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[Adventure]Curious & Curiouser (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5735426" data-attributes="member: 6672544"><p>Taboo Grove (and beyond) – Round 8</p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5718615-post85.html" target="_blank">Surprise Round</a> </p><p> <a href="http://www.enworld.org/forum/5720063-post93.html" target="_blank">Round 1</a></p><p> <a href="http://www.enworld.org/forum/5722297-post100.html" target="_blank">Round 2</a> </p><p> <a href="http://www.enworld.org/forum/5724943-post111.html" target="_blank">Round 3</a> </p><p> <a href="http://www.enworld.org/forum/5725257-post123.html" target="_blank">Round 4</a></p><p> <a href="http://www.enworld.org/forum/5729293-post130.html" target="_blank">Round 5</a> </p><p> <a href="http://www.enworld.org/forum/5732314-post137.html" target="_blank">Round 6</a></p><p> <a href="http://www.enworld.org/forum/5733611-post143.html" target="_blank">Round 7</a> [/sblock]</p><p> "Can't tell how deep," Rikka growled softly. "More than twenty feet- might be some kind of magical darkness. Looks like maybe some openings in the side walls, but no stairs or anything..."</p><p> </p><p> More than twenty feet, huh. Can you still fly? asks Quan as he kicks absently at the Wood Woad. His kick lands and he follows up with a push. Or he could check for us... Quan shoves the Woad towards the hole. (HIT & slide)</p><p> [gm] <a href="http://invisiblecastle.com/roller/view/3272797/" target="_blank">save vs. falling in pit 1d20=1- FAIL</a> </p><p> </p><p> [MENTION=51271]Voda Vosa[/MENTION]: Your attempt to Bull Rush the remaining wood woad failed. The push is your strength roll (17) against the wood woad’s Fortitude (20), so no push.[/gm]</p><p> The wood woad is eerily silent as it plunges down the tunnel shaft and is soon lost from even the keen elf-druidess’ eyesight. </p><p> [gm][MENTION=48394]pathfinderq1[/MENTION]: The little niches are at the farthest edge of Rikka’s vision. She would need to be closer in order to gain more information on them.</p><p> The light just seemed to <em>phase</em> out. One second there; the next second it is gone. Although she can assume that this is some type of arcane effect, without training in Arcana, she wouldn’t be able to determine the cause.[/gm]</p><p> [sblock=Experience]Milestone: 1 (Gain 1 Action Point)</p><p> </p><p> 600xp Wicker-Man</p><p> 1000xp Wood Woadx5</p><p> <u>250xp murder of crows</u></p><p> <u>1850xp Sub-Total</u></p><p> <u>3700xp Doubled</u></p><p> 740xp each</p><p> </p><p> Braddock: 7944*+760(Village)+240(SC)+740=9684XP</p><p> Quan: 6059*+760(Village)+240(SC)+740= 7799 XP <strong><span style="color: red"><u>GAIN ONE LEVEL</u></span></strong></p><p> Orsik: 11646*+760(Village)+240(SC)+740=13496 XP <strong><span style="color: red"><u>GAIN ONE LEVEL</u></span></strong></p><p> Rikka: 11747*+760(Village)+240(SC)+300(RP)+740=13487 XP</p><p> Muzdum: 10756*+760(Village)+240(SC)+740=12496 XP</p><p> </p><p> [sblock=Time XP/gp]</p><p> Start: October 10, 2011</p><p> Current: November 21, 2011</p><p> Awarded 1 RP[/sblock][/sblock]</p><p> Orsik reclaims his battle standard while the other heroes gather and bind their wounds. The surviving shifters tend to their dead, and then voice their desire to return to the village. They pledge to return with Tortoruan and more warriors. That said, they make their way from the forbidden grove.</p><p> </p><p> Braddock and Orsik move closer to the mouth of the vertical tunnel and begin to inspect the glyphs carved into the stone ring. Flowing curved lines form an almost cuneiform, vaguely Elvish in appearance, except that whereas the elven script tends to be more graceful and eye-catching, this script doesn’t promote the same feelings, it lends a more foreboding and oppressive nature.</p><p> [sblock=History (DC 24) – Trained only]From a dusty old tome you read, you can recognize the ancient text. Bending your mind to the task, you can divine a rough translation.</p><p> [sblock=Translation]<em>This childe of fey, lette her bodie nourishe this tree</em></p><p><em> The tree of this bodie, lette it growe as it nourishe</em></p><p><em> The spirit of this tree, to them lette it return as it grewe</em></p><p><em> Thus the havoc bearer sleepe, the sleepe of no rest</em></p><p><em> Thus the sorrow bringer sows, the seeds of their ruine</em></p><p><em> Thus the deathe marker kille, the daughter of their kine</em>[/sblock][/sblock]</p><p> As the heroes near the stone ring, everyone hears a faint female voice. <span style="color: green"><strong><em>”They arrive!"</em></strong></span>. </p><p></p><p>Before anyone can react, dark ropey tendrils burst from the mouth of the tunnel. Although apparently constructed of smokey vapors, they feel solid enough as the wrap each hero and pull them into the tunnel. You are helpless (even considering the combined might of the gathered adventurers) as you plunge into the tunnel!</p><p> </p><p> The tendrils release you and dissipate, leaving you unmarked as you and your allies continue to plunge deeper into the earth, eventually passing the point where Rikka’s sunrod disappeared. Once past this point, a strange sensation comes over each of you, a tingling in your limbs and your stomach lurches as if dropping a great distance. Anyone familiar with magical travel can determine that you have passed through some type of magical gate. Once through this gate, you continue your fall. Rather than falling at breakneck speeds, approaching terminal velocity, curiously, you begin to slow as if aided by magic. You also have determined that you are unable to halt your descent. Far below, you can see a glowing circle that steadily grows in size as you fall.</p><p> [sblock=Map] <a href="http://imgur.com/qlVci" target="_blank"><img src="http://i.imgur.com/qlVci.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: soft white magical light [/sblock]</p><p> The niches that Rikka glimpsed while still above come into greater detail now. As you speed past, you catch small details from the hundreds of niches carved into the walls. Each niche appears to contain a small mausoleum, a tomb but constructed for someone who is only about 6-inches tall! As you pass then, you can see what looks like glittering treasure, many gold and silver weapons of war, glittering wands and staves, and other fabulous items displayed before an intricate sarcophagus. Each of you reaches out and quickly grab a couple of items from the niches as the glowing portal below you swallows you and then you know no more. Darkness takes you.</p><p> [gm]Please roll 1d20 four times (use EN World’s roller please) and include them on your next post.[/gm]</p><p> You awaken in a large room of quarried stone, feeling strangely refreshed. The feeling of tremendous weight looms above; you know that you must be miles below the surface, wherever here may be. The room is roughly 80-feet by 60-feet, and the ceiling soars high above you, at least 30 or more feet high. Pillars are placed around, holding up the ceiling. There are two medium-sized doors, one in the north and one in the south walls. A large-sized set of double doors sits in the middle of the east wall. A tiny-sized door rests in the western wall nearest you. Next to you is a table and a chair (both medium-sized). The table is empty except for an almost drained earthen cup, a loaf of unleavened bread, resting on a trencher and a curious smoking device.</p><p> [gm]You have gained the benefits of an Extended Rest.[/gm]</p><p> [sblock=Entry Room Map] <a href="http://imgur.com/2Twat" target="_blank"><img src="http://i.imgur.com/2Twat.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: soft white magical light</p><p> Ceiling: 30-feet</p><p> Pillars: Blocking terrain</p><p> Table and Chair: blocking terrain; can provide partial cover if crouched behind</p><p> Tiny door (west): unknown metal, locked</p><p> Medium door (North and South): wooden, locked</p><p> Large double door (East): stone, locked[/sblock]</p><p> [sblock=Stats]Braddock: <span style="color: green"><strong>57</strong></span>/57 hp; HS 11/11; AP 1+1; Dwarven Resilience; Status: </p><p> Quan: <span style="color: green"><strong>42</strong></span> /42 hp; HS 7/7; AP 1+1; Second Wind; Elven Accuracy; Status: </p><p> Orsik: <span style="color: green"><strong>53</strong></span>/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status:</p><p> Muzdum: <span style="color: green"><strong>62</strong></span>/62; HS 12/12; AP 1; Dwarven Resilience; Status </p><p> Rikka: <span style="color: green"><strong>60</strong></span>/60 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status:[/sblock]</p><p> [gm]Braddock: -</p><p> Quan: -</p><p> Orsik: -</p><p> Rikka: -</p><p> Muzdum: -</p><p> [/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5735426, member: 6672544"] Taboo Grove (and beyond) – Round 8 [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5718615-post85.html"]Surprise Round[/URL] [URL="http://www.enworld.org/forum/5720063-post93.html"]Round 1[/URL] [URL="http://www.enworld.org/forum/5722297-post100.html"]Round 2[/URL] [URL="http://www.enworld.org/forum/5724943-post111.html"]Round 3[/URL] [URL="http://www.enworld.org/forum/5725257-post123.html"]Round 4[/URL] [URL="http://www.enworld.org/forum/5729293-post130.html"]Round 5[/URL] [URL="http://www.enworld.org/forum/5732314-post137.html"]Round 6[/URL] [URL="http://www.enworld.org/forum/5733611-post143.html"]Round 7[/URL] [/sblock] "Can't tell how deep," Rikka growled softly. "More than twenty feet- might be some kind of magical darkness. Looks like maybe some openings in the side walls, but no stairs or anything..." More than twenty feet, huh. Can you still fly? asks Quan as he kicks absently at the Wood Woad. His kick lands and he follows up with a push. Or he could check for us... Quan shoves the Woad towards the hole. (HIT & slide) [gm] [URL="http://invisiblecastle.com/roller/view/3272797/"]save vs. falling in pit 1d20=1- FAIL[/URL] [MENTION=51271]Voda Vosa[/MENTION]: Your attempt to Bull Rush the remaining wood woad failed. The push is your strength roll (17) against the wood woad’s Fortitude (20), so no push.[/gm] The wood woad is eerily silent as it plunges down the tunnel shaft and is soon lost from even the keen elf-druidess’ eyesight. [gm][MENTION=48394]pathfinderq1[/MENTION]: The little niches are at the farthest edge of Rikka’s vision. She would need to be closer in order to gain more information on them. The light just seemed to [I]phase[/I] out. One second there; the next second it is gone. Although she can assume that this is some type of arcane effect, without training in Arcana, she wouldn’t be able to determine the cause.[/gm] [sblock=Experience]Milestone: 1 (Gain 1 Action Point) 600xp Wicker-Man 1000xp Wood Woadx5 [U]250xp murder of crows[/U] [U]1850xp Sub-Total[/U] [U]3700xp Doubled[/U] 740xp each Braddock: 7944*+760(Village)+240(SC)+740=9684XP Quan: 6059*+760(Village)+240(SC)+740= 7799 XP [B][COLOR=red][U]GAIN ONE LEVEL[/U][/COLOR][/B] Orsik: 11646*+760(Village)+240(SC)+740=13496 XP [B][COLOR=red][U]GAIN ONE LEVEL[/U][/COLOR][/B] Rikka: 11747*+760(Village)+240(SC)+300(RP)+740=13487 XP Muzdum: 10756*+760(Village)+240(SC)+740=12496 XP [sblock=Time XP/gp] Start: October 10, 2011 Current: November 21, 2011 Awarded 1 RP[/sblock][/sblock] Orsik reclaims his battle standard while the other heroes gather and bind their wounds. The surviving shifters tend to their dead, and then voice their desire to return to the village. They pledge to return with Tortoruan and more warriors. That said, they make their way from the forbidden grove. Braddock and Orsik move closer to the mouth of the vertical tunnel and begin to inspect the glyphs carved into the stone ring. Flowing curved lines form an almost cuneiform, vaguely Elvish in appearance, except that whereas the elven script tends to be more graceful and eye-catching, this script doesn’t promote the same feelings, it lends a more foreboding and oppressive nature. [sblock=History (DC 24) – Trained only]From a dusty old tome you read, you can recognize the ancient text. Bending your mind to the task, you can divine a rough translation. [sblock=Translation][I]This childe of fey, lette her bodie nourishe this tree The tree of this bodie, lette it growe as it nourishe The spirit of this tree, to them lette it return as it grewe Thus the havoc bearer sleepe, the sleepe of no rest Thus the sorrow bringer sows, the seeds of their ruine Thus the deathe marker kille, the daughter of their kine[/I][/sblock][/sblock] As the heroes near the stone ring, everyone hears a faint female voice. [COLOR=green][B][I]”They arrive!"[/I][/B][/COLOR]. Before anyone can react, dark ropey tendrils burst from the mouth of the tunnel. Although apparently constructed of smokey vapors, they feel solid enough as the wrap each hero and pull them into the tunnel. You are helpless (even considering the combined might of the gathered adventurers) as you plunge into the tunnel! The tendrils release you and dissipate, leaving you unmarked as you and your allies continue to plunge deeper into the earth, eventually passing the point where Rikka’s sunrod disappeared. Once past this point, a strange sensation comes over each of you, a tingling in your limbs and your stomach lurches as if dropping a great distance. Anyone familiar with magical travel can determine that you have passed through some type of magical gate. Once through this gate, you continue your fall. Rather than falling at breakneck speeds, approaching terminal velocity, curiously, you begin to slow as if aided by magic. You also have determined that you are unable to halt your descent. Far below, you can see a glowing circle that steadily grows in size as you fall. [sblock=Map] [URL="http://imgur.com/qlVci"][IMG]http://i.imgur.com/qlVci.jpg[/IMG][/URL] Illumination: soft white magical light [/sblock] The niches that Rikka glimpsed while still above come into greater detail now. As you speed past, you catch small details from the hundreds of niches carved into the walls. Each niche appears to contain a small mausoleum, a tomb but constructed for someone who is only about 6-inches tall! As you pass then, you can see what looks like glittering treasure, many gold and silver weapons of war, glittering wands and staves, and other fabulous items displayed before an intricate sarcophagus. Each of you reaches out and quickly grab a couple of items from the niches as the glowing portal below you swallows you and then you know no more. Darkness takes you. [gm]Please roll 1d20 four times (use EN World’s roller please) and include them on your next post.[/gm] You awaken in a large room of quarried stone, feeling strangely refreshed. The feeling of tremendous weight looms above; you know that you must be miles below the surface, wherever here may be. The room is roughly 80-feet by 60-feet, and the ceiling soars high above you, at least 30 or more feet high. Pillars are placed around, holding up the ceiling. There are two medium-sized doors, one in the north and one in the south walls. A large-sized set of double doors sits in the middle of the east wall. A tiny-sized door rests in the western wall nearest you. Next to you is a table and a chair (both medium-sized). The table is empty except for an almost drained earthen cup, a loaf of unleavened bread, resting on a trencher and a curious smoking device. [gm]You have gained the benefits of an Extended Rest.[/gm] [sblock=Entry Room Map] [URL="http://imgur.com/2Twat"][IMG]http://i.imgur.com/2Twat.jpg[/IMG][/URL] Illumination: soft white magical light Ceiling: 30-feet Pillars: Blocking terrain Table and Chair: blocking terrain; can provide partial cover if crouched behind Tiny door (west): unknown metal, locked Medium door (North and South): wooden, locked Large double door (East): stone, locked[/sblock] [sblock=Stats]Braddock: [COLOR=green][B]57[/B][/COLOR]/57 hp; HS 11/11; AP 1+1; Dwarven Resilience; Status: Quan: [COLOR=green][B]42[/B][/COLOR] /42 hp; HS 7/7; AP 1+1; Second Wind; Elven Accuracy; Status: Orsik: [COLOR=green][B]53[/B][/COLOR]/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status: Muzdum: [COLOR=green][B]62[/B][/COLOR]/62; HS 12/12; AP 1; Dwarven Resilience; Status Rikka: [COLOR=green][B]60[/B][/COLOR]/60 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status:[/sblock] [gm]Braddock: - Quan: - Orsik: - Rikka: - Muzdum: - [/gm] [/QUOTE]
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[Adventure]Curious & Curiouser (Judge: Stonegod)
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