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[Adventure]Curious & Curiouser (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5733611" data-attributes="member: 6672544"><p>Taboo Grove – Round 7</p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5718615-post85.html" target="_blank">Surprise Round</a> </p><p> <a href="http://www.enworld.org/forum/5720063-post93.html" target="_blank">Round 1</a></p><p> <a href="http://www.enworld.org/forum/5722297-post100.html" target="_blank">Round 2</a> </p><p> <a href="http://www.enworld.org/forum/5724943-post111.html" target="_blank">Round 3</a> </p><p> <a href="http://www.enworld.org/forum/5725257-post123.html" target="_blank">Round 4</a></p><p> <a href="http://www.enworld.org/forum/5729293-post130.html" target="_blank">Round 5</a> </p><p> <a href="http://www.enworld.org/forum/5732314-post137.html" target="_blank">Round 6</a> [/sblock]</p><p> Now that the battle was winding down, Rikka began to think ahead. She trotted over to the hole in the ground, then shifted back to her elven form to get something out of her pack. Looking down, she hurled a sunrod into the well...</p><p> </p><p> Muzdum uses his superior body mass to push the woad down the hole in the dirt as well, and kill it the same way he killed the other one. "Down ye go lad!" the dwarf says, before a deaf noise of struggling. (MISS)</p><p> [gm][MENTION=51271]Voda Vosa[/MENTION]: You forgot to make the saving throw for Muzdum: <a href="http://invisiblecastle.com/roller/view/3269284/" target="_blank">1d20-2=17 - MAKE</a>[/gm]</p><p> Quan reforms and quickly slides over to trip one woad while slamming the other to the ground. Rikka, where are you off to sweetie? (HIT)</p><p> </p><p> "M'thinks we have been played." Braddock turns and focuses on the last wood woad. As he was recently knocked to the ground, the purplish bolt misses the wood woad by scant inches. (MISS)</p><p> [gm][MENTION=88601]FourMonos[/MENTION]: Quan already killed wood woad 4 with his last post. I’ll say that Braddock’s used his actions against wood woad 5. Still a miss.[/gm]</p><p> "Rikka, how deep is that hole? Will it kill it if it drops?"He waits few moments for the answer before deciding which effect to apply on his attack. He goes around Muzdum and slams Osvetnik directly down pushing the woad toward the hole. It digs its wooden claws into ground, keeping itself on the surface for the moment. (HIT)</p><p> </p><p> The hunters remain wary, scanning the surrounding forest in case more creatures have been drawn to the grove by the sounds of melee. </p><p> </p><p> The wood woad struggles against the strong grip of the flame-haired dwarf. The goliath approaches and it can sense its doom. Striking out in futility, it tries to hit Muzdum and lands a powerful blow. (HIT)</p><p> </p><p> Rikka peers over the edge of the pit, watching the sunrod plummet. It seems to drop a long way. Around 20-feet down, with an almost audible sigh, the sunrod winks out almost as if its magic was consumed. The astute elf druidess could just make out what appear to be niches carved into the circular walls of the vertical tunnel, starting approximately 30-feet down. The tunnel itself continues further down into darkness.</p><p> [sblock=Enemy/NPC Actions] Shifter Hunter 1 (Q16): nothing</p><p> Shifter Hunter 2 (R15): nothing</p><p> </p><p> </p><p> <s>Wicker-Man: </s> </p><p> <s>Murder of Crows: </s></p><p> <s>Wood Woad 1: </s></p><p> <s>Wood Woad 2: </s></p><p> <s>Wood Woad 3: </s></p><p> <s>Wood Woad 4: </s></p><p> <s>Wood Woad 6: </s></p><p> </p><p> Wood Woad 5 (U17): Move: Escape vs. Muzdum’s Fortitude: <a href="http://invisiblecastle.com/roller/view/3269289/" target="_blank">1d20+8=15 - Fail</a>; Standard: MBA (Club) against Muzdum (AC 25): +13 vs. AC; 1d8+6 damage: <a href="http://invisiblecastle.com/roller/view/3269292/" target="_blank">1d20+13=29, 1d8+6=14</a> HIT for 14 damage</p><p> [/sblock]</p><p> [sblock=Map] <a href="http://imgur.com/8Ivdf" target="_blank"><img src="http://i.imgur.com/8Ivdf.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: bright light; Early Afternoon</p><p> Trees: blocking terrain </p><p> Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge. [/sblock]</p><p> [sblock=Combatants]<strong>Wood Woad</strong>: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; <strong>Nature’s Judgment</strong> (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; <strong>Nature’s Mystery</strong> (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.</p><p> <s>Wood Woad 1: </s></p><p> <s>Wood Woad 2: </s></p><p> <s>Wood Woad 3: </s></p><p> <s>Wood Woad 4: </s></p><p> Wood Woad 5 (U17): <span style="color: red"><strong>33</strong></span>/76 hp; Nature’s Judgment (recharge 5-6); <s>Nature’s Mystery </s>; Status: grabbed until escape (Muzdum); <span style="color: red"><strong>BLOODIED</strong></span></p><p> <s>Wood Woad 6: </s></p><p> [sblock=Picture] URL=http://imgur.com/CcNI4]<img src="http://i.imgur.com/CcNI4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/URL][/sblock]</p><p> </p><p> <s><strong>Wicker-Man</strong></s></p><p> <s><strong>Murder of Crows</strong>: </s></p><p> </p><p> </p><p> <strong>Shifter Hunter</strong> – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; <strong>Longtooth Shifting:</strong> minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.</p><p> Shifter Hunter 1 (Q16): <span style="color: red"><strong>24</strong></span>/72hp; <s>Longtooth Shifting </s>; Status: <span style="color: red"><strong>BLOODIED</strong></span></p><p> Shifter Hunter 2 (R15): <span style="color: green"><strong>43</strong></span>/72hp; <s>Longtooth Shifting </s>; Status: </p><p> <s>Shifter Hunter 3: </s></p><p> <s>Shifter Hunter 4: </s></p><p> [sblock=Picture]<a href="http://imgur.com/a3Yhw" target="_blank"><img src="http://i.imgur.com/a3Yhw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> Braddock (P19): <span style="color: red"><strong>16</strong></span>/57 hp; HS 9/11; AP 1; <s>Dwarven Resilience</s>; Status: <span style="color: red"><strong>BLOODIED</strong></span></p><p> Quan (T16): <span style="color: green"><strong>34</strong></span> /42 hp; HS 7/7; AP 1 <s>(+1)</s>; Second Wind; <s>Elven Accuracy </s>; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends)</p><p> Orsik (T18): <span style="color: green"><strong>32</strong></span>/53 hp; HS 10/10; <s>AP 1 </s>; Second Wind; <s>Stone’s Endurance </s>; Rune of Mending <s>[1] </s>, [2]; Status:</p><p> Muzdum (T17): <span style="color: red"><strong>17</strong></span>/62; HS 11/12; <s>AP 1 </s>; <s>Dwarven Resilience </s>; Status <span style="color: red"><strong>BLOODIED</strong></span></p><p> Rikka (V14): <span style="color: green"><strong>49</strong></span>/60 hp; HS 7/8; <s>AP 1 </s>; Second Wind; <s>Elven Accuracy </s>; Status:</p><p> [/sblock]</p><p> [sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have <strong><u>ONE</u></strong> Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you <strong><u>MUST</u></strong> be within 2 squares of the hunter your character wishes to control.</p><p> </p><p> (your) Minor Action -> (hunter’s) Move Action (shift, run or move) <u><strong>OR</strong></u> Minor Action (Longtooth Shifting power)</p><p> </p><p> (your) Move Action -> (hunter’s) Move Action (shift, run or move)</p><p> </p><p> (your) Standard Action -> (hunter’s) Move Action (shift, run or move) <u><strong>AND</strong></u> Minor Action (Longtooth Shifting power)</p><p> </p><p> *NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).</p><p> </p><p> **NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round. </p><p> </p><p> ***NOTE: All normal combat rules apply to these creatures.[/sblock]</p><p> [gm]Summary: I’ll keep track of all OG damage and MBAs by hunters</p><p> Shifter Hunter 1: -</p><p> Shifter Hunter 2: -</p><p> </p><p> Braddock: -</p><p> Quan: -2 penalty to attack rolls, all defenses, and saving throws (save ends)</p><p> Orsik: -</p><p> Rikka: -</p><p> Muzdum: 14 damage</p><p> [/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5733611, member: 6672544"] Taboo Grove – Round 7 [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5718615-post85.html"]Surprise Round[/URL] [URL="http://www.enworld.org/forum/5720063-post93.html"]Round 1[/URL] [URL="http://www.enworld.org/forum/5722297-post100.html"]Round 2[/URL] [URL="http://www.enworld.org/forum/5724943-post111.html"]Round 3[/URL] [URL="http://www.enworld.org/forum/5725257-post123.html"]Round 4[/URL] [URL="http://www.enworld.org/forum/5729293-post130.html"]Round 5[/URL] [URL="http://www.enworld.org/forum/5732314-post137.html"]Round 6[/URL] [/sblock] Now that the battle was winding down, Rikka began to think ahead. She trotted over to the hole in the ground, then shifted back to her elven form to get something out of her pack. Looking down, she hurled a sunrod into the well... Muzdum uses his superior body mass to push the woad down the hole in the dirt as well, and kill it the same way he killed the other one. "Down ye go lad!" the dwarf says, before a deaf noise of struggling. (MISS) [gm][MENTION=51271]Voda Vosa[/MENTION]: You forgot to make the saving throw for Muzdum: [URL="http://invisiblecastle.com/roller/view/3269284/"]1d20-2=17 - MAKE[/URL][/gm] Quan reforms and quickly slides over to trip one woad while slamming the other to the ground. Rikka, where are you off to sweetie? (HIT) "M'thinks we have been played." Braddock turns and focuses on the last wood woad. As he was recently knocked to the ground, the purplish bolt misses the wood woad by scant inches. (MISS) [gm][MENTION=88601]FourMonos[/MENTION]: Quan already killed wood woad 4 with his last post. I’ll say that Braddock’s used his actions against wood woad 5. Still a miss.[/gm] "Rikka, how deep is that hole? Will it kill it if it drops?"He waits few moments for the answer before deciding which effect to apply on his attack. He goes around Muzdum and slams Osvetnik directly down pushing the woad toward the hole. It digs its wooden claws into ground, keeping itself on the surface for the moment. (HIT) The hunters remain wary, scanning the surrounding forest in case more creatures have been drawn to the grove by the sounds of melee. The wood woad struggles against the strong grip of the flame-haired dwarf. The goliath approaches and it can sense its doom. Striking out in futility, it tries to hit Muzdum and lands a powerful blow. (HIT) Rikka peers over the edge of the pit, watching the sunrod plummet. It seems to drop a long way. Around 20-feet down, with an almost audible sigh, the sunrod winks out almost as if its magic was consumed. The astute elf druidess could just make out what appear to be niches carved into the circular walls of the vertical tunnel, starting approximately 30-feet down. The tunnel itself continues further down into darkness. [sblock=Enemy/NPC Actions] Shifter Hunter 1 (Q16): nothing Shifter Hunter 2 (R15): nothing [s]Wicker-Man: [/s] [s]Murder of Crows: [/s] [s]Wood Woad 1: [/s] [s]Wood Woad 2: [/s] [s]Wood Woad 3: [/s] [s]Wood Woad 4: [/s] [s]Wood Woad 6: [/s] Wood Woad 5 (U17): Move: Escape vs. Muzdum’s Fortitude: [URL="http://invisiblecastle.com/roller/view/3269289/"]1d20+8=15 - Fail[/URL]; Standard: MBA (Club) against Muzdum (AC 25): +13 vs. AC; 1d8+6 damage: [URL="http://invisiblecastle.com/roller/view/3269292/"]1d20+13=29, 1d8+6=14[/URL] HIT for 14 damage [/sblock] [sblock=Map] [URL="http://imgur.com/8Ivdf"][IMG]http://i.imgur.com/8Ivdf.jpg[/IMG][/URL] Illumination: bright light; Early Afternoon Trees: blocking terrain Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge. [/sblock] [sblock=Combatants][B]Wood Woad[/B]: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; [B]Nature’s Judgment[/B] (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; [B]Nature’s Mystery[/B] (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action. [s]Wood Woad 1: [/s] [s]Wood Woad 2: [/s] [s]Wood Woad 3: [/s] [s]Wood Woad 4: [/s] Wood Woad 5 (U17): [COLOR=red][B]33[/B][/COLOR]/76 hp; Nature’s Judgment (recharge 5-6); [s]Nature’s Mystery [/s]; Status: grabbed until escape (Muzdum); [COLOR=red][B]BLOODIED[/B][/COLOR] [s]Wood Woad 6: [/s] [sblock=Picture] URL=http://imgur.com/CcNI4][IMG]http://i.imgur.com/CcNI4.jpg[/IMG][/URL][/sblock] [s][B]Wicker-Man[/B][/s] [s][B]Murder of Crows[/B]: [/s] [B]Shifter Hunter[/B] – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; [B]Longtooth Shifting:[/B] minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn. Shifter Hunter 1 (Q16): [COLOR=red][B]24[/B][/COLOR]/72hp; [s]Longtooth Shifting [/s]; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] Shifter Hunter 2 (R15): [COLOR=green][B]43[/B][/COLOR]/72hp; [s]Longtooth Shifting [/s]; Status: [s]Shifter Hunter 3: [/s] [s]Shifter Hunter 4: [/s] [sblock=Picture][URL="http://imgur.com/a3Yhw"][IMG]http://i.imgur.com/a3Yhw.jpg[/IMG][/URL][/sblock] Braddock (P19): [COLOR=red][B]16[/B][/COLOR]/57 hp; HS 9/11; AP 1; [s]Dwarven Resilience[/s]; Status: [COLOR=red][B]BLOODIED[/B][/COLOR] Quan (T16): [COLOR=green][B]34[/B][/COLOR] /42 hp; HS 7/7; AP 1 [s](+1)[/s]; Second Wind; [s]Elven Accuracy [/s]; Status: -2 penalty to attack rolls, all defenses, and saving throws (save ends) Orsik (T18): [COLOR=green][B]32[/B][/COLOR]/53 hp; HS 10/10; [s]AP 1 [/s]; Second Wind; [s]Stone’s Endurance [/s]; Rune of Mending [s][1] [/s], [2]; Status: Muzdum (T17): [COLOR=red][B]17[/B][/COLOR]/62; HS 11/12; [s]AP 1 [/s]; [s]Dwarven Resilience [/s]; Status [COLOR=red][B]BLOODIED[/B][/COLOR] Rikka (V14): [COLOR=green][B]49[/B][/COLOR]/60 hp; HS 7/8; [s]AP 1 [/s]; Second Wind; [s]Elven Accuracy [/s]; Status: [/sblock] [sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have [B][U]ONE[/U][/B] Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you [B][U]MUST[/U][/B] be within 2 squares of the hunter your character wishes to control. (your) Minor Action -> (hunter’s) Move Action (shift, run or move) [U][B]OR[/B][/U] Minor Action (Longtooth Shifting power) (your) Move Action -> (hunter’s) Move Action (shift, run or move) (your) Standard Action -> (hunter’s) Move Action (shift, run or move) [U][B]AND[/B][/U] Minor Action (Longtooth Shifting power) *NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc). **NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round. ***NOTE: All normal combat rules apply to these creatures.[/sblock] [gm]Summary: I’ll keep track of all OG damage and MBAs by hunters Shifter Hunter 1: - Shifter Hunter 2: - Braddock: - Quan: -2 penalty to attack rolls, all defenses, and saving throws (save ends) Orsik: - Rikka: - Muzdum: 14 damage [/gm] [/QUOTE]
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