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Living 4th Edition
[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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<blockquote data-quote="Neurotic" data-source="post: 6542652" data-attributes="member: 24380"><p>[sblock=Everyone READ THIS - effect when you use AP - 1 per encounter, first come first served]</p><p>After the attack is resolved, roll 1d6. Triggering character gains following benefit:</p><p>1: The character gains +2 power bonus to attack rolls TENT Illarion </p><p>2: The target of the attack takes 2 extra damage each time it is hit with an attack TENT Illarion </p><p>3: The character gains +2 power bonus to speed TENT Illarion </p><p>4: The target of the attack grants CA TENT Illarion </p><p>5: The character can make a basic attack as a free action</p><p>6: The target of the attack cannot shift TENT Illarion</p><p>[/sblock]</p><p></p><p>The elf cocks his head couple of times as various sounds of combat errupt around him. He then moves decisively around the nearest guardian and into the middle of the street. He points his flashing dagger toward the building and the mist rises from cobblestones. While it protects the ally, guardians are not so lucky and one moves blindly throught the mists, even its stony mind confused.</p><p></p><p>Finally, Illarion raises his blind eyes toward the beholder and there seems to be a shadow clinging to the creature before it disappears into its body.</p><p></p><p>[sblock=Actions]</p><p>Move: I23, avoiding OA by going E28-F27-I23</p><p>Free: Assassin shroud on the beholder</p><p>Minor: draw chaos tooth dagger</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4787991/" target="_blank">Mists of Disarray vs Will (G1; G2; Max); psychic damage (1d20+13+1=32, 1d20+13+1=18, 1d20+13-5=20, 1d8+15=20)</a></p><p></p><p>G1 hit and slides 4 to D28</p><p>If G2 is hit then slide to D29</p><p>Max is missed, lucky him. I'm going with G1 being hit with will 32, not sure about 18</p><p></p><p>Illarion gains +1 AC due to unfettered power.</p><p></p><p></p><p>Immediates (use in order):</p><p>All immediates assume non-minion crit OR Illarion is bloodied and under attack - I will specifically call if Swift Escape (encounter power) is free to be used)</p><p>If the enemy hits Illarion with area or close attack Illarion teleports 6 (SWIFT ESCAPE POWER)</p><p>If the enemy within 10 hits Illarion, the damage is reduced by 5 and he returns the attack +13 vs Ref, 1d10+15 damage and slide 2 (on miss half damage and slide 1)(GROUNDING REBUKE)</p><p>If the enemy hits Illarion with melee attack, Illarion teleports 2 (Bracers of Escape)</p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Illarion Meriele]</p><p>STATUS: </p><p>SPECIAL: resist 8 psychic;</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">if 1st attack in the round is even gain +1 AC; odd - make a saving throw</span></p><p><span style="font-size: 9px">+1 to all defenses vs traps</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">On nat 20: slide the target 1 square and knock it prone</span></p><p><span style="font-size: 9px">On nat 1 MUST push all within 5 squares 1 square</span></p><p></p><p>AC: 18 Fort: 16 Reflex: 20 Will: 24</p><p>HP: 59/59 Surges: 7/7 Surge Value: 14</p><p></p><p>MBA Dagger +2: +9 vs AC, 1d4+2 damage</p><p>RBA Dagger +2: +13 vs AC, 1d4+6 damage</p><p></p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Chaos Bolt</span></p><p><span style="color: Lime">Blazing Starfall</span></p><p><span style="color: Lime">Assassin's Shroud</span></p><p><span style="color: Lime">Changeling Disguise</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Changeling Trick</span></p><p><span style="color: Red">Mists of Disarray</span></p><p><span style="color: Red">Flame Spiral</span></p><p><span style="color: Red">Swift Escape</span></p><p><span style="color: Red">Seed of Chaos</span></p><p><span style="color: Red">Spark Form</span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Grounding Rebuke</span></p><p><span style="color: DimGray">Good Timing</span></p><p><span style="color: DimGray">Thunder Leap</span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Amulet of life encounter free action: spend additional surge</span></p><p><span style="color: Gold">Rain of Hammers Ki Focus - whenever Illarion kills an enemy, one enemy adjacent to him takes 3 damage</span></p><p><span style="color: Gold">Tooth of chaos dagger daily: whenever Illarion hits an enemy he can choose to treat the roll as even or odd until the end of the encounter.</span></p><p><span style="color: Gold">Bracers of escape daily interrupt: when hit with melee attack Illarion can teleport 2 squares</span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6542652, member: 24380"] [sblock=Everyone READ THIS - effect when you use AP - 1 per encounter, first come first served] After the attack is resolved, roll 1d6. Triggering character gains following benefit: 1: The character gains +2 power bonus to attack rolls TENT Illarion 2: The target of the attack takes 2 extra damage each time it is hit with an attack TENT Illarion 3: The character gains +2 power bonus to speed TENT Illarion 4: The target of the attack grants CA TENT Illarion 5: The character can make a basic attack as a free action 6: The target of the attack cannot shift TENT Illarion [/sblock] The elf cocks his head couple of times as various sounds of combat errupt around him. He then moves decisively around the nearest guardian and into the middle of the street. He points his flashing dagger toward the building and the mist rises from cobblestones. While it protects the ally, guardians are not so lucky and one moves blindly throught the mists, even its stony mind confused. Finally, Illarion raises his blind eyes toward the beholder and there seems to be a shadow clinging to the creature before it disappears into its body. [sblock=Actions] Move: I23, avoiding OA by going E28-F27-I23 Free: Assassin shroud on the beholder Minor: draw chaos tooth dagger Standard: [url=http://invisiblecastle.com/roller/view/4787991/]Mists of Disarray vs Will (G1; G2; Max); psychic damage (1d20+13+1=32, 1d20+13+1=18, 1d20+13-5=20, 1d8+15=20)[/url] G1 hit and slides 4 to D28 If G2 is hit then slide to D29 Max is missed, lucky him. I'm going with G1 being hit with will 32, not sure about 18 Illarion gains +1 AC due to unfettered power. Immediates (use in order): All immediates assume non-minion crit OR Illarion is bloodied and under attack - I will specifically call if Swift Escape (encounter power) is free to be used) If the enemy hits Illarion with area or close attack Illarion teleports 6 (SWIFT ESCAPE POWER) If the enemy within 10 hits Illarion, the damage is reduced by 5 and he returns the attack +13 vs Ref, 1d10+15 damage and slide 2 (on miss half damage and slide 1)(GROUNDING REBUKE) If the enemy hits Illarion with melee attack, Illarion teleports 2 (Bracers of Escape) [/sblock] [sblock=Illarion Meriele] STATUS: SPECIAL: resist 8 psychic; [SIZE=1] if 1st attack in the round is even gain +1 AC; odd - make a saving throw +1 to all defenses vs traps On nat 20: slide the target 1 square and knock it prone On nat 1 MUST push all within 5 squares 1 square[/SIZE] AC: 18 Fort: 16 Reflex: 20 Will: 24 HP: 59/59 Surges: 7/7 Surge Value: 14 MBA Dagger +2: +9 vs AC, 1d4+2 damage RBA Dagger +2: +13 vs AC, 1d4+6 damage POWERS [COLOR="Lime"] Chaos Bolt Blazing Starfall Assassin's Shroud Changeling Disguise [/COLOR] [COLOR="Red"] Changeling Trick Mists of Disarray Flame Spiral Swift Escape Seed of Chaos Spark Form [/COLOR] [COLOR="DimGray"] Grounding Rebuke Good Timing Thunder Leap [/COLOR] [COLOR="Gold"] Amulet of life encounter free action: spend additional surge Rain of Hammers Ki Focus - whenever Illarion kills an enemy, one enemy adjacent to him takes 3 damage Tooth of chaos dagger daily: whenever Illarion hits an enemy he can choose to treat the roll as even or odd until the end of the encounter. Bracers of escape daily interrupt: when hit with melee attack Illarion can teleport 2 squares [/COLOR] [/sblock] [/QUOTE]
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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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