Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Dusk and Her Embrace (Judge: THB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="horticulture" data-source="post: 5609470" data-attributes="member: 6671055"><p>The temple is filled with a cacophony of thick, horrid moaning and the staccato rhythm of hundreds of undead fists beating against the temple doors. Suddenly, a sharp cracking noise echoes through the temple, and you realize your defenses have been breached!</p><p></p><p>A large group of zombies burst through the side doors. A pair of undead dogs slip in behind them, eyes a dull and lifeless red; their flesh hanging in rotting strips.</p><p></p><p>[sblock=Initiative]<a href="http://invisiblecastle.com/roller/view/3094187/" target="_blank">Initiative: Bellegon, Brondin, Deimos, Ghourra, Tana, Monsters (1d20+6=20, 1d20+2=12, 1d20+3=11, 1d20+2=12, 1d20+3=17, 1d20+3=5)</a></p><p></p><p>Everyone goes before the monsters. [/sblock][sblock=Map]<img src="http://i309.photobucket.com/albums/kk400/jgormley2/Dusk%20and%20Her%20Embrace/encounter3rnd1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Skill Challenge Status]Current Successes: 0</p><p>Failures: 0[/sblock][sblock=PLEASE READ]The combat and skill challenge will be run concurrently once again. There needs to be at least one primary skill check per round, or the group will be given a failure.</p><p></p><p>As per usual, if a skill isn't mentioned, but you can come up with a plausible reason to use it, please do. The DC for a skill check not listed, however, is 19.[/sblock][sblock=Shoring Up the Defenses]<strong>Level:</strong> 5</p><p><strong>Complexity:</strong> 1 (requires 4 successes before 3 failures). </p><p><strong>Primary Skills:</strong> Athletics, Dungeoneering, Religion, Thievery.</p><ul> <li data-xf-list-type="ul"><strong>Athletics (DC 15, standard action, 1 success, no maximum):</strong> The character realizes finesse is no trade for quick and effective physical labor. The character pounds nails, carries heavy objects, and uses brute strength shove invading zombies back through the doors. <br /> </li> <li data-xf-list-type="ul"><strong>Dungeoneering (DC 15, standard action, 1 success, no maximum):</strong> The character’s knowledge of stone and underground construction lets him or her see how the temple might best be fortified using the meager supplies available. <br /> </li> <li data-xf-list-type="ul"><strong>Religion (DC 15, standard action, 1 success, no maximum):</strong> The character offers a prayer to Onatar, asking him to lend his strength to the characters’ endeavor and slow the tide of undead seeking to further desecrate his temple. <br /> </li> <li data-xf-list-type="ul"><strong>Thievery (DC 15, standard action, 1 success, no maximum):</strong> The character has spent a lifetime getting into places he or she is not wanted. It’s not terribly difficult to turn that concept on its head and use those skills to craft sturdy barricades. </li> </ul><p><strong>Secondary Skills:</strong> Perception.</p><ul> <li data-xf-list-type="ul"><strong>Perception (DC 10, minor action, no successes):</strong> The character’s keen eyes help more skilled companions find the best materials to aid in fortifying the temple. A successful check grants a +2 bonus to one ally’s next Dungeoneering or Thievery check made as part of this skill challenge.</li> </ul><p>[/sblock][sblock=Status]Zombie Soldier (F12, E15) - HP: <span style="color: green">54</span>/54</p><p>Zombie Rotters (E7, D10, E11, F17, D19, E20) - HP: <span style="color: green">1</span>/1</p><p>Undead Dog (D7, C16) - HP: <span style="color: green">??</span>/??</p><p>[/sblock][sblock=Enemies]<strong>Zombie Soldier</strong> - AC: 20, F: 17, R: 17, W: 15</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +9 vs. AC; 2d6+5 damage.</p><p><strong>Zombie Rotter</strong> - AC: 15, F: 15, R: 11, W: 12</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +10 vs. AC; 5 damage.</p><p><strong>Undead Dog</strong> - AC: 16, F: 16, R: 14, W: 13</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +10 vs. AC; 2d6+6 damage, and ongoing 5 necrotic damage (save ends) and is knocked prone if Medium creature or smaller.[/sblock]</p></blockquote><p></p>
[QUOTE="horticulture, post: 5609470, member: 6671055"] The temple is filled with a cacophony of thick, horrid moaning and the staccato rhythm of hundreds of undead fists beating against the temple doors. Suddenly, a sharp cracking noise echoes through the temple, and you realize your defenses have been breached! A large group of zombies burst through the side doors. A pair of undead dogs slip in behind them, eyes a dull and lifeless red; their flesh hanging in rotting strips. [sblock=Initiative][url=http://invisiblecastle.com/roller/view/3094187/]Initiative: Bellegon, Brondin, Deimos, Ghourra, Tana, Monsters (1d20+6=20, 1d20+2=12, 1d20+3=11, 1d20+2=12, 1d20+3=17, 1d20+3=5)[/url] Everyone goes before the monsters. [/sblock][sblock=Map][IMG]http://i309.photobucket.com/albums/kk400/jgormley2/Dusk%20and%20Her%20Embrace/encounter3rnd1.png[/IMG][/sblock][sblock=Skill Challenge Status]Current Successes: 0 Failures: 0[/sblock][sblock=PLEASE READ]The combat and skill challenge will be run concurrently once again. There needs to be at least one primary skill check per round, or the group will be given a failure. As per usual, if a skill isn't mentioned, but you can come up with a plausible reason to use it, please do. The DC for a skill check not listed, however, is 19.[/sblock][sblock=Shoring Up the Defenses][b]Level:[/b] 5 [b]Complexity:[/b] 1 (requires 4 successes before 3 failures). [b]Primary Skills:[/b] Athletics, Dungeoneering, Religion, Thievery. [list] [*][b]Athletics (DC 15, standard action, 1 success, no maximum):[/b] The character realizes finesse is no trade for quick and effective physical labor. The character pounds nails, carries heavy objects, and uses brute strength shove invading zombies back through the doors. [*][b]Dungeoneering (DC 15, standard action, 1 success, no maximum):[/b] The character’s knowledge of stone and underground construction lets him or her see how the temple might best be fortified using the meager supplies available. [*][b]Religion (DC 15, standard action, 1 success, no maximum):[/b] The character offers a prayer to Onatar, asking him to lend his strength to the characters’ endeavor and slow the tide of undead seeking to further desecrate his temple. [*][b]Thievery (DC 15, standard action, 1 success, no maximum):[/b] The character has spent a lifetime getting into places he or she is not wanted. It’s not terribly difficult to turn that concept on its head and use those skills to craft sturdy barricades. [/list] [b]Secondary Skills:[/b] Perception. [list] [*][b]Perception (DC 10, minor action, no successes):[/b] The character’s keen eyes help more skilled companions find the best materials to aid in fortifying the temple. A successful check grants a +2 bonus to one ally’s next Dungeoneering or Thievery check made as part of this skill challenge.[/list][/sblock][sblock=Status]Zombie Soldier (F12, E15) - HP: [color="green"]54[/color]/54 Zombie Rotters (E7, D10, E11, F17, D19, E20) - HP: [color="green"]1[/color]/1 Undead Dog (D7, C16) - HP: [color="green"]??[/color]/?? [/sblock][sblock=Enemies][B]Zombie Soldier[/B] - AC: 20, F: 17, R: 17, W: 15 :melee: +9 vs. AC; 2d6+5 damage. [B]Zombie Rotter[/B] - AC: 15, F: 15, R: 11, W: 12 :melee: +10 vs. AC; 5 damage. [B]Undead Dog[/B] - AC: 16, F: 16, R: 14, W: 13 :melee: +10 vs. AC; 2d6+6 damage, and ongoing 5 necrotic damage (save ends) and is knocked prone if Medium creature or smaller.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Dusk and Her Embrace (Judge: THB)
Top