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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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<blockquote data-quote="Neil1889" data-source="post: 6542790" data-attributes="member: 100292"><p>Lilli, enabled by Fhangrim's guile, skips away from the gargoyles and tries one of her spells. Usually with this spell, the minds of her foes are distracted by a huge pile of gold that she seemingly brings forth from nowhere, but in this case a pile of raw meat appears in the minds of all but one of the gargoyles instead. Those affected can't resist and all run and dive headlong into it all!</p><p></p><p>Lilli then holds the spell's power ready for another attack later, but also weaves in another enchantment! This one weighs all of the gargoyles down with the meat that they grab and she also tries to make some of them attack each other over the food instead of striking at Fhangrim and his vicious looking pet.</p><p></p><p>[sblock=actions]Free Action: from Fhangrim’s Natural Terrain Understanding, Lilli shifts 2 squares from F26 to G24. </p><p></p><p>Standard Action: OK, so Lilli weaves <span style="color: gray"><span style="font-family: 'Arial'"><strong><u>Visions of Avarice</u></strong></span></span> and places the zone (highlighted in <em>dark orange 1 </em>on the Google sheet) in square D27 to attack the gargoyles. </p><p></p><p>To Hit rolls start with the G1 in D28, then G3 in D30, then G4 in D32, then G2 in D26.</p><p></p><p><span style="color: #808080"><strong><u>Visions of Avarice</u> </strong>(Daily Standard Area burst 5 within 10 squares ✦ Arcane, Illusion, Implement, Zone)</span></p><p><span style="color: #808080"><strong>Target:</strong> Each enemy in burst.</span></p><p><span style="color: #808080"><strong>Attack: </strong>+14 vs. Will</span></p><p><span style="color: #808080"><strong>Effect:</strong> The burst creates a zone in the origin square. The zone lasts until the end of your next turn. You then make the primary attack.</span></p><p><span style="color: #808080"><strong>Hit:</strong> The target is pulled up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilised (save ends).</span></p><p><span style="color: #808080"><strong>Sustain:</strong> Minor Action. The zone persists until the end of your next turn and you can make the Visions of Avarice Secondary Attack.</span></p><p></p><p></p><p><u>To Hit rolls and where they get may moved to:</u> </p><p></p><p>G1 = Total to Hit: Willpower: <a href="http://invisiblecastle.com/roller/view/4788043/" target="_blank">23</a>. Highly likely gets pulled to square D27 (the zone square, highlighted in dark orange 1 on the Google sheet), so I'll take the liberty of moving him.</p><p></p><p>G3 = Total to Hit: Willpower: <a href="http://invisiblecastle.com/roller/view/4788043/" target="_blank">34 </a>(natural 20 number 1!). Defo gets pulled to square D28.</p><p></p><p>G4 = Total to Hit: Willpower: <a href="http://invisiblecastle.com/roller/view/4788043/" target="_blank">34</a> (natural 20 number 2!). Defo gets pulled to square E28.</p><p></p><p>G2 = Total to Hit: Willpower: <a href="http://invisiblecastle.com/roller/view/4788043/" target="_blank">12</a>. Miss.</p><p></p><p>All of those hit (G1, G3 and G4) are now subject to a <u>Feat:</u></p><p></p><p><span style="color: #A9A9A9">Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.</span></p><p></p><p>Also, their saving throws against being Immobilised are penalised due to another <u>Feat:</u></p><p></p><p><span style="color: #A9A9A9">Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.</span></p><p></p><p>Minor Action: Lilli Sustains the spell ready for the <span style="font-family: 'Arial'"><span style="color: #808080">Visions of Avarice Secondary Attack </span></span>which can be used next turn.</p><p></p><p>ACTION POINT! (I'm leaving Illarion's power boost for someone else.)</p><p></p><p>Standard Action:</p><p></p><p>Lilli casts <span style="color: #FF0000"><strong><u>Phantom Echoes</u></strong></span> in square D26. </p><p></p><p>This will effect all the gargoyles and Max (sorry Max, but it shouldn't hurt.)</p><p></p><p><span style="color: #FF0000"><strong><u>Phantom Echoes</u></strong> (Encounter Standard Area Burst 2 within 10 squares ✦ Arcane, Fear, Illusion)</span></p><p><span style="color: #FF0000"><strong>Target:</strong> Each creature in the burst.</span></p><p><span style="color: #FF0000"><strong>Effect:</strong> Each creature is slowed until the end of your next turn. Also until the end of your next turn, the first time the target makes an attack, it must make a saving throw. If the saving throw fails, you can use a Free Action to change the target of its attack to a different creature within the range of that attack. If the target hits one of its allies with that attack, that ally takes 5 extra damage.</span></p><p></p><p><u><strong>Effect notes:</strong></u> G4 and G2 will probably try and attack. Hopefully they will both fails saves and then attack G1 instead.</p><p></p><p>Max, though slowed, will not be subjected to the rest of the effect by Lilli (even if he fails his safe, he doesn't have to be made to do anything with a Free Action - <u>can </u> use a Free Action to change the target..., not <em>must </em>.</p><p></p><p>Move Action: Lilli moves from G24 to I19.</p><p></p><p>Effects on Lilli - Fhangrim’s Natural Terrain Understanding :+2 power bonus to AC until the end of Fhangrim's next turn.[/sblock]</p><p></p><p>[sblock=Ministats]</p><p><strong><span style="color: DarkOrange">Lilli</span></strong></p><p> </p><p></p><p>Female Gnome Wizard, Level 9.</p><p>Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision.</p><p>AC: 23, Fort: 17, Reflex: 22, Will: 22.</p><p>HP: <span style="color: red">54</span>/54, Bloodied: 27, Surge Value: 13, Surges left: <span style="color: red">7</span>/7</p><p>Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.</p><p>Saving Throw Bonuses: +5 Racial bonus against Illusions.</p><p>Action Points: <span style="color: red">0</span></p><p>Powers:</p><p><span style="color: red">Orb of Deception</span></p><p><span style="color: darkred">Second Wind</span></p><p><span style="color: red">Use Vulnerabilty</span></p><p><span style="color: Green">Illusory Ambush</span></p><p><span style="color: Green">Nightmare Eruption</span></p><p><span style="color: red">Grasping Shadows</span></p><p><span style="color: gray">Horrid Whispers</span></p><p><span style="color: Green">Ghost Sound</span></p><p><span style="color: Green">Light</span></p><p><span style="color: Green">Prestidigitation</span></p><p><span style="color: Green">Mage Hand</span></p><p><span style="color: red">Fade Away</span></p><p><span style="color: red">Shield</span></p><p><span style="color: red">Maze of Mirrors</span></p><p><span style="color: gray">Visions of Avarice - Used [Visions of Avarice Secondary Attack - still available]</span></p><p><span style="color: red">Skald's Aura</span></p><p><span style="color: red">Emerald Eye</span></p><p><span style="color: red">Phantom Foes - Used</span></p><p><span style="color: gray">Symphony of the Dark Court</span></p><p><span style="color: gold">Orb of Far Seeing</span> - <span style="color: red">Encounter Power</span></p><p><span style="color: gold">Orb of Far Seeing</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Feyleaf Sandals</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Amulet of Elegy +2</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Illusionist's Gloves</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Harp of Deeper Slumber</span> - <span style="color: gray">Daily Power</span></p><p></p><p>Notes:</p><p><span style="color: gold">Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.</span></p><p></p><p><span style="color: gold">Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.</span></p><p></p><p><span style="color: red">Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.</span></p><p></p><p>Conditions: None.</p><p></p><p>[<a href="http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889)" target="_blank">http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889)</a> Lilli's full sheet is here.] </p><p>[/sblock]</p><p></p><p>[ooc]Hope Son of Meepo / Fhangrim doesn't mind my use of him as a lure for Phantom Echoes, as I think there's a chance the gargoyles will damage each other.[/ooc]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6542790, member: 100292"] Lilli, enabled by Fhangrim's guile, skips away from the gargoyles and tries one of her spells. Usually with this spell, the minds of her foes are distracted by a huge pile of gold that she seemingly brings forth from nowhere, but in this case a pile of raw meat appears in the minds of all but one of the gargoyles instead. Those affected can't resist and all run and dive headlong into it all! Lilli then holds the spell's power ready for another attack later, but also weaves in another enchantment! This one weighs all of the gargoyles down with the meat that they grab and she also tries to make some of them attack each other over the food instead of striking at Fhangrim and his vicious looking pet. [sblock=actions]Free Action: from Fhangrim’s Natural Terrain Understanding, Lilli shifts 2 squares from F26 to G24. Standard Action: OK, so Lilli weaves [COLOR=gray][FONT=Arial][B][U]Visions of Avarice[/U][/B][/FONT][/COLOR] and places the zone (highlighted in [I]dark orange 1 [/I]on the Google sheet) in square D27 to attack the gargoyles. To Hit rolls start with the G1 in D28, then G3 in D30, then G4 in D32, then G2 in D26. [COLOR="#808080"][B][U]Visions of Avarice[/U] [/B](Daily Standard Area burst 5 within 10 squares ✦ Arcane, Illusion, Implement, Zone) [B]Target:[/B] Each enemy in burst. [B]Attack: [/B]+14 vs. Will [B]Effect:[/B] The burst creates a zone in the origin square. The zone lasts until the end of your next turn. You then make the primary attack. [B]Hit:[/B] The target is pulled up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilised (save ends). [B]Sustain:[/B] Minor Action. The zone persists until the end of your next turn and you can make the Visions of Avarice Secondary Attack.[/COLOR] [U]To Hit rolls and where they get may moved to:[/U] G1 = Total to Hit: Willpower: [URL="http://invisiblecastle.com/roller/view/4788043/"]23[/URL]. Highly likely gets pulled to square D27 (the zone square, highlighted in dark orange 1 on the Google sheet), so I'll take the liberty of moving him. G3 = Total to Hit: Willpower: [URL="http://invisiblecastle.com/roller/view/4788043/"]34 [/URL](natural 20 number 1!). Defo gets pulled to square D28. G4 = Total to Hit: Willpower: [URL="http://invisiblecastle.com/roller/view/4788043/"]34[/URL] (natural 20 number 2!). Defo gets pulled to square E28. G2 = Total to Hit: Willpower: [URL="http://invisiblecastle.com/roller/view/4788043/"]12[/URL]. Miss. All of those hit (G1, G3 and G4) are now subject to a [U]Feat:[/U] [COLOR="#A9A9A9"]Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.[/COLOR] Also, their saving throws against being Immobilised are penalised due to another [U]Feat:[/U] [COLOR="#A9A9A9"]Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.[/COLOR] Minor Action: Lilli Sustains the spell ready for the [FONT=Arial][COLOR=#808080]Visions of Avarice Secondary Attack [/COLOR][/FONT]which can be used next turn. ACTION POINT! (I'm leaving Illarion's power boost for someone else.) Standard Action: Lilli casts [COLOR="#FF0000"][B][U]Phantom Echoes[/U][/B][/COLOR] in square D26. This will effect all the gargoyles and Max (sorry Max, but it shouldn't hurt.) [COLOR="#FF0000"][B][U]Phantom Echoes[/U][/B] (Encounter Standard Area Burst 2 within 10 squares ✦ Arcane, Fear, Illusion) [B]Target:[/B] Each creature in the burst. [B]Effect:[/B] Each creature is slowed until the end of your next turn. Also until the end of your next turn, the first time the target makes an attack, it must make a saving throw. If the saving throw fails, you can use a Free Action to change the target of its attack to a different creature within the range of that attack. If the target hits one of its allies with that attack, that ally takes 5 extra damage.[/COLOR] [U][B]Effect notes:[/B][/U] G4 and G2 will probably try and attack. Hopefully they will both fails saves and then attack G1 instead. Max, though slowed, will not be subjected to the rest of the effect by Lilli (even if he fails his safe, he doesn't have to be made to do anything with a Free Action - [U]can [/U] use a Free Action to change the target..., not [I]must [/I]. Move Action: Lilli moves from G24 to I19. Effects on Lilli - Fhangrim’s Natural Terrain Understanding :+2 power bonus to AC until the end of Fhangrim's next turn.[/sblock] [sblock=Ministats] [B][color=DarkOrange]Lilli[/color][/B] Female Gnome Wizard, Level 9. Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision. AC: 23, Fort: 17, Reflex: 22, Will: 22. HP: [color=red]54[/color]/54, Bloodied: 27, Surge Value: 13, Surges left: [color=red]7[/color]/7 Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven. Saving Throw Bonuses: +5 Racial bonus against Illusions. Action Points: [color=red]0[/color] Powers: [color=red]Orb of Deception[/color] [color=darkred]Second Wind[/color] [color=red]Use Vulnerabilty[/color] [color=Green]Illusory Ambush[/color] [color=Green]Nightmare Eruption[/color] [color=red]Grasping Shadows[/color] [color=gray]Horrid Whispers[/color] [color=Green]Ghost Sound[/color] [color=Green]Light[/color] [color=Green]Prestidigitation[/color] [color=Green]Mage Hand[/color] [color=red]Fade Away[/color] [color=red]Shield[/color] [color=red]Maze of Mirrors[/color] [color=gray]Visions of Avarice - Used [Visions of Avarice Secondary Attack - still available][/color] [color=red]Skald's Aura[/color] [color=red]Emerald Eye[/color] [color=red]Phantom Foes - Used[/color] [color=gray]Symphony of the Dark Court[/color] [color=gold]Orb of Far Seeing[/color] - [color=red]Encounter Power[/color] [color=gold]Orb of Far Seeing[/color] - [color=gray]Daily Power[/color] [color=gold]Feyleaf Sandals[/color] - [color=gray]Daily Power[/color] [color=gold]Amulet of Elegy +2[/color] - [color=gray]Daily Power[/color] [color=gold]Illusionist's Gloves[/color] - [color=gray]Daily Power[/color] [color=gold]Harp of Deeper Slumber[/color] - [color=gray]Daily Power[/color] Notes: [color=gold]Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.[/color] [color=gold]Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.[/color] [color=red]Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.[/color] Conditions: None. [[url]http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889)[/url] Lilli's full sheet is here.] [/sblock] [ooc]Hope Son of Meepo / Fhangrim doesn't mind my use of him as a lure for Phantom Echoes, as I think there's a chance the gargoyles will damage each other.[/ooc] [/QUOTE]
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