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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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<blockquote data-quote="Neurotic" data-source="post: 6546267" data-attributes="member: 24380"><p>Illarion moves closer to the gargoyles clashing his daggers together causing sparks to fly. Quickly they spread over his arms, then body until finally his form is all sparks as it flies through gargoyles burning each in turn. Sparks coalesce into flaming spiral further burning all three gargoyles next to him. Even as he returns to his (albeit flaming) normal form pulse of uncontrolled power knocks the last one off its feet.</p><p></p><p>Through the crackling flames, a voice can be heard.</p><p><span style="color: #008080">"You lady should come for us, beholder, you are just a bump on the road. BEHOLD UNLIMITED POWER!!"</span></p><p><span style="font-size: 9px">No, it is not star wars emperor Palpatine talking <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>OOC: nice round! total 169 damage</p><p>[sblock=Actions]</p><p>Move: F23</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4791595/" target="_blank">Spark form vs Ref; lightning damage in order (G2; G1; G3; G4) (1d20+14=27, 1d6+9=14, 1d20+14=28, 1d6+9=13, 1d20+14=33, 1d6+9=10, 1d20+14=31, 1d6+9=14)</a> - end up in E27 - add 1d6 if any of them is undamaged</p><p>G2 takes 14</p><p>G1 takes 13</p><p>G3 takes 10</p><p>G4 takes 14</p><p></p><p>Now they are all damaged, use Tooth of Chaos</p><p>AP: <a href="http://invisiblecastle.com/roller/view/4791598/" target="_blank">Flame spiral vs Ref (G1; G3; G4); Fire damage (1d20+14=19, 1d20+14=28, 1d20+14=34, 1d10+15=22, 1d6+9=11)</a></p><p>G1 takes 22</p><p>G3 takes 22 </p><p>G4 critted for 25 + <a href="http://invisiblecastle.com/roller/view/4791603/" target="_blank">Crit bonus; Chaos seed (2d8=7, 1d6=5)</a> = 32 fire damage and prone (no slide)</p><p><span style="color: #B22222">Seed of chaos</span> 5: Illarion makes basic attack as free action</p><p><a href="http://invisiblecastle.com/roller/view/4791608/" target="_blank">RBA vs AC(G4); damage (1d20+13=25, 1d4+6=9)</a> - does not provoke due to Shimmering Armor, hit for 9 </p><p></p><p>Each of them will take additional 11 fire damage from starting next to Illarion. G2 and beholder too will take 11 fire damage if it moves next to Illarion TENT</p><p>If any of them dies, apply 3 damage to the most wounded one for each death.</p><p></p><p>Free action: Assassing shroud on the beholder</p><p></p><p><span style="color: red">Damage totals:</span></p><p>G1 takes 13 + 22 + 11 = 46</p><p>G2 takes 14 (+11 if it enters a square adjacent to Illarion)</p><p>G3 takes 10 + 22 + 11 = 43</p><p>G4 takes 25 + 7 + 11 + 9 = 52, prone</p><p></p><p></p><p>Immediates (use in order):</p><p>All immediates assume non-minion crit OR Illarion is bloodied and under attack - I will specifically call if Swift Escape (encounter power) is free to be used)</p><p>If the enemy hits Illarion with area or close attack Illarion teleports 6 (SWIFT ESCAPE POWER)</p><p>If the enemy within 10 hits Illarion, the damage is reduced by 5 and he returns the attack +14 vs Ref, 1d10+15 damage and slide 2 (on miss half damage and slide 1)(GROUNDING REBUKE)</p><p>If the enemy hits Illarion with melee attack, Illarion teleports 2 (Bracers of Escape)</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Illarion Meriele]</p><p>STATUS: </p><p>SPECIAL: resist 8 psychic;</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">if 1st attack in the round is even gain +1 AC; odd - make a saving throw</span></p><p><span style="font-size: 9px">+1 to all defenses vs traps</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">On nat 20: slide the target 1 square and knock it prone</span></p><p><span style="font-size: 9px">On nat 1 MUST push all within 5 squares 1 square</span></p><p></p><p>AC: 18 Fort: 16 Reflex: 20 Will: 24</p><p>HP: 59/59 Surges: 7/7 Surge Value: 14</p><p></p><p>MBA Dagger +2: +9 vs AC, 1d4+2 damage</p><p>RBA Dagger +2: +13 vs AC, 1d4+6 damage</p><p></p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Chaos Bolt</span></p><p><span style="color: Lime">Blazing Starfall</span></p><p><span style="color: Lime"><s>Assassin's Shroud</s></span></p><p><span style="color: Lime">Changeling Disguise</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Changeling Trick</span></p><p><span style="color: Red"><s>Mists of Disarray</s></span></p><p><span style="color: Red"><s>Flame Spiral</s></span></p><p><span style="color: Red">Swift Escape</span></p><p><span style="color: Red"><s>Seed of Chaos</s></span></p><p><span style="color: Red"><s>Spark Form</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Grounding Rebuke</span></p><p><span style="color: DimGray">Good Timing</span></p><p><span style="color: DimGray">Thunder Leap</span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Amulet of life encounter free action: spend additional surge</span></p><p><span style="color: Gold">Rain of Hammers Ki Focus - whenever Illarion kills an enemy, one enemy adjacent to him takes 3 damage</span></p><p><span style="color: Gold">Tooth of chaos dagger daily: whenever Illarion hits an enemy he can choose to treat the roll as even or odd until the end of the encounter.</span></p><p><span style="color: Gold">Bracers of escape daily interrupt: when hit with melee attack Illarion can teleport 2 squares</span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6546267, member: 24380"] Illarion moves closer to the gargoyles clashing his daggers together causing sparks to fly. Quickly they spread over his arms, then body until finally his form is all sparks as it flies through gargoyles burning each in turn. Sparks coalesce into flaming spiral further burning all three gargoyles next to him. Even as he returns to his (albeit flaming) normal form pulse of uncontrolled power knocks the last one off its feet. Through the crackling flames, a voice can be heard. [COLOR="#008080"]"You lady should come for us, beholder, you are just a bump on the road. BEHOLD UNLIMITED POWER!!"[/COLOR] [SIZE=1]No, it is not star wars emperor Palpatine talking :)[/SIZE] OOC: nice round! total 169 damage [sblock=Actions] Move: F23 Standard: [url=http://invisiblecastle.com/roller/view/4791595/]Spark form vs Ref; lightning damage in order (G2; G1; G3; G4) (1d20+14=27, 1d6+9=14, 1d20+14=28, 1d6+9=13, 1d20+14=33, 1d6+9=10, 1d20+14=31, 1d6+9=14)[/url] - end up in E27 - add 1d6 if any of them is undamaged G2 takes 14 G1 takes 13 G3 takes 10 G4 takes 14 Now they are all damaged, use Tooth of Chaos AP: [url=http://invisiblecastle.com/roller/view/4791598/]Flame spiral vs Ref (G1; G3; G4); Fire damage (1d20+14=19, 1d20+14=28, 1d20+14=34, 1d10+15=22, 1d6+9=11)[/url] G1 takes 22 G3 takes 22 G4 critted for 25 + [url=http://invisiblecastle.com/roller/view/4791603/]Crit bonus; Chaos seed (2d8=7, 1d6=5)[/url] = 32 fire damage and prone (no slide) [COLOR="#B22222"]Seed of chaos[/COLOR] 5: Illarion makes basic attack as free action [url=http://invisiblecastle.com/roller/view/4791608/]RBA vs AC(G4); damage (1d20+13=25, 1d4+6=9)[/url] - does not provoke due to Shimmering Armor, hit for 9 Each of them will take additional 11 fire damage from starting next to Illarion. G2 and beholder too will take 11 fire damage if it moves next to Illarion TENT If any of them dies, apply 3 damage to the most wounded one for each death. Free action: Assassing shroud on the beholder [COLOR=red]Damage totals:[/COLOR] G1 takes 13 + 22 + 11 = 46 G2 takes 14 (+11 if it enters a square adjacent to Illarion) G3 takes 10 + 22 + 11 = 43 G4 takes 25 + 7 + 11 + 9 = 52, prone Immediates (use in order): All immediates assume non-minion crit OR Illarion is bloodied and under attack - I will specifically call if Swift Escape (encounter power) is free to be used) If the enemy hits Illarion with area or close attack Illarion teleports 6 (SWIFT ESCAPE POWER) If the enemy within 10 hits Illarion, the damage is reduced by 5 and he returns the attack +14 vs Ref, 1d10+15 damage and slide 2 (on miss half damage and slide 1)(GROUNDING REBUKE) If the enemy hits Illarion with melee attack, Illarion teleports 2 (Bracers of Escape) [/sblock] [sblock=Illarion Meriele] STATUS: SPECIAL: resist 8 psychic; [SIZE=1] if 1st attack in the round is even gain +1 AC; odd - make a saving throw +1 to all defenses vs traps On nat 20: slide the target 1 square and knock it prone On nat 1 MUST push all within 5 squares 1 square[/SIZE] AC: 18 Fort: 16 Reflex: 20 Will: 24 HP: 59/59 Surges: 7/7 Surge Value: 14 MBA Dagger +2: +9 vs AC, 1d4+2 damage RBA Dagger +2: +13 vs AC, 1d4+6 damage POWERS [COLOR="Lime"] Chaos Bolt Blazing Starfall [S]Assassin's Shroud[/S] Changeling Disguise [/COLOR] [COLOR="Red"] Changeling Trick [S]Mists of Disarray[/S] [S]Flame Spiral[/S] Swift Escape [S]Seed of Chaos[/S] [S]Spark Form[/S] [/COLOR] [COLOR="DimGray"] Grounding Rebuke Good Timing Thunder Leap [/COLOR] [COLOR="Gold"] Amulet of life encounter free action: spend additional surge Rain of Hammers Ki Focus - whenever Illarion kills an enemy, one enemy adjacent to him takes 3 damage Tooth of chaos dagger daily: whenever Illarion hits an enemy he can choose to treat the roll as even or odd until the end of the encounter. Bracers of escape daily interrupt: when hit with melee attack Illarion can teleport 2 squares [/COLOR] [/sblock] [/QUOTE]
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