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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5633860" data-attributes="member: 1642"><p><span style="color: Olive">"The trap's open!"</span> someone shouts.</p><p></p><p><span style="color: SlateGray">"They're on the roof!"</span> another says.</p><p></p><p><span style="color: Gray">"Karz, pull back!"</span> a commanding voice says over the din of furiously barking dogs. "If anyone comes through, hit 'em hard!"</p><p></p><p>The Hobgoblin steps back through the doorway, then once inside, blocked from attack by the wall, he moves away.[sblock=Enemy Actions]<strong>Hobgoblin A</strong></p><p>Move: Shift to O18 (lower level)</p><p>Standard->Move: to L19 (lower level)[/sblock][sblock=maps]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerRound3.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerUpperRound3.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerLowerRound3.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />Exterior:</p><p>Green areas are brush. They are difficult terrain, but provide concealment (total concealment for prone characters).</p><p>Large rocks provide cover and are difficult terrain.</p><p>Trees provide cover, as usual.</p><p>Contour lines cost an extra square of movement to cross when going uphill (except on the marked trail)</p><p>When two contour lines are in the same square, they only cost one extra square of movement.</p><p>Two contour lines in the same square also provide cover and concealment on the downhill side from observers more than five feet away from the nearest line.</p><p>The tower is two stories high with the flat roof as the third story. It is battlemented about (note the dashed lines).</p><p>The lower part of the structure has a steeply gabled roof which is difficult terrain normally, but making a DC 20 acrobatics roll for each move action will reduce it to normal terrain. You can substitute an athletics roll if you're going straight up towards the peak. The edges of the roof come down to just over 5 feet off the ground on the north and south sides. The roof's peak is only five feet below the edge of the tower.</p><p>This means that going from ground to the roof costs an extra square of movement, as does going from the gabled roof to the tower top. Going to the tower top also requires that you go from N18 to N17 or M18 to M17.</p><p>The Trap Door is now open, revealing a ladder leading down. No check to climb.</p><p>Interior:</p><p>The greyed out area indicates the approximate size of the tower interior. The white part is what's visible from the doorway/trapdoor.[/sblock][sblock=status]Goldenhorn: N14 HP <span style="color: Lime">32/32</span>, Surges 10/10, AP 1, second wind unused</p><p>Spider: P15 HP <span style="color: Lime">29/33</span>, Surges 10/10, AP 1, second wind unused</p><p>Tyris: O16 HP <span style="color: Lime">24/24</span>, Surges 7/7, AP 1, second wind unused</p><p>Zardi: P19 HP <span style="color: Lime">42/42</span>, Surges 11/11, AP 1, second wind unused</p><p></p><p>Hobgoblin A L17 (lower level) <span style="color: Red">7/47</span>[/sblock][sblock=enemies]<strong>Hobgoblin A</strong>: AC 19, Fort 17, Ref 15, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5633860, member: 1642"] [COLOR="Olive"]"The trap's open!"[/COLOR] someone shouts. [COLOR="SlateGray"]"They're on the roof!"[/COLOR] another says. [COLOR="Gray"]"Karz, pull back!"[/COLOR] a commanding voice says over the din of furiously barking dogs. "If anyone comes through, hit 'em hard!" The Hobgoblin steps back through the doorway, then once inside, blocked from attack by the wall, he moves away.[sblock=Enemy Actions][b]Hobgoblin A[/b] Move: Shift to O18 (lower level) Standard->Move: to L19 (lower level)[/sblock][sblock=maps][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerRound3.gif[/IMG][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerUpperRound3.gif[/IMG][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerLowerRound3.gif[/IMG]Exterior: Green areas are brush. They are difficult terrain, but provide concealment (total concealment for prone characters). Large rocks provide cover and are difficult terrain. Trees provide cover, as usual. Contour lines cost an extra square of movement to cross when going uphill (except on the marked trail) When two contour lines are in the same square, they only cost one extra square of movement. Two contour lines in the same square also provide cover and concealment on the downhill side from observers more than five feet away from the nearest line. The tower is two stories high with the flat roof as the third story. It is battlemented about (note the dashed lines). The lower part of the structure has a steeply gabled roof which is difficult terrain normally, but making a DC 20 acrobatics roll for each move action will reduce it to normal terrain. You can substitute an athletics roll if you're going straight up towards the peak. The edges of the roof come down to just over 5 feet off the ground on the north and south sides. The roof's peak is only five feet below the edge of the tower. This means that going from ground to the roof costs an extra square of movement, as does going from the gabled roof to the tower top. Going to the tower top also requires that you go from N18 to N17 or M18 to M17. The Trap Door is now open, revealing a ladder leading down. No check to climb. Interior: The greyed out area indicates the approximate size of the tower interior. The white part is what's visible from the doorway/trapdoor.[/sblock][sblock=status]Goldenhorn: N14 HP [COLOR="Lime"]32/32[/COLOR], Surges 10/10, AP 1, second wind unused Spider: P15 HP [COLOR="Lime"]29/33[/COLOR], Surges 10/10, AP 1, second wind unused Tyris: O16 HP [COLOR="Lime"]24/24[/COLOR], Surges 7/7, AP 1, second wind unused Zardi: P19 HP [COLOR="Lime"]42/42[/COLOR], Surges 11/11, AP 1, second wind unused Hobgoblin A L17 (lower level) [COLOR="Red"]7/47[/COLOR][/sblock][sblock=enemies][b]Hobgoblin A[/b]: AC 19, Fort 17, Ref 15, Will 15 :bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn. [/sblock] [/QUOTE]
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