URL="http://invisiblecastle.com/roller/view/3255607/"]1d20+13+1=33, 1d8+6=12[/URL] HIT for 12 damage [s]Wood Woad 3: [/s] Wood Woad 4 (Q15): Standard: MBA (Club) against Quan (AC 22+5(Orsik)): +13 vs. AC; 1d8+6 damage: [URL="http://invisiblecastle.com/roller/view/3255612/"]1d20+13=23, 1d8+6=10[/URL] miss; Move: Shift: P16>Q15 Wood Woad 5 (V17): Standard: MBA (Club) against Muzdum (AC 25+5(Orsik)+2(2nd wind)): +13 vs. AC; 1d8+6 damage: [URL="http://invisiblecastle.com/roller/view/3255616/"]1d20+13=21, 1d8+6=8[/URL] miss [s]Wood Woad 6: [/s][/sblock] [sblock=Map] [URL="http://imgur.com/1qvKz"][IMG]http://i.imgur.com/1qvKz.jpg[/IMG][/URL] Illumination: bright light; Early Afternoon Trees: blocking terrain Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock] [sblock=Combatants][B]Wood Woad[/B]: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; [B]Nature’s Judgment[/B] (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; [B]Nature’s Mystery[/B] (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action. Wood Woad 1 (S24): [COLOR=red][B]33[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); [s]Nature’s Mystery [/s]; Status: [COLOR=red][B]BLOODIED[/B][/COLOR]; Cursed (Braddock) Wood Woad 2 (M16): [COLOR=green][B]67[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: [s]Wood Woad 3: [/s] Wood Woad 4 (Q15): [COLOR=red][B]28[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); [s]Nature’s Mystery [/s]; Status: [COLOR=red][B]BLOODIED[/B][/COLOR]; -5 to all defenses TENT (Rikka) Wood Woad 5 (V17): [COLOR=green][B]56[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: [s]Wood Woad 6: [/s] [sblock=Picture] URL=http://imgur.com/CcNI4][IMG]http://i.imgur.com/CcNI4.jpg[/IMG][/URL][/sblock] [s][B]Wicker-Man[/B][/s] [s][B]Murder of Crows[/B]: [/s] [B]Shifter Hunter[/B] – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; [B]Longtooth Shifting:[/B] minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn. Shifter Hunter 1 (Q19): [COLOR=red][B]35[/B][/COLOR]/72hp; [s]Longtooth Shifting [/s]; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] Shifter Hunter 2 (Q18): [COLOR=green][B]43[/B][/COLOR]/72hp; [s]Longtooth Shifting [/s]; Status: [s]Shifter Hunter 3: [/s] [s]Shifter Hunter 4: [/s] [sblock=Picture][URL="http://imgur.com/a3Yhw"][IMG]http://i.imgur.com/a3Yhw.jpg[/IMG][/URL][/sblock] Braddock (S23): [COLOR=green][B]36[/B][/COLOR]/52 hp; HS 10/11; AP 1; Dwarven Resilience; Status: +2 to all defenses against wood woad 1; +1 F/R/W TENT; immobilized and OG 5 (save ends both); +5 to AC TENT (Orsik) Quan (O17): [COLOR=green][B]34[/B][/COLOR] /42 hp; HS 7/7; AP 1 [s](+1)[/s]; Second Wind; [s]Elven Accuracy [/s]; Status: +5 to AC TENT (Orsik) Orsik (R19): [COLOR=green][B]32[/B][/COLOR]/53 hp; HS 10/10; [s]AP 1 [/s]; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status: Muzdum (U17): [COLOR=green][B]51[/B][/COLOR]/62; HS 11/12; [s]AP 1 [/s]; [s]Dwarven Resilience [/s]; Status: +5 to AC TENT (Orsik) Rikka (N15): [COLOR=green][B]43[/B][/COLOR]/60 hp; HS 8/8; [s]AP 1 [/s]; Second Wind; [s]Elven Accuracy [/s]; Status:[/sblock] [sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have [B][U]ONE[/U][/B] Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you [B][U]MUST[/U][/B] be within 2 squares of the hunter your character wishes to control. (your) Minor Action -> (hunter’s) Move Action (shift, run or move) [U][B]OR[/B][/U] Minor Action (Longtooth Shifting power) (your) Move Action -> (hunter’s) Move Action (shift, run or move) (your) Standard Action -> (hunter’s) Move Action (shift, run or move) [U][B]AND[/B][/U] Minor Action (Longtooth Shifting power) *NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc). **NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round. ***NOTE: All normal combat rules apply to these creatures.[/sblock] [gm]Summary: I’ll keep track of all OG damage and MBAs by hunters Shifter Hunter 1: - Shifter Hunter 2: - Braddock: +14hp (Orsik); missed; 5 damage (OG 5 @SNT) and immobilized (save ends both) Quan: +10hp (Orsik); missed Orsik: - Rikka: 12 damage Muzdum: +16hp (Orsik); +16hp (2nd wind); missed [/gm] [/QUOTE]
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[Adventure]Curious & Curiouser (Judge: Stonegod)
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