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[Adventure!] Daunton's Dead Rises Again DM: Dimsdale.
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<blockquote data-quote="Neil1889" data-source="post: 6736862" data-attributes="member: 100292"><p>The Minotaur is surprised to be where he is and even more surprised to see several beings present that are taller than his 7' 3" !</p><p></p><p>Still the nearest one, a giant of some sort with an impressive hammer, looks to be in the same situation that he is. Labraundos hopes that the giant is good at taking hints.</p><p></p><p>Labraundos takes a very deep breath and his chest swells, making the armoured Minotaur look to be even bigger.</p><p></p><p>Walking over to the nearest skeleton, Labraundos dismisses it with a swing of his Execution Axe, the bones being flung in all directions.</p><p></p><p>Then, the Minotaur brings his head down and charges at the massive animated corpse with a rumbling <span style="color: #800000">"Raaaaargh!"</span>; the impact from his horns lifts the undead in to the air and it falls at Labraundos' hooves in a vulnerable heap.</p><p></p><p></p><p>[sblock=Actions]Minor Action = Use Virtue Power - Gains 9 THP's for the cost of a Healing Surge:</p><p></p><p><span style="color: #FF0000"><strong><u>Virtue</u></strong> (Encounter Minor Personal ✦ Divine) Paladin Utility 2</span></p><p><span style="color: #FF0000"><strong>Effect:</strong> You spend a Healing Surge but regain no Hit Points. You instead regain Temporary Hit Points equal to your surge value.</span></p><p></p><p>Move Action: Move from A8 to A5.</p><p></p><p>Standard Action: Attack S2 Skeleton - <a href="http://www.unseenservant.com/default.asp?do=showone&id=71114&macid=7404" target="_blank">To Hit = [1d20+8] = 18+8 = 26, Potential Damage = [1d12r2+5] = 6+5 = 11</a></p><p></p><p><span style="color: #008000"><u><strong>Ardent Strike</strong></u> (At-Will Standard Melee Weapon ✦ Divine, Weapon)</span></p><p><span style="color: #008000"><strong>Attack:</strong> +8 vs. AC (Rending Execution Axe +1) </span></p><p><span style="color: #008000"><strong>Hit:</strong> 1d12+5 damage and the target is subject to your Divine Sanction until the end of your next turn.</span></p><p><span style="color: #008000"><strong>Special:</strong> When charging, you can use this power in the place of a Melee Basic Attack.</span></p><p></p><p>Divine Sanction</p><p>Some Paladin Powers and Feats subject a target to your Divine Sanction. Being subject to it means that the target is marked by you for a duration specified in the description of the Power or Feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target.</p><p>Until the mark ends, the target takes 3 points of Radiant Damage the first time in each round that it makes an attack that doesn't include you as a target.</p><p>Divine Sanction is meant to complement Divine Challenge. You can use Divine Challenge to mark one creature and Divine Sanction to mark others. Divine Sanction has fewer restrictions than Divine Challenge so that you can easily use the two in concert.</p><p></p><p><u>Hits and destroys S2.</u></p><p></p><p><strong><u><span style="font-size: 15px">ACTION POINT!</span></u></strong></p><p></p><p>Standard Action = Charge A5 to C5, with extra charge bonus to Attack the Z1 Zombie with Goring Charge - <a href="http://www.unseenservant.com/default.asp?do=showone&id=71115&macid=7405" target="_blank">To Hit = [1d20+9] = 17+9 = 26, Potential Damage = [1d6+4] = 5+4 = 9</a></p><p></p><p>EDIT: with bonus, will be 27 to hit.</p><p></p><p><u>HITS Z1 and knocks it <strong>prone.</strong></u></p><p></p><p><span style="color: #FF0000"><strong><u>Goring Charge</u></strong> (Encounter Standard Action Melee 1)</span></p><p><span style="color: #FF0000"><strong>Target:</strong> One Creature</span></p><p><span style="color: #FF0000"><strong>Attack:</strong> +9 vs. AC</span></p><p><span style="color: #FF0000"><strong>Hit:</strong> 1d6+4 damage, and you knock the target prone.</span></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Mini-stats]</p><p><strong><span style="color: Maroon">Labraundos</span></strong></p><p> </p><p>Male Minotaur Paladin, Level 2.</p><p>Initiative: +1, Passive Perception: 22, Passive Insight: 15. Senses: None.</p><p>AC: 20, Fort: 16, Reflex: 12, Will: 16.</p><p>HP: <span style="color: red">36</span>/36, Bloodied: 18, Surge Value: 9, Surges left: <span style="color: red">12</span>/13. </p><p>THP: <span style="color: red">9</span></p><p>Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.</p><p>Saving Throw Bonuses: Nothing to report.</p><p>Action Points: <span style="color: red">0</span></p><p>Powers:</p><p><span style="color: darkred">Goring Charge</span> - Used</p><p><span style="color: darkred">Second Wind</span></p><p><span style="color: red">Vicious Backswing</span></p><p><span style="color: gray">Virtue’s Touch</span></p><p><span style="color: Green">Divine Challenge</span></p><p><span style="color: Green">Ardent Strike</span></p><p><span style="color: Green">Valiant Strike</span></p><p><span style="color: red">Divine Strength</span></p><p><span style="color: red">Divine Mettle</span></p><p><span style="color: red">Divine Pursuit</span></p><p><span style="color: gray">Blood of the Mighty</span></p><p><span style="color: red">Virtue</span> - Used</p><p><span style="color: gold">Verve Armour +1 (Plate)</span> - <span style="color: gray">Daily Power</span></p><p>.</p><p>Feats:</p><p><span style="color: gray">Berserker's Fury - a daily damage bonus for the encounter</span></p><p>.</p><p>Conditions: None.[/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6736862, member: 100292"] The Minotaur is surprised to be where he is and even more surprised to see several beings present that are taller than his 7' 3" ! Still the nearest one, a giant of some sort with an impressive hammer, looks to be in the same situation that he is. Labraundos hopes that the giant is good at taking hints. Labraundos takes a very deep breath and his chest swells, making the armoured Minotaur look to be even bigger. Walking over to the nearest skeleton, Labraundos dismisses it with a swing of his Execution Axe, the bones being flung in all directions. Then, the Minotaur brings his head down and charges at the massive animated corpse with a rumbling [COLOR="#800000"]"Raaaaargh!"[/COLOR]; the impact from his horns lifts the undead in to the air and it falls at Labraundos' hooves in a vulnerable heap. [sblock=Actions]Minor Action = Use Virtue Power - Gains 9 THP's for the cost of a Healing Surge: [COLOR="#FF0000"][B][U]Virtue[/U][/B] (Encounter Minor Personal ✦ Divine) Paladin Utility 2 [B]Effect:[/B] You spend a Healing Surge but regain no Hit Points. You instead regain Temporary Hit Points equal to your surge value.[/COLOR] Move Action: Move from A8 to A5. Standard Action: Attack S2 Skeleton - [url=http://www.unseenservant.com/default.asp?do=showone&id=71114&macid=7404]To Hit = [1d20+8] = 18+8 = 26, Potential Damage = [1d12r2+5] = 6+5 = 11[/url] [COLOR="#008000"][U][B]Ardent Strike[/B][/U] (At-Will Standard Melee Weapon ✦ Divine, Weapon) [B]Attack:[/B] +8 vs. AC (Rending Execution Axe +1) [B]Hit:[/B] 1d12+5 damage and the target is subject to your Divine Sanction until the end of your next turn. [B]Special:[/B] When charging, you can use this power in the place of a Melee Basic Attack.[/COLOR] Divine Sanction Some Paladin Powers and Feats subject a target to your Divine Sanction. Being subject to it means that the target is marked by you for a duration specified in the description of the Power or Feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target. Until the mark ends, the target takes 3 points of Radiant Damage the first time in each round that it makes an attack that doesn't include you as a target. Divine Sanction is meant to complement Divine Challenge. You can use Divine Challenge to mark one creature and Divine Sanction to mark others. Divine Sanction has fewer restrictions than Divine Challenge so that you can easily use the two in concert. [U]Hits and destroys S2.[/U] [B][U][SIZE=4]ACTION POINT![/SIZE][/U][/B] Standard Action = Charge A5 to C5, with extra charge bonus to Attack the Z1 Zombie with Goring Charge - [url=http://www.unseenservant.com/default.asp?do=showone&id=71115&macid=7405]To Hit = [1d20+9] = 17+9 = 26, Potential Damage = [1d6+4] = 5+4 = 9[/url] EDIT: with bonus, will be 27 to hit. [U]HITS Z1 and knocks it [B]prone.[/B][/U] [COLOR="#FF0000"][B][U]Goring Charge[/U][/B] (Encounter Standard Action Melee 1) [B]Target:[/B] One Creature [B]Attack:[/B] +9 vs. AC [B]Hit:[/B] 1d6+4 damage, and you knock the target prone.[/COLOR] [/sblock] [sblock=Mini-stats] [B][color=Maroon]Labraundos[/color][/B] Male Minotaur Paladin, Level 2. Initiative: +1, Passive Perception: 22, Passive Insight: 15. Senses: None. AC: 20, Fort: 16, Reflex: 12, Will: 16. HP: [color=red]36[/color]/36, Bloodied: 18, Surge Value: 9, Surges left: [color=red]12[/color]/13. THP: [color=red]9[/color] Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan. Saving Throw Bonuses: Nothing to report. Action Points: [color=red]0[/color] Powers: [color=darkred]Goring Charge[/color] - Used [color=darkred]Second Wind[/color] [color=red]Vicious Backswing[/color] [color=gray]Virtue’s Touch[/color] [color=Green]Divine Challenge[/color] [color=Green]Ardent Strike[/color] [color=Green]Valiant Strike[/color] [color=red]Divine Strength[/color] [color=red]Divine Mettle[/color] [color=red]Divine Pursuit[/color] [color=gray]Blood of the Mighty[/color] [color=red]Virtue[/color] - Used [color=gold]Verve Armour +1 (Plate)[/color] - [color=gray]Daily Power[/color] . Feats: [color=gray]Berserker's Fury - a daily damage bonus for the encounter[/color] . Conditions: None.[/sblock] [/QUOTE]
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[Adventure!] Daunton's Dead Rises Again DM: Dimsdale.
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