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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5597414" data-attributes="member: 1642"><p>Ismene stands for a moment, looking over the strangers in her land and assessing the situation.</p><p></p><p><span style="color: Pink">"Dirk, Carlotta!"</span> she shouts. <span style="color: Pink">"Come on down here. You too, Thais. The rest of you, pull back from the edge. At least 100 feet. More. Don't do anything--anything at all--unless you hear my signal."</span></p><p></p><p><span style="color: Silver">"But-"</span> one of the archers protests.</p><p></p><p><span style="color: Pink">"No buts! If things go bad, I don't want any of you kids down here."</span></p><p></p><p>Carlotta--the woman with the short sword--climbs down her rope from the bluff, followed by Thais. On the other side of the ravine, Dirk stows away his bow and descends the rope that Edgar went down before. The archers back off, and the sounds of feet moving quickly away can be heard down in the gorge.</p><p></p><p>Ismene waits for everyone to reach the bottom.</p><p></p><p><span style="color: Pink">"This good enough for you?"</span> she asks. <span style="color: Pink">"If so, let's talk."</span>[sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/IsmeneNegotiates.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.</p><p>* The gold dotted lines are ropes hung down over the edge from trees. Climb check is DC 10 Athletics.</p><p>* The reddish-brown lines are the edges.</p><p>* The brown circles are trees, as usual.</p><p>* Piles of debris (brown and green things) are difficult terrain.</p><p>* Those marked with red squares are known traps:</p><p>**+4 vs. Reflex</p><p>**Hit: Target is Immobilized (save ends)</p><p>**Miss: Target is Slowed until the end of its next turn.</p><p>**Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.</p><p>* The green squares are collapsed traps, and are treated just like the other difficult terrain.[/sblock][sblock=status]Goldenhorn: G3 HP <span style="color: Lime">27/27</span>, Surges 7/10, AP 1</p><p>Graval: G2 HP <span style="color: Lime">31/31</span>, Surges 6/12, AP 1</p><p>Spider: F5 HP <span style="color: Lime">25/27</span>, Surges 6/9, AP 1</p><p>Tyris: G4 HP <span style="color: Lime">23/24</span>, Surges 2/7, AP 0</p><p>Zardi: E5 HP <span style="color: Lime">31/31</span>, Surges 6/11, AP 0</p><p></p><p>Mallaby: F15 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0</p><p></p><p>Carlotta: G10 (Leather Armor, Short Sword)</p><p>Dirk: D13 (Dwarf with Chainmail, Shortbow, Warhammer)</p><p>Edgar: G6 (Leather Armor, Short Sword)</p><p>Ismene: E15 (Leather Armor, Rapier, Daggers)</p><p>Thais: G14 (Staff)[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5597414, member: 1642"] Ismene stands for a moment, looking over the strangers in her land and assessing the situation. [COLOR="Pink"]"Dirk, Carlotta!"[/COLOR] she shouts. [COLOR="Pink"]"Come on down here. You too, Thais. The rest of you, pull back from the edge. At least 100 feet. More. Don't do anything--anything at all--unless you hear my signal."[/COLOR] [COLOR="Silver"]"But-"[/COLOR] one of the archers protests. [COLOR="Pink"]"No buts! If things go bad, I don't want any of you kids down here."[/COLOR] Carlotta--the woman with the short sword--climbs down her rope from the bluff, followed by Thais. On the other side of the ravine, Dirk stows away his bow and descends the rope that Edgar went down before. The archers back off, and the sounds of feet moving quickly away can be heard down in the gorge. Ismene waits for everyone to reach the bottom. [COLOR="Pink"]"This good enough for you?"[/COLOR] she asks. [COLOR="Pink"]"If so, let's talk."[/COLOR][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/IsmeneNegotiates.gif[/IMG] * The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics. * The gold dotted lines are ropes hung down over the edge from trees. Climb check is DC 10 Athletics. * The reddish-brown lines are the edges. * The brown circles are trees, as usual. * Piles of debris (brown and green things) are difficult terrain. * Those marked with red squares are known traps: **+4 vs. Reflex **Hit: Target is Immobilized (save ends) **Miss: Target is Slowed until the end of its next turn. **Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain. * The green squares are collapsed traps, and are treated just like the other difficult terrain.[/sblock][sblock=status]Goldenhorn: G3 HP [COLOR="Lime"]27/27[/COLOR], Surges 7/10, AP 1 Graval: G2 HP [COLOR="Lime"]31/31[/COLOR], Surges 6/12, AP 1 Spider: F5 HP [COLOR="Lime"]25/27[/COLOR], Surges 6/9, AP 1 Tyris: G4 HP [COLOR="Lime"]23/24[/COLOR], Surges 2/7, AP 0 Zardi: E5 HP [COLOR="Lime"]31/31[/COLOR], Surges 6/11, AP 0 Mallaby: F15 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0 Carlotta: G10 (Leather Armor, Short Sword) Dirk: D13 (Dwarf with Chainmail, Shortbow, Warhammer) Edgar: G6 (Leather Armor, Short Sword) Ismene: E15 (Leather Armor, Rapier, Daggers) Thais: G14 (Staff)[/sblock] [/QUOTE]
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