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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5641168" data-attributes="member: 1642"><p>[gm]Okay, not retcons required. Just extra OAs on Zardi that I rolled.[/gm]</p><p>As Spider attacks, two hobgoblins sprint out of unseen corners of the room and swing at him, one missing with a flail, the other hitting with his sword, but doing no damage thanks to Goldenhorn's mystical protection. Ruthak is ready as well. He shouts a command, and the dog that Spider missed lunges at him, snarling, but fails to penetrate his armor.</p><p></p><p>As Zardi rushes by, these previously hidden hobgoblins attacks him, as does the dog, but with no luck.[sblock=enemy actions]<strong>Hobgoblin 3</strong></p><p>Readied action: Charge (from N13) to N16 <a href="http://invisiblecastle.com/roller/view/3135205/" target="_blank">Sword vs. Spider (1d20+6+1=8)</a> hits for 5 damage, -5 for <em>Moment of Glory</em>: no damage</p><p></p><p>Also gets OA vs. Zardi: <a href="http://invisiblecastle.com/roller/view/3135218/" target="_blank">Sword vs. Zardi (1d20+6=13)</a> miss.</p><p></p><p><strong>Hobgoblin A</strong></p><p>Readied action: Charge (from K15) to N17 <a href="http://invisiblecastle.com/roller/view/3135212/" target="_blank">Flail vs. Spider (1d20+8+1=15)</a> miss.</p><p></p><p>Also gets OA vs. Zardi: <a href="http://invisiblecastle.com/roller/view/3135230/" target="_blank">Flail vs. Zardi (1d20+8=16)</a> miss.</p><p></p><p><strong>Ruthak</strong></p><p>Readied action: Attack Command: Vicious Dog 3 attacks. <a href="http://invisiblecastle.com/roller/view/3135215/" target="_blank">Bite vs. Spider (1d20+6=12)</a> miss.[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerLowerRound7b.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.</p><p>They can be pushed as part of a move action, moving at half-speed.</p><p>The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.</p><p>The bottom of the ladder is in M15, but it's easy to jump down the last few feet to any square around it.</p><p>Any square less than 1/2 of which is not blacked out is effectively "off the map"</p><p>The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step.</p><p>[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's <em>Moment of Glory</em></p><p>Goldenhorn: N16 (upper level) HP <span style="color: Lime">32/32</span>, Surges 10/10, AP 1, second wind unused</p><p>Spider: O17 (lower level) HP <span style="color: Lime">24/33</span>, Surges 10/10, AP 1, second wind unused</p><p>Tyris: M13 (upper level) HP <span style="color: Lime">24/24</span>, Surges 7/7, AP 1, second wind unused</p><p>Zardi: N19 (lower level) HP <span style="color: Lime">42/42</span>, Surges 11/11, AP 0, second wind unused</p><p></p><p>Ruthak M19 <span style="color: Lime">12 damage taken</span>, AP 1</p><p>Hobgoblin A N17 <span style="color: Red">7/47</span></p><p>Hobgoblin 3 N16 <span style="color: Lime">Minion</span></p><p>Vicious Dog 1 L18 <span style="color: Lime">Uninjured</span></p><p>Vicious Dog 2 M18 <span style="color: Lime">12 damage taken</span></p><p>Vicious Dog 3 N18 <span style="color: Lime">12 damage taken</span>[/sblock][sblock=enemies]<strong>Ruthak</strong>: AC 19, Fort 19, Ref 15, Will 17</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d8+6</p><p></p><p><strong>Vicious Dogs</strong>: AC 13, Fort 13, Ref 14, Will 12</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 1d8+3, and the target is grabbed.</p><p></p><p><strong>Hobgoblin A</strong>: AC 19, Fort 17, Ref 15, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.</p><p>These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.</p><p></p><p><strong>Hobgoblin 3</strong>: AC 17, Fort 15, Ref 13, Will 12</p><p>+2 to AC if adjacent to at least one hobgoblin ally.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 5 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5641168, member: 1642"] [gm]Okay, not retcons required. Just extra OAs on Zardi that I rolled.[/gm] As Spider attacks, two hobgoblins sprint out of unseen corners of the room and swing at him, one missing with a flail, the other hitting with his sword, but doing no damage thanks to Goldenhorn's mystical protection. Ruthak is ready as well. He shouts a command, and the dog that Spider missed lunges at him, snarling, but fails to penetrate his armor. As Zardi rushes by, these previously hidden hobgoblins attacks him, as does the dog, but with no luck.[sblock=enemy actions][b]Hobgoblin 3[/b] Readied action: Charge (from N13) to N16 [url=http://invisiblecastle.com/roller/view/3135205/]Sword vs. Spider (1d20+6+1=8)[/url] hits for 5 damage, -5 for [i]Moment of Glory[/i]: no damage Also gets OA vs. Zardi: [url=http://invisiblecastle.com/roller/view/3135218/]Sword vs. Zardi (1d20+6=13)[/url] miss. [b]Hobgoblin A[/b] Readied action: Charge (from K15) to N17 [url=http://invisiblecastle.com/roller/view/3135212/]Flail vs. Spider (1d20+8+1=15)[/url] miss. Also gets OA vs. Zardi: [url=http://invisiblecastle.com/roller/view/3135230/]Flail vs. Zardi (1d20+8=16)[/url] miss. [b]Ruthak[/b] Readied action: Attack Command: Vicious Dog 3 attacks. [url=http://invisiblecastle.com/roller/view/3135215/]Bite vs. Spider (1d20+6=12)[/url] miss.[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerLowerRound7b.gif[/IMG] The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain. They can be pushed as part of a move action, moving at half-speed. The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks. The bottom of the ladder is in M15, but it's easy to jump down the last few feet to any square around it. Any square less than 1/2 of which is not blacked out is effectively "off the map" The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step. [/sblock][sblock=status]All PCs have DR5 from Goldenhorn's [i]Moment of Glory[/i] Goldenhorn: N16 (upper level) HP [COLOR="Lime"]32/32[/COLOR], Surges 10/10, AP 1, second wind unused Spider: O17 (lower level) HP [COLOR="Lime"]24/33[/COLOR], Surges 10/10, AP 1, second wind unused Tyris: M13 (upper level) HP [COLOR="Lime"]24/24[/COLOR], Surges 7/7, AP 1, second wind unused Zardi: N19 (lower level) HP [COLOR="Lime"]42/42[/COLOR], Surges 11/11, AP 0, second wind unused Ruthak M19 [COLOR="Lime"]12 damage taken[/COLOR], AP 1 Hobgoblin A N17 [COLOR="Red"]7/47[/COLOR] Hobgoblin 3 N16 [COLOR="Lime"]Minion[/COLOR] Vicious Dog 1 L18 [COLOR="Lime"]Uninjured[/COLOR] Vicious Dog 2 M18 [COLOR="Lime"]12 damage taken[/COLOR] Vicious Dog 3 N18 [COLOR="Lime"]12 damage taken[/COLOR][/sblock][sblock=enemies][b]Ruthak[/b]: AC 19, Fort 19, Ref 15, Will 17 :bmelee: +8 vs. AC, 1d8+6 [b]Vicious Dogs[/b]: AC 13, Fort 13, Ref 14, Will 12 :bmelee: +6 vs. AC, 1d8+3, and the target is grabbed. [b]Hobgoblin A[/b]: AC 19, Fort 17, Ref 15, Will 15 :bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn. These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses. [b]Hobgoblin 3[/b]: AC 17, Fort 15, Ref 13, Will 12 +2 to AC if adjacent to at least one hobgoblin ally. :bmelee: +6 vs. AC, 5 damage.[/sblock] [/QUOTE]
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