Get Me to the Church on Time
An Adventure for Levels 1 - 2
An Adventure for Levels 1 - 2
Eraden Echo (Eternal54) Half-Elf Paladin 2 (Defender) *Inactive after Encounter #4*
Ingvar Goldenhorn (Mewness) Minotaur Hybrid Cleric/Runepriest 1 (Leader)
Graval Metalrent (horticulture) Dwarf Fighter 1 (Defender) *Inactive after Encounter #4*
Perinthius "Perin" (Almightyfoon) Human Sorcerer 1 (Striker) *Inactive after Encounter #2*
Jarro "Spider" Sarak (Tenchuu) Half-Orc Slayer 1 (Striker)
Zardi (bluesfella) Goliath Barbarian 1 (Striker)
later joined by
Tyris (VanderLegion) Shade Assassin 1 (Striker) *Active starting with Enconter #4*
[sblock=Rules and Guidelines]
Die Rolls: Please use an on-line die roller such as Invisible Castle or CoCo for your rolls. If you can, also comment on the die roller what each roll is for. Makes it easier on me.
Skill checks: I will post various skill result information in spoiler blocks. Some of these will be for passive checks and will be so marked. Please post the results from any active skill checks. I may also post spoiler blocks with information for one or more specific characters. Please don't read these spoilers if they're not addressed to you. You are on your honor not to use any information in the spoiler blocks for passive checks you would not pass or active checks you did not make.
Combat: I'm using a version of Malenkirk rules. This is a simplified way of doing initiative, named after Enworld's on Mal Malenkirk, who concocted them.
Here's how it works: Everybody rolls initiative, but the bad guys roll only one initiative for the whole lot of them. (after 24 hours, I'll go ahead and roll initiative for you). First, players with a higher init than the bad guys go. In any order they please. Then the bad guys. Then all of the players get to go, again, in any order they please. Actions are assumed to take place in post order, so if you want to delay for someone else's action, just wait until after they post (unless it's some sort of coordinated thing).
Combat Posts: In addition to description and dialogue, please put your actions (marked as minor, move, and standard) in a spoiler block, along with all die roll results. Also, if possible, post a stats block in your combat posts. Here's an example (one of my characters)
[sblock=sample stat block]Kaeysari Female Longtooth Shifter Fighter 5
Initiative: +4, Passive Perception: 20, Passive Insight: 15, Senses: Low-light
AC:21, Fort:19, Reflex:16, Will:16
+11 vs. AC, 2d4+7 damage
If any adjacent enemy marked by Kayesari shifts or makes an attack that does not include her, she may make
a melee basic attack against that enemy.
HP:52/52, Bloodied:26, Surge Value:13, Surges left:10/10
Action Points: 1, Second Wind: unused
Powers: Cleave, Footwork Lure
Covering Attack, Dance of Steel, Longtooth Shifting, Healer's Gift
Villain's Menace, Crashing Assault, Healing Word
My combat posts will have all of the enemy actions and results. Positions and conditions of all of the characters, a guide to any terrain effects, and the map. I'll also post basic enemy stats, which will allow you to determine if your attack hit, and to resolve (roll for) any enemy opportunity attacks that take place on your move.
Treasure: I will try to accommodate wish lists from your character sheets, provided the treasure values even out.
Deadlines: I'd like to keep this on a 48 hour cycle, but am flexible, My preferred way is (in combat, at least) to give 48 hours for players to post at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.
If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character.
Out of Character Content: Post out of character content (kibitzing, etc.) in an appropriately marked spoiler block. You can even post tactical discussions. If you ask me, I won't look, but I'm not going to use it against you in any case.
Thanks for playing, and I hope you have fun.
The Story So Far:
Lord Adelin Mallaby entered the Hanged Man looking for armed companions for a journey. As potential companions gathered around his table, he served expensive wine and gave further details about how he was travelling to his own wedding, which due to the bride's family tradition was being held at an ancient chapel in the hills of Allaria.
Now, the Starlight's Veil, Mallaby's brig waits at anchor for its owner and his brave companions, who will travel into dangerous lands. . . for love!