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[Adventure]Curious & Curiouser (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5740155" data-attributes="member: 6672544"><p>Transition Room – Round 2</p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5736702-post158.html" target="_blank">Round A</a></p><p> <a href="http://www.enworld.org/forum/5739988-post168.html" target="_blank">Round B</a></p><p> [/sblock]</p><p> Quan quickly notices the threats about them. Hey I've got an idea! he says as he races over to the large turtle-like creature. He nimbly kicks and pushes the creature down the slope towards the water. (HIT)</p><p></p><p> The ground near Muzdum explodes outwards as a bug-like creature erupts from the earth. Its mandibles start to quiver and a droning sound escapes it. Muzdum becomes entranced by the creature’s disarming gaze. Once dazed, the creature makes a lazy swipe at the dwarf connecting solidly. (HIT & CRIT)</p><p> </p><p> The behemoth scrambles, claws gouging the embankment. It is finally able to halt its descent into the pool. It spins quickly, club-like mace catching the elf monk off guard, hitting Quan solidly. (CRIT)</p><p> </p><p> The Chuul jets forward, pulls itself onto the embankment, and then extends a massive claw at the dwarven warlock. It clips the dwarf even though he is behind a tree trunk, taking a sizable chunk from said tree in the process (HIT)</p><p> </p><p> The Cyclops rears back and launches its spear at Orsik, but the goliath dodges the spear. Even though the spear missed, it managed to pierce a tree trunk near Orsik, the impaling spear point bursting out the other side of the trunk. The one-eyed giant deftly skitters backwards increasing the distance between it and its foes. (MISS)</p><p> [sblock=Enemy Actions]Umbar Ravager (E13): Move: burrow and appear at E13; Minor: Disarming Gaze against Muzdum (Will 16): minor; Recharge 5-6; Range 3; +10 vs. Will; the target is dazed (save ends): <a href="http://invisiblecastle.com/roller/view/3280199/" target="_blank">1d20+10=26</a> HIT Muzdum is DAZED (save ends); Standard: MBA (claw) against Muzdum (AC 25): Reach 2; +12+2(CA) vs. AC; 1d8+5 damage: <a href="http://invisiblecastle.com/roller/view/3280200/" target="_blank">1d20+12+2=34, 1d8+5=10</a> CRIT for 13 damage </p><p> </p><p> Macetail Behemoth (K5:L6): Free: Save vs. falling in water: <a href="http://invisiblecastle.com/roller/view/3280509/" target="_blank">1d20=12 - MAKE</a> falls prone at edge (K5: L6); Move: Stand; Standard: MBA (Tail Bludgeon) against Quan (AC 22): Reach 2; +14 vs. AC; 1d10+4 damage, and the target is marked TENT: <a href="http://invisiblecastle.com/roller/view/3280511/" target="_blank">1d20+14=34, 1d10+4=11</a> CRIT for 14 damage and Quan is marked TENT</p><p> </p><p> Chuul (G8:H9): Move: K9:L10>G8:H9; Standard: MBA (Claw) against Braddock (AC 19): Reach 2; +15 vs. AC; 1d6+6 damage or 3d6+6 against an immobilized creature: <a href="http://invisiblecastle.com/roller/view/3280512/" target="_blank">1d20+15=30, 1d6+6=10</a> HIT for 10 damage (I forgot that Braddock would have had concealment, but it hits anyways)</p><p> </p><p> Cyclops Impaler (O1<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />2): Minor: Evil Eye against Orsik: minor; Range sight; The Cyclops gains a +2 bonus to ranged basic attacks made against the target. It can only designate one target at a time with its evil eye; Standard: RBA (Spear) against Orsik (AC 21): Ranged 10/20; +13+2(evil eye) vs. AC; 1d10+5 damage: <a href="http://invisiblecastle.com/roller/view/3280265/" target="_blank">1d20+13+2=18, 1d10+5=13</a> miss; Move: T7:U8>O1<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />2</p><p> [/sblock]</p><p> [sblock=Map] <a href="http://imgur.com/1WNga" target="_blank"><img src="http://i.imgur.com/1WNga.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: Bright (magical light)</p><p> Trees: only tree trunks are considered blocking terrain and can provide cover. Leaf canopy is approximately 15-feet above ground (not Difficult Terrain).</p><p> Sloped Embankment: surrounds cavern pool, considered difficult terrain</p><p> Cavern Pool: first square (near edges) is 10-feet deep; center is 25-feet deep; any non-water native creature must swim in any square.[/sblock]</p><p> [sblock=Combatants] <strong>Umbar Ravager</strong>: 95/95 hp; AC 20; Fort 21; Ref 18; Will 17; MBA (Claw): Reach 2; +12 vs. AC; 1d8+5 damage; <strong>Claw Fury</strong>: The umbar ravager uses claw twice; <strong>Crushing Gaze</strong>: encounter; close blast 3; +10 vs. Will; 3d8 damage and the target falls prone; <strong>Disarming Gaze</strong>: minor; Recharge 5-6; Range 3; +10 vs. Will; the target is dazed (save ends).</p><p> Umbar Ravager (E13): <span style="color: green"><strong>95</strong></span>/95 hp; Crushing Gaze; Status:</p><p> [sblock=Picture] <a href="http://imgur.com/HiIup" target="_blank"><img src="http://i.imgur.com/HiIup.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> <strong>Macetail Behemoth</strong>: 82/82 hp; AC 23; Fort 22; Ref 18; Will 17; MBA (Tail Bludgeon): Reach 2; +14 vs. AC; 1d10+4 damage, and the target is marked TENT; <strong>Tail Sweep</strong>: minor; Recharge 5-6; close burst 1; +10 vs. Reflex; 1d8+4 damage and the target is pushed 1 square and knocked prone (if medium-sized or smaller).</p><p> Macetail Behemoth (K5:L6): <span style="color: green"><strong>57</strong></span>/82 hp; Status:</p><p> [sblock=Picture] <a href="http://imgur.com/8IU4t" target="_blank"><img src="http://i.imgur.com/8IU4t.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> <strong>Chuul</strong>: 93/93 hp; AC 24; Fort 22; Ref 17; Will 18; MBA (Claw): Reach 2; +15 vs. AC; 1d6+6 damage or 3d6+6 against an immobilized creature; <strong>Double Attack</strong>: encounter; The chuul makes two claw attacks. If both claw attacks hit one target, the chuul makes a secondary attack against the same target with its tentacles. Secondary Attack:+14 vs. Fortitude; the target is immobilized (save ends); <strong>Tentacle Net</strong>: Any creature hit by the chuul’s opportunity attacks is immobilized (stopping movement) TENT.</p><p> Chuul (G8:H9): <span style="color: green"><strong>93</strong></span>/93 hp; Double Attack; Status: in the water</p><p> [sblock=Picture] <a href="http://imgur.com/3Gjij" target="_blank"><img src="http://i.imgur.com/3Gjij.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> <strong>Cyclops Impaler</strong>: 85/85 hp; AC 22; Fort 21; Ref 18; Will 19; MBA (Spear): Reach 2; +13 vs. AC; 1d10+5 damage; RBA (Spear): Ranged 10/20; +13 vs. AC; 1d10+5 damage; <strong>Impaling Volley</strong>: Recharge: 6; The Cyclops impaler makes two RBA spear attacks against different targets no more than 2 squares apart; Ranged 10; +13 vs. AC; 2d6+5 damage and ongoing 5 damage (save ends); <strong>Evil Eye</strong>: minor; Range sight; The Cyclops gains a +2 bonus to ranged basic attacks made against the target. It can only designate one target at a time with its evil eye.</p><p> Cyclops Impaler (O1<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />2): <span style="color: green"><strong>85</strong></span>/85 hp; Status:</p><p> [sblock=Picture] <a href="http://imgur.com/CgGYo" target="_blank"><img src="http://i.imgur.com/CgGYo.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p><p> </p><p> </p><p> Braddock (E8): <span style="color: green"><strong>47</strong></span>/57 hp; HS 11/11; AP 1+1; Dwarven Resilience; Status: </p><p> Quan (J4): <span style="color: green"><strong>33</strong></span> /42 hp; HS 7/7; AP 1+1; Second Wind; Elven Accuracy; Status: marked TENT (Macetail)</p><p> Orsik (W11): <span style="color: green"><strong>53</strong></span>/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status: Evil Eye (Cyclops)</p><p> Muzdum (G12): <span style="color: green"><strong>49</strong></span>/62; HS 12/12; AP 1; Dwarven Resilience; Status: DAZED (save ends)</p><p> Rikka (S11): <span style="color: green"><strong>60</strong></span>/60 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status:[/sblock]</p><p> [gm]Braddock: 10 damage</p><p> Quan: +5thp; 14 damage; marked TENT (Macetail)</p><p> Orsik: Evil Eye (Cyclops); missed</p><p> Rikka: -</p><p> Muzdum: DAZED (save ends); 13 damage</p><p> [/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5740155, member: 6672544"] Transition Room – Round 2 [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5736702-post158.html"]Round A[/URL] [URL="http://www.enworld.org/forum/5739988-post168.html"]Round B[/URL] [/sblock] Quan quickly notices the threats about them. Hey I've got an idea! he says as he races over to the large turtle-like creature. He nimbly kicks and pushes the creature down the slope towards the water. (HIT) The ground near Muzdum explodes outwards as a bug-like creature erupts from the earth. Its mandibles start to quiver and a droning sound escapes it. Muzdum becomes entranced by the creature’s disarming gaze. Once dazed, the creature makes a lazy swipe at the dwarf connecting solidly. (HIT & CRIT) The behemoth scrambles, claws gouging the embankment. It is finally able to halt its descent into the pool. It spins quickly, club-like mace catching the elf monk off guard, hitting Quan solidly. (CRIT) The Chuul jets forward, pulls itself onto the embankment, and then extends a massive claw at the dwarven warlock. It clips the dwarf even though he is behind a tree trunk, taking a sizable chunk from said tree in the process (HIT) The Cyclops rears back and launches its spear at Orsik, but the goliath dodges the spear. Even though the spear missed, it managed to pierce a tree trunk near Orsik, the impaling spear point bursting out the other side of the trunk. The one-eyed giant deftly skitters backwards increasing the distance between it and its foes. (MISS) [sblock=Enemy Actions]Umbar Ravager (E13): Move: burrow and appear at E13; Minor: Disarming Gaze against Muzdum (Will 16): minor; Recharge 5-6; Range 3; +10 vs. Will; the target is dazed (save ends): [URL="http://invisiblecastle.com/roller/view/3280199/"]1d20+10=26[/URL] HIT Muzdum is DAZED (save ends); Standard: MBA (claw) against Muzdum (AC 25): Reach 2; +12+2(CA) vs. AC; 1d8+5 damage: [URL="http://invisiblecastle.com/roller/view/3280200/"]1d20+12+2=34, 1d8+5=10[/URL] CRIT for 13 damage Macetail Behemoth (K5:L6): Free: Save vs. falling in water: [URL="http://invisiblecastle.com/roller/view/3280509/"]1d20=12 - MAKE[/URL] falls prone at edge (K5: L6); Move: Stand; Standard: MBA (Tail Bludgeon) against Quan (AC 22): Reach 2; +14 vs. AC; 1d10+4 damage, and the target is marked TENT: [URL="http://invisiblecastle.com/roller/view/3280511/"]1d20+14=34, 1d10+4=11[/URL] CRIT for 14 damage and Quan is marked TENT Chuul (G8:H9): Move: K9:L10>G8:H9; Standard: MBA (Claw) against Braddock (AC 19): Reach 2; +15 vs. AC; 1d6+6 damage or 3d6+6 against an immobilized creature: [URL="http://invisiblecastle.com/roller/view/3280512/"]1d20+15=30, 1d6+6=10[/URL] HIT for 10 damage (I forgot that Braddock would have had concealment, but it hits anyways) Cyclops Impaler (O1:P2): Minor: Evil Eye against Orsik: minor; Range sight; The Cyclops gains a +2 bonus to ranged basic attacks made against the target. It can only designate one target at a time with its evil eye; Standard: RBA (Spear) against Orsik (AC 21): Ranged 10/20; +13+2(evil eye) vs. AC; 1d10+5 damage: [URL="http://invisiblecastle.com/roller/view/3280265/"]1d20+13+2=18, 1d10+5=13[/URL] miss; Move: T7:U8>O1:P2 [/sblock] [sblock=Map] [URL="http://imgur.com/1WNga"][IMG]http://i.imgur.com/1WNga.jpg[/IMG][/URL] Illumination: Bright (magical light) Trees: only tree trunks are considered blocking terrain and can provide cover. Leaf canopy is approximately 15-feet above ground (not Difficult Terrain). Sloped Embankment: surrounds cavern pool, considered difficult terrain Cavern Pool: first square (near edges) is 10-feet deep; center is 25-feet deep; any non-water native creature must swim in any square.[/sblock] [sblock=Combatants] [B]Umbar Ravager[/B]: 95/95 hp; AC 20; Fort 21; Ref 18; Will 17; MBA (Claw): Reach 2; +12 vs. AC; 1d8+5 damage; [B]Claw Fury[/B]: The umbar ravager uses claw twice; [B]Crushing Gaze[/B]: encounter; close blast 3; +10 vs. Will; 3d8 damage and the target falls prone; [B]Disarming Gaze[/B]: minor; Recharge 5-6; Range 3; +10 vs. Will; the target is dazed (save ends). Umbar Ravager (E13): [COLOR=green][B]95[/B][/COLOR]/95 hp; Crushing Gaze; Status: [sblock=Picture] [URL="http://imgur.com/HiIup"][IMG]http://i.imgur.com/HiIup.jpg[/IMG][/URL][/sblock] [B]Macetail Behemoth[/B]: 82/82 hp; AC 23; Fort 22; Ref 18; Will 17; MBA (Tail Bludgeon): Reach 2; +14 vs. AC; 1d10+4 damage, and the target is marked TENT; [B]Tail Sweep[/B]: minor; Recharge 5-6; close burst 1; +10 vs. Reflex; 1d8+4 damage and the target is pushed 1 square and knocked prone (if medium-sized or smaller). Macetail Behemoth (K5:L6): [COLOR=green][B]57[/B][/COLOR]/82 hp; Status: [sblock=Picture] [URL="http://imgur.com/8IU4t"][IMG]http://i.imgur.com/8IU4t.jpg[/IMG][/URL][/sblock] [B]Chuul[/B]: 93/93 hp; AC 24; Fort 22; Ref 17; Will 18; MBA (Claw): Reach 2; +15 vs. AC; 1d6+6 damage or 3d6+6 against an immobilized creature; [B]Double Attack[/B]: encounter; The chuul makes two claw attacks. If both claw attacks hit one target, the chuul makes a secondary attack against the same target with its tentacles. Secondary Attack:+14 vs. Fortitude; the target is immobilized (save ends); [B]Tentacle Net[/B]: Any creature hit by the chuul’s opportunity attacks is immobilized (stopping movement) TENT. Chuul (G8:H9): [COLOR=green][B]93[/B][/COLOR]/93 hp; Double Attack; Status: in the water [sblock=Picture] [URL="http://imgur.com/3Gjij"][IMG]http://i.imgur.com/3Gjij.jpg[/IMG][/URL][/sblock] [B]Cyclops Impaler[/B]: 85/85 hp; AC 22; Fort 21; Ref 18; Will 19; MBA (Spear): Reach 2; +13 vs. AC; 1d10+5 damage; RBA (Spear): Ranged 10/20; +13 vs. AC; 1d10+5 damage; [B]Impaling Volley[/B]: Recharge: 6; The Cyclops impaler makes two RBA spear attacks against different targets no more than 2 squares apart; Ranged 10; +13 vs. AC; 2d6+5 damage and ongoing 5 damage (save ends); [B]Evil Eye[/B]: minor; Range sight; The Cyclops gains a +2 bonus to ranged basic attacks made against the target. It can only designate one target at a time with its evil eye. Cyclops Impaler (O1:P2): [COLOR=green][B]85[/B][/COLOR]/85 hp; Status: [sblock=Picture] [URL="http://imgur.com/CgGYo"][IMG]http://i.imgur.com/CgGYo.jpg[/IMG][/URL][/sblock] Braddock (E8): [COLOR=green][B]47[/B][/COLOR]/57 hp; HS 11/11; AP 1+1; Dwarven Resilience; Status: Quan (J4): [COLOR=green][B]33[/B][/COLOR] /42 hp; HS 7/7; AP 1+1; Second Wind; Elven Accuracy; Status: marked TENT (Macetail) Orsik (W11): [COLOR=green][B]53[/B][/COLOR]/53 hp; HS 10/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status: Evil Eye (Cyclops) Muzdum (G12): [COLOR=green][B]49[/B][/COLOR]/62; HS 12/12; AP 1; Dwarven Resilience; Status: DAZED (save ends) Rikka (S11): [COLOR=green][B]60[/B][/COLOR]/60 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy; Status:[/sblock] [gm]Braddock: 10 damage Quan: +5thp; 14 damage; marked TENT (Macetail) Orsik: Evil Eye (Cyclops); missed Rikka: - Muzdum: DAZED (save ends); 13 damage [/gm] [/QUOTE]
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