Dusk and Her Embrace
Adventure for character levels 4th - 6th.
Bellegon Darksun (MetaVoid) - Drow Warlock 6 (Striker)
Brondin Hurndin (jsb420) - Dwarf Runepriest|Warden Level 4 (Defender)
Deimos Vrago (Walking Dad) - Tiefling Mage 4 (Controller)
Ghourra Gravedigger (Son of Meepo) - Mul Cleric|Warlord 4 (Leader)
Tana (drothgery) - Gnome Swordmage 4 (Defender)
[sblock=Rules and Guidelines]
Die Rolls: Please use an online die roller - Invisible Castle is very popular. If you prefer, feel free to use the forum die roller.
Skill Checks: Standard fare for these forums. I'll sometimes post skill DCs with the results in a spoiler block. I'll mark results that are due to a passive check, and if you have a passive check equal to or greater, go ahead and read it. On all senses checks (Insight or Perception) you can automatically use your passive check if it is higher than the DC. Otherwise, you'll need to complete an active skill check, which requires a minor action if in combat. Please post the results of your roll for those active checks. There may also be spoiler text directed to a specific character. Don't read blocks that are not addressed to you. Everyone will be on their honor not to use any information for passive checks you would not pass or active checks your do not make/pass.
Combat: We'll be using Mal Malenkirk's combat rules.
Here's how it works: I'll roll initiative for the PCs (to keep things moving), and I'll roll one initiative for the monsters as a single group. The players with higher initiative than the monsters will go first, then the monsters, then all of the PCs. Combat will continue in this fashion - monsters as one group, then the PCs as one group for the remainder of the encounter.
Combat Posts: In addition to description and dialogue, please put your actions (marked as minor, move, and standard), in the order you take them, in a spoiler block, along with all die roll results. Also, post a stat block in your combat posts. This is very important as it saves me time updating everything for the next post.
I'll include a map of the combat area, the terrain effects, the enemy actions (including status effects inflicted), as well as enemy statistics. I'll be including their basic defenses so that you can resolve your attacks without waiting for a confirmation from me but I won't include hit points until you bloody/kill that particular monster type for the first time.
Treasure: I will be using character wishlists to hand out treasure so if you don't have one on the wiki, please add one.
Deadlines: I'd like to keep this on a 48 hour cycle, but I'm flexible. My preferred way is (in combat, at least) to give 48 hours for players to post at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.
If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character.
Out of Character Content: Post out of character content in an appropriately marked spoiler block. I don't mind metagaming when it comes to tactics so you can even post tactical discussions.
Character Token: If you have a character portrait you'd like to use for your map token, go ahead and post it with one of your posts. Otherwise, I'll try to find something within the spirit of your character.
If you have any questions about the above, feel free to ask.
The streets of Cliffside can be a dangerous place. A rough and tumble region of Sharn, this area houses the docks and quays responsible for the importing and exporting of goods vital to the survival of the citizens living within. Cliffside is one of the most crime-ridden wards in all of Sharn. Some say the problem is exacerbated by the presence of sahuagin in the ward, who sell their services as guides through the Straits of Shargon.
Ship's Tower is a seedy waterfront district. Gigantic cranes empowered by magic haul freight from ships at dock to the warehouse district of The Stores, while the crews of those ships restock and recharge at the shops and taverns that line the bottom of the great cliffs. Here, buildings float upon the water. This boat town, formed of rafts, houseboats, and other watercraft of every shape and size, bobs on the water and is connect by a web of piers, gangplanks, and rope bridges.
Most traffic here consists of sailors in search of entertainment. Bars, flophouses, and small shops - many of which don't bother to advertise the nature of their business - line the street, which winds precariously along the edge of a steep cliff.
After wandering at seeming random, the bald-headed and scarred man appears at the end of one of the smaller wharves. A short, stocky dragonborn stands with him, burnt orange scales showing signs of dried salt from the harbor. Garfuss raises a hand in greeting. "As soon as all are ready, we can get underway. This--" he motions to the dragonborn, "--is Darjiin, the captain of the brig Argus. He will be taking you up the Hilt and toward Skyraker Forest."