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[Adventure!] Daunton's Dead Rises Again DM: Dimsdale.
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<blockquote data-quote="dimsdale" data-source="post: 6780178" data-attributes="member: 79956"><p>As the witch moves back into the hallway the giant slams his maul onto the floor. A pressure plate is triggered. In an instant the floor splits in two. Fifteen feet of the floor to the right and left of the center rotate 90 degrees (the right floor CCW and the left floor CW) slamming into the side of the wall, perfectly fitting along the groove 15 feet above the ground on either side of the hallway. Had Sora been on the floor at the time she would have instantly been killed. </p><p></p><p>As the floor is now gone you peer into where the floor once was. At least 10 feet below below what once was the floor is swirling black mist. You can't see through the mist. There is a 6 inch wide beam which connects the hallway where you are located to the door on the other side of the hallway (50 feet). The beam itself is centered exactly in the middle where both sides floor lifted away towards their respective walls. Upon further inspection of the beam it looks to be sturdy. </p><p></p><p>[gm]</p><p>Skill challenge complete: You survived the trap of death. </p><p>XP added after next encounter. </p><p></p><p>[sblock=walk across the beam?]</p><p>Need to make a skill check every 25 of beam [acrobatics first roll 10, second roll 15] to make it across the beam to the door on the other side. Failure means you fall </p><p>[/sblock]</p><p></p><p><a href="https://docs.google.com/spreadsheets/d/1o7kdye7MlZMY3tA2Y-lBtkQth1_GkZSLyT9XNuw5bWg/edit?usp=sharing" target="_blank">map</a> has been updated </p><p></p><p>[/gm]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6780178, member: 79956"] As the witch moves back into the hallway the giant slams his maul onto the floor. A pressure plate is triggered. In an instant the floor splits in two. Fifteen feet of the floor to the right and left of the center rotate 90 degrees (the right floor CCW and the left floor CW) slamming into the side of the wall, perfectly fitting along the groove 15 feet above the ground on either side of the hallway. Had Sora been on the floor at the time she would have instantly been killed. As the floor is now gone you peer into where the floor once was. At least 10 feet below below what once was the floor is swirling black mist. You can't see through the mist. There is a 6 inch wide beam which connects the hallway where you are located to the door on the other side of the hallway (50 feet). The beam itself is centered exactly in the middle where both sides floor lifted away towards their respective walls. Upon further inspection of the beam it looks to be sturdy. [gm] Skill challenge complete: You survived the trap of death. XP added after next encounter. [sblock=walk across the beam?] Need to make a skill check every 25 of beam [acrobatics first roll 10, second roll 15] to make it across the beam to the door on the other side. Failure means you fall [/sblock] [URL="https://docs.google.com/spreadsheets/d/1o7kdye7MlZMY3tA2Y-lBtkQth1_GkZSLyT9XNuw5bWg/edit?usp=sharing"]map[/URL] has been updated [/gm] [/QUOTE]
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[Adventure!] Daunton's Dead Rises Again DM: Dimsdale.
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