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[Adventure] Dusk and Her Embrace (Judge: THB)
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<blockquote data-quote="jsb420" data-source="post: 5561437" data-attributes="member: 6672544"><p>Brondin staggers from the zombie’s blows. Green runes flare to life as he tries to shake off most of the damage. He then turns his attention to the zombies surrounding him, eyes lingering on the one that dealt the strongest blow. <span style="color: green">”That snake sure is a’ slippery one, ain’t it? <em>Out of my way!</em>.”</span>, Brondin yells. </p><p> </p><p> Brondin strikes the ground at his feet with his craghammer. Instantly the ground begins to ripple and buckle limiting the zombies’ movements. Then he shifts to the right, focusing a might strike on the zombie that hurt him.</p><p> </p><p> [ooc] @<u><a href="http://www.enworld.org/forum/member.php?u=59043" target="_blank">Walking Dad</a></u> : During the first round of an encounter, I usually don’t like to post before everyone has gone, but I wanted to set you up for a push (and then knock prone) round. I hope you don’t mind lol[/ooc]</p><p> </p><p> [sblock=Actions]Summary: (ZA = Zombie Adventurer)</p><p> <span style="font-family: 'Symbol'">· </span>MINOR: Dwarven Resilience (Second wind) +2 to all defenses until SoNT</p><p> <span style="font-family: 'Symbol'">· </span>STANDARD: Roots of Stone: Close burst 1; enemies only; ZA (H9), ZA (H10), ZA (H11), ZA (G11) vs. AC: <a href="http://invisiblecastle.com/roller/view/3025709/" target="_blank">(1d20+11=24, 1d20+11=20, 1d20+11=12, 1d20+11=28, 1d10+9=10)</a>; HIT ZA (H9), ZA (H10), and ZA (G11) for 10 damage. MISS ZA (H11). If the target leaves the burst, it is knocked prone (lasts until end of encounter or all knocked prone) </p><p> <span style="font-family: 'Symbol'">· </span>Brondin deals <a href="http://invisiblecastle.com/roller/view/3025722/" target="_blank">(2d6=5)</a> extra damage against ZA G11 from Retribution Craghammer +2.</p><p><span style="font-family: 'Symbol'">· </span>FREE ACTION: Mark ZA (H10)</p><p> <span style="font-family: 'Symbol'">· </span>MOVE: Shift to F11</p><p> <span style="font-family: 'Symbol'">· </span>FREE: Use Dwarven Chainmail Daily power: regain 12 hit points</p><p> <span style="font-family: 'Symbol'">· </span>-<strong>Action Point</strong>-</p><p> <span style="font-family: 'Symbol'">· </span>STANDARD: (Rune of Destruction) Word of Diminishment on ZA G11: <a href="http://invisiblecastle.com/roller/view/3025726/" target="_blank">(1d20+11=30, 1d10+9=15)</a> HIT for 15 damage and gains vulnerable 2 (vulnerable 5 to OA) until EoNT.</p><p> </p><p> </p><p> The ZA (G11) has Vulnerable 2 until EoNT, and while I am in Rune of Destruction state, allies gain +1 to hit enemies adjacent to Brondin. [/sblock]</p><p> </p><p> [sblock=Immediate Reaction]Warden's Grasp: If the Zombie Adventurer (H10) attacks and doesn't include Brondin as a target (-2 penalty to its attack), Brondin can slide it 1 square and it is slowed until EoNT (close burst 5).[/sblock]</p><p> </p><p>[sblock=Stats] Status:</p><p></p><p>Rune State: </p><p>[ X ] Destruction: (Allies gain +1 bonus to attack rolls against enemies adjacent to Brondin.) </p><p> </p><p>[ ] Protection: (Allies gain Resist 2 to all damage while adjacent to Brondin.)</p><p></p><p><a href="http://leb.wikia.com/wiki/Brondin_Hurndin_%28jsb420%29#Status" target="_blank">Brondin Hurndin</a></p><p>Level 4 Runepriest|Warden</p><p>Init: +2 Speed: 5</p><p>Passive Perception:13; Passive Insight: 13</p><p>AC: 20(22) Fort 18(20) Ref 16(18) Will 16(18) (until SoNT)</p><p>HP: <span style="color: green"><strong>38</strong></span>/48 Surges: 10/11 Surge Value: 12 AP: <s>1</s></p><p>Languages: Common, Dwarven</p><p>Str:20 Dex:14 Wis:12 Con:16 Int:8 Cha:10</p><p></p><p>Powers:</p><p><span style="color: green">Warden's Fury, Warden's Grasp, Weight of Earth, Rune of Diminishment</span></p><p><span style="color: red"><s>Dwarven Resilience</s>, Rune of Mending, <s>Roots of Stone</s>, <s>Word of the Blinding Shield</s></span></p><p><span style="color: gray">Rune of Undeniable Dawn, Shield of Sacrifice</span></p><p> [FONT=&quot]<s><span style="color: #E2AC00">Dwarven Chainmail +1 (Daily Power)</span></s>[/FONT][/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5561437, member: 6672544"] Brondin staggers from the zombie’s blows. Green runes flare to life as he tries to shake off most of the damage. He then turns his attention to the zombies surrounding him, eyes lingering on the one that dealt the strongest blow. [COLOR=green]”That snake sure is a’ slippery one, ain’t it? [I]Out of my way![/I].”[/COLOR], Brondin yells. Brondin strikes the ground at his feet with his craghammer. Instantly the ground begins to ripple and buckle limiting the zombies’ movements. Then he shifts to the right, focusing a might strike on the zombie that hurt him. [ooc] @[U][URL="http://www.enworld.org/forum/member.php?u=59043"]Walking Dad[/URL][/U] : During the first round of an encounter, I usually don’t like to post before everyone has gone, but I wanted to set you up for a push (and then knock prone) round. I hope you don’t mind lol[/ooc] [sblock=Actions]Summary: (ZA = Zombie Adventurer) [FONT=Symbol]· [/FONT]MINOR: Dwarven Resilience (Second wind) +2 to all defenses until SoNT [FONT=Symbol]· [/FONT]STANDARD: Roots of Stone: Close burst 1; enemies only; ZA (H9), ZA (H10), ZA (H11), ZA (G11) vs. AC: [URL="http://invisiblecastle.com/roller/view/3025709/"](1d20+11=24, 1d20+11=20, 1d20+11=12, 1d20+11=28, 1d10+9=10)[/URL]; HIT ZA (H9), ZA (H10), and ZA (G11) for 10 damage. MISS ZA (H11). If the target leaves the burst, it is knocked prone (lasts until end of encounter or all knocked prone) [FONT=Symbol]· [/FONT]Brondin deals [URL="http://invisiblecastle.com/roller/view/3025722/"](2d6=5)[/URL] extra damage against ZA G11 from Retribution Craghammer +2. [FONT=Symbol]· [/FONT]FREE ACTION: Mark ZA (H10) [FONT=Symbol]· [/FONT]MOVE: Shift to F11 [FONT=Symbol]· [/FONT]FREE: Use Dwarven Chainmail Daily power: regain 12 hit points [FONT=Symbol]· [/FONT]-[B]Action Point[/B]- [FONT=Symbol]· [/FONT]STANDARD: (Rune of Destruction) Word of Diminishment on ZA G11: [URL="http://invisiblecastle.com/roller/view/3025726/"](1d20+11=30, 1d10+9=15)[/URL] HIT for 15 damage and gains vulnerable 2 (vulnerable 5 to OA) until EoNT. The ZA (G11) has Vulnerable 2 until EoNT, and while I am in Rune of Destruction state, allies gain +1 to hit enemies adjacent to Brondin. [/sblock] [sblock=Immediate Reaction]Warden's Grasp: If the Zombie Adventurer (H10) attacks and doesn't include Brondin as a target (-2 penalty to its attack), Brondin can slide it 1 square and it is slowed until EoNT (close burst 5).[/sblock] [sblock=Stats] Status: Rune State: [ X ] Destruction: (Allies gain +1 bonus to attack rolls against enemies adjacent to Brondin.) [ ] Protection: (Allies gain Resist 2 to all damage while adjacent to Brondin.) [URL="http://leb.wikia.com/wiki/Brondin_Hurndin_%28jsb420%29#Status"]Brondin Hurndin[/URL] Level 4 Runepriest|Warden Init: +2 Speed: 5 Passive Perception:13; Passive Insight: 13 AC: 20(22) Fort 18(20) Ref 16(18) Will 16(18) (until SoNT) HP: [COLOR=green][B]38[/B][/COLOR]/48 Surges: 10/11 Surge Value: 12 AP: [s]1[/s] Languages: Common, Dwarven Str:20 Dex:14 Wis:12 Con:16 Int:8 Cha:10 Powers: [COLOR=green]Warden's Fury, Warden's Grasp, Weight of Earth, Rune of Diminishment[/COLOR] [COLOR=red][s]Dwarven Resilience[/s], Rune of Mending, [s]Roots of Stone[/s], [s]Word of the Blinding Shield[/s][/COLOR] [COLOR=gray]Rune of Undeniable Dawn, Shield of Sacrifice[/COLOR] [FONT="][s][COLOR=#E2AC00]Dwarven Chainmail +1 (Daily Power)[/COLOR][/s][/FONT][/sblock] [/QUOTE]
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[Adventure] Dusk and Her Embrace (Judge: THB)
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