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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5613341" data-attributes="member: 1642"><p>The journey goes quickly, and before too long Mallaby's merry band of groomsmen can see the tower that is their goal. As they approach, Ismene produces a map of the general area, and points out some salient features on it.</p><p></p><p><span style="color: Pink">"We should be able to get pretty close without them seeing us,"</span> she says. <span style="color: Pink">"It's getting up to the tower that's the trick--or getting them to come out. When we catch them away from the tower, it's a better match, but they're too tough to do much other than hit-and-run on. Anyway, it's getting them out on demand that's the tricky part. If any of you have any ideas, I'd be all too glad to hear them."</span>[sblock=ooc]In addition to the PCs, Lord Mallaby, Ismene, Carlotta, Thais, and Dirk are around. Obviously you'll want someone to stay with Mallaby, but the others can be part of the plan, but won't want to be front-line fighters. Feel free to ask any questions, both IC and OOC.[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/HobgoblinTowerSetup.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Green areas are brush. They are difficult terrain, but provide concealment (total concealment for prone characters).</p><p>The field of rocks at the upper left hand corner of the map is also difficult terrain. Large rocks provide cover and are difficult terrain.</p><p>There are some trees scatttered about which provide cover, as usual.</p><p>The structure on the right-hand side of the map is the old stables. Greyed-out walls are half-high, and provide superior cover.</p><p>Contour lines cost an extra square of movement to cross when going uphill (except on the marked trail)</p><p>When two contour lines are in the same square, they only cost one extra square of movement.</p><p>Two contour lines in the same square also provide cover and concealment on the downhill side from observers more than five feet away from the nearest line.</p><p>The tower is two stories high with the flat roof as the third story. It is battlemented about (note the dashed lines).</p><p>The lower part of the structure has a steeply gabled roof which is difficult terrain normally, but making a DC 20 acrobatics roll for each move action will reduce it to normal terrain. The edges of the roof come down to just over 5 feet off the ground on the north and south sides. The roof's peak is only five feet below the edge of the tower.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5613341, member: 1642"] The journey goes quickly, and before too long Mallaby's merry band of groomsmen can see the tower that is their goal. As they approach, Ismene produces a map of the general area, and points out some salient features on it. [COLOR="Pink"]"We should be able to get pretty close without them seeing us,"[/COLOR] she says. [COLOR="Pink"]"It's getting up to the tower that's the trick--or getting them to come out. When we catch them away from the tower, it's a better match, but they're too tough to do much other than hit-and-run on. Anyway, it's getting them out on demand that's the tricky part. If any of you have any ideas, I'd be all too glad to hear them."[/COLOR][sblock=ooc]In addition to the PCs, Lord Mallaby, Ismene, Carlotta, Thais, and Dirk are around. Obviously you'll want someone to stay with Mallaby, but the others can be part of the plan, but won't want to be front-line fighters. Feel free to ask any questions, both IC and OOC.[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/HobgoblinTowerSetup.gif[/IMG] Green areas are brush. They are difficult terrain, but provide concealment (total concealment for prone characters). The field of rocks at the upper left hand corner of the map is also difficult terrain. Large rocks provide cover and are difficult terrain. There are some trees scatttered about which provide cover, as usual. The structure on the right-hand side of the map is the old stables. Greyed-out walls are half-high, and provide superior cover. Contour lines cost an extra square of movement to cross when going uphill (except on the marked trail) When two contour lines are in the same square, they only cost one extra square of movement. Two contour lines in the same square also provide cover and concealment on the downhill side from observers more than five feet away from the nearest line. The tower is two stories high with the flat roof as the third story. It is battlemented about (note the dashed lines). The lower part of the structure has a steeply gabled roof which is difficult terrain normally, but making a DC 20 acrobatics roll for each move action will reduce it to normal terrain. The edges of the roof come down to just over 5 feet off the ground on the north and south sides. The roof's peak is only five feet below the edge of the tower.[/sblock] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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