[sblock=ooc]Just wanted to not that Tondrek's ability either recharges a daily item ability or gives a weapon a +2 to attack(not damage) once before the next extended rest. Also, since Tamarand failed his save against the mummy rot, it means until he gets worse he only regains half hp from healing effects.[/sblock]
The group goes past the tomb area. Coming to a corner, they find a narrow shallow fissure running down the middle of the hallway. The dark, murky water flows into a heavy grate, and under the wall. Continuing forward the group can see the area ahead of them upen up into a very large room. Glowing moss covers the entire hallway, illuminating the entire room. Brown water fills the room, it's depth impossible to know, until you see the creatures that wait within the room.
The room itself is diamond shaped, with platforms upon each wall, each one five feet higher than the one before it, until they reach the ceiling where the long platforms at seperated by a narrow gap. Large openings disappear in shadows along all four west/east platforms.
Two creatures stand in the water to your left, and two more to your right. In each pair stands two very distinct kobolds. One kobold of the pair holds a shining longsword, and wears heavy black scale armor. The other looks like it used to be a kobold. It's flesh is covered in pus-filled boils and it's body is heavily misshapen with bulges along it's back and arms. Sickle-like talons are on the end of each finger. Thanks to the creatures in the water, it appears the water is only about calf deep.
Further above, on the top most platforms wait two more creatures. Wielding dark staves, they have a black scale imbedded into their otherwise naked chests. Arcane magic surges around them.
Init: Round 1
Vertexx: 19
Tondrek: 17
Baddies: 16
Tamarand: 13
Shava: 7
Roswyn: 5
[sblock=ooc]Okay, this is a 3 dimensional encounter, so pay attention here. There are platforms interspersed around the outer edge of the room. Each one is labeled with a letter of the alphabet from A to I. Ledge A is 5 feet off the ground, and each one thereafter is 5' higher than the last. So B is 10' off the ground, D is 20', F is 30', etc, until you reach ledges H and I. These two ledges are at equal height of 40'. The dotted lines represent the end of platforms B and F. H and I are longer platforms. The ceiling of the room is 50'. To make things simple, it is a DC 17 Athletics or Acrobatics check to reach a platform with a running start(10') or DC 21 without a running start.
There are openings in the walls on platforms H, I, F, and B. You cannot currently see into these openings.[/sblock]