Generally speaking (assuming this could even be generally spoken about), how many encounters should go into a 4E adventure? The rules say that roughly 8-9 encounters of the "standard" difficult distribution should lead to a new level.
So, should a single adventure lead to a new level (and thus be roughly 8-9 encounters + a major quest)? In some ways 8-9 encounters seems to few for a "proper" adventure, which would imply that an adventure should span multiple levels. On the other hand, the first few adventures I've homebrewed for my group seem like they're working at just 8-9 encounters. At our current pace, it's taking about 3 sessions per adventure, which seems not too slow or too fast.
My current campaign is mapped out over the heroic tier, with 10 adventures each expected to lead to gaining a level. Now, they're not deeply complex adventures, but I'd like to think they're not trivially linear either, and I do have some plot arcs moving through several adventures even if they're not the main focus.
I'm curious about other people's adventure design "procedures". I'm curious because, for example, the WotC adventures appear to be intended to carry characters over 3 levels. Now, I haven't read the WotC adventures (I've flipped through a few of the Dungeon ones on DDI), so I'm wondering if they're really complex and involved, or just simply long with multiple "mini-adventures" of about 1 levels worth of encounters.
I really don't think there's a right answer for this, I just curious about other people's approach.
So, should a single adventure lead to a new level (and thus be roughly 8-9 encounters + a major quest)? In some ways 8-9 encounters seems to few for a "proper" adventure, which would imply that an adventure should span multiple levels. On the other hand, the first few adventures I've homebrewed for my group seem like they're working at just 8-9 encounters. At our current pace, it's taking about 3 sessions per adventure, which seems not too slow or too fast.
My current campaign is mapped out over the heroic tier, with 10 adventures each expected to lead to gaining a level. Now, they're not deeply complex adventures, but I'd like to think they're not trivially linear either, and I do have some plot arcs moving through several adventures even if they're not the main focus.
I'm curious about other people's adventure design "procedures". I'm curious because, for example, the WotC adventures appear to be intended to carry characters over 3 levels. Now, I haven't read the WotC adventures (I've flipped through a few of the Dungeon ones on DDI), so I'm wondering if they're really complex and involved, or just simply long with multiple "mini-adventures" of about 1 levels worth of encounters.
I really don't think there's a right answer for this, I just curious about other people's approach.