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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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<blockquote data-quote="Neil1889" data-source="post: 6547620" data-attributes="member: 100292"><p>With the tactical situation as it is, Lilli decides that the Vision's of Bloody Meat has nearly run it's course for the diners and decides to try a different course. Raising her crystal orb towards the central Gargoyle, she latches onto the wave of psychic feedback emanating from the beast. Suddenly, the meat in the Gargoyle's mouth sprouts strange metallic twisting mushrooms that drive themselves down into the monster's gullet, whilst simultaneously lashing out with thorny stems towards the other adjacent grotesques.</p><p></p><p>As the gargoyles start to crack up, Lilli rises her orb to her eye and looks towards the floating horror; with a practiced command, the Beholder's image is captured in the crystal for later mischief.</p><p></p><p>Seeing that Lerrick isn't quite unscathed and still thinking ahead, Lilli unleashes her bardic charm to help heal herself or an ally later, should the situation warrant it.</p><p></p><p>[sblock=actions]Standard Action: Lilli uses <span style="color: #008000">Nightmare Eruption</span> to <u>target</u> Gargoyle 1, which is granting combat advantage (+2, added) to Lilli from the effect of Phantom Echoes feat in the last turn - Total to Hit = <a href="http://invisiblecastle.com/roller/view/4792278/" target="_blank">28, Damage is 12</a>.</p><p></p><p>G2, G3 and G4 are currently enemies adjacent to the target, so take <u>6 Psychic damage</u>.</p><p></p><p>This will probably destroy G2 and has a slim chance of also destroying G4.</p><p></p><p>Gargoyle 1 is now subject to:</p><p></p><p><span style="color: #A9A9A9">Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.</span></p><p></p><p><span style="color: #008000"><u><strong>Nightmare Eruption</strong></u> (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) </span></p><p><span style="color: #008000"><strong>Target:</strong> One creature</span></p><p><span style="color: #008000"><strong>Attack:</strong> +14 vs. Will</span></p><p><span style="color: #008000"><strong>Hit: </strong>1d8+10 Psychic damage and any enemy adjacent to the target takes 6 Psychic damage.</span></p><p></p><p></p><p>Move Action as a Minor action: Lilli uses her <span style="color: #DAA520">Orb of Far Seeing +2</span> Encounter power on the Beholder.</p><p></p><p><span style="color: #DAA520">Orb of Far Seeing +2</span></p><p><span style="color: #FF0000">Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb.</span>.</p><p></p><p>Minor Action: Lilli activates Skald's Aura (Everyone take note!).</p><p></p><p><span style="color: #FF0000"><u><strong>Skald's Aura</strong></u> (Encounter Minor Aura 5 ✦ Aura, Healing, Martial)</span></p><p><span style="color: #FF0000"><strong>Effect: </strong>You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.</span></p><p></p><p></p><p></p><p>G1 and G3's saving throws against being Immobilised (from a previous turn) are penalised due to <u>Feat:</u></p><p></p><p><span style="color: #A9A9A9">Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.</span></p><p></p><p>End of Turn: Lilli's <span style="color: gray">Visions of Avarice</span> zone ends and I have removed it from the map in D27. She didn't need to use the Secondary Attack and it is expended.[/sblock]</p><p></p><p>[sblock=Ministats]</p><p><strong><span style="color: DarkOrange">Lilli</span></strong></p><p> </p><p></p><p>Female Gnome Wizard, Level 9.</p><p>Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision.</p><p>AC: 23, Fort: 17, Reflex: 22, Will: 22.</p><p>HP: <span style="color: red">54</span>/54, Bloodied: 27, Surge Value: 13, Surges left: <span style="color: red">7</span>/7</p><p>Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.</p><p>Saving Throw Bonuses: +5 Racial bonus against Illusions.</p><p>Action Points: <span style="color: red">0</span></p><p>Powers:</p><p><span style="color: red">Orb of Deception</span></p><p><span style="color: darkred">Second Wind</span></p><p><span style="color: red">Use Vulnerabilty</span></p><p><span style="color: Green">Illusory Ambush</span></p><p><span style="color: Green">Nightmare Eruption</span></p><p><span style="color: red">Grasping Shadows</span></p><p><span style="color: gray">Horrid Whispers</span></p><p><span style="color: Green">Ghost Sound</span></p><p><span style="color: Green">Light</span></p><p><span style="color: Green">Prestidigitation</span></p><p><span style="color: Green">Mage Hand</span></p><p><span style="color: red">Fade Away</span></p><p><span style="color: red">Shield</span></p><p><span style="color: red">Maze of Mirrors</span></p><p><span style="color: gray">Visions of Avarice - Used [Visions of Avarice Secondary Attack - Used]</span></p><p><span style="color: red">Skald's Aura - Active</span></p><p><span style="color: red">Emerald Eye</span></p><p><span style="color: red">Phantom Foes - Used</span></p><p><span style="color: gray">Symphony of the Dark Court</span></p><p><span style="color: gold">Orb of Far Seeing</span> - <span style="color: red">Encounter Power - Used on Beholder</span></p><p><span style="color: gold">Orb of Far Seeing</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Feyleaf Sandals</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Amulet of Elegy +2</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Illusionist's Gloves</span> - <span style="color: gray">Daily Power</span></p><p><span style="color: gold">Harp of Deeper Slumber</span> - <span style="color: gray">Daily Power</span></p><p></p><p>Notes:</p><p><span style="color: gold">Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.</span></p><p></p><p><span style="color: gold">Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.</span></p><p></p><p><span style="color: red">Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.</span></p><p></p><p>Conditions: None.</p><p></p><p>[<a href="http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889)" target="_blank">http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889)</a> Lilli's full sheet is here.] </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6547620, member: 100292"] With the tactical situation as it is, Lilli decides that the Vision's of Bloody Meat has nearly run it's course for the diners and decides to try a different course. Raising her crystal orb towards the central Gargoyle, she latches onto the wave of psychic feedback emanating from the beast. Suddenly, the meat in the Gargoyle's mouth sprouts strange metallic twisting mushrooms that drive themselves down into the monster's gullet, whilst simultaneously lashing out with thorny stems towards the other adjacent grotesques. As the gargoyles start to crack up, Lilli rises her orb to her eye and looks towards the floating horror; with a practiced command, the Beholder's image is captured in the crystal for later mischief. Seeing that Lerrick isn't quite unscathed and still thinking ahead, Lilli unleashes her bardic charm to help heal herself or an ally later, should the situation warrant it. [sblock=actions]Standard Action: Lilli uses [COLOR="#008000"]Nightmare Eruption[/COLOR] to [U]target[/U] Gargoyle 1, which is granting combat advantage (+2, added) to Lilli from the effect of Phantom Echoes feat in the last turn - Total to Hit = [URL="http://invisiblecastle.com/roller/view/4792278/"]28, Damage is 12[/URL]. G2, G3 and G4 are currently enemies adjacent to the target, so take [U]6 Psychic damage[/U]. This will probably destroy G2 and has a slim chance of also destroying G4. Gargoyle 1 is now subject to: [COLOR="#A9A9A9"]Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.[/COLOR] [COLOR="#008000"][U][B]Nightmare Eruption[/B][/U] (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) [B]Target:[/B] One creature [B]Attack:[/B] +14 vs. Will [B]Hit: [/B]1d8+10 Psychic damage and any enemy adjacent to the target takes 6 Psychic damage.[/COLOR] Move Action as a Minor action: Lilli uses her [COLOR="#DAA520"]Orb of Far Seeing +2[/COLOR] Encounter power on the Beholder. [COLOR="#DAA520"]Orb of Far Seeing +2[/COLOR] [COLOR="#FF0000"]Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb.[/COLOR]. Minor Action: Lilli activates Skald's Aura (Everyone take note!). [COLOR="#FF0000"][U][B]Skald's Aura[/B][/U] (Encounter Minor Aura 5 ✦ Aura, Healing, Martial) [B]Effect: [/B]You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.[/COLOR] G1 and G3's saving throws against being Immobilised (from a previous turn) are penalised due to [U]Feat:[/U] [COLOR="#A9A9A9"]Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.[/COLOR] End of Turn: Lilli's [color=gray]Visions of Avarice[/color] zone ends and I have removed it from the map in D27. She didn't need to use the Secondary Attack and it is expended.[/sblock] [sblock=Ministats] [B][color=DarkOrange]Lilli[/color][/B] Female Gnome Wizard, Level 9. Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision. AC: 23, Fort: 17, Reflex: 22, Will: 22. HP: [color=red]54[/color]/54, Bloodied: 27, Surge Value: 13, Surges left: [color=red]7[/color]/7 Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven. Saving Throw Bonuses: +5 Racial bonus against Illusions. Action Points: [color=red]0[/color] Powers: [color=red]Orb of Deception[/color] [color=darkred]Second Wind[/color] [color=red]Use Vulnerabilty[/color] [color=Green]Illusory Ambush[/color] [color=Green]Nightmare Eruption[/color] [color=red]Grasping Shadows[/color] [color=gray]Horrid Whispers[/color] [color=Green]Ghost Sound[/color] [color=Green]Light[/color] [color=Green]Prestidigitation[/color] [color=Green]Mage Hand[/color] [color=red]Fade Away[/color] [color=red]Shield[/color] [color=red]Maze of Mirrors[/color] [color=gray]Visions of Avarice - Used [Visions of Avarice Secondary Attack - Used][/color] [color=red]Skald's Aura - Active[/color] [color=red]Emerald Eye[/color] [color=red]Phantom Foes - Used[/color] [color=gray]Symphony of the Dark Court[/color] [color=gold]Orb of Far Seeing[/color] - [color=red]Encounter Power - Used on Beholder[/color] [color=gold]Orb of Far Seeing[/color] - [color=gray]Daily Power[/color] [color=gold]Feyleaf Sandals[/color] - [color=gray]Daily Power[/color] [color=gold]Amulet of Elegy +2[/color] - [color=gray]Daily Power[/color] [color=gold]Illusionist's Gloves[/color] - [color=gray]Daily Power[/color] [color=gold]Harp of Deeper Slumber[/color] - [color=gray]Daily Power[/color] Notes: [color=gold]Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.[/color] [color=gold]Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.[/color] [color=red]Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.[/color] Conditions: None. [[url]http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889)[/url] Lilli's full sheet is here.] [/sblock] [/QUOTE]
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