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<blockquote data-quote="Kalidrev" data-source="post: 4957376" data-attributes="member: 84005"><p>Slamming against the wall from Dorn's magical power, Crag grins fiercly. Raising his sword in the air once more, Crag creates a double epitaph of stone in the shape of two fists giving the international one-fingered salute to his enemies.</p><p></p><p><span style="color: Olive">You'll have to do better than THAT to take me down! Try that one again... and this time put yer backs into it!</span> says Crag, pointing at his two foes.</p><p></p><p><span style="color: Olive">Dorn! I'll try to hold these guys off while you take em out!</span></p><p></p><p>Calling out to Terra, Crag hunkers down in a defensive stance and dares his foes to try to hit him.</p><p></p><p>[sblock=Actions]</p><p>- Minor Action: <span style="color: Red">Warforged Resolve</span> gives Crag <span style="color: Lime">+ 3 THP</span> and restores 3 hit points.</p><p>- Standard Action: <span style="color: Red">Second Wind</span> restores 10 hit points and gives him a defense bonus of +7 to AC, and +2 to F/R/W. (extra +5 to AC is from Guardian Might: Earthstrength class feature)</p><p>- Free Action: Mark both hammers flanking him.</p><p></p><p>- Action Point for Standard Action: Total Defense gives another +2 to all defenses for a grand total of +9 to AC and +4 to F/R/W, giving Crag the following defenses:</p><p></p><p>AC: <span style="color: Lime">29</span>, F: 20, R/W: 16 (not bad eh?)</p><p></p><p>And with that, I give the DM one reminder: Even if a foe rolls a natural 20 on attack against me, if that attack is against AC and it DOESN'T give him a total of 29 (or higher) to his attack, the hit is just a normal hit, not a crit ^_^</p><p></p><p>Also, feel free to roll my Warden's Fury power if someone attacks Dorn and is adjacent to me. If no one is going to stay adjacent to me, and decides to attack Dorn (but still within 5 squares), I will use Warden's Grasp instead.</p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Crag's Stats]</p><p><strong><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Crag_%28Kalidrev%29" target="_blank"> Crag </a></strong> - Warforged Warden 1</p><p>Passive Perception 15, Passive Insight 10</p><p>AC 20, Fort 16, Reflex 12, Will 12 (Currently at 29/20/16/16 due to effects; see actions block above)</p><p>HP <span style="color: Yellow">23</span>/42 <span style="color: Lime">+ 3 THP</span>, Bloodied 21, Surge Value 10, Surges 13/14</p><p>Speed 6, Initiative +0</p><p>Action Points: 0/1, <span style="color: red"><s>Second Wind</s></span></p><p>At-Will Powers: <span style="color: Green">Warden's Fury</span>, <span style="color: green">Warden's Grasp</span>, <span style="color: green">Strength of </span></p><p><span style="color: green">Stone</span>, <span style="color: green">Thorn Strike</span></p><p>Encounter Powers: <span style="color: red"><s>Earth Spikes</s></span>, <span style="color: red"><s>Warforged Resolve</s></span> </p><p>Daily Powers: <span style="color: gray">Form of the Willow Sentinel</span> (<span style="color: red">Form of the Willow Sentinel Attack</span>)</p><p></p><p>Note on Warden's Fury and Warden's Grasp:</p><p></p><p>Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies (as an </p><p>Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target grant combat advantage </p><p>until the end of my next turn.</p><p></p><p>Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The slide is one </p><p>square and it also slows them and doesn't allow them to shift until the end of it's turn (this is an Immediate Reaction). </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Kalidrev, post: 4957376, member: 84005"] Slamming against the wall from Dorn's magical power, Crag grins fiercly. Raising his sword in the air once more, Crag creates a double epitaph of stone in the shape of two fists giving the international one-fingered salute to his enemies. [COLOR=Olive]You'll have to do better than THAT to take me down! Try that one again... and this time put yer backs into it![/COLOR] says Crag, pointing at his two foes. [COLOR=Olive]Dorn! I'll try to hold these guys off while you take em out![/COLOR] Calling out to Terra, Crag hunkers down in a defensive stance and dares his foes to try to hit him. [sblock=Actions] - Minor Action: [COLOR=Red]Warforged Resolve[/COLOR] gives Crag [COLOR=Lime]+ 3 THP[/COLOR] and restores 3 hit points. - Standard Action: [COLOR=Red]Second Wind[/COLOR] restores 10 hit points and gives him a defense bonus of +7 to AC, and +2 to F/R/W. (extra +5 to AC is from Guardian Might: Earthstrength class feature) - Free Action: Mark both hammers flanking him. - Action Point for Standard Action: Total Defense gives another +2 to all defenses for a grand total of +9 to AC and +4 to F/R/W, giving Crag the following defenses: AC: [COLOR=Lime]29[/COLOR], F: 20, R/W: 16 (not bad eh?) And with that, I give the DM one reminder: Even if a foe rolls a natural 20 on attack against me, if that attack is against AC and it DOESN'T give him a total of 29 (or higher) to his attack, the hit is just a normal hit, not a crit ^_^ Also, feel free to roll my Warden's Fury power if someone attacks Dorn and is adjacent to me. If no one is going to stay adjacent to me, and decides to attack Dorn (but still within 5 squares), I will use Warden's Grasp instead. [/sblock] [sblock=Crag's Stats] [B][URL="http://www.enworld.org/wiki/index.php/L4W:PC:Crag_%28Kalidrev%29"] Crag [/URL][/B] - Warforged Warden 1 Passive Perception 15, Passive Insight 10 AC 20, Fort 16, Reflex 12, Will 12 (Currently at 29/20/16/16 due to effects; see actions block above) HP [COLOR=Yellow]23[/COLOR]/42 [COLOR=Lime]+ 3 THP[/COLOR], Bloodied 21, Surge Value 10, Surges 13/14 Speed 6, Initiative +0 Action Points: 0/1, [COLOR=red][s]Second Wind[/s][/COLOR] At-Will Powers: [COLOR=Green]Warden's Fury[/COLOR], [COLOR=green]Warden's Grasp[/COLOR], [COLOR=green]Strength of Stone[/COLOR], [COLOR=green]Thorn Strike[/COLOR] Encounter Powers: [COLOR=red][s]Earth Spikes[/s][/COLOR], [COLOR=red][s]Warforged Resolve[/s][/COLOR] Daily Powers: [COLOR=gray]Form of the Willow Sentinel[/COLOR] ([COLOR=red]Form of the Willow Sentinel Attack[/COLOR]) Note on Warden's Fury and Warden's Grasp: Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies (as an Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target grant combat advantage until the end of my next turn. Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The slide is one square and it also slows them and doesn't allow them to shift until the end of it's turn (this is an Immediate Reaction). [/sblock] [/QUOTE]
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