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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5584741" data-attributes="member: 1642"><p>Tyris fails to become hidden, which in the event is probably a good thing, as Eraden can see him. Eraden may not know this newcomer but he recognizes a soul in trouble. He approaches Tyris, and divine power emanates from his hands. He then tries to help Tyris fight the poison, but this does no good.[sblock=Ally Actions]<strong>Spider</strong></p><p>Standard: Second Wind, regain 6 HP, +2 to defenses</p><p></p><p><strong>Eraden</strong></p><p>Move: to H10</p><p>Minor: Lay on Hands on Tyris. Tyris regains surge +4 (10) HP</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3061222/" target="_blank">Heal check to grant Tyris a save. (1d20+4=7)</a> fail.[/sblock]The elk makes a break for it, rushing away from the swarm, and past everyone, nearly trampling Spider, who jumps out of the way in time, and rushing off down the canyon. It takes a few stings on the way, though.</p><p></p><p>The swarm of bees, deprived of elk, sweeps up and attacks Graval, as does the other swarm of bees whose attention he's attracted. Their pesky stings do not penetrate the Dwarf's thick armor and tough hide.</p><p></p><p>The great big frog, seeing tasty bees to the left and tasty bees to the right is momentarily confused, and decides to split the difference. A long sticky tongue shoots out and latches on to the Dwarf, but Graval's sturdy form is not pulled in as far as the frog would like.[sblock=enemy actions]<strong>That Poor Elk</strong></p><p>Takes 5 HP from ongoing poison, 5 from starting in aura</p><p>Standard: Trample. The Elk moves to F13-G13. On the way:<a href="http://invisiblecastle.com/roller/view/3061254/" target="_blank">Trample (Ref) vs. Spider (1d20+4=14)</a> miss.</p><p>Move: to F23-G24 (off map) </p><p>Bee Swarm #1 <a href="http://invisiblecastle.com/roller/view/3061244/" target="_blank">Opportunity Attack vs. Fleeing Elk (1d20+7=11)</a></p><p>Bee Swarm #2 <a href="http://invisiblecastle.com/roller/view/3061250/" target="_blank">Opportunity Attack vs. Fleeing Elk (1d20+7=17, 1d8+5=7)</a></p><p><a href="http://invisiblecastle.com/roller/view/3061260/" target="_blank">Save vs. Ongoing Poison (1d20=16)</a></p><p></p><p>I'm going to assume you're kind-hearted folks that won't attack an elk that has done you no harm. Still, if you want, make an OA and I'll retcon.</p><p></p><p></p><p><strong>Bee Swarm #1</strong></p><p>Move: to G3</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3061268/" target="_blank">Cloud of Stingers vs. Graval (1d20+7=11)</a></p><p></p><p><strong>Bee Swarm #2</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3061270/" target="_blank">Cloud of Stingers vs. Graval (1d20+7=9, 1d8+5=7)</a></p><p></p><p><strong>Great Big Frog</strong></p><p>Move: to F3</p><p>Minor: <a href="http://invisiblecastle.com/roller/view/3061273/" target="_blank"> Tongue Grab (Ref) vs. Graval (1d20+7=22)</a> Graval is pulled to F5[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter4Round4.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.</p><p>* The reddish-brown lines are the edges.</p><p>* The brown circles are trees, as usual.</p><p>* Piles of debris (brown and green things) are difficult terrain.</p><p>* Those marked with red squares are trapped:</p><p>**+4 vs. Reflex</p><p>**Hit: Target is Immobilized (save ends)</p><p>**Miss: Target is Slowed until the end of its next turn.</p><p>**Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: H10 HP <span style="color: Lime">41/41</span>, Surges 11/12, AP 2, second wind unused, +1 to defenses</p><p>Goldenhorn: E9 HP <span style="color: Lime">27/27</span>, Surges 7/10, AP 1, second wind unused, +1 to defenses</p><p>Graval: F5 HP <span style="color: Red">13/31</span>, Surges 10/12, AP 1, second wind used, +1 to defenses</p><p>Spider: G10 HP <span style="color: Lime">19+5/27</span>, Surges 7/9, AP 1, second wind used, +3 to defenses</p><p>Tyris: I9 HP <span style="color: Lime">21/24</span>, Surges 4/7, AP 0, second wind used, 5 ongoing poison (save ends), +3 to defenses</p><p>Zardi: E7 HP <span style="color: Lime">31/31</span>, Surges 6/11, AP 0, second wind unused, +1 to defenses</p><p></p><p>Mallaby: I16 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>That Poor Elk: F23-G24 (off map) <span style="color: Red">6/36</span> 5 ongoing poison (save ends)</p><p>Bee Swarm #1: G3 <span style="color: Lime">no damage taken.</span></p><p>Bee Swarm #2: E6 <span style="color: Lime">no damage taken.</span>, marked by Graval</p><p>Great Big Frog: F3 <span style="color: Lime">no damage taken.</span>[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>That Poor Elk</strong>: AC 13, Fort 15, Ref 13, Will 10</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 2d6+4</p><p></p><p><strong>Bee Swarm</strong>: AC 16, Fort 15, Ref 14, Will 13</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends)</p><p>Aura 1: any creature that starts its turn within the aura takes 5 damage</p><p>Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks.</p><p></p><p><strong>Great Big Frog</strong>: AC 17, Fort 15, Ref 16, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d8+6[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5584741, member: 1642"] Tyris fails to become hidden, which in the event is probably a good thing, as Eraden can see him. Eraden may not know this newcomer but he recognizes a soul in trouble. He approaches Tyris, and divine power emanates from his hands. He then tries to help Tyris fight the poison, but this does no good.[sblock=Ally Actions][b]Spider[/b] Standard: Second Wind, regain 6 HP, +2 to defenses [b]Eraden[/b] Move: to H10 Minor: Lay on Hands on Tyris. Tyris regains surge +4 (10) HP Standard: [url=http://invisiblecastle.com/roller/view/3061222/]Heal check to grant Tyris a save. (1d20+4=7)[/url] fail.[/sblock]The elk makes a break for it, rushing away from the swarm, and past everyone, nearly trampling Spider, who jumps out of the way in time, and rushing off down the canyon. It takes a few stings on the way, though. The swarm of bees, deprived of elk, sweeps up and attacks Graval, as does the other swarm of bees whose attention he's attracted. Their pesky stings do not penetrate the Dwarf's thick armor and tough hide. The great big frog, seeing tasty bees to the left and tasty bees to the right is momentarily confused, and decides to split the difference. A long sticky tongue shoots out and latches on to the Dwarf, but Graval's sturdy form is not pulled in as far as the frog would like.[sblock=enemy actions][b]That Poor Elk[/b] Takes 5 HP from ongoing poison, 5 from starting in aura Standard: Trample. The Elk moves to F13-G13. On the way:[url=http://invisiblecastle.com/roller/view/3061254/]Trample (Ref) vs. Spider (1d20+4=14)[/url] miss. Move: to F23-G24 (off map) Bee Swarm #1 [url=http://invisiblecastle.com/roller/view/3061244/]Opportunity Attack vs. Fleeing Elk (1d20+7=11)[/url] Bee Swarm #2 [url=http://invisiblecastle.com/roller/view/3061250/]Opportunity Attack vs. Fleeing Elk (1d20+7=17, 1d8+5=7)[/url] [url=http://invisiblecastle.com/roller/view/3061260/]Save vs. Ongoing Poison (1d20=16)[/url] I'm going to assume you're kind-hearted folks that won't attack an elk that has done you no harm. Still, if you want, make an OA and I'll retcon. [b]Bee Swarm #1[/b] Move: to G3 Standard: [url=http://invisiblecastle.com/roller/view/3061268/]Cloud of Stingers vs. Graval (1d20+7=11)[/url] [b]Bee Swarm #2[/b] Standard: [url=http://invisiblecastle.com/roller/view/3061270/]Cloud of Stingers vs. Graval (1d20+7=9, 1d8+5=7)[/url] [b]Great Big Frog[/b] Move: to F3 Minor: [url=http://invisiblecastle.com/roller/view/3061273/] Tongue Grab (Ref) vs. Graval (1d20+7=22)[/url] Graval is pulled to F5[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter4Round4.gif[/IMG] * The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics. * The reddish-brown lines are the edges. * The brown circles are trees, as usual. * Piles of debris (brown and green things) are difficult terrain. * Those marked with red squares are trapped: **+4 vs. Reflex **Hit: Target is Immobilized (save ends) **Miss: Target is Slowed until the end of its next turn. **Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: H10 HP [COLOR="Lime"]41/41[/COLOR], Surges 11/12, AP 2, second wind unused, +1 to defenses Goldenhorn: E9 HP [COLOR="Lime"]27/27[/COLOR], Surges 7/10, AP 1, second wind unused, +1 to defenses Graval: F5 HP [COLOR="Red"]13/31[/COLOR], Surges 10/12, AP 1, second wind used, +1 to defenses Spider: G10 HP [COLOR="Lime"]19+5/27[/COLOR], Surges 7/9, AP 1, second wind used, +3 to defenses Tyris: I9 HP [COLOR="Lime"]21/24[/COLOR], Surges 4/7, AP 0, second wind used, 5 ongoing poison (save ends), +3 to defenses Zardi: E7 HP [COLOR="Lime"]31/31[/COLOR], Surges 6/11, AP 0, second wind unused, +1 to defenses Mallaby: I16 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused That Poor Elk: F23-G24 (off map) [COLOR="Red"]6/36[/COLOR] 5 ongoing poison (save ends) Bee Swarm #1: G3 [COLOR="Lime"]no damage taken.[/COLOR] Bee Swarm #2: E6 [COLOR="Lime"]no damage taken.[/COLOR], marked by Graval Great Big Frog: F3 [COLOR="Lime"]no damage taken.[/COLOR][/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][B]That Poor Elk[/B]: AC 13, Fort 15, Ref 13, Will 10 :bmelee: +6 vs. AC, 2d6+4 [B]Bee Swarm[/B]: AC 16, Fort 15, Ref 14, Will 13 :bmelee: +7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends) Aura 1: any creature that starts its turn within the aura takes 5 damage Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks. [B]Great Big Frog[/B]: AC 17, Fort 15, Ref 16, Will 14 :bmelee: +8 vs. AC, 1d8+6[/sblock] [/QUOTE]
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