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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5510659" data-attributes="member: 1642"><p>As the larger foes fall, the two smaller ones step away and lob their noxious spittle at the closest available target. Both hit, and the Minotaur falls to the ground unconscious.</p><p></p><p><span style="color: MediumTurquoise">"Great Gods!"</span> Mallaby shouts as he moves forward. <span style="color: MediumTurquoise">"Can someone help him?"</span>[sblock=Enemy Actions]<strong>Venom Spitter 12</strong></p><p>Move: Shift to B10</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2956156/" target="_blank">Poison Spit vs. Goldenhorn (1d20+10=28)</a> 5 damage</p><p></p><p><strong>Venom Spitter 38</strong></p><p>Move: Shift to B8</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2956157/" target="_blank">Poison Spit vs. Goldenhorn (1d20+10=22)</a> 5 damage[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/SpidersRound5.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The spiderweb patterns are cobwebs, and are difficult terrain.</p><p>The red spiderweb patterns are exceptional sticky and count as a hazard. These are the ones as yet known, but there are others scattered around.</p><p>They span from tree to tree, but large holes in them, so don't provide cover or concealment.</p><p>The brown circles are tree trunks, and impassible.</p><p>These can provide cover.[/sblock][sblock=status]Eraden: E3 HP <span style="color: Lime">36+2/41</span>, Surges 12/12, AP 1, second wind unused</p><p>Goldenhorn: D8 HP <span style="color: DarkSlateGray">-2/27</span>, Surges 10/10, AP 1, second wind unused, unconscious, dying</p><p>Graval: F9 HP <span style="color: Lime">20/31</span>, Surges 11/12, AP 1, second wind used</p><p>Perin: J7 HP <span style="color: Red">8/25</span>, Surges 6/7, AP 0, second wind used, prone</p><p>Spider: I11 HP <span style="color: Lime">18/27</span>, Surges 8/9, AP 1, second wind unused</p><p>Zardi: J10 HP <span style="color: Lime">20/31</span>, Surges 10/11, AP 1, second wind used</p><p></p><p>Mallaby: K7 HP <span style="color: Lime">21/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Joompin Spider: D9 HP <span style="color: DarkSlateGray">0/144</span>, AP 0, Dead</p><p>Herd Spider K: H11 HP <span style="color: DarkSlateGray">0/34</span>, Dead</p><p>Venom Spitter 12: B10 HP <span style="color: Lime">1/1</span></p><p>Venom Spitter 38: B8 HP <span style="color: Lime">1/1</span></p><p>Venom Spitter 53: D3 HP <span style="color: DarkSlateGray">0/1</span>, Dead[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>Allarian Jumping Spider</strong>: AC 17, Fort 18, Ref 17, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs AC; 1d8 + 6 damage. Secondary attack +5 vs. Fort; 1d6 poison damage and the target is dazed until the end of the spider’s next turn.</p><p>NB: I screwed up the block last time. Secondary should be vs. Fort.</p><p></p><p><strong>Herd Spider</strong>: AC 16, Fort 15, Ref 13, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +7 vs AC; 1d6+4 poison damage and ongoing 5 poison damage (save ends)</p><p><strong>Venom Spitter</strong>: AC 17, Fort 16, Ref 13, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs AC; 5 damage[/sblock][sblock=Hazard]</p><p><strong>Entangling Webs</strong></p><p>Squares: J10, K10, ??????</p><p>Hazard +8 vs. Reflex</p><p>Triggered by entering square.</p><p>Hit: Immobilized (save ends)</p><p>Miss: Slowed TENT</p><p>HP: 20 (per square)</p><p>AC: 12, Other defenses 10</p><p>Resist 5 all.</p><p>Destroying the hazard converts it to difficult terrain.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5510659, member: 1642"] As the larger foes fall, the two smaller ones step away and lob their noxious spittle at the closest available target. Both hit, and the Minotaur falls to the ground unconscious. [COLOR="MediumTurquoise"]"Great Gods!"[/COLOR] Mallaby shouts as he moves forward. [COLOR="MediumTurquoise"]"Can someone help him?"[/COLOR][sblock=Enemy Actions][b]Venom Spitter 12[/b] Move: Shift to B10 Standard: [url=http://invisiblecastle.com/roller/view/2956156/]Poison Spit vs. Goldenhorn (1d20+10=28)[/url] 5 damage [b]Venom Spitter 38[/b] Move: Shift to B8 Standard: [url=http://invisiblecastle.com/roller/view/2956157/]Poison Spit vs. Goldenhorn (1d20+10=22)[/url] 5 damage[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/SpidersRound5.gif[/IMG] The spiderweb patterns are cobwebs, and are difficult terrain. The red spiderweb patterns are exceptional sticky and count as a hazard. These are the ones as yet known, but there are others scattered around. They span from tree to tree, but large holes in them, so don't provide cover or concealment. The brown circles are tree trunks, and impassible. These can provide cover.[/sblock][sblock=status]Eraden: E3 HP [COLOR="Lime"]36+2/41[/COLOR], Surges 12/12, AP 1, second wind unused Goldenhorn: D8 HP [COLOR="DarkSlateGray"]-2/27[/COLOR], Surges 10/10, AP 1, second wind unused, unconscious, dying Graval: F9 HP [COLOR="Lime"]20/31[/COLOR], Surges 11/12, AP 1, second wind used Perin: J7 HP [COLOR="Red"]8/25[/COLOR], Surges 6/7, AP 0, second wind used, prone Spider: I11 HP [COLOR="Lime"]18/27[/COLOR], Surges 8/9, AP 1, second wind unused Zardi: J10 HP [COLOR="Lime"]20/31[/COLOR], Surges 10/11, AP 1, second wind used Mallaby: K7 HP [COLOR="Lime"]21/26[/COLOR], Surges 5/5, AP 0, second wind unused Joompin Spider: D9 HP [COLOR="DarkSlateGray"]0/144[/COLOR], AP 0, Dead Herd Spider K: H11 HP [COLOR="DarkSlateGray"]0/34[/COLOR], Dead Venom Spitter 12: B10 HP [COLOR="Lime"]1/1[/COLOR] Venom Spitter 38: B8 HP [COLOR="Lime"]1/1[/COLOR] Venom Spitter 53: D3 HP [COLOR="DarkSlateGray"]0/1[/COLOR], Dead[/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][B]Allarian Jumping Spider[/B]: AC 17, Fort 18, Ref 17, Will 14 :bmelee: +8 vs AC; 1d8 + 6 damage. Secondary attack +5 vs. Fort; 1d6 poison damage and the target is dazed until the end of the spider’s next turn. NB: I screwed up the block last time. Secondary should be vs. Fort. [b]Herd Spider[/b]: AC 16, Fort 15, Ref 13, Will 14 :bmelee: +7 vs AC; 1d6+4 poison damage and ongoing 5 poison damage (save ends) [b]Venom Spitter[/b]: AC 17, Fort 16, Ref 13, Will 14 :bmelee: +8 vs AC; 5 damage[/sblock][sblock=Hazard] [b]Entangling Webs[/b] Squares: J10, K10, ?????? Hazard +8 vs. Reflex Triggered by entering square. Hit: Immobilized (save ends) Miss: Slowed TENT HP: 20 (per square) AC: 12, Other defenses 10 Resist 5 all. Destroying the hazard converts it to difficult terrain.[/sblock] [/QUOTE]
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