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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5645123" data-attributes="member: 1642"><p>Seeing an apparently easy target, Ruthak lashes out at Tyris with his whip, missing him. Enraged, he tries it again. Having missed twice, his tactical sense begins to re-assert itself.</p><p></p><p><span style="color: Gray">"Ho!"</span> he cries, retreating, and dogs duly follow. The one that has Zardi grabbed starts to worry him, shaking him back and forth vigorously. The other, having moved up beside its master, takes a meaty bite of Spider, and its jaws lock on.</p><p></p><p>The remaining hobgoblin strikes and hits Spider--an action which does absolutely no good.</p><p></p><p><span style="color: Gray">"Not that one!"</span> Ruthak shouts. <span style="color: Gray">"The one with the horns!"</span></p><p></p><p>The hobgoblin steps back away from Spider, hoping to be of some use against Goldenhorn.[sblock=enemy actions]<strong>Ruthak</strong></p><p>5 psychic damage from ongoing.</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3139890/" target="_blank">War Whip vs. Tyris (1d20+8=16)</a> miss.</p><p>AP: <a href="http://invisiblecastle.com/roller/view/3139893/" target="_blank">War Whip vs. Tyris (1d20+8=14)</a> miss.</p><p>Move: Phalanx Movement. Ruthak Shifts to M18, Dog 3 Shifts to N18.</p><p><a href="http://invisiblecastle.com/roller/view/3139909/" target="_blank">Save vs. Ongoing Psychic Damage (1d20+2=11)</a></p><p></p><p><strong>Vicious Dog 1</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3139895/" target="_blank">Worry (Reflex) vs. Zardi (1d20+6=18, 1d8+1d6+3=13)</a>, -5 for <em>Moment of Glory</em>. Zardi takes 8 damage. Dog gets 5 temp hp.</p><p></p><p><strong>Vicious Dog 3</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3139915/" target="_blank">Bite vs. Spider (1d20+6+2=18, 1d8+1d6+3=9)</a>, -5 for <em>Moment of Glory</em>. Spider takes 4 damage, and is grabbed. Dog gets 5 temp hp.</p><p></p><p><strong>Hobgoblin 3</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3139922/" target="_blank">Sword vs. Spider (1d20+8+2=26)</a>. No damage due to <em>Moment of Glory</em></p><p>Move: Shift to O15[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerRound9.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.</p><p>They can be pushed as part of a move action, moving at half-speed.</p><p>The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.</p><p>Any square less than 1/2 of which is not blacked out is effectively "off the map"</p><p>The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step.</p><p>[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's <em>Moment of Glory</em></p><p>Goldenhorn: N16 HP <span style="color: Lime">32/32</span>, Surges 10/10, AP 1, second wind unused</p><p>Spider: O17 HP <span style="color: Red">13/33</span>, Surges 10/10, AP 1, second wind unused, grabbed by Vicious Dog 3</p><p>Tyris: O18 HP <span style="color: Lime">24/24</span>, Surges 7/7, AP 1, second wind unused</p><p>Zardi: N19 HP <span style="color: Red">18/42</span>, Surges 11/11, AP 0, second wind unused, grabbed by Vicious Dog 1</p><p></p><p>Ruthak M18 <span style="color: Lime">33 damage taken</span>, AP 0</p><p>Hobgoblin A N17 <span style="color: DarkSlateGray">0/47</span>, dead</p><p>Hobgoblin 3 O15 <span style="color: Lime">Minion</span></p><p>Vicious Dog 1 M19 <span style="color: Red">11+5/25</span></p><p>Vicious Dog 2 N18 <span style="color: DarkSlateGray">0/25</span>, dead</p><p>Vicious Dog 3 N18 <span style="color: Red">12+5/25</span>[/sblock][sblock=enemies]<strong>Ruthak</strong>: AC 19, Fort 19, Ref 15, Will 17</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d8+6</p><p></p><p><strong>Vicious Dogs</strong>: AC 13, Fort 13, Ref 14, Will 12</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 1d8+3, and the target is grabbed.</p><p>If a creature grabbed by a dog attempts to escape, the dog may attempt an attack (+6 vs. AC, 1d8+3)</p><p></p><p><strong>Hobgoblin 3</strong>: AC 17, Fort 15, Ref 13, Will 12</p><p>+2 to AC if adjacent to at least one hobgoblin ally.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 5 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5645123, member: 1642"] Seeing an apparently easy target, Ruthak lashes out at Tyris with his whip, missing him. Enraged, he tries it again. Having missed twice, his tactical sense begins to re-assert itself. [COLOR="Gray"]"Ho!"[/COLOR] he cries, retreating, and dogs duly follow. The one that has Zardi grabbed starts to worry him, shaking him back and forth vigorously. The other, having moved up beside its master, takes a meaty bite of Spider, and its jaws lock on. The remaining hobgoblin strikes and hits Spider--an action which does absolutely no good. [COLOR="Gray"]"Not that one!"[/COLOR] Ruthak shouts. [COLOR="Gray"]"The one with the horns!"[/COLOR] The hobgoblin steps back away from Spider, hoping to be of some use against Goldenhorn.[sblock=enemy actions][b]Ruthak[/b] 5 psychic damage from ongoing. Standard: [url=http://invisiblecastle.com/roller/view/3139890/]War Whip vs. Tyris (1d20+8=16)[/url] miss. AP: [url=http://invisiblecastle.com/roller/view/3139893/]War Whip vs. Tyris (1d20+8=14)[/url] miss. Move: Phalanx Movement. Ruthak Shifts to M18, Dog 3 Shifts to N18. [url=http://invisiblecastle.com/roller/view/3139909/]Save vs. Ongoing Psychic Damage (1d20+2=11)[/url] [b]Vicious Dog 1[/b] Standard: [url=http://invisiblecastle.com/roller/view/3139895/]Worry (Reflex) vs. Zardi (1d20+6=18, 1d8+1d6+3=13)[/url], -5 for [i]Moment of Glory[/i]. Zardi takes 8 damage. Dog gets 5 temp hp. [b]Vicious Dog 3[/b] Standard: [url=http://invisiblecastle.com/roller/view/3139915/]Bite vs. Spider (1d20+6+2=18, 1d8+1d6+3=9)[/url], -5 for [i]Moment of Glory[/i]. Spider takes 4 damage, and is grabbed. Dog gets 5 temp hp. [b]Hobgoblin 3[/b] Standard: [url=http://invisiblecastle.com/roller/view/3139922/]Sword vs. Spider (1d20+8+2=26)[/url]. No damage due to [i]Moment of Glory[/i] Move: Shift to O15[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerRound9.gif[/IMG] The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain. They can be pushed as part of a move action, moving at half-speed. The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks. Any square less than 1/2 of which is not blacked out is effectively "off the map" The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step. [/sblock][sblock=status]All PCs have DR5 from Goldenhorn's [i]Moment of Glory[/i] Goldenhorn: N16 HP [COLOR="Lime"]32/32[/COLOR], Surges 10/10, AP 1, second wind unused Spider: O17 HP [COLOR="Red"]13/33[/COLOR], Surges 10/10, AP 1, second wind unused, grabbed by Vicious Dog 3 Tyris: O18 HP [COLOR="Lime"]24/24[/COLOR], Surges 7/7, AP 1, second wind unused Zardi: N19 HP [COLOR="Red"]18/42[/COLOR], Surges 11/11, AP 0, second wind unused, grabbed by Vicious Dog 1 Ruthak M18 [COLOR="Lime"]33 damage taken[/COLOR], AP 0 Hobgoblin A N17 [COLOR="DarkSlateGray"]0/47[/COLOR], dead Hobgoblin 3 O15 [COLOR="Lime"]Minion[/COLOR] Vicious Dog 1 M19 [COLOR="Red"]11+5/25[/COLOR] Vicious Dog 2 N18 [COLOR="DarkSlateGray"]0/25[/COLOR], dead Vicious Dog 3 N18 [COLOR="Red"]12+5/25[/COLOR][/sblock][sblock=enemies][b]Ruthak[/b]: AC 19, Fort 19, Ref 15, Will 17 :bmelee: +8 vs. AC, 1d8+6 [b]Vicious Dogs[/b]: AC 13, Fort 13, Ref 14, Will 12 :bmelee: +6 vs. AC, 1d8+3, and the target is grabbed. If a creature grabbed by a dog attempts to escape, the dog may attempt an attack (+6 vs. AC, 1d8+3) [b]Hobgoblin 3[/b]: AC 17, Fort 15, Ref 13, Will 12 +2 to AC if adjacent to at least one hobgoblin ally. :bmelee: +6 vs. AC, 5 damage.[/sblock] [/QUOTE]
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